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https://github.com/mangosfour/server.git
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[8252] Move DB scripting code from global World to Map.
This one more step to pre-map events proccesing and parallel in future. Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
parent
7ac4dc6f13
commit
64f11bedf7
8 changed files with 757 additions and 741 deletions
738
src/game/Map.cpp
738
src/game/Map.cpp
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@ -18,6 +18,7 @@
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#include "MapManager.h"
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#include "Player.h"
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#include "Vehicle.h"
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#include "GridNotifiers.h"
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#include "Log.h"
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#include "GridStates.h"
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@ -43,6 +44,14 @@
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GridState* si_GridStates[MAX_GRID_STATE];
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struct ScriptAction
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{
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uint64 sourceGUID;
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uint64 targetGUID;
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uint64 ownerGUID; // owner of source if source is item
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ScriptInfo const* script; // pointer to static script data
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};
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Map::~Map()
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{
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UnloadAll(true);
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@ -668,17 +677,21 @@ void Map::Update(const uint32 &t_diff)
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// Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load !
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// This isn't really bother us, since as soon as we have instanced BG-s, the whole map unloads as the BG gets ended
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if (IsBattleGroundOrArena())
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return;
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for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); )
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if (!IsBattleGroundOrArena())
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{
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NGridType *grid = i->getSource();
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GridInfo *info = i->getSource()->getGridInfoRef();
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++i; // The update might delete the map and we need the next map before the iterator gets invalid
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assert(grid->GetGridState() >= 0 && grid->GetGridState() < MAX_GRID_STATE);
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si_GridStates[grid->GetGridState()]->Update(*this, *grid, *info, grid->getX(), grid->getY(), t_diff);
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for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); )
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{
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NGridType *grid = i->getSource();
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GridInfo *info = i->getSource()->getGridInfoRef();
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++i; // The update might delete the map and we need the next map before the iterator gets invalid
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assert(grid->GetGridState() >= 0 && grid->GetGridState() < MAX_GRID_STATE);
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si_GridStates[grid->GetGridState()]->Update(*this, *grid, *info, grid->getX(), grid->getY(), t_diff);
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}
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}
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///- Process necessary scripts
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if (!m_scriptSchedule.empty())
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ScriptsProcess();
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}
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void Map::Remove(Player *player, bool remove)
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@ -2615,6 +2628,713 @@ void BattleGroundMap::UnloadAll(bool pForce)
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Map::UnloadAll(pForce);
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}
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/// Put scripts in the execution queue
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void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target)
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{
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///- Find the script map
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ScriptMapMap::const_iterator s = scripts.find(id);
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if (s == scripts.end())
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return;
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// prepare static data
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uint64 sourceGUID = source->GetGUID();
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uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
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uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
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///- Schedule script execution for all scripts in the script map
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ScriptMap const *s2 = &(s->second);
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bool immedScript = false;
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for (ScriptMap::const_iterator iter = s2->begin(); iter != s2->end(); ++iter)
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{
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ScriptAction sa;
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sa.sourceGUID = sourceGUID;
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sa.targetGUID = targetGUID;
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sa.ownerGUID = ownerGUID;
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sa.script = &iter->second;
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m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(sWorld.GetGameTime() + iter->first, sa));
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if (iter->first == 0)
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immedScript = true;
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sWorld.IncreaseScheduledScriptsCount();
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}
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///- If one of the effects should be immediate, launch the script execution
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if (immedScript)
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ScriptsProcess();
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}
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void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target)
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{
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// NOTE: script record _must_ exist until command executed
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// prepare static data
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uint64 sourceGUID = source->GetGUID();
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uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
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uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
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ScriptAction sa;
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sa.sourceGUID = sourceGUID;
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sa.targetGUID = targetGUID;
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sa.ownerGUID = ownerGUID;
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sa.script = &script;
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m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(sWorld.GetGameTime() + delay, sa));
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sWorld.IncreaseScheduledScriptsCount();
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///- If effects should be immediate, launch the script execution
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if(delay == 0)
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ScriptsProcess();
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}
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/// Process queued scripts
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void Map::ScriptsProcess()
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{
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if (m_scriptSchedule.empty())
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return;
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///- Process overdue queued scripts
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std::multimap<time_t, ScriptAction>::iterator iter = m_scriptSchedule.begin();
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// ok as multimap is a *sorted* associative container
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while (!m_scriptSchedule.empty() && (iter->first <= sWorld.GetGameTime()))
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{
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ScriptAction const& step = iter->second;
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Object* source = NULL;
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if(step.sourceGUID)
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{
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switch(GUID_HIPART(step.sourceGUID))
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{
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case HIGHGUID_ITEM:
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// case HIGHGUID_CONTAINER: ==HIGHGUID_ITEM
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{
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Player* player = HashMapHolder<Player>::Find(step.ownerGUID);
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if(player)
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source = player->GetItemByGuid(step.sourceGUID);
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break;
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}
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case HIGHGUID_UNIT:
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source = HashMapHolder<Creature>::Find(step.sourceGUID);
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break;
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case HIGHGUID_PET:
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source = HashMapHolder<Pet>::Find(step.sourceGUID);
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break;
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case HIGHGUID_VEHICLE:
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source = HashMapHolder<Vehicle>::Find(step.sourceGUID);
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break;
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case HIGHGUID_PLAYER:
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source = HashMapHolder<Player>::Find(step.sourceGUID);
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break;
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case HIGHGUID_GAMEOBJECT:
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source = HashMapHolder<GameObject>::Find(step.sourceGUID);
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break;
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case HIGHGUID_CORPSE:
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source = HashMapHolder<Corpse>::Find(step.sourceGUID);
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break;
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default:
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sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.sourceGUID));
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break;
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}
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}
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if(source && !source->IsInWorld()) source = NULL;
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Object* target = NULL;
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if(step.targetGUID)
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{
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switch(GUID_HIPART(step.targetGUID))
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{
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case HIGHGUID_UNIT:
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target = HashMapHolder<Creature>::Find(step.targetGUID);
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break;
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case HIGHGUID_PET:
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target = HashMapHolder<Pet>::Find(step.targetGUID);
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break;
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case HIGHGUID_VEHICLE:
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target = HashMapHolder<Vehicle>::Find(step.targetGUID);
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break;
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case HIGHGUID_PLAYER: // empty GUID case also
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target = HashMapHolder<Player>::Find(step.targetGUID);
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break;
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case HIGHGUID_GAMEOBJECT:
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target = HashMapHolder<GameObject>::Find(step.targetGUID);
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break;
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case HIGHGUID_CORPSE:
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target = HashMapHolder<Corpse>::Find(step.targetGUID);
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break;
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default:
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sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.targetGUID));
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break;
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}
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}
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if(target && !target->IsInWorld()) target = NULL;
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switch (step.script->command)
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{
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case SCRIPT_COMMAND_TALK:
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{
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if(!source)
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{
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sLog.outError("SCRIPT_COMMAND_TALK call for NULL creature.");
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break;
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}
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if(source->GetTypeId()!=TYPEID_UNIT)
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{
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sLog.outError("SCRIPT_COMMAND_TALK call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
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break;
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}
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uint64 unit_target = target ? target->GetGUID() : 0;
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//datalong 0=normal say, 1=whisper, 2=yell, 3=emote text
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switch(step.script->datalong)
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{
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case 0: // Say
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((Creature *)source)->Say(step.script->dataint, LANG_UNIVERSAL, unit_target);
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break;
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case 1: // Whisper
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if(!unit_target)
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{
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sLog.outError("SCRIPT_COMMAND_TALK attempt to whisper (%u) NULL, skipping.",step.script->datalong);
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break;
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}
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((Creature *)source)->Whisper(step.script->dataint,unit_target);
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break;
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case 2: // Yell
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((Creature *)source)->Yell(step.script->dataint, LANG_UNIVERSAL, unit_target);
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break;
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case 3: // Emote text
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((Creature *)source)->TextEmote(step.script->dataint, unit_target);
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break;
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default:
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break; // must be already checked at load
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}
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break;
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}
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case SCRIPT_COMMAND_EMOTE:
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if(!source)
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{
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sLog.outError("SCRIPT_COMMAND_EMOTE call for NULL creature.");
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break;
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}
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if(source->GetTypeId()!=TYPEID_UNIT)
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{
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sLog.outError("SCRIPT_COMMAND_EMOTE call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
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break;
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}
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((Creature *)source)->HandleEmoteCommand(step.script->datalong);
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break;
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case SCRIPT_COMMAND_FIELD_SET:
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if(!source)
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{
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sLog.outError("SCRIPT_COMMAND_FIELD_SET call for NULL object.");
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break;
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}
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if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
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{
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sLog.outError("SCRIPT_COMMAND_FIELD_SET call for wrong field %u (max count: %u) in object (TypeId: %u).",
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step.script->datalong,source->GetValuesCount(),source->GetTypeId());
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break;
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}
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source->SetUInt32Value(step.script->datalong, step.script->datalong2);
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break;
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case SCRIPT_COMMAND_MOVE_TO:
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if(!source)
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{
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sLog.outError("SCRIPT_COMMAND_MOVE_TO call for NULL creature.");
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break;
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}
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if(source->GetTypeId()!=TYPEID_UNIT)
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{
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sLog.outError("SCRIPT_COMMAND_MOVE_TO call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
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break;
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}
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((Creature*)source)->SendMonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, step.script->datalong2 );
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((Creature*)source)->GetMap()->CreatureRelocation(((Creature*)source), step.script->x, step.script->y, step.script->z, 0);
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break;
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case SCRIPT_COMMAND_FLAG_SET:
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if(!source)
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{
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sLog.outError("SCRIPT_COMMAND_FLAG_SET call for NULL object.");
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break;
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}
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if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
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{
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sLog.outError("SCRIPT_COMMAND_FLAG_SET call for wrong field %u (max count: %u) in object (TypeId: %u).",
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step.script->datalong,source->GetValuesCount(),source->GetTypeId());
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break;
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}
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source->SetFlag(step.script->datalong, step.script->datalong2);
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break;
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case SCRIPT_COMMAND_FLAG_REMOVE:
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if(!source)
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{
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sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for NULL object.");
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break;
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}
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if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
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{
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sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for wrong field %u (max count: %u) in object (TypeId: %u).",
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step.script->datalong,source->GetValuesCount(),source->GetTypeId());
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break;
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}
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source->RemoveFlag(step.script->datalong, step.script->datalong2);
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break;
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case SCRIPT_COMMAND_TELEPORT_TO:
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{
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// accept player in any one from target/source arg
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if (!target && !source)
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{
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sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for NULL object.");
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break;
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}
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// must be only Player
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if((!target || target->GetTypeId() != TYPEID_PLAYER) && (!source || source->GetTypeId() != TYPEID_PLAYER))
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{
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sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0);
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break;
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}
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Player* pSource = target && target->GetTypeId() == TYPEID_PLAYER ? (Player*)target : (Player*)source;
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pSource->TeleportTo(step.script->datalong, step.script->x, step.script->y, step.script->z, step.script->o);
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break;
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}
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case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
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{
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if(!step.script->datalong) // creature not specified
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{
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sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL creature.");
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break;
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}
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if(!source)
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{
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sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL world object.");
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break;
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}
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WorldObject* summoner = dynamic_cast<WorldObject*>(source);
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if(!summoner)
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{
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sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for non-WorldObject (TypeId: %u), skipping.",source->GetTypeId());
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break;
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}
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float x = step.script->x;
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float y = step.script->y;
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float z = step.script->z;
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float o = step.script->o;
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Creature* pCreature = summoner->SummonCreature(step.script->datalong, x, y, z, o,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,step.script->datalong2);
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if (!pCreature)
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{
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sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON failed for creature (entry: %u).",step.script->datalong);
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break;
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}
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break;
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}
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case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
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{
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if(!step.script->datalong) // gameobject not specified
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{
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sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL gameobject.");
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break;
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}
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if(!source)
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{
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sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL world object.");
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break;
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}
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WorldObject* summoner = dynamic_cast<WorldObject*>(source);
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if(!summoner)
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{
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sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for non-WorldObject (TypeId: %u), skipping.",source->GetTypeId());
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break;
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}
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GameObject *go = NULL;
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int32 time_to_despawn = step.script->datalong2<5 ? 5 : (int32)step.script->datalong2;
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CellPair p(MaNGOS::ComputeCellPair(summoner->GetPositionX(), summoner->GetPositionY()));
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Cell cell(p);
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cell.data.Part.reserved = ALL_DISTRICT;
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MaNGOS::GameObjectWithDbGUIDCheck go_check(*summoner,step.script->datalong);
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MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(summoner, go,go_check);
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TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
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CellLock<GridReadGuard> cell_lock(cell, p);
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cell_lock->Visit(cell_lock, object_checker, *summoner->GetMap());
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if ( !go )
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{
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sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT failed for gameobject(guid: %u).", step.script->datalong);
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break;
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}
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if( go->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE ||
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go->GetGoType()==GAMEOBJECT_TYPE_DOOR ||
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go->GetGoType()==GAMEOBJECT_TYPE_BUTTON ||
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go->GetGoType()==GAMEOBJECT_TYPE_TRAP )
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{
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sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT can not be used with gameobject of type %u (guid: %u).", uint32(go->GetGoType()), step.script->datalong);
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break;
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}
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if( go->isSpawned() )
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break; //gameobject already spawned
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go->SetLootState(GO_READY);
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go->SetRespawnTime(time_to_despawn); //despawn object in ? seconds
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go->GetMap()->Add(go);
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break;
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}
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case SCRIPT_COMMAND_OPEN_DOOR:
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{
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if(!step.script->datalong) // door not specified
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{
|
||||
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL door.");
|
||||
break;
|
||||
}
|
||||
|
||||
if(!source)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL unit.");
|
||||
break;
|
||||
}
|
||||
|
||||
if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for non-unit (TypeId: %u), skipping.",source->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
Unit* caster = (Unit*)source;
|
||||
|
||||
GameObject *door = NULL;
|
||||
int32 time_to_close = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2;
|
||||
|
||||
CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
|
||||
Cell cell(p);
|
||||
cell.data.Part.reserved = ALL_DISTRICT;
|
||||
|
||||
MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong);
|
||||
MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(caster,door,go_check);
|
||||
|
||||
TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
|
||||
CellLock<GridReadGuard> cell_lock(cell, p);
|
||||
cell_lock->Visit(cell_lock, object_checker, *caster->GetMap());
|
||||
|
||||
if (!door)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for gameobject(guid: %u).", step.script->datalong);
|
||||
break;
|
||||
}
|
||||
if (door->GetGoType() != GAMEOBJECT_TYPE_DOOR)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for non-door(GoType: %u).", door->GetGoType());
|
||||
break;
|
||||
}
|
||||
|
||||
if (door->GetGoState() != GO_STATE_READY)
|
||||
break; //door already open
|
||||
|
||||
door->UseDoorOrButton(time_to_close);
|
||||
|
||||
if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON)
|
||||
((GameObject*)target)->UseDoorOrButton(time_to_close);
|
||||
break;
|
||||
}
|
||||
case SCRIPT_COMMAND_CLOSE_DOOR:
|
||||
{
|
||||
if(!step.script->datalong) // guid for door not specified
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL door.");
|
||||
break;
|
||||
}
|
||||
|
||||
if(!source)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL unit.");
|
||||
break;
|
||||
}
|
||||
|
||||
if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for non-unit (TypeId: %u), skipping.",source->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
Unit* caster = (Unit*)source;
|
||||
|
||||
GameObject *door = NULL;
|
||||
int32 time_to_open = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2;
|
||||
|
||||
CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
|
||||
Cell cell(p);
|
||||
cell.data.Part.reserved = ALL_DISTRICT;
|
||||
|
||||
MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong);
|
||||
MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(caster,door,go_check);
|
||||
|
||||
TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
|
||||
CellLock<GridReadGuard> cell_lock(cell, p);
|
||||
cell_lock->Visit(cell_lock, object_checker, *caster->GetMap());
|
||||
|
||||
if ( !door )
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for gameobject(guid: %u).", step.script->datalong);
|
||||
break;
|
||||
}
|
||||
if ( door->GetGoType() != GAMEOBJECT_TYPE_DOOR )
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for non-door(GoType: %u).", door->GetGoType());
|
||||
break;
|
||||
}
|
||||
|
||||
if( door->GetGoState() == GO_STATE_READY )
|
||||
break; //door already closed
|
||||
|
||||
door->UseDoorOrButton(time_to_open);
|
||||
|
||||
if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON)
|
||||
((GameObject*)target)->UseDoorOrButton(time_to_open);
|
||||
|
||||
break;
|
||||
}
|
||||
case SCRIPT_COMMAND_QUEST_EXPLORED:
|
||||
{
|
||||
if(!source)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL source.");
|
||||
break;
|
||||
}
|
||||
|
||||
if(!target)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL target.");
|
||||
break;
|
||||
}
|
||||
|
||||
// when script called for item spell casting then target == (unit or GO) and source is player
|
||||
WorldObject* worldObject;
|
||||
Player* player;
|
||||
|
||||
if(target->GetTypeId()==TYPEID_PLAYER)
|
||||
{
|
||||
if(source->GetTypeId()!=TYPEID_UNIT && source->GetTypeId()!=TYPEID_GAMEOBJECT)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",source->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
worldObject = (WorldObject*)source;
|
||||
player = (Player*)target;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(target->GetTypeId()!=TYPEID_UNIT && target->GetTypeId()!=TYPEID_GAMEOBJECT)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",target->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
if(source->GetTypeId()!=TYPEID_PLAYER)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-player(TypeId: %u), skipping.",source->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
worldObject = (WorldObject*)target;
|
||||
player = (Player*)source;
|
||||
}
|
||||
|
||||
// quest id and flags checked at script loading
|
||||
if( (worldObject->GetTypeId()!=TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) &&
|
||||
(step.script->datalong2==0 || worldObject->IsWithinDistInMap(player,float(step.script->datalong2))) )
|
||||
player->AreaExploredOrEventHappens(step.script->datalong);
|
||||
else
|
||||
player->FailQuest(step.script->datalong);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case SCRIPT_COMMAND_ACTIVATE_OBJECT:
|
||||
{
|
||||
if(!source)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT must have source caster.");
|
||||
break;
|
||||
}
|
||||
|
||||
if(!source->isType(TYPEMASK_UNIT))
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT source caster isn't unit (TypeId: %u), skipping.",source->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
if(!target)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for NULL gameobject.");
|
||||
break;
|
||||
}
|
||||
|
||||
if(target->GetTypeId()!=TYPEID_GAMEOBJECT)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for non-gameobject (TypeId: %u), skipping.",target->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
Unit* caster = (Unit*)source;
|
||||
|
||||
GameObject *go = (GameObject*)target;
|
||||
|
||||
go->Use(caster);
|
||||
break;
|
||||
}
|
||||
|
||||
case SCRIPT_COMMAND_REMOVE_AURA:
|
||||
{
|
||||
Object* cmdTarget = step.script->datalong2 ? source : target;
|
||||
|
||||
if(!cmdTarget)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_REMOVE_AURA call for NULL %s.",step.script->datalong2 ? "source" : "target");
|
||||
break;
|
||||
}
|
||||
|
||||
if(!cmdTarget->isType(TYPEMASK_UNIT))
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_REMOVE_AURA %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 ? "source" : "target",cmdTarget->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
((Unit*)cmdTarget)->RemoveAurasDueToSpell(step.script->datalong);
|
||||
break;
|
||||
}
|
||||
|
||||
case SCRIPT_COMMAND_CAST_SPELL:
|
||||
{
|
||||
if(!source)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_CAST_SPELL must have source caster.");
|
||||
break;
|
||||
}
|
||||
|
||||
Object* cmdTarget = step.script->datalong2 & 0x01 ? source : target;
|
||||
|
||||
if(!cmdTarget)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_CAST_SPELL call for NULL %s.",step.script->datalong2 & 0x01 ? "source" : "target");
|
||||
break;
|
||||
}
|
||||
|
||||
if(!cmdTarget->isType(TYPEMASK_UNIT))
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 & 0x01 ? "source" : "target",cmdTarget->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
Unit* spellTarget = (Unit*)cmdTarget;
|
||||
|
||||
Object* cmdSource = step.script->datalong2 & 0x02 ? target : source;
|
||||
|
||||
if(!cmdSource)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_CAST_SPELL call for NULL %s.",step.script->datalong2 & 0x02 ? "target" : "source");
|
||||
break;
|
||||
}
|
||||
|
||||
if(!cmdSource->isType(TYPEMASK_UNIT))
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 & 0x02 ? "target" : "source", cmdSource->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
Unit* spellSource = (Unit*)cmdSource;
|
||||
|
||||
//TODO: when GO cast implemented, code below must be updated accordingly to also allow GO spell cast
|
||||
spellSource->CastSpell(spellTarget,step.script->datalong,false);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case SCRIPT_COMMAND_PLAY_SOUND:
|
||||
{
|
||||
if(!source)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_PLAY_SOUND call for NULL creature.");
|
||||
break;
|
||||
}
|
||||
|
||||
WorldObject* pSource = dynamic_cast<WorldObject*>(source);
|
||||
if(!pSource)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_PLAY_SOUND call for non-world object (TypeId: %u), skipping.",source->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
// bitmask: 0/1=anyone/target, 0/2=with distance dependent
|
||||
Player* pTarget = NULL;
|
||||
if(step.script->datalong2 & 1)
|
||||
{
|
||||
if(!target)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_PLAY_SOUND in targeted mode call for NULL target.");
|
||||
break;
|
||||
}
|
||||
|
||||
if(target->GetTypeId()!=TYPEID_PLAYER)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_PLAY_SOUND in targeted mode call for non-player (TypeId: %u), skipping.",target->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
pTarget = (Player*)target;
|
||||
}
|
||||
|
||||
// bitmask: 0/1=anyone/target, 0/2=with distance dependent
|
||||
if(step.script->datalong2 & 2)
|
||||
pSource->PlayDistanceSound(step.script->datalong,pTarget);
|
||||
else
|
||||
pSource->PlayDirectSound(step.script->datalong,pTarget);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
sLog.outError("Unknown script command %u called.",step.script->command);
|
||||
break;
|
||||
}
|
||||
|
||||
m_scriptSchedule.erase(iter);
|
||||
sWorld.DecreaseScheduledScriptCount();
|
||||
|
||||
iter = m_scriptSchedule.begin();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
Creature*
|
||||
Map::GetCreature(uint64 guid)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue