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[8821] removed some redundant player->SaveToDB calls
SaveToDB will already be called at "SpawnCorpseBones" so no need to do this twice
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5 changed files with 1 additions and 8 deletions
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@ -6210,8 +6210,6 @@ void Spell::EffectSelfResurrect(uint32 i)
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plr->SetPower(POWER_ENERGY, plr->GetMaxPower(POWER_ENERGY) );
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plr->SpawnCorpseBones();
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plr->SaveToDB();
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}
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void Spell::EffectSkinning(uint32 /*i*/)
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