[9545] Rename ObjectDefines.h -> ObjectGuid.h

Also move unrelated generic defines to Common.h
This commit is contained in:
VladimirMangos 2010-03-07 20:03:40 +03:00
parent a30af12772
commit 6487c24f29
46 changed files with 55 additions and 56 deletions

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@ -19,7 +19,7 @@
#include "AccountMgr.h"
#include "Database/DatabaseEnv.h"
#include "ObjectAccessor.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
#include "Player.h"
#include "Policies/SingletonImp.h"
#include "Util.h"

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@ -18,7 +18,7 @@
#include "WorldPacket.h"
#include "ObjectMgr.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
#include "ArenaTeam.h"
#include "World.h"

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@ -22,7 +22,7 @@
#include "Log.h"
#include "World.h"
#include "ObjectMgr.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
#include "Player.h"
#include "UpdateMask.h"
#include "AuctionHouseMgr.h"

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@ -28,7 +28,7 @@
#include "Language.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
#include "Player.h"
#include "World.h"
#include "WorldPacket.h"

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@ -27,7 +27,7 @@
#include "ArenaTeam.h"
#include "World.h"
#include "Group.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
#include "ObjectMgr.h"
#include "WorldPacket.h"
#include "Util.h"

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@ -25,7 +25,7 @@
#include "Log.h"
#include "World.h"
#include "ObjectMgr.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
#include "Player.h"
#include "Guild.h"
#include "UpdateMask.h"

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@ -25,7 +25,7 @@
#include "Log.h"
#include "World.h"
#include "ObjectMgr.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
#include "Player.h"
#include "UpdateMask.h"
#include "Chat.h"

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@ -22,7 +22,7 @@
#include "WorldSession.h"
#include "ObjectAccessor.h"
#include "CreatureAI.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
void WorldSession::HandleAttackSwingOpcode( WorldPacket & recv_data )
{

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@ -21,7 +21,7 @@
#include "Player.h"
#include "UpdateMask.h"
#include "ObjectAccessor.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
#include "Database/DatabaseEnv.h"
#include "Opcodes.h"
#include "GossipDef.h"

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@ -21,7 +21,7 @@
#include "WorldPacket.h"
#include "World.h"
#include "ObjectMgr.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
#include "SpellMgr.h"
#include "Creature.h"
#include "QuestDef.h"

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@ -24,7 +24,7 @@
#include "ObjectMgr.h"
#include "ProgressBar.h"
#include "Policies/SingletonImp.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
#include "GridDefines.h"
INSTANTIATE_SINGLETON_1(CreatureEventAIMgr);

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@ -21,7 +21,7 @@
#include "Log.h"
#include "ProgressBar.h"
#include "SharedDefines.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
#include "DBCfmt.h"

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@ -21,11 +21,11 @@
#include "Database/SQLStorage.h"
#include "GMTicketMgr.h"
#include "ObjectMgr.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
#include "ProgressBar.h"
#include "Policies/SingletonImp.h"
#include "Player.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
INSTANTIATE_SINGLETON_1(GMTicketMgr);

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@ -19,7 +19,7 @@
#include "GameEventMgr.h"
#include "World.h"
#include "ObjectMgr.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
#include "PoolManager.h"
#include "ProgressBar.h"
#include "Language.h"

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@ -27,7 +27,7 @@
#include "MapManager.h"
#include "ObjectAccessor.h"
#include "GlobalEvents.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
#include "Corpse.h"
static void CorpsesEraseCallBack(QueryResult *result, bool bones)

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@ -23,7 +23,7 @@
#include "Player.h"
#include "World.h"
#include "ObjectMgr.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
#include "Group.h"
#include "Formulas.h"
#include "ObjectAccessor.h"

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@ -24,7 +24,6 @@
#include "Common.h"
#include "Item.h"
#include "ObjectDefines.h"
class Item;

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@ -27,7 +27,7 @@
#include "Utilities/UnorderedMap.h"
#include "Database/DatabaseEnv.h"
#include "DBCEnums.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
struct InstanceTemplate;
struct MapEntry;

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@ -19,7 +19,7 @@
#include "Common.h"
#include "Item.h"
#include "ObjectMgr.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
#include "WorldPacket.h"
#include "Database/DatabaseEnv.h"
#include "ItemEnchantmentMgr.h"

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@ -20,7 +20,7 @@
#include "Database/DatabaseEnv.h"
#include "DBCStores.h"
#include "ObjectMgr.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
#include "Player.h"
#include "Item.h"
#include "GameObject.h"

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@ -23,7 +23,7 @@
#include "GameObject.h"
#include "Player.h"
#include "ObjectAccessor.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
#include "WorldSession.h"
#include "LootMgr.h"
#include "Object.h"

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@ -32,7 +32,7 @@
#include "Log.h"
#include "World.h"
#include "ObjectMgr.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
#include "Player.h"
#include "UpdateMask.h"
#include "Unit.h"

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@ -194,7 +194,7 @@ libmangosgame_a_SOURCES = \
ObjectAccessor.cpp \
ObjectAccessor.h \
Object.cpp \
ObjectDefines.h \
ObjectGuid.h \
ObjectGridLoader.cpp \
ObjectGridLoader.h \
Object.h \

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@ -26,7 +26,7 @@
#include "Player.h"
#include "World.h"
#include "ObjectMgr.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
#include "WorldSession.h"
#include "Auth/BigNumber.h"
#include "Auth/Sha1.h"

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@ -27,7 +27,7 @@
#include "Player.h"
#include "Vehicle.h"
#include "ObjectMgr.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
#include "UpdateData.h"
#include "UpdateMask.h"
#include "Util.h"

View file

@ -24,7 +24,7 @@
#include "UpdateFields.h"
#include "UpdateData.h"
#include "GameSystem/GridReference.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
#include <set>
#include <string>

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@ -33,7 +33,7 @@
#include "CellImpl.h"
#include "GridNotifiersImpl.h"
#include "Opcodes.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
#include "MapInstanced.h"
#include "World.h"

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@ -16,20 +16,11 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MANGOS_OBJECTDEFINES_H
#define MANGOS_OBJECTDEFINES_H
#ifndef MANGOS_OBJECT_GUID_H
#define MANGOS_OBJECT_GUID_H
#include "Platform/Define.h"
// used for creating values for respawn for example
#define MAKE_PAIR64(l, h) uint64( uint32(l) | ( uint64(h) << 32 ) )
#define PAIR64_HIPART(x) (uint32)((uint64(x) >> 32) & UI64LIT(0x00000000FFFFFFFF))
#define PAIR64_LOPART(x) (uint32)(uint64(x) & UI64LIT(0x00000000FFFFFFFF))
#define MAKE_PAIR32(l, h) uint32( uint16(l) | ( uint32(h) << 16 ) )
#define PAIR32_HIPART(x) (uint16)((uint32(x) >> 16) & 0x0000FFFF)
#define PAIR32_LOPART(x) (uint16)(uint32(x) & 0x0000FFFF)
enum HighGuid
{
HIGHGUID_ITEM = 0x4000, // blizz 4000

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@ -25,7 +25,7 @@
#include "Log.h"
#include "MapManager.h"
#include "ObjectMgr.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
#include "SpellMgr.h"
#include "UpdateMask.h"
#include "World.h"

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@ -34,7 +34,7 @@
#include "Mail.h"
#include "Map.h"
#include "ObjectAccessor.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
#include "Policies/Singleton.h"
#include "Database/SQLStorage.h"

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@ -19,7 +19,7 @@
#ifndef MANGOSSERVER_PET_H
#define MANGOSSERVER_PET_H
#include "ObjectDefines.h"
#include "ObjectGuid.h"
#include "Creature.h"
#include "Unit.h"

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@ -22,7 +22,7 @@
#include "WorldSession.h"
#include "World.h"
#include "ObjectMgr.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
#include "Log.h"
#include "Opcodes.h"
#include "Guild.h"

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@ -42,7 +42,7 @@
#include "CellImpl.h"
#include "ObjectMgr.h"
#include "ObjectAccessor.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
#include "CreatureAI.h"
#include "Formulas.h"
#include "Group.h"

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@ -18,7 +18,7 @@
#include "PoolManager.h"
#include "ObjectMgr.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
#include "ProgressBar.h"
#include "Log.h"
#include "MapManager.h"

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@ -26,7 +26,7 @@
#include "Log.h"
#include "World.h"
#include "ObjectMgr.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
#include "Player.h"
#include "UpdateMask.h"
#include "NPCHandler.h"

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@ -23,7 +23,7 @@
#include "WorldPacket.h"
#include "Player.h"
#include "ObjectMgr.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
#include "World.h"
#include "Util.h"

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@ -21,7 +21,7 @@
#include "Transports.h"
#include "MapManager.h"
#include "ObjectMgr.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
#include "Path.h"
#include "WorldPacket.h"

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@ -23,7 +23,7 @@
#include "WorldSession.h"
#include "World.h"
#include "ObjectMgr.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
#include "SpellMgr.h"
#include "Unit.h"
#include "QuestDef.h"

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@ -19,7 +19,7 @@
#ifndef MANGOSSERVER_VEHICLE_H
#define MANGOSSERVER_VEHICLE_H
#include "ObjectDefines.h"
#include "ObjectGuid.h"
#include "Creature.h"
#include "Unit.h"

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@ -30,7 +30,7 @@
#include "BattleGroundMgr.h"
#include <fstream>
#include "ObjectMgr.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
#include "SpellMgr.h"
bool ChatHandler::HandleDebugSendSpellFailCommand(const char* args)

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@ -5,7 +5,7 @@
#include "MapManager.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
#include "Database/SQLStorage.h"
#include "Opcodes.h"
#include "SharedDefines.h"

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@ -150,6 +150,15 @@ inline float finiteAlways(float f) { return finite(f) ? f : 0.0f; }
#define STRINGIZE(a) #a
// used for creating values for respawn for example
#define MAKE_PAIR64(l, h) uint64( uint32(l) | ( uint64(h) << 32 ) )
#define PAIR64_HIPART(x) (uint32)((uint64(x) >> 32) & UI64LIT(0x00000000FFFFFFFF))
#define PAIR64_LOPART(x) (uint32)(uint64(x) & UI64LIT(0x00000000FFFFFFFF))
#define MAKE_PAIR32(l, h) uint32( uint16(l) | ( uint32(h) << 16 ) )
#define PAIR32_HIPART(x) (uint16)((uint32(x) >> 16) & 0x0000FFFF)
#define PAIR32_LOPART(x) (uint16)(uint32(x) & 0x0000FFFF)
enum TimeConstants
{
MINUTE = 60,

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "9544"
#define REVISION_NR "9545"
#endif // __REVISION_NR_H__

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@ -576,7 +576,7 @@
<ClInclude Include="..\..\src\game\NullCreatureAI.h" />
<ClInclude Include="..\..\src\game\Object.h" />
<ClInclude Include="..\..\src\game\ObjectAccessor.h" />
<ClInclude Include="..\..\src\game\ObjectDefines.h" />
<ClInclude Include="..\..\src\game\ObjectGuid.h" />
<ClInclude Include="..\..\src\game\ObjectGridLoader.h" />
<ClInclude Include="..\..\src\game\ObjectMgr.h" />
<ClInclude Include="..\..\src\game\ObjectPosSelector.h" />

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@ -1310,7 +1310,7 @@
>
</File>
<File
RelativePath="..\..\src\game\ObjectDefines.h"
RelativePath="..\..\src\game\ObjectGuid.h"
>
</File>
<File

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@ -1311,7 +1311,7 @@
>
</File>
<File
RelativePath="..\..\src\game\ObjectDefines.h"
RelativePath="..\..\src\game\ObjectGuid.h"
>
</File>
<File