mirror of
https://github.com/mangosfour/server.git
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1843 lines
No EOL
65 KiB
C++
1843 lines
No EOL
65 KiB
C++
/*
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* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Object.h"
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#include "Player.h"
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#include "BattleGround.h"
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#include "BattleGroundMgr.h"
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#include "Creature.h"
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#include "MapManager.h"
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#include "Language.h"
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#include "SpellAuras.h"
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#include "ArenaTeam.h"
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#include "World.h"
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#include "Group.h"
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#include "ObjectGuid.h"
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#include "ObjectMgr.h"
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#include "WorldPacket.h"
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#include "Util.h"
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#include "Formulas.h"
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#include "GridNotifiersImpl.h"
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namespace MaNGOS
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{
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class BattleGroundChatBuilder
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{
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public:
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BattleGroundChatBuilder(ChatMsg msgtype, int32 textId, Player const* source, va_list* args = NULL)
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: i_msgtype(msgtype), i_textId(textId), i_source(source), i_args(args) {}
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void operator()(WorldPacket& data, int32 loc_idx)
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{
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char const* text = sObjectMgr.GetMangosString(i_textId,loc_idx);
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if (i_args)
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{
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// we need copy va_list before use or original va_list will corrupted
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va_list ap;
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va_copy(ap,*i_args);
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char str [2048];
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vsnprintf(str,2048,text, ap );
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va_end(ap);
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do_helper(data,&str[0]);
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}
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else
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do_helper(data,text);
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}
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private:
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void do_helper(WorldPacket& data, char const* text)
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{
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uint64 target_guid = i_source ? i_source ->GetGUID() : 0;
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data << uint8(i_msgtype);
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data << uint32(LANG_UNIVERSAL);
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data << uint64(target_guid); // there 0 for BG messages
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data << uint32(0); // can be chat msg group or something
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data << uint64(target_guid);
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data << uint32(strlen(text)+1);
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data << text;
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data << uint8(i_source ? i_source->chatTag() : uint8(0));
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}
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ChatMsg i_msgtype;
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int32 i_textId;
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Player const* i_source;
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va_list* i_args;
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};
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class BattleGroundYellBuilder
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{
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public:
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BattleGroundYellBuilder(uint32 language, int32 textId, Creature const* source, va_list* args = NULL)
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: i_language(language), i_textId(textId), i_source(source), i_args(args) {}
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void operator()(WorldPacket& data, int32 loc_idx)
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{
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char const* text = sObjectMgr.GetMangosString(i_textId,loc_idx);
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if(i_args)
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{
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// we need copy va_list before use or original va_list will corrupted
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va_list ap;
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va_copy(ap,*i_args);
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char str [2048];
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vsnprintf(str,2048,text, ap );
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va_end(ap);
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do_helper(data,&str[0]);
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}
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else
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do_helper(data,text);
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}
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private:
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void do_helper(WorldPacket& data, char const* text)
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{
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//copyied from BuildMonsterChat
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data << (uint8)CHAT_MSG_MONSTER_YELL;
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data << (uint32)i_language;
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data << (uint64)i_source->GetGUID();
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data << (uint32)0; //2.1.0
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data << (uint32)(strlen(i_source->GetName())+1);
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data << i_source->GetName();
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data << (uint64)0; //Unit Target - isn't important for bgs
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data << (uint32)strlen(text)+1;
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data << text;
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data << (uint8)0; // ChatTag - for bgs allways 0?
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}
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uint32 i_language;
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int32 i_textId;
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Creature const* i_source;
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va_list* i_args;
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};
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class BattleGround2ChatBuilder
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{
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public:
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BattleGround2ChatBuilder(ChatMsg msgtype, int32 textId, Player const* source, int32 arg1, int32 arg2)
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: i_msgtype(msgtype), i_textId(textId), i_source(source), i_arg1(arg1), i_arg2(arg2) {}
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void operator()(WorldPacket& data, int32 loc_idx)
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{
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char const* text = sObjectMgr.GetMangosString(i_textId,loc_idx);
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char const* arg1str = i_arg1 ? sObjectMgr.GetMangosString(i_arg1,loc_idx) : "";
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char const* arg2str = i_arg2 ? sObjectMgr.GetMangosString(i_arg2,loc_idx) : "";
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char str [2048];
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snprintf(str,2048,text, arg1str, arg2str );
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uint64 target_guid = i_source ? i_source ->GetGUID() : 0;
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data << uint8(i_msgtype);
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data << uint32(LANG_UNIVERSAL);
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data << uint64(target_guid); // there 0 for BG messages
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data << uint32(0); // can be chat msg group or something
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data << uint64(target_guid);
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data << uint32(strlen(str)+1);
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data << str;
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data << uint8(i_source ? i_source->chatTag() : uint8(0));
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}
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private:
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ChatMsg i_msgtype;
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int32 i_textId;
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Player const* i_source;
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int32 i_arg1;
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int32 i_arg2;
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};
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class BattleGround2YellBuilder
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{
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public:
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BattleGround2YellBuilder(uint32 language, int32 textId, Creature const* source, int32 arg1, int32 arg2)
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: i_language(language), i_textId(textId), i_source(source), i_arg1(arg1), i_arg2(arg2) {}
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void operator()(WorldPacket& data, int32 loc_idx)
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{
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char const* text = sObjectMgr.GetMangosString(i_textId,loc_idx);
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char const* arg1str = i_arg1 ? sObjectMgr.GetMangosString(i_arg1,loc_idx) : "";
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char const* arg2str = i_arg2 ? sObjectMgr.GetMangosString(i_arg2,loc_idx) : "";
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char str [2048];
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snprintf(str,2048,text, arg1str, arg2str );
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//copyied from BuildMonsterChat
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data << (uint8)CHAT_MSG_MONSTER_YELL;
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data << (uint32)i_language;
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data << (uint64)i_source->GetGUID();
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data << (uint32)0; //2.1.0
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data << (uint32)(strlen(i_source->GetName())+1);
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data << i_source->GetName();
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data << (uint64)0; //Unit Target - isn't important for bgs
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data << (uint32)strlen(str)+1;
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data << str;
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data << (uint8)0; // ChatTag - for bgs allways 0?
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}
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private:
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uint32 i_language;
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int32 i_textId;
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Creature const* i_source;
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int32 i_arg1;
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int32 i_arg2;
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};
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} // namespace MaNGOS
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template<class Do>
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void BattleGround::BroadcastWorker(Do& _do)
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{
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for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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if (Player *plr = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)))
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_do(plr);
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}
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BattleGround::BattleGround()
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{
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m_TypeID = BattleGroundTypeId(0);
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m_InstanceID = 0;
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m_Status = STATUS_NONE;
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m_ClientInstanceID = 0;
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m_EndTime = 0;
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m_BracketId = BG_BRACKET_ID_FIRST;
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m_InvitedAlliance = 0;
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m_InvitedHorde = 0;
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m_ArenaType = 0;
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m_IsArena = false;
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m_Winner = 2;
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m_StartTime = 0;
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m_Events = 0;
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m_IsRated = false;
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m_BuffChange = false;
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m_Name = "";
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m_LevelMin = 0;
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m_LevelMax = 0;
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m_InBGFreeSlotQueue = false;
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m_SetDeleteThis = false;
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m_MaxPlayersPerTeam = 0;
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m_MaxPlayers = 0;
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m_MinPlayersPerTeam = 0;
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m_MinPlayers = 0;
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m_MapId = 0;
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m_Map = NULL;
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m_TeamStartLocX[BG_TEAM_ALLIANCE] = 0;
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m_TeamStartLocX[BG_TEAM_HORDE] = 0;
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m_TeamStartLocY[BG_TEAM_ALLIANCE] = 0;
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m_TeamStartLocY[BG_TEAM_HORDE] = 0;
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m_TeamStartLocZ[BG_TEAM_ALLIANCE] = 0;
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m_TeamStartLocZ[BG_TEAM_HORDE] = 0;
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m_TeamStartLocO[BG_TEAM_ALLIANCE] = 0;
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m_TeamStartLocO[BG_TEAM_HORDE] = 0;
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m_ArenaTeamIds[BG_TEAM_ALLIANCE] = 0;
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m_ArenaTeamIds[BG_TEAM_HORDE] = 0;
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m_ArenaTeamRatingChanges[BG_TEAM_ALLIANCE] = 0;
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m_ArenaTeamRatingChanges[BG_TEAM_HORDE] = 0;
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m_BgRaids[BG_TEAM_ALLIANCE] = NULL;
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m_BgRaids[BG_TEAM_HORDE] = NULL;
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m_PlayersCount[BG_TEAM_ALLIANCE] = 0;
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m_PlayersCount[BG_TEAM_HORDE] = 0;
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m_TeamScores[BG_TEAM_ALLIANCE] = 0;
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m_TeamScores[BG_TEAM_HORDE] = 0;
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m_PrematureCountDown = false;
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m_PrematureCountDown = 0;
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m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_2M;
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m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_1M;
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m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_30S;
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m_StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE;
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//we must set to some default existing values
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m_StartMessageIds[BG_STARTING_EVENT_FIRST] = 0;
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m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE;
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m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE;
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m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN;
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}
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BattleGround::~BattleGround()
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{
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// remove objects and creatures
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// (this is done automatically in mapmanager update, when the instance is reset after the reset time)
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int size = m_BgObjects.size();
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for(int i = 0; i < size; ++i)
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DelObject(i);
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if (GetInstanceID()) // not spam by useless queries in case BG templates
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{
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// delete creature and go respawn times
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WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'",GetInstanceID());
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WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'",GetInstanceID());
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// delete instance from db
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CharacterDatabase.PExecute("DELETE FROM instance WHERE id = '%u'",GetInstanceID());
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// remove from battlegrounds
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}
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sBattleGroundMgr.RemoveBattleGround(GetInstanceID(), GetTypeID());
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// unload map
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// map can be null at bg destruction
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if (m_Map)
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m_Map->SetUnload();
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// remove from bg free slot queue
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this->RemoveFromBGFreeSlotQueue();
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for(BattleGroundScoreMap::const_iterator itr = m_PlayerScores.begin(); itr != m_PlayerScores.end(); ++itr)
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delete itr->second;
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}
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void BattleGround::Update(uint32 diff)
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{
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if (!GetPlayersSize())
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{
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// BG is empty
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// if there are no players invited, delete BG
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// this will delete arena or bg object, where any player entered
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// [[ but if you use battleground object again (more battles possible to be played on 1 instance)
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// then this condition should be removed and code:
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// if (!GetInvitedCount(HORDE) && !GetInvitedCount(ALLIANCE))
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// this->AddToFreeBGObjectsQueue(); // not yet implemented
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// should be used instead of current
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// ]]
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// BattleGround Template instance cannot be updated, because it would be deleted
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if (!GetInvitedCount(HORDE) && !GetInvitedCount(ALLIANCE))
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m_SetDeleteThis = true;
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return;
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}
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// remove offline players from bg after 5 minutes
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if (!m_OfflineQueue.empty())
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{
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BattleGroundPlayerMap::iterator itr = m_Players.find(*(m_OfflineQueue.begin()));
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if (itr != m_Players.end())
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{
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if (itr->second.OfflineRemoveTime <= sWorld.GetGameTime())
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{
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RemovePlayerAtLeave(itr->first, true, true);// remove player from BG
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m_OfflineQueue.pop_front(); // remove from offline queue
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//do not use itr for anything, because it is erased in RemovePlayerAtLeave()
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}
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}
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}
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/*********************************************************/
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/*** BATTLEGROUND BALLANCE SYSTEM ***/
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/*********************************************************/
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// if less then minimum players are in on one side, then start premature finish timer
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if (GetStatus() == STATUS_IN_PROGRESS && !isArena() && sBattleGroundMgr.GetPrematureFinishTime() && (GetPlayersCountByTeam(ALLIANCE) < GetMinPlayersPerTeam() || GetPlayersCountByTeam(HORDE) < GetMinPlayersPerTeam()))
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{
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if (!m_PrematureCountDown)
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{
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m_PrematureCountDown = true;
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m_PrematureCountDownTimer = sBattleGroundMgr.GetPrematureFinishTime();
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}
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else if (m_PrematureCountDownTimer < diff)
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{
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// time's up!
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uint32 winner = 0;
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if (GetPlayersCountByTeam(ALLIANCE) >= GetMinPlayersPerTeam())
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winner = ALLIANCE;
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else if (GetPlayersCountByTeam(HORDE) >= GetMinPlayersPerTeam())
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winner = HORDE;
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EndBattleGround(winner);
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m_PrematureCountDown = false;
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}
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else
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{
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uint32 newtime = m_PrematureCountDownTimer - diff;
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// announce every minute
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if (newtime > (MINUTE * IN_MILISECONDS))
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{
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if (newtime / (MINUTE * IN_MILISECONDS) != m_PrematureCountDownTimer / (MINUTE * IN_MILISECONDS))
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PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING, CHAT_MSG_SYSTEM, NULL, (uint32)(m_PrematureCountDownTimer / (MINUTE * IN_MILISECONDS)));
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}
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else
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{
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//announce every 15 seconds
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if (newtime / (15 * IN_MILISECONDS) != m_PrematureCountDownTimer / (15 * IN_MILISECONDS))
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PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING_SECS, CHAT_MSG_SYSTEM, NULL, (uint32)(m_PrematureCountDownTimer / IN_MILISECONDS));
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}
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m_PrematureCountDownTimer = newtime;
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}
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}
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else if (m_PrematureCountDown)
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m_PrematureCountDown = false;
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/*********************************************************/
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/*** ARENA BUFF OBJECT SPAWNING ***/
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/*********************************************************/
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if (isArena() && !m_ArenaBuffSpawned)
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{
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// 60 seconds after start the buffobjects in arena should get spawned
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if (m_StartTime > uint32(m_StartDelayTimes[BG_STARTING_EVENT_FIRST] + ARENA_SPAWN_BUFF_OBJECTS))
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{
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SpawnEvent(ARENA_BUFF_EVENT, 0, true);
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m_ArenaBuffSpawned = true;
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}
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}
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/*********************************************************/
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/*** BATTLEGROUND STARTING SYSTEM ***/
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/*********************************************************/
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if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize())
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{
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ModifyStartDelayTime(diff);
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if (!(m_Events & BG_STARTING_EVENT_1))
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{
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m_Events |= BG_STARTING_EVENT_1;
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// setup here, only when at least one player has ported to the map
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if (!SetupBattleGround())
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{
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EndNow();
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return;
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}
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StartingEventCloseDoors();
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SetStartDelayTime(m_StartDelayTimes[BG_STARTING_EVENT_FIRST]);
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//first start warning - 2 or 1 minute, only if defined
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if (m_StartMessageIds[BG_STARTING_EVENT_FIRST])
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SendMessageToAll(m_StartMessageIds[BG_STARTING_EVENT_FIRST], CHAT_MSG_BG_SYSTEM_NEUTRAL);
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}
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// After 1 minute or 30 seconds, warning is signalled
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else if (GetStartDelayTime() <= m_StartDelayTimes[BG_STARTING_EVENT_SECOND] && !(m_Events & BG_STARTING_EVENT_2))
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{
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m_Events |= BG_STARTING_EVENT_2;
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SendMessageToAll(m_StartMessageIds[BG_STARTING_EVENT_SECOND], CHAT_MSG_BG_SYSTEM_NEUTRAL);
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}
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// After 30 or 15 seconds, warning is signalled
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else if (GetStartDelayTime() <= m_StartDelayTimes[BG_STARTING_EVENT_THIRD] && !(m_Events & BG_STARTING_EVENT_3))
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{
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m_Events |= BG_STARTING_EVENT_3;
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SendMessageToAll(m_StartMessageIds[BG_STARTING_EVENT_THIRD], CHAT_MSG_BG_SYSTEM_NEUTRAL);
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}
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// delay expired (atfer 2 or 1 minute)
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else if (GetStartDelayTime() <= 0 && !(m_Events & BG_STARTING_EVENT_4))
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{
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m_Events |= BG_STARTING_EVENT_4;
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StartingEventOpenDoors();
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SendMessageToAll(m_StartMessageIds[BG_STARTING_EVENT_FOURTH], CHAT_MSG_BG_SYSTEM_NEUTRAL);
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SetStatus(STATUS_IN_PROGRESS);
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SetStartDelayTime(m_StartDelayTimes[BG_STARTING_EVENT_FOURTH]);
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//remove preparation
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if (isArena())
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{
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//TODO : add arena sound PlaySoundToAll(SOUND_ARENA_START);
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|
|
for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
|
|
if (Player *plr = sObjectMgr.GetPlayer(itr->first))
|
|
plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
|
|
|
|
CheckArenaWinConditions();
|
|
}
|
|
else
|
|
{
|
|
|
|
PlaySoundToAll(SOUND_BG_START);
|
|
|
|
for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
|
|
if (Player* plr = sObjectMgr.GetPlayer(itr->first))
|
|
plr->RemoveAurasDueToSpell(SPELL_PREPARATION);
|
|
//Announce BG starting
|
|
if (sWorld.getConfig(CONFIG_BOOL_BATTLEGROUND_QUEUE_ANNOUNCER_START))
|
|
{
|
|
sWorld.SendWorldText(LANG_BG_STARTED_ANNOUNCE_WORLD, GetName(), GetMinLevel(), GetMaxLevel());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** BATTLEGROUND ENDING SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
if (GetStatus() == STATUS_WAIT_LEAVE)
|
|
{
|
|
// remove all players from battleground after 2 minutes
|
|
m_EndTime -= diff;
|
|
if (m_EndTime <= 0)
|
|
{
|
|
m_EndTime = 0;
|
|
BattleGroundPlayerMap::iterator itr, next;
|
|
for(itr = m_Players.begin(); itr != m_Players.end(); itr = next)
|
|
{
|
|
next = itr;
|
|
++next;
|
|
//itr is erased here!
|
|
RemovePlayerAtLeave(itr->first, true, true);// remove player from BG
|
|
// do not change any battleground's private variables
|
|
}
|
|
}
|
|
}
|
|
|
|
//update start time
|
|
m_StartTime += diff;
|
|
}
|
|
|
|
void BattleGround::SetTeamStartLoc(uint32 TeamID, float X, float Y, float Z, float O)
|
|
{
|
|
BattleGroundTeamId idx = GetTeamIndexByTeamId(TeamID);
|
|
m_TeamStartLocX[idx] = X;
|
|
m_TeamStartLocY[idx] = Y;
|
|
m_TeamStartLocZ[idx] = Z;
|
|
m_TeamStartLocO[idx] = O;
|
|
}
|
|
|
|
void BattleGround::SendPacketToAll(WorldPacket *packet)
|
|
{
|
|
for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
{
|
|
if (itr->second.OfflineRemoveTime)
|
|
continue;
|
|
Player *plr = sObjectMgr.GetPlayer(itr->first);
|
|
if (plr)
|
|
plr->GetSession()->SendPacket(packet);
|
|
else
|
|
sLog.outError("BattleGround:SendPacketToAll: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
|
|
}
|
|
}
|
|
|
|
void BattleGround::SendPacketToTeam(uint32 TeamID, WorldPacket *packet, Player *sender, bool self)
|
|
{
|
|
for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
{
|
|
if (itr->second.OfflineRemoveTime)
|
|
continue;
|
|
Player *plr = sObjectMgr.GetPlayer(itr->first);
|
|
if (!plr)
|
|
{
|
|
sLog.outError("BattleGround:SendPacketToTeam: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
|
|
continue;
|
|
}
|
|
|
|
if (!self && sender == plr)
|
|
continue;
|
|
|
|
uint32 team = itr->second.Team;
|
|
if(!team) team = plr->GetTeam();
|
|
|
|
if (team == TeamID)
|
|
plr->GetSession()->SendPacket(packet);
|
|
}
|
|
}
|
|
|
|
void BattleGround::PlaySoundToAll(uint32 SoundID)
|
|
{
|
|
WorldPacket data;
|
|
sBattleGroundMgr.BuildPlaySoundPacket(&data, SoundID);
|
|
SendPacketToAll(&data);
|
|
}
|
|
|
|
void BattleGround::PlaySoundToTeam(uint32 SoundID, uint32 TeamID)
|
|
{
|
|
WorldPacket data;
|
|
|
|
for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
{
|
|
if (itr->second.OfflineRemoveTime)
|
|
continue;
|
|
Player *plr = sObjectMgr.GetPlayer(itr->first);
|
|
|
|
if (!plr)
|
|
{
|
|
sLog.outError("BattleGround:PlaySoundToTeam: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
|
|
continue;
|
|
}
|
|
|
|
uint32 team = itr->second.Team;
|
|
if(!team) team = plr->GetTeam();
|
|
|
|
if (team == TeamID)
|
|
{
|
|
sBattleGroundMgr.BuildPlaySoundPacket(&data, SoundID);
|
|
plr->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
}
|
|
|
|
void BattleGround::CastSpellOnTeam(uint32 SpellID, uint32 TeamID)
|
|
{
|
|
for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
{
|
|
if (itr->second.OfflineRemoveTime)
|
|
continue;
|
|
Player *plr = sObjectMgr.GetPlayer(itr->first);
|
|
|
|
if (!plr)
|
|
{
|
|
sLog.outError("BattleGround:CastSpellOnTeam: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
|
|
continue;
|
|
}
|
|
|
|
uint32 team = itr->second.Team;
|
|
if(!team) team = plr->GetTeam();
|
|
|
|
if (team == TeamID)
|
|
plr->CastSpell(plr, SpellID, true);
|
|
}
|
|
}
|
|
|
|
void BattleGround::RewardHonorToTeam(uint32 Honor, uint32 TeamID)
|
|
{
|
|
for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
{
|
|
if (itr->second.OfflineRemoveTime)
|
|
continue;
|
|
Player *plr = sObjectMgr.GetPlayer(itr->first);
|
|
|
|
if (!plr)
|
|
{
|
|
sLog.outError("BattleGround:RewardHonorToTeam: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
|
|
continue;
|
|
}
|
|
|
|
uint32 team = itr->second.Team;
|
|
if(!team) team = plr->GetTeam();
|
|
|
|
if (team == TeamID)
|
|
UpdatePlayerScore(plr, SCORE_BONUS_HONOR, Honor);
|
|
}
|
|
}
|
|
|
|
void BattleGround::RewardReputationToTeam(uint32 faction_id, uint32 Reputation, uint32 TeamID)
|
|
{
|
|
FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction_id);
|
|
|
|
if (!factionEntry)
|
|
return;
|
|
|
|
for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
{
|
|
if (itr->second.OfflineRemoveTime)
|
|
continue;
|
|
Player *plr = sObjectMgr.GetPlayer(itr->first);
|
|
|
|
if (!plr)
|
|
{
|
|
sLog.outError("BattleGround:RewardReputationToTeam: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
|
|
continue;
|
|
}
|
|
|
|
uint32 team = itr->second.Team;
|
|
if(!team) team = plr->GetTeam();
|
|
|
|
if (team == TeamID)
|
|
plr->GetReputationMgr().ModifyReputation(factionEntry, Reputation);
|
|
}
|
|
}
|
|
|
|
void BattleGround::UpdateWorldState(uint32 Field, uint32 Value)
|
|
{
|
|
WorldPacket data;
|
|
sBattleGroundMgr.BuildUpdateWorldStatePacket(&data, Field, Value);
|
|
SendPacketToAll(&data);
|
|
}
|
|
|
|
void BattleGround::UpdateWorldStateForPlayer(uint32 Field, uint32 Value, Player *Source)
|
|
{
|
|
WorldPacket data;
|
|
sBattleGroundMgr.BuildUpdateWorldStatePacket(&data, Field, Value);
|
|
Source->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void BattleGround::EndBattleGround(uint32 winner)
|
|
{
|
|
this->RemoveFromBGFreeSlotQueue();
|
|
|
|
ArenaTeam * winner_arena_team = NULL;
|
|
ArenaTeam * loser_arena_team = NULL;
|
|
uint32 loser_rating = 0;
|
|
uint32 winner_rating = 0;
|
|
WorldPacket data;
|
|
int32 winmsg_id = 0;
|
|
|
|
if (winner == ALLIANCE)
|
|
{
|
|
winmsg_id = isBattleGround() ? LANG_BG_A_WINS : LANG_ARENA_GOLD_WINS;
|
|
|
|
PlaySoundToAll(SOUND_ALLIANCE_WINS); // alliance wins sound
|
|
|
|
SetWinner(WINNER_ALLIANCE);
|
|
}
|
|
else if (winner == HORDE)
|
|
{
|
|
winmsg_id = isBattleGround() ? LANG_BG_H_WINS : LANG_ARENA_GREEN_WINS;
|
|
|
|
PlaySoundToAll(SOUND_HORDE_WINS); // horde wins sound
|
|
|
|
SetWinner(WINNER_HORDE);
|
|
}
|
|
else
|
|
{
|
|
SetWinner(3);
|
|
}
|
|
|
|
SetStatus(STATUS_WAIT_LEAVE);
|
|
//we must set it this way, because end time is sent in packet!
|
|
m_EndTime = TIME_TO_AUTOREMOVE;
|
|
|
|
// arena rating calculation
|
|
if (isArena() && isRated())
|
|
{
|
|
winner_arena_team = sObjectMgr.GetArenaTeamById(GetArenaTeamIdForTeam(winner));
|
|
loser_arena_team = sObjectMgr.GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(winner)));
|
|
if (winner_arena_team && loser_arena_team)
|
|
{
|
|
loser_rating = loser_arena_team->GetStats().rating;
|
|
winner_rating = winner_arena_team->GetStats().rating;
|
|
int32 winner_change = winner_arena_team->WonAgainst(loser_rating);
|
|
int32 loser_change = loser_arena_team->LostAgainst(winner_rating);
|
|
sLog.outDebug("--- Winner rating: %u, Loser rating: %u, Winner change: %u, Losser change: %u ---", winner_rating, loser_rating, winner_change, loser_change);
|
|
SetArenaTeamRatingChangeForTeam(winner, winner_change);
|
|
SetArenaTeamRatingChangeForTeam(GetOtherTeam(winner), loser_change);
|
|
}
|
|
else
|
|
{
|
|
SetArenaTeamRatingChangeForTeam(ALLIANCE, 0);
|
|
SetArenaTeamRatingChangeForTeam(HORDE, 0);
|
|
}
|
|
}
|
|
|
|
for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
{
|
|
uint32 team = itr->second.Team;
|
|
|
|
if (itr->second.OfflineRemoveTime)
|
|
{
|
|
//if rated arena match - make member lost!
|
|
if (isArena() && isRated() && winner_arena_team && loser_arena_team)
|
|
{
|
|
if (team == winner)
|
|
winner_arena_team->OfflineMemberLost(itr->first, loser_rating);
|
|
else
|
|
loser_arena_team->OfflineMemberLost(itr->first, winner_rating);
|
|
}
|
|
continue;
|
|
}
|
|
Player *plr = sObjectMgr.GetPlayer(itr->first);
|
|
if (!plr)
|
|
{
|
|
sLog.outError("BattleGround:EndBattleGround Player (GUID: %u) not found!", GUID_LOPART(itr->first));
|
|
continue;
|
|
}
|
|
|
|
// should remove spirit of redemption
|
|
if (plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
|
|
plr->RemoveSpellsCausingAura(SPELL_AURA_MOD_SHAPESHIFT);
|
|
|
|
if (!plr->isAlive())
|
|
{
|
|
plr->ResurrectPlayer(1.0f);
|
|
plr->SpawnCorpseBones();
|
|
}
|
|
else
|
|
{
|
|
//needed cause else in av some creatures will kill the players at the end
|
|
plr->CombatStop();
|
|
plr->getHostileRefManager().deleteReferences();
|
|
}
|
|
|
|
//this line is obsolete - team is set ALWAYS
|
|
//if(!team) team = plr->GetTeam();
|
|
|
|
// per player calculation
|
|
if (isArena() && isRated() && winner_arena_team && loser_arena_team)
|
|
{
|
|
if (team == winner)
|
|
{
|
|
// update achievement BEFORE personal rating update
|
|
ArenaTeamMember* member = winner_arena_team->GetMember(plr->GetGUID());
|
|
if (member)
|
|
plr->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, member->personal_rating);
|
|
|
|
winner_arena_team->MemberWon(plr,loser_rating);
|
|
}
|
|
else
|
|
{
|
|
loser_arena_team->MemberLost(plr,winner_rating);
|
|
|
|
// Arena lost => reset the win_rated_arena having the "no_loose" condition
|
|
plr->GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE);
|
|
}
|
|
}
|
|
|
|
if (team == winner)
|
|
{
|
|
RewardMark(plr,ITEM_WINNER_COUNT);
|
|
RewardQuestComplete(plr);
|
|
plr->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_BG, 1);
|
|
}
|
|
else
|
|
RewardMark(plr,ITEM_LOSER_COUNT);
|
|
|
|
plr->CombatStopWithPets(true);
|
|
|
|
BlockMovement(plr);
|
|
|
|
sBattleGroundMgr.BuildPvpLogDataPacket(&data, this);
|
|
plr->GetSession()->SendPacket(&data);
|
|
|
|
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType());
|
|
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime(), GetArenaType());
|
|
plr->GetSession()->SendPacket(&data);
|
|
plr->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, 1);
|
|
}
|
|
|
|
if (isArena() && isRated() && winner_arena_team && loser_arena_team)
|
|
{
|
|
// update arena points only after increasing the player's match count!
|
|
//obsolete: winner_arena_team->UpdateArenaPointsHelper();
|
|
//obsolete: loser_arena_team->UpdateArenaPointsHelper();
|
|
// save the stat changes
|
|
winner_arena_team->SaveToDB();
|
|
loser_arena_team->SaveToDB();
|
|
// send updated arena team stats to players
|
|
// this way all arena team members will get notified, not only the ones who participated in this match
|
|
winner_arena_team->NotifyStatsChanged();
|
|
loser_arena_team->NotifyStatsChanged();
|
|
}
|
|
|
|
if (winmsg_id)
|
|
SendMessageToAll(winmsg_id, CHAT_MSG_BG_SYSTEM_NEUTRAL);
|
|
}
|
|
|
|
uint32 BattleGround::GetBonusHonorFromKill(uint32 kills) const
|
|
{
|
|
//variable kills means how many honorable kills you scored (so we need kills * honor_for_one_kill)
|
|
return (uint32)MaNGOS::Honor::hk_honor_at_level(GetMaxLevel(), kills);
|
|
}
|
|
|
|
uint32 BattleGround::GetBattlemasterEntry() const
|
|
{
|
|
switch(GetTypeID())
|
|
{
|
|
case BATTLEGROUND_AV: return 15972;
|
|
case BATTLEGROUND_WS: return 14623;
|
|
case BATTLEGROUND_AB: return 14879;
|
|
case BATTLEGROUND_EY: return 22516;
|
|
case BATTLEGROUND_NA: return 20200;
|
|
default: return 0;
|
|
}
|
|
}
|
|
|
|
void BattleGround::RewardMark(Player *plr,uint32 count)
|
|
{
|
|
BattleGroundMarks mark;
|
|
bool IsSpell;
|
|
switch(GetTypeID())
|
|
{
|
|
case BATTLEGROUND_AV:
|
|
IsSpell = true;
|
|
if (count == ITEM_WINNER_COUNT)
|
|
mark = SPELL_AV_MARK_WINNER;
|
|
else
|
|
mark = SPELL_AV_MARK_LOSER;
|
|
break;
|
|
case BATTLEGROUND_WS:
|
|
IsSpell = true;
|
|
if (count == ITEM_WINNER_COUNT)
|
|
mark = SPELL_WS_MARK_WINNER;
|
|
else
|
|
mark = SPELL_WS_MARK_LOSER;
|
|
break;
|
|
case BATTLEGROUND_AB:
|
|
IsSpell = true;
|
|
if (count == ITEM_WINNER_COUNT)
|
|
mark = SPELL_AB_MARK_WINNER;
|
|
else
|
|
mark = SPELL_AB_MARK_LOSER;
|
|
break;
|
|
case BATTLEGROUND_EY:
|
|
IsSpell = false;
|
|
mark = ITEM_EY_MARK_OF_HONOR;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
if (IsSpell)
|
|
RewardSpellCast(plr,mark);
|
|
else
|
|
RewardItem(plr,mark,count);
|
|
}
|
|
|
|
void BattleGround::RewardSpellCast(Player *plr, uint32 spell_id)
|
|
{
|
|
// 'Inactive' this aura prevents the player from gaining honor points and battleground tokens
|
|
if (plr->GetDummyAura(SPELL_AURA_PLAYER_INACTIVE))
|
|
return;
|
|
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
|
|
if(!spellInfo)
|
|
{
|
|
sLog.outError("Battleground reward casting spell %u not exist.",spell_id);
|
|
return;
|
|
}
|
|
|
|
plr->CastSpell(plr, spellInfo, true);
|
|
}
|
|
|
|
void BattleGround::RewardItem(Player *plr, uint32 item_id, uint32 count)
|
|
{
|
|
// 'Inactive' this aura prevents the player from gaining honor points and battleground tokens
|
|
if (plr->GetDummyAura(SPELL_AURA_PLAYER_INACTIVE))
|
|
return;
|
|
|
|
ItemPosCountVec dest;
|
|
uint32 no_space_count = 0;
|
|
uint8 msg = plr->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, item_id, count, &no_space_count );
|
|
|
|
if( msg == EQUIP_ERR_ITEM_NOT_FOUND)
|
|
{
|
|
sLog.outErrorDb("Battleground reward item (Entry %u) not exist in `item_template`.",item_id);
|
|
return;
|
|
}
|
|
|
|
if( msg != EQUIP_ERR_OK ) // convert to possible store amount
|
|
count -= no_space_count;
|
|
|
|
if( count != 0 && !dest.empty()) // can add some
|
|
if (Item* item = plr->StoreNewItem( dest, item_id, true, 0))
|
|
plr->SendNewItem(item,count,true,false);
|
|
|
|
if (no_space_count > 0)
|
|
SendRewardMarkByMail(plr,item_id,no_space_count);
|
|
}
|
|
|
|
void BattleGround::SendRewardMarkByMail(Player *plr,uint32 mark, uint32 count)
|
|
{
|
|
uint32 bmEntry = GetBattlemasterEntry();
|
|
if (!bmEntry)
|
|
return;
|
|
|
|
ItemPrototype const* markProto = ObjectMgr::GetItemPrototype(mark);
|
|
if (!markProto)
|
|
return;
|
|
|
|
if (Item* markItem = Item::CreateItem(mark,count,plr))
|
|
{
|
|
// save new item before send
|
|
markItem->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted
|
|
|
|
// subject: item name
|
|
std::string subject = markProto->Name1;
|
|
int loc_idx = plr->GetSession()->GetSessionDbLocaleIndex();
|
|
if (loc_idx >= 0 )
|
|
if (ItemLocale const *il = sObjectMgr.GetItemLocale(markProto->ItemId))
|
|
if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty())
|
|
subject = il->Name[loc_idx];
|
|
|
|
// text
|
|
std::string textFormat = plr->GetSession()->GetMangosString(LANG_BG_MARK_BY_MAIL);
|
|
char textBuf[300];
|
|
snprintf(textBuf,300,textFormat.c_str(),GetName(),GetName());
|
|
uint32 itemTextId = sObjectMgr.CreateItemText( textBuf );
|
|
|
|
MailDraft(subject, itemTextId)
|
|
.AddItem(markItem)
|
|
.SendMailTo(plr, MailSender(MAIL_CREATURE, bmEntry));
|
|
}
|
|
}
|
|
|
|
void BattleGround::RewardQuestComplete(Player *plr)
|
|
{
|
|
uint32 quest;
|
|
switch(GetTypeID())
|
|
{
|
|
case BATTLEGROUND_AV:
|
|
quest = SPELL_AV_QUEST_REWARD;
|
|
break;
|
|
case BATTLEGROUND_WS:
|
|
quest = SPELL_WS_QUEST_REWARD;
|
|
break;
|
|
case BATTLEGROUND_AB:
|
|
quest = SPELL_AB_QUEST_REWARD;
|
|
break;
|
|
case BATTLEGROUND_EY:
|
|
quest = SPELL_EY_QUEST_REWARD;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
RewardSpellCast(plr, quest);
|
|
}
|
|
|
|
void BattleGround::BlockMovement(Player *plr)
|
|
{
|
|
plr->SetClientControl(plr, 0); // movement disabled NOTE: the effect will be automatically removed by client when the player is teleported from the battleground, so no need to send with uint8(1) in RemovePlayerAtLeave()
|
|
}
|
|
|
|
void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPacket)
|
|
{
|
|
uint32 team = GetPlayerTeam(guid);
|
|
bool participant = false;
|
|
// Remove from lists/maps
|
|
BattleGroundPlayerMap::iterator itr = m_Players.find(guid);
|
|
if (itr != m_Players.end())
|
|
{
|
|
UpdatePlayersCountByTeam(team, true); // -1 player
|
|
m_Players.erase(itr);
|
|
// check if the player was a participant of the match, or only entered through gm command (goname)
|
|
participant = true;
|
|
}
|
|
|
|
BattleGroundScoreMap::iterator itr2 = m_PlayerScores.find(guid);
|
|
if (itr2 != m_PlayerScores.end())
|
|
{
|
|
delete itr2->second; // delete player's score
|
|
m_PlayerScores.erase(itr2);
|
|
}
|
|
|
|
Player *plr = sObjectMgr.GetPlayer(guid);
|
|
|
|
// should remove spirit of redemption
|
|
if (plr && plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
|
|
plr->RemoveSpellsCausingAura(SPELL_AURA_MOD_SHAPESHIFT);
|
|
|
|
if(plr && !plr->isAlive()) // resurrect on exit
|
|
{
|
|
plr->ResurrectPlayer(1.0f);
|
|
plr->SpawnCorpseBones();
|
|
}
|
|
|
|
RemovePlayer(plr, guid); // BG subclass specific code
|
|
|
|
if(participant) // if the player was a match participant, remove auras, calc rating, update queue
|
|
{
|
|
BattleGroundTypeId bgTypeId = GetTypeID();
|
|
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType());
|
|
if (plr)
|
|
{
|
|
plr->ClearAfkReports();
|
|
|
|
if(!team) team = plr->GetTeam();
|
|
|
|
// if arena, remove the specific arena auras
|
|
if (isArena())
|
|
{
|
|
plr->RemoveArenaAuras(true); // removes debuffs / dots etc., we don't want the player to die after porting out
|
|
bgTypeId=BATTLEGROUND_AA; // set the bg type to all arenas (it will be used for queue refreshing)
|
|
|
|
// unsummon current and summon old pet if there was one and there isn't a current pet
|
|
plr->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT);
|
|
plr->ResummonPetTemporaryUnSummonedIfAny();
|
|
|
|
if (isRated() && GetStatus() == STATUS_IN_PROGRESS)
|
|
{
|
|
//left a rated match while the encounter was in progress, consider as loser
|
|
ArenaTeam * winner_arena_team = sObjectMgr.GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(team)));
|
|
ArenaTeam * loser_arena_team = sObjectMgr.GetArenaTeamById(GetArenaTeamIdForTeam(team));
|
|
if (winner_arena_team && loser_arena_team)
|
|
loser_arena_team->MemberLost(plr,winner_arena_team->GetRating());
|
|
}
|
|
}
|
|
if (SendPacket)
|
|
{
|
|
WorldPacket data;
|
|
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_NONE, 0, 0, 0);
|
|
plr->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
// this call is important, because player, when joins to battleground, this method is not called, so it must be called when leaving bg
|
|
plr->RemoveBattleGroundQueueId(bgQueueTypeId);
|
|
}
|
|
else
|
|
// removing offline participant
|
|
{
|
|
if (isRated() && GetStatus() == STATUS_IN_PROGRESS)
|
|
{
|
|
//left a rated match while the encounter was in progress, consider as loser
|
|
ArenaTeam * others_arena_team = sObjectMgr.GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(team)));
|
|
ArenaTeam * players_arena_team = sObjectMgr.GetArenaTeamById(GetArenaTeamIdForTeam(team));
|
|
if (others_arena_team && players_arena_team)
|
|
players_arena_team->OfflineMemberLost(guid, others_arena_team->GetRating());
|
|
}
|
|
}
|
|
|
|
// remove from raid group if player is member
|
|
if (Group *group = GetBgRaid(team))
|
|
{
|
|
if( !group->RemoveMember(guid, 0) ) // group was disbanded
|
|
{
|
|
SetBgRaid(team, NULL);
|
|
delete group;
|
|
}
|
|
}
|
|
DecreaseInvitedCount(team);
|
|
//we should update battleground queue, but only if bg isn't ending
|
|
if (isBattleGround() && GetStatus() < STATUS_WAIT_LEAVE)
|
|
{
|
|
// a player has left the battleground, so there are free slots -> add to queue
|
|
AddToBGFreeSlotQueue();
|
|
sBattleGroundMgr.ScheduleQueueUpdate(0, 0, bgQueueTypeId, bgTypeId, GetBracketId());
|
|
}
|
|
|
|
// Let others know
|
|
WorldPacket data;
|
|
sBattleGroundMgr.BuildPlayerLeftBattleGroundPacket(&data, guid);
|
|
SendPacketToTeam(team, &data, plr, false);
|
|
}
|
|
|
|
if (plr)
|
|
{
|
|
// Do next only if found in battleground
|
|
plr->SetBattleGroundId(0, BATTLEGROUND_TYPE_NONE); // We're not in BG.
|
|
// reset destination bg team
|
|
plr->SetBGTeam(0);
|
|
|
|
if (Transport)
|
|
plr->TeleportToBGEntryPoint();
|
|
|
|
sLog.outDetail("BATTLEGROUND: Removed player %s from BattleGround.", plr->GetName());
|
|
}
|
|
|
|
//battleground object will be deleted next BattleGround::Update() call
|
|
}
|
|
|
|
// this method is called when no players remains in battleground
|
|
void BattleGround::Reset()
|
|
{
|
|
SetWinner(WINNER_NONE);
|
|
SetStatus(STATUS_WAIT_QUEUE);
|
|
SetStartTime(0);
|
|
SetEndTime(0);
|
|
SetArenaType(0);
|
|
SetRated(false);
|
|
|
|
m_Events = 0;
|
|
|
|
// door-event2 is always 0
|
|
m_ActiveEvents[BG_EVENT_DOOR] = 0;
|
|
if (isArena())
|
|
{
|
|
m_ActiveEvents[ARENA_BUFF_EVENT] = BG_EVENT_NONE;
|
|
m_ArenaBuffSpawned = false;
|
|
}
|
|
|
|
if (m_InvitedAlliance > 0 || m_InvitedHorde > 0)
|
|
sLog.outError("BattleGround system: bad counter, m_InvitedAlliance: %d, m_InvitedHorde: %d", m_InvitedAlliance, m_InvitedHorde);
|
|
|
|
m_InvitedAlliance = 0;
|
|
m_InvitedHorde = 0;
|
|
m_InBGFreeSlotQueue = false;
|
|
|
|
m_Players.clear();
|
|
|
|
for(BattleGroundScoreMap::const_iterator itr = m_PlayerScores.begin(); itr != m_PlayerScores.end(); ++itr)
|
|
delete itr->second;
|
|
m_PlayerScores.clear();
|
|
}
|
|
|
|
void BattleGround::StartBattleGround()
|
|
{
|
|
SetStartTime(0);
|
|
|
|
// add BG to free slot queue
|
|
AddToBGFreeSlotQueue();
|
|
|
|
// add bg to update list
|
|
// This must be done here, because we need to have already invited some players when first BG::Update() method is executed
|
|
// and it doesn't matter if we call StartBattleGround() more times, because m_BattleGrounds is a map and instance id never changes
|
|
sBattleGroundMgr.AddBattleGround(GetInstanceID(), GetTypeID(), this);
|
|
}
|
|
|
|
void BattleGround::AddPlayer(Player *plr)
|
|
{
|
|
// remove afk from player
|
|
if (plr->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK))
|
|
plr->ToggleAFK();
|
|
|
|
// score struct must be created in inherited class
|
|
|
|
uint64 guid = plr->GetGUID();
|
|
uint32 team = plr->GetBGTeam();
|
|
|
|
BattleGroundPlayer bp;
|
|
bp.OfflineRemoveTime = 0;
|
|
bp.Team = team;
|
|
|
|
// Add to list/maps
|
|
m_Players[guid] = bp;
|
|
|
|
UpdatePlayersCountByTeam(team, false); // +1 player
|
|
|
|
WorldPacket data;
|
|
sBattleGroundMgr.BuildPlayerJoinedBattleGroundPacket(&data, plr);
|
|
SendPacketToTeam(team, &data, plr, false);
|
|
|
|
// add arena specific auras
|
|
if (isArena())
|
|
{
|
|
plr->RemoveArenaSpellCooldowns();
|
|
plr->RemoveArenaAuras();
|
|
plr->RemoveAllEnchantments(TEMP_ENCHANTMENT_SLOT);
|
|
if(team == ALLIANCE) // gold
|
|
{
|
|
if (plr->GetTeam() == HORDE)
|
|
plr->CastSpell(plr, SPELL_HORDE_GOLD_FLAG,true);
|
|
else
|
|
plr->CastSpell(plr, SPELL_ALLIANCE_GOLD_FLAG,true);
|
|
}
|
|
else // green
|
|
{
|
|
if (plr->GetTeam() == HORDE)
|
|
plr->CastSpell(plr, SPELL_HORDE_GREEN_FLAG,true);
|
|
else
|
|
plr->CastSpell(plr, SPELL_ALLIANCE_GREEN_FLAG,true);
|
|
}
|
|
|
|
plr->DestroyConjuredItems(true);
|
|
plr->UnsummonPetTemporaryIfAny();
|
|
|
|
if(GetStatus() == STATUS_WAIT_JOIN) // not started yet
|
|
{
|
|
plr->CastSpell(plr, SPELL_ARENA_PREPARATION, true);
|
|
|
|
plr->SetHealth(plr->GetMaxHealth());
|
|
plr->SetPower(POWER_MANA, plr->GetMaxPower(POWER_MANA));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(GetStatus() == STATUS_WAIT_JOIN) // not started yet
|
|
plr->CastSpell(plr, SPELL_PREPARATION, true); // reduces all mana cost of spells.
|
|
}
|
|
|
|
plr->GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, ACHIEVEMENT_CRITERIA_CONDITION_MAP, GetMapId());
|
|
plr->GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, ACHIEVEMENT_CRITERIA_CONDITION_MAP, GetMapId());
|
|
|
|
// setup BG group membership
|
|
PlayerAddedToBGCheckIfBGIsRunning(plr);
|
|
AddOrSetPlayerToCorrectBgGroup(plr, guid, team);
|
|
|
|
// Log
|
|
sLog.outDetail("BATTLEGROUND: Player %s joined the battle.", plr->GetName());
|
|
}
|
|
|
|
/* this method adds player to his team's bg group, or sets his correct group if player is already in bg group */
|
|
void BattleGround::AddOrSetPlayerToCorrectBgGroup(Player *plr, uint64 plr_guid, uint32 team)
|
|
{
|
|
Group* group = GetBgRaid(team);
|
|
if(!group) // first player joined
|
|
{
|
|
group = new Group;
|
|
SetBgRaid(team, group);
|
|
group->Create(plr_guid, plr->GetName());
|
|
}
|
|
else // raid already exist
|
|
{
|
|
if (group->IsMember(plr_guid))
|
|
{
|
|
uint8 subgroup = group->GetMemberGroup(plr_guid);
|
|
plr->SetBattleGroundRaid(group, subgroup);
|
|
}
|
|
else
|
|
{
|
|
group->AddMember(plr_guid, plr->GetName());
|
|
if (Group* originalGroup = plr->GetOriginalGroup())
|
|
if (originalGroup->IsLeader(plr_guid))
|
|
group->ChangeLeader(plr_guid);
|
|
}
|
|
}
|
|
}
|
|
|
|
// This method should be called when player logs into running battleground
|
|
void BattleGround::EventPlayerLoggedIn(Player* player, uint64 plr_guid)
|
|
{
|
|
// player is correct pointer
|
|
for(std::deque<uint64>::iterator itr = m_OfflineQueue.begin(); itr != m_OfflineQueue.end(); ++itr)
|
|
{
|
|
if (*itr == plr_guid)
|
|
{
|
|
m_OfflineQueue.erase(itr);
|
|
break;
|
|
}
|
|
}
|
|
m_Players[plr_guid].OfflineRemoveTime = 0;
|
|
PlayerAddedToBGCheckIfBGIsRunning(player);
|
|
// if battleground is starting, then add preparation aura
|
|
// we don't have to do that, because preparation aura isn't removed when player logs out
|
|
}
|
|
|
|
// This method should be called when player logs out from running battleground
|
|
void BattleGround::EventPlayerLoggedOut(Player* player)
|
|
{
|
|
// player is correct pointer, it is checked in WorldSession::LogoutPlayer()
|
|
m_OfflineQueue.push_back(player->GetGUID());
|
|
m_Players[player->GetGUID()].OfflineRemoveTime = sWorld.GetGameTime() + MAX_OFFLINE_TIME;
|
|
if (GetStatus() == STATUS_IN_PROGRESS)
|
|
{
|
|
// drop flag and handle other cleanups
|
|
RemovePlayer(player, player->GetGUID());
|
|
|
|
// 1 player is logging out, if it is the last, then end arena!
|
|
if (isArena())
|
|
if (GetAlivePlayersCountByTeam(player->GetTeam()) <= 1 && GetPlayersCountByTeam(GetOtherTeam(player->GetTeam())))
|
|
EndBattleGround(GetOtherTeam(player->GetTeam()));
|
|
}
|
|
}
|
|
|
|
/* This method should be called only once ... it adds pointer to queue */
|
|
void BattleGround::AddToBGFreeSlotQueue()
|
|
{
|
|
// make sure to add only once
|
|
if (!m_InBGFreeSlotQueue && isBattleGround())
|
|
{
|
|
sBattleGroundMgr.BGFreeSlotQueue[m_TypeID].push_front(this);
|
|
m_InBGFreeSlotQueue = true;
|
|
}
|
|
}
|
|
|
|
/* This method removes this battleground from free queue - it must be called when deleting battleground - not used now*/
|
|
void BattleGround::RemoveFromBGFreeSlotQueue()
|
|
{
|
|
// set to be able to re-add if needed
|
|
m_InBGFreeSlotQueue = false;
|
|
// uncomment this code when battlegrounds will work like instances
|
|
for (BGFreeSlotQueueType::iterator itr = sBattleGroundMgr.BGFreeSlotQueue[m_TypeID].begin(); itr != sBattleGroundMgr.BGFreeSlotQueue[m_TypeID].end(); ++itr)
|
|
{
|
|
if ((*itr)->GetInstanceID() == m_InstanceID)
|
|
{
|
|
sBattleGroundMgr.BGFreeSlotQueue[m_TypeID].erase(itr);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// get the number of free slots for team
|
|
// returns the number how many players can join battleground to MaxPlayersPerTeam
|
|
uint32 BattleGround::GetFreeSlotsForTeam(uint32 Team) const
|
|
{
|
|
//return free slot count to MaxPlayerPerTeam
|
|
if (GetStatus() == STATUS_WAIT_JOIN || GetStatus() == STATUS_IN_PROGRESS)
|
|
return (GetInvitedCount(Team) < GetMaxPlayersPerTeam()) ? GetMaxPlayersPerTeam() - GetInvitedCount(Team) : 0;
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool BattleGround::HasFreeSlots() const
|
|
{
|
|
return GetPlayersSize() < GetMaxPlayers();
|
|
}
|
|
|
|
void BattleGround::UpdatePlayerScore(Player *Source, uint32 type, uint32 value)
|
|
{
|
|
//this procedure is called from virtual function implemented in bg subclass
|
|
BattleGroundScoreMap::const_iterator itr = m_PlayerScores.find(Source->GetGUID());
|
|
|
|
if(itr == m_PlayerScores.end()) // player not found...
|
|
return;
|
|
|
|
switch(type)
|
|
{
|
|
case SCORE_KILLING_BLOWS: // Killing blows
|
|
itr->second->KillingBlows += value;
|
|
break;
|
|
case SCORE_DEATHS: // Deaths
|
|
itr->second->Deaths += value;
|
|
break;
|
|
case SCORE_HONORABLE_KILLS: // Honorable kills
|
|
itr->second->HonorableKills += value;
|
|
break;
|
|
case SCORE_BONUS_HONOR: // Honor bonus
|
|
// do not add honor in arenas
|
|
if (isBattleGround())
|
|
{
|
|
// reward honor instantly
|
|
if (Source->RewardHonor(NULL, 1, (float)value))
|
|
itr->second->BonusHonor += value;
|
|
}
|
|
break;
|
|
//used only in EY, but in MSG_PVP_LOG_DATA opcode
|
|
case SCORE_DAMAGE_DONE: // Damage Done
|
|
itr->second->DamageDone += value;
|
|
break;
|
|
case SCORE_HEALING_DONE: // Healing Done
|
|
itr->second->HealingDone += value;
|
|
break;
|
|
default:
|
|
sLog.outError("BattleGround: Unknown player score type %u", type);
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool BattleGround::AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 /*respawnTime*/)
|
|
{
|
|
// must be created this way, adding to godatamap would add it to the base map of the instance
|
|
// and when loading it (in go::LoadFromDB()), a new guid would be assigned to the object, and a new object would be created
|
|
// so we must create it specific for this instance
|
|
GameObject * go = new GameObject;
|
|
if(!go->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),entry, GetBgMap(),
|
|
PHASEMASK_NORMAL, x,y,z,o,rotation0,rotation1,rotation2,rotation3,100,GO_STATE_READY))
|
|
{
|
|
sLog.outErrorDb("Gameobject template %u not found in database! BattleGround not created!", entry);
|
|
sLog.outError("Cannot create gameobject template %u! BattleGround not created!", entry);
|
|
delete go;
|
|
return false;
|
|
}
|
|
/*
|
|
uint32 guid = go->GetGUIDLow();
|
|
|
|
// without this, UseButtonOrDoor caused the crash, since it tried to get go info from godata
|
|
// iirc that was changed, so adding to go data map is no longer required if that was the only function using godata from GameObject without checking if it existed
|
|
GameObjectData& data = sObjectMgr.NewGOData(guid);
|
|
|
|
data.id = entry;
|
|
data.mapid = GetMapId();
|
|
data.posX = x;
|
|
data.posY = y;
|
|
data.posZ = z;
|
|
data.orientation = o;
|
|
data.rotation0 = rotation0;
|
|
data.rotation1 = rotation1;
|
|
data.rotation2 = rotation2;
|
|
data.rotation3 = rotation3;
|
|
data.spawntimesecs = respawnTime;
|
|
data.spawnMask = 1;
|
|
data.animprogress = 100;
|
|
data.go_state = 1;
|
|
*/
|
|
// add to world, so it can be later looked up from HashMapHolder
|
|
go->AddToWorld();
|
|
m_BgObjects[type] = go->GetGUID();
|
|
return true;
|
|
}
|
|
|
|
//some doors aren't despawned so we cannot handle their closing in gameobject::update()
|
|
//it would be nice to correctly implement GO_ACTIVATED state and open/close doors in gameobject code
|
|
void BattleGround::DoorClose(uint64 const& guid)
|
|
{
|
|
GameObject *obj = GetBgMap()->GetGameObject(guid);
|
|
if (obj)
|
|
{
|
|
//if doors are open, close it
|
|
if (obj->getLootState() == GO_ACTIVATED && obj->GetGoState() != GO_STATE_READY)
|
|
{
|
|
//change state to allow door to be closed
|
|
obj->SetLootState(GO_READY);
|
|
obj->UseDoorOrButton(RESPAWN_ONE_DAY);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sLog.outError("BattleGround: Door object not found (cannot close doors)");
|
|
}
|
|
}
|
|
|
|
void BattleGround::DoorOpen(uint64 const& guid)
|
|
{
|
|
GameObject *obj = GetBgMap()->GetGameObject(guid);
|
|
if (obj)
|
|
{
|
|
//change state to be sure they will be opened
|
|
obj->SetLootState(GO_READY);
|
|
obj->UseDoorOrButton(RESPAWN_ONE_DAY);
|
|
}
|
|
else
|
|
{
|
|
sLog.outError("BattleGround: Door object not found! - doors will be closed.");
|
|
}
|
|
}
|
|
|
|
void BattleGround::OnObjectDBLoad(Creature* creature)
|
|
{
|
|
const BattleGroundEventIdx eventId = sBattleGroundMgr.GetCreatureEventIndex(creature->GetDBTableGUIDLow());
|
|
if (eventId.event1 == BG_EVENT_NONE)
|
|
return;
|
|
m_EventObjects[MAKE_PAIR32(eventId.event1, eventId.event2)].creatures.push_back(creature->GetGUID());
|
|
if (!IsActiveEvent(eventId.event1, eventId.event2))
|
|
SpawnBGCreature(creature->GetGUID(), RESPAWN_ONE_DAY);
|
|
}
|
|
|
|
uint64 BattleGround::GetSingleCreatureGuid(uint8 event1, uint8 event2)
|
|
{
|
|
BGCreatures::const_iterator itr = m_EventObjects[MAKE_PAIR32(event1, event2)].creatures.begin();
|
|
if (itr != m_EventObjects[MAKE_PAIR32(event1, event2)].creatures.end())
|
|
return *itr;
|
|
return 0;
|
|
}
|
|
|
|
void BattleGround::OnObjectDBLoad(GameObject* obj)
|
|
{
|
|
const BattleGroundEventIdx eventId = sBattleGroundMgr.GetGameObjectEventIndex(obj->GetDBTableGUIDLow());
|
|
if (eventId.event1 == BG_EVENT_NONE)
|
|
return;
|
|
m_EventObjects[MAKE_PAIR32(eventId.event1, eventId.event2)].gameobjects.push_back(obj->GetGUID());
|
|
if (!IsActiveEvent(eventId.event1, eventId.event2))
|
|
{
|
|
SpawnBGObject(obj->GetGUID(), RESPAWN_ONE_DAY);
|
|
}
|
|
else
|
|
{
|
|
// it's possible, that doors aren't spawned anymore (wsg)
|
|
if (GetStatus() >= STATUS_IN_PROGRESS && IsDoor(eventId.event1, eventId.event2))
|
|
DoorOpen(obj->GetGUID());
|
|
}
|
|
}
|
|
|
|
bool BattleGround::IsDoor(uint8 event1, uint8 event2)
|
|
{
|
|
if (event1 == BG_EVENT_DOOR)
|
|
{
|
|
if (event2 > 0)
|
|
{
|
|
sLog.outError("BattleGround too high event2 for event1:%i", event1);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void BattleGround::OpenDoorEvent(uint8 event1, uint8 event2 /*=0*/)
|
|
{
|
|
if (!IsDoor(event1, event2))
|
|
{
|
|
sLog.outError("BattleGround:OpenDoorEvent this is no door event1:%u event2:%u", event1, event2);
|
|
return;
|
|
}
|
|
if (!IsActiveEvent(event1, event2)) // maybe already despawned (eye)
|
|
{
|
|
sLog.outError("BattleGround:OpenDoorEvent this event isn't active event1:%u event2:%u", event1, event2);
|
|
return;
|
|
}
|
|
BGObjects::const_iterator itr = m_EventObjects[MAKE_PAIR32(event1, event2)].gameobjects.begin();
|
|
for(; itr != m_EventObjects[MAKE_PAIR32(event1, event2)].gameobjects.end(); ++itr)
|
|
DoorOpen(*itr);
|
|
}
|
|
|
|
void BattleGround::SpawnEvent(uint8 event1, uint8 event2, bool spawn)
|
|
{
|
|
// stop if we want to spawn something which was already spawned
|
|
// or despawn something which was already despawned
|
|
if (event2 == BG_EVENT_NONE || (spawn && m_ActiveEvents[event1] == event2)
|
|
|| (!spawn && m_ActiveEvents[event1] != event2))
|
|
return;
|
|
|
|
if (spawn)
|
|
{
|
|
// if event gets spawned, the current active event mus get despawned
|
|
SpawnEvent(event1, m_ActiveEvents[event1], false);
|
|
m_ActiveEvents[event1] = event2; // set this event to active
|
|
}
|
|
else
|
|
m_ActiveEvents[event1] = BG_EVENT_NONE; // no event active if event2 gets despawned
|
|
|
|
BGCreatures::const_iterator itr = m_EventObjects[MAKE_PAIR32(event1, event2)].creatures.begin();
|
|
for(; itr != m_EventObjects[MAKE_PAIR32(event1, event2)].creatures.end(); ++itr)
|
|
SpawnBGCreature(*itr, (spawn) ? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
|
|
BGObjects::const_iterator itr2 = m_EventObjects[MAKE_PAIR32(event1, event2)].gameobjects.begin();
|
|
for(; itr2 != m_EventObjects[MAKE_PAIR32(event1, event2)].gameobjects.end(); ++itr2)
|
|
SpawnBGObject(*itr2, (spawn) ? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
|
|
}
|
|
|
|
void BattleGround::SpawnBGObject(uint64 const& guid, uint32 respawntime)
|
|
{
|
|
Map* map = GetBgMap();
|
|
|
|
GameObject *obj = map->GetGameObject(guid);
|
|
if(!obj)
|
|
return;
|
|
if (respawntime == 0)
|
|
{
|
|
//we need to change state from GO_JUST_DEACTIVATED to GO_READY in case battleground is starting again
|
|
if (obj->getLootState() == GO_JUST_DEACTIVATED)
|
|
obj->SetLootState(GO_READY);
|
|
obj->SetRespawnTime(0);
|
|
map->Add(obj);
|
|
}
|
|
else
|
|
{
|
|
map->Add(obj);
|
|
obj->SetRespawnTime(respawntime);
|
|
obj->SetLootState(GO_JUST_DEACTIVATED);
|
|
}
|
|
}
|
|
|
|
void BattleGround::SpawnBGCreature(uint64 const& guid, uint32 respawntime)
|
|
{
|
|
Map* map = GetBgMap();
|
|
|
|
Creature* obj = map->GetCreature(guid);
|
|
if (!obj)
|
|
return;
|
|
if (respawntime == 0)
|
|
{
|
|
obj->Respawn();
|
|
map->Add(obj);
|
|
}
|
|
else
|
|
{
|
|
map->Add(obj);
|
|
obj->setDeathState(JUST_DIED);
|
|
obj->SetRespawnDelay(respawntime);
|
|
obj->RemoveCorpse();
|
|
}
|
|
}
|
|
|
|
bool BattleGround::DelObject(uint32 type)
|
|
{
|
|
if (!m_BgObjects[type])
|
|
return true;
|
|
|
|
GameObject *obj = GetBgMap()->GetGameObject(m_BgObjects[type]);
|
|
if (!obj)
|
|
{
|
|
sLog.outError("Can't find gobject guid: %u",GUID_LOPART(m_BgObjects[type]));
|
|
return false;
|
|
}
|
|
|
|
obj->SetRespawnTime(0); // not save respawn time
|
|
obj->Delete();
|
|
m_BgObjects[type] = 0;
|
|
return true;
|
|
}
|
|
|
|
void BattleGround::SendMessageToAll(int32 entry, ChatMsg type, Player const* source)
|
|
{
|
|
MaNGOS::BattleGroundChatBuilder bg_builder(type, entry, source);
|
|
MaNGOS::LocalizedPacketDo<MaNGOS::BattleGroundChatBuilder> bg_do(bg_builder);
|
|
BroadcastWorker(bg_do);
|
|
}
|
|
|
|
void BattleGround::SendYellToAll(int32 entry, uint32 language, uint64 const& guid)
|
|
{
|
|
Creature* source = GetBgMap()->GetCreature(guid);
|
|
if(!source)
|
|
return;
|
|
MaNGOS::BattleGroundYellBuilder bg_builder(language, entry, source);
|
|
MaNGOS::LocalizedPacketDo<MaNGOS::BattleGroundYellBuilder> bg_do(bg_builder);
|
|
BroadcastWorker(bg_do);
|
|
}
|
|
|
|
void BattleGround::PSendMessageToAll(int32 entry, ChatMsg type, Player const* source, ...)
|
|
{
|
|
va_list ap;
|
|
va_start(ap, source);
|
|
|
|
MaNGOS::BattleGroundChatBuilder bg_builder(type, entry, source, &ap);
|
|
MaNGOS::LocalizedPacketDo<MaNGOS::BattleGroundChatBuilder> bg_do(bg_builder);
|
|
BroadcastWorker(bg_do);
|
|
|
|
va_end(ap);
|
|
}
|
|
|
|
void BattleGround::SendMessage2ToAll(int32 entry, ChatMsg type, Player const* source, int32 arg1, int32 arg2)
|
|
{
|
|
MaNGOS::BattleGround2ChatBuilder bg_builder(type, entry, source, arg1, arg2);
|
|
MaNGOS::LocalizedPacketDo<MaNGOS::BattleGround2ChatBuilder> bg_do(bg_builder);
|
|
BroadcastWorker(bg_do);
|
|
}
|
|
|
|
void BattleGround::SendYell2ToAll(int32 entry, uint32 language, uint64 const& guid, int32 arg1, int32 arg2)
|
|
{
|
|
Creature* source = GetBgMap()->GetCreature(guid);
|
|
if(!source)
|
|
return;
|
|
MaNGOS::BattleGround2YellBuilder bg_builder(language, entry, source, arg1, arg2);
|
|
MaNGOS::LocalizedPacketDo<MaNGOS::BattleGround2YellBuilder> bg_do(bg_builder);
|
|
BroadcastWorker(bg_do);
|
|
}
|
|
|
|
void BattleGround::EndNow()
|
|
{
|
|
RemoveFromBGFreeSlotQueue();
|
|
SetStatus(STATUS_WAIT_LEAVE);
|
|
SetEndTime(0);
|
|
}
|
|
|
|
/*
|
|
important notice:
|
|
buffs aren't spawned/despawned when players captures anything
|
|
buffs are in their positions when battleground starts
|
|
*/
|
|
void BattleGround::HandleTriggerBuff(uint64 const& go_guid)
|
|
{
|
|
GameObject *obj = GetBgMap()->GetGameObject(go_guid);
|
|
if (!obj || obj->GetGoType() != GAMEOBJECT_TYPE_TRAP || !obj->isSpawned())
|
|
return;
|
|
|
|
// static buffs are already handled just by database and don't need
|
|
// battleground code
|
|
if (!m_BuffChange)
|
|
{
|
|
obj->SetLootState(GO_JUST_DEACTIVATED); // can be despawned or destroyed
|
|
return;
|
|
}
|
|
|
|
// change buff type, when buff is used:
|
|
// TODO this can be done when poolsystem works for instances
|
|
int32 index = m_BgObjects.size() - 1;
|
|
while (index >= 0 && m_BgObjects[index] != go_guid)
|
|
index--;
|
|
if (index < 0)
|
|
{
|
|
sLog.outError("BattleGround (Type: %u) has buff gameobject (Guid: %u Entry: %u Type:%u) but it hasn't that object in its internal data",GetTypeID(),GUID_LOPART(go_guid),obj->GetEntry(),obj->GetGoType());
|
|
return;
|
|
}
|
|
|
|
//randomly select new buff
|
|
uint8 buff = urand(0, 2);
|
|
uint32 entry = obj->GetEntry();
|
|
if (m_BuffChange && entry != Buff_Entries[buff])
|
|
{
|
|
//despawn current buff
|
|
SpawnBGObject(m_BgObjects[index], RESPAWN_ONE_DAY);
|
|
//set index for new one
|
|
for (uint8 currBuffTypeIndex = 0; currBuffTypeIndex < 3; ++currBuffTypeIndex)
|
|
{
|
|
if (entry == Buff_Entries[currBuffTypeIndex])
|
|
{
|
|
index -= currBuffTypeIndex;
|
|
index += buff;
|
|
}
|
|
}
|
|
}
|
|
|
|
SpawnBGObject(m_BgObjects[index], BUFF_RESPAWN_TIME);
|
|
}
|
|
|
|
void BattleGround::HandleKillPlayer( Player *player, Player *killer )
|
|
{
|
|
// add +1 deaths
|
|
UpdatePlayerScore(player, SCORE_DEATHS, 1);
|
|
|
|
// add +1 kills to group and +1 killing_blows to killer
|
|
if (killer)
|
|
{
|
|
UpdatePlayerScore(killer, SCORE_HONORABLE_KILLS, 1);
|
|
UpdatePlayerScore(killer, SCORE_KILLING_BLOWS, 1);
|
|
|
|
for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
{
|
|
Player *plr = sObjectMgr.GetPlayer(itr->first);
|
|
|
|
if (!plr || plr == killer)
|
|
continue;
|
|
|
|
if (plr->GetTeam() == killer->GetTeam() && plr->IsAtGroupRewardDistance(player))
|
|
UpdatePlayerScore(plr, SCORE_HONORABLE_KILLS, 1);
|
|
}
|
|
}
|
|
|
|
// to be able to remove insignia -- ONLY IN BattleGrounds
|
|
if (!isArena())
|
|
player->SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE );
|
|
}
|
|
|
|
// return the player's team based on battlegroundplayer info
|
|
// used in same faction arena matches mainly
|
|
uint32 BattleGround::GetPlayerTeam(uint64 guid)
|
|
{
|
|
BattleGroundPlayerMap::const_iterator itr = m_Players.find(guid);
|
|
if (itr!=m_Players.end())
|
|
return itr->second.Team;
|
|
return 0;
|
|
}
|
|
|
|
bool BattleGround::IsPlayerInBattleGround(uint64 guid)
|
|
{
|
|
BattleGroundPlayerMap::const_iterator itr = m_Players.find(guid);
|
|
if (itr != m_Players.end())
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void BattleGround::PlayerAddedToBGCheckIfBGIsRunning(Player* plr)
|
|
{
|
|
if (GetStatus() != STATUS_WAIT_LEAVE)
|
|
return;
|
|
|
|
WorldPacket data;
|
|
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType());
|
|
|
|
BlockMovement(plr);
|
|
|
|
sBattleGroundMgr.BuildPvpLogDataPacket(&data, this);
|
|
plr->GetSession()->SendPacket(&data);
|
|
|
|
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, GetEndTime(), GetStartTime(), GetArenaType());
|
|
plr->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
uint32 BattleGround::GetAlivePlayersCountByTeam(uint32 Team) const
|
|
{
|
|
int count = 0;
|
|
for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
{
|
|
if (itr->second.Team == Team)
|
|
{
|
|
Player * pl = sObjectMgr.GetPlayer(itr->first);
|
|
if (pl && pl->isAlive())
|
|
++count;
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
|
|
void BattleGround::CheckArenaWinConditions()
|
|
{
|
|
if (!GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE))
|
|
EndBattleGround(HORDE);
|
|
else if (GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE))
|
|
EndBattleGround(ALLIANCE);
|
|
}
|
|
|
|
void BattleGround::SetBgRaid( uint32 TeamID, Group *bg_raid )
|
|
{
|
|
Group* &old_raid = TeamID == ALLIANCE ? m_BgRaids[BG_TEAM_ALLIANCE] : m_BgRaids[BG_TEAM_HORDE];
|
|
if(old_raid) old_raid->SetBattlegroundGroup(NULL);
|
|
if(bg_raid) bg_raid->SetBattlegroundGroup(this);
|
|
old_raid = bg_raid;
|
|
}
|
|
|
|
WorldSafeLocsEntry const* BattleGround::GetClosestGraveYard( Player* player )
|
|
{
|
|
return sObjectMgr.GetClosestGraveYard( player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), player->GetTeam() );
|
|
}
|
|
|
|
bool BattleGround::IsTeamScoreInRange(uint32 team, uint32 minScore, uint32 maxScore) const
|
|
{
|
|
BattleGroundTeamId team_idx = GetTeamIndexByTeamId(team);
|
|
uint32 score = (m_TeamScores[team_idx] < 0) ? 0 : uint32(m_TeamScores[team_idx]);
|
|
return score >= minScore && score <= maxScore;
|
|
}
|
|
|
|
void BattleGround::SetBracket( PvPDifficultyEntry const* bracketEntry )
|
|
{
|
|
m_BracketId = bracketEntry->GetBracketId();
|
|
SetLevelRange(bracketEntry->minLevel,bracketEntry->maxLevel);
|
|
} |