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[8821] removed some redundant player->SaveToDB calls
SaveToDB will already be called at "SpawnCorpseBones" so no need to do this twice
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5 changed files with 1 additions and 8 deletions
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@ -646,8 +646,6 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data)
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// spawn bones
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GetPlayer()->SpawnCorpseBones();
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GetPlayer()->SaveToDB();
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}
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void WorldSession::HandleResurrectResponseOpcode(WorldPacket & recv_data)
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