[8821] removed some redundant player->SaveToDB calls

SaveToDB will already be called at "SpawnCorpseBones"
so no need to do this twice
This commit is contained in:
balrok 2009-11-15 20:08:00 +01:00
parent 5475430235
commit 6199396b69
5 changed files with 1 additions and 8 deletions

View file

@ -646,8 +646,6 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data)
// spawn bones // spawn bones
GetPlayer()->SpawnCorpseBones(); GetPlayer()->SpawnCorpseBones();
GetPlayer()->SaveToDB();
} }
void WorldSession::HandleResurrectResponseOpcode(WorldPacket & recv_data) void WorldSession::HandleResurrectResponseOpcode(WorldPacket & recv_data)

View file

@ -138,7 +138,6 @@ void WorldSession::HandleMoveWorldportAckOpcode()
{ {
GetPlayer()->ResurrectPlayer(0.5f); GetPlayer()->ResurrectPlayer(0.5f);
GetPlayer()->SpawnCorpseBones(); GetPlayer()->SpawnCorpseBones();
GetPlayer()->SaveToDB();
} }
} }

View file

@ -377,8 +377,6 @@ void WorldSession::SendSpiritResurrect()
// or update at original position // or update at original position
else else
_player->UpdateVisibilityForPlayer(); _player->UpdateVisibilityForPlayer();
_player->SaveToDB();
} }
void WorldSession::HandleBinderActivateOpcode( WorldPacket & recv_data ) void WorldSession::HandleBinderActivateOpcode( WorldPacket & recv_data )

View file

@ -6210,8 +6210,6 @@ void Spell::EffectSelfResurrect(uint32 i)
plr->SetPower(POWER_ENERGY, plr->GetMaxPower(POWER_ENERGY) ); plr->SetPower(POWER_ENERGY, plr->GetMaxPower(POWER_ENERGY) );
plr->SpawnCorpseBones(); plr->SpawnCorpseBones();
plr->SaveToDB();
} }
void Spell::EffectSkinning(uint32 /*i*/) void Spell::EffectSkinning(uint32 /*i*/)

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "8820" #define REVISION_NR "8821"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__