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[10252] Implement reputation_reward_rate for quests and creatures
* In addition, implement "flat" reputation for quests, where a value in RewRepValueN is given. Human diplomacy will not affect the total. The rate however will be applied, where a faction is defined with a rate for quests. Value in database are expected to be *100 of the actual value given (before rate are applied). * New database storage can contain rates for quest/creature/spell reputation and will affect the base value given as reward. When for example the quest reward for a faction should receive 30% more reputation points, the rate can be set to 1.3. * This will fix issues with certain quests that are using the expected RewRepValueId but where the outcome has been lower than expected. * Note that if the rate is set to 0.0 it will disable reputation gain for the faction and type. * Reputation rate for spells (spell effect) is not yet implemented Signed-off-by: NoFantasy <nofantasy@nf.no>
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13 changed files with 159 additions and 9 deletions
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@ -237,6 +237,14 @@ struct MailLevelReward
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typedef std::list<MailLevelReward> MailLevelRewardList;
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typedef UNORDERED_MAP<uint8,MailLevelRewardList> MailLevelRewardMap;
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// We assume the rate is in general the same for all three types below, but chose to keep three for scalability and customization
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struct RepRewardRate
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{
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float quest_rate; // We allow rate = 0.0 in database. For this case, it means that
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float creature_rate; // no reputation are given at all for this faction/rate type.
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float spell_rate; // not implemented yet (SPELL_EFFECT_REPUTATION)
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};
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struct ReputationOnKillEntry
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{
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uint32 repfaction1;
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@ -460,7 +468,9 @@ class ObjectMgr
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typedef UNORDERED_MAP<uint32, uint32> AreaTriggerScriptMap;
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typedef UNORDERED_MAP<uint32, RepRewardRate > RepRewardRateMap;
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typedef UNORDERED_MAP<uint32, ReputationOnKillEntry> RepOnKillMap;
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typedef UNORDERED_MAP<uint32, PointOfInterest> PointOfInterestMap;
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typedef UNORDERED_MAP<uint32, WeatherZoneChances> WeatherZoneMap;
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@ -590,6 +600,15 @@ class ObjectMgr
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uint32 GetAreaTriggerScriptId(uint32 trigger_id);
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RepRewardRate const* GetRepRewardRate(uint32 factionId) const
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{
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RepRewardRateMap::const_iterator itr = m_RepRewardRateMap.find(factionId);
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if (itr != m_RepRewardRateMap.end())
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return &itr->second;
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return NULL;
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}
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ReputationOnKillEntry const* GetReputationOnKilEntry(uint32 id) const
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{
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RepOnKillMap::const_iterator itr = mRepOnKill.find(id);
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@ -685,7 +704,9 @@ class ObjectMgr
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void LoadCorpses();
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void LoadFishingBaseSkillLevel();
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void LoadReputationRewardRate();
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void LoadReputationOnKill();
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void LoadPointsOfInterest();
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void LoadQuestPOI();
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@ -1006,6 +1027,7 @@ class ObjectMgr
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AreaTriggerMap mAreaTriggers;
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AreaTriggerScriptMap mAreaTriggerScripts;
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RepRewardRateMap m_RepRewardRateMap;
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RepOnKillMap mRepOnKill;
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GossipMenusMap m_mGossipMenusMap;
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