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[8252] Move DB scripting code from global World to Map.
This one more step to pre-map events proccesing and parallel in future. Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
parent
7ac4dc6f13
commit
64f11bedf7
8 changed files with 757 additions and 741 deletions
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@ -865,7 +865,7 @@ void GameObject::Use(Unit* user)
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UseDoorOrButton();
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// activate script
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sWorld.ScriptsStart(sGameObjectScripts, GetDBTableGUIDLow(), spellCaster, this);
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GetMap()->ScriptsStart(sGameObjectScripts, GetDBTableGUIDLow(), spellCaster, this);
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return;
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case GAMEOBJECT_TYPE_QUESTGIVER: //2
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@ -961,7 +961,7 @@ void GameObject::Use(Unit* user)
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player->CastedCreatureOrGO(info->id, GetGUID(), 0);
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if (info->goober.eventId)
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sWorld.ScriptsStart(sEventScripts, info->goober.eventId, player, this);
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GetMap()->ScriptsStart(sEventScripts, info->goober.eventId, player, this);
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}
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// cast this spell later if provided
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@ -984,7 +984,7 @@ void GameObject::Use(Unit* user)
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player->SendCinematicStart(info->camera.cinematicId);
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if (info->camera.eventID)
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sWorld.ScriptsStart(sEventScripts, info->camera.eventID, player, this);
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GetMap()->ScriptsStart(sEventScripts, info->camera.eventID, player, this);
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return;
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}
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738
src/game/Map.cpp
738
src/game/Map.cpp
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@ -18,6 +18,7 @@
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#include "MapManager.h"
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#include "Player.h"
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#include "Vehicle.h"
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#include "GridNotifiers.h"
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#include "Log.h"
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#include "GridStates.h"
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@ -43,6 +44,14 @@
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GridState* si_GridStates[MAX_GRID_STATE];
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struct ScriptAction
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{
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uint64 sourceGUID;
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uint64 targetGUID;
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uint64 ownerGUID; // owner of source if source is item
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ScriptInfo const* script; // pointer to static script data
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};
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Map::~Map()
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{
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UnloadAll(true);
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@ -668,17 +677,21 @@ void Map::Update(const uint32 &t_diff)
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// Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load !
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// This isn't really bother us, since as soon as we have instanced BG-s, the whole map unloads as the BG gets ended
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if (IsBattleGroundOrArena())
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return;
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for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); )
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if (!IsBattleGroundOrArena())
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{
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NGridType *grid = i->getSource();
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GridInfo *info = i->getSource()->getGridInfoRef();
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++i; // The update might delete the map and we need the next map before the iterator gets invalid
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assert(grid->GetGridState() >= 0 && grid->GetGridState() < MAX_GRID_STATE);
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si_GridStates[grid->GetGridState()]->Update(*this, *grid, *info, grid->getX(), grid->getY(), t_diff);
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for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); )
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{
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NGridType *grid = i->getSource();
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GridInfo *info = i->getSource()->getGridInfoRef();
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++i; // The update might delete the map and we need the next map before the iterator gets invalid
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assert(grid->GetGridState() >= 0 && grid->GetGridState() < MAX_GRID_STATE);
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si_GridStates[grid->GetGridState()]->Update(*this, *grid, *info, grid->getX(), grid->getY(), t_diff);
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}
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}
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///- Process necessary scripts
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if (!m_scriptSchedule.empty())
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ScriptsProcess();
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}
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void Map::Remove(Player *player, bool remove)
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@ -2615,6 +2628,713 @@ void BattleGroundMap::UnloadAll(bool pForce)
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Map::UnloadAll(pForce);
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}
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/// Put scripts in the execution queue
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void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target)
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{
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///- Find the script map
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ScriptMapMap::const_iterator s = scripts.find(id);
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if (s == scripts.end())
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return;
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// prepare static data
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uint64 sourceGUID = source->GetGUID();
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uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
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uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
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///- Schedule script execution for all scripts in the script map
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ScriptMap const *s2 = &(s->second);
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bool immedScript = false;
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for (ScriptMap::const_iterator iter = s2->begin(); iter != s2->end(); ++iter)
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{
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ScriptAction sa;
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sa.sourceGUID = sourceGUID;
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sa.targetGUID = targetGUID;
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sa.ownerGUID = ownerGUID;
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sa.script = &iter->second;
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m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(sWorld.GetGameTime() + iter->first, sa));
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if (iter->first == 0)
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immedScript = true;
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sWorld.IncreaseScheduledScriptsCount();
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}
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///- If one of the effects should be immediate, launch the script execution
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if (immedScript)
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ScriptsProcess();
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}
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void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target)
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{
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// NOTE: script record _must_ exist until command executed
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// prepare static data
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uint64 sourceGUID = source->GetGUID();
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uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
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uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
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ScriptAction sa;
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sa.sourceGUID = sourceGUID;
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sa.targetGUID = targetGUID;
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sa.ownerGUID = ownerGUID;
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sa.script = &script;
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m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(sWorld.GetGameTime() + delay, sa));
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sWorld.IncreaseScheduledScriptsCount();
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///- If effects should be immediate, launch the script execution
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if(delay == 0)
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ScriptsProcess();
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}
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/// Process queued scripts
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void Map::ScriptsProcess()
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{
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if (m_scriptSchedule.empty())
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return;
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///- Process overdue queued scripts
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std::multimap<time_t, ScriptAction>::iterator iter = m_scriptSchedule.begin();
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// ok as multimap is a *sorted* associative container
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while (!m_scriptSchedule.empty() && (iter->first <= sWorld.GetGameTime()))
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{
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ScriptAction const& step = iter->second;
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Object* source = NULL;
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if(step.sourceGUID)
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{
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switch(GUID_HIPART(step.sourceGUID))
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{
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case HIGHGUID_ITEM:
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// case HIGHGUID_CONTAINER: ==HIGHGUID_ITEM
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{
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Player* player = HashMapHolder<Player>::Find(step.ownerGUID);
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if(player)
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source = player->GetItemByGuid(step.sourceGUID);
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break;
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}
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case HIGHGUID_UNIT:
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source = HashMapHolder<Creature>::Find(step.sourceGUID);
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break;
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case HIGHGUID_PET:
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source = HashMapHolder<Pet>::Find(step.sourceGUID);
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break;
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case HIGHGUID_VEHICLE:
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source = HashMapHolder<Vehicle>::Find(step.sourceGUID);
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break;
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case HIGHGUID_PLAYER:
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source = HashMapHolder<Player>::Find(step.sourceGUID);
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break;
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case HIGHGUID_GAMEOBJECT:
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source = HashMapHolder<GameObject>::Find(step.sourceGUID);
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break;
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case HIGHGUID_CORPSE:
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source = HashMapHolder<Corpse>::Find(step.sourceGUID);
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break;
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default:
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sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.sourceGUID));
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break;
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}
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}
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if(source && !source->IsInWorld()) source = NULL;
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Object* target = NULL;
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if(step.targetGUID)
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{
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switch(GUID_HIPART(step.targetGUID))
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{
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case HIGHGUID_UNIT:
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target = HashMapHolder<Creature>::Find(step.targetGUID);
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break;
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case HIGHGUID_PET:
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target = HashMapHolder<Pet>::Find(step.targetGUID);
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break;
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case HIGHGUID_VEHICLE:
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target = HashMapHolder<Vehicle>::Find(step.targetGUID);
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break;
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case HIGHGUID_PLAYER: // empty GUID case also
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target = HashMapHolder<Player>::Find(step.targetGUID);
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break;
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case HIGHGUID_GAMEOBJECT:
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target = HashMapHolder<GameObject>::Find(step.targetGUID);
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break;
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case HIGHGUID_CORPSE:
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target = HashMapHolder<Corpse>::Find(step.targetGUID);
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break;
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default:
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sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.targetGUID));
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break;
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}
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}
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if(target && !target->IsInWorld()) target = NULL;
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switch (step.script->command)
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{
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case SCRIPT_COMMAND_TALK:
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{
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if(!source)
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{
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sLog.outError("SCRIPT_COMMAND_TALK call for NULL creature.");
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break;
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}
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if(source->GetTypeId()!=TYPEID_UNIT)
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{
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sLog.outError("SCRIPT_COMMAND_TALK call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
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break;
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}
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uint64 unit_target = target ? target->GetGUID() : 0;
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//datalong 0=normal say, 1=whisper, 2=yell, 3=emote text
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switch(step.script->datalong)
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{
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case 0: // Say
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((Creature *)source)->Say(step.script->dataint, LANG_UNIVERSAL, unit_target);
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break;
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case 1: // Whisper
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if(!unit_target)
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{
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sLog.outError("SCRIPT_COMMAND_TALK attempt to whisper (%u) NULL, skipping.",step.script->datalong);
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break;
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}
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((Creature *)source)->Whisper(step.script->dataint,unit_target);
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break;
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case 2: // Yell
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((Creature *)source)->Yell(step.script->dataint, LANG_UNIVERSAL, unit_target);
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break;
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case 3: // Emote text
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((Creature *)source)->TextEmote(step.script->dataint, unit_target);
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break;
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default:
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break; // must be already checked at load
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}
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break;
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}
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case SCRIPT_COMMAND_EMOTE:
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if(!source)
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{
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sLog.outError("SCRIPT_COMMAND_EMOTE call for NULL creature.");
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break;
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}
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if(source->GetTypeId()!=TYPEID_UNIT)
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{
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sLog.outError("SCRIPT_COMMAND_EMOTE call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
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break;
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}
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((Creature *)source)->HandleEmoteCommand(step.script->datalong);
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break;
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case SCRIPT_COMMAND_FIELD_SET:
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if(!source)
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{
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sLog.outError("SCRIPT_COMMAND_FIELD_SET call for NULL object.");
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break;
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}
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if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
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{
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sLog.outError("SCRIPT_COMMAND_FIELD_SET call for wrong field %u (max count: %u) in object (TypeId: %u).",
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step.script->datalong,source->GetValuesCount(),source->GetTypeId());
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break;
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}
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source->SetUInt32Value(step.script->datalong, step.script->datalong2);
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break;
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case SCRIPT_COMMAND_MOVE_TO:
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if(!source)
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{
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sLog.outError("SCRIPT_COMMAND_MOVE_TO call for NULL creature.");
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break;
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}
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if(source->GetTypeId()!=TYPEID_UNIT)
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{
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sLog.outError("SCRIPT_COMMAND_MOVE_TO call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
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break;
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}
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((Creature*)source)->SendMonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, step.script->datalong2 );
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((Creature*)source)->GetMap()->CreatureRelocation(((Creature*)source), step.script->x, step.script->y, step.script->z, 0);
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break;
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case SCRIPT_COMMAND_FLAG_SET:
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if(!source)
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{
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sLog.outError("SCRIPT_COMMAND_FLAG_SET call for NULL object.");
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break;
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}
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if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
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{
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sLog.outError("SCRIPT_COMMAND_FLAG_SET call for wrong field %u (max count: %u) in object (TypeId: %u).",
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step.script->datalong,source->GetValuesCount(),source->GetTypeId());
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break;
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}
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source->SetFlag(step.script->datalong, step.script->datalong2);
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break;
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case SCRIPT_COMMAND_FLAG_REMOVE:
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if(!source)
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{
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sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for NULL object.");
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break;
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}
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if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
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{
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sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for wrong field %u (max count: %u) in object (TypeId: %u).",
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step.script->datalong,source->GetValuesCount(),source->GetTypeId());
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break;
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}
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source->RemoveFlag(step.script->datalong, step.script->datalong2);
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break;
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case SCRIPT_COMMAND_TELEPORT_TO:
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{
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// accept player in any one from target/source arg
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if (!target && !source)
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{
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sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for NULL object.");
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break;
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}
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// must be only Player
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if((!target || target->GetTypeId() != TYPEID_PLAYER) && (!source || source->GetTypeId() != TYPEID_PLAYER))
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{
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sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0);
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break;
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}
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Player* pSource = target && target->GetTypeId() == TYPEID_PLAYER ? (Player*)target : (Player*)source;
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pSource->TeleportTo(step.script->datalong, step.script->x, step.script->y, step.script->z, step.script->o);
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break;
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}
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case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
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{
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if(!step.script->datalong) // creature not specified
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{
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sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL creature.");
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break;
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}
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if(!source)
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{
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sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL world object.");
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break;
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}
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WorldObject* summoner = dynamic_cast<WorldObject*>(source);
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if(!summoner)
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{
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sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for non-WorldObject (TypeId: %u), skipping.",source->GetTypeId());
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break;
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}
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float x = step.script->x;
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float y = step.script->y;
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float z = step.script->z;
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float o = step.script->o;
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Creature* pCreature = summoner->SummonCreature(step.script->datalong, x, y, z, o,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,step.script->datalong2);
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if (!pCreature)
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{
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sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON failed for creature (entry: %u).",step.script->datalong);
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break;
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}
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break;
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}
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case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
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{
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if(!step.script->datalong) // gameobject not specified
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{
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sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL gameobject.");
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break;
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}
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if(!source)
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{
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sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL world object.");
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break;
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}
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WorldObject* summoner = dynamic_cast<WorldObject*>(source);
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if(!summoner)
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{
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sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for non-WorldObject (TypeId: %u), skipping.",source->GetTypeId());
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break;
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}
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GameObject *go = NULL;
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int32 time_to_despawn = step.script->datalong2<5 ? 5 : (int32)step.script->datalong2;
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CellPair p(MaNGOS::ComputeCellPair(summoner->GetPositionX(), summoner->GetPositionY()));
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Cell cell(p);
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cell.data.Part.reserved = ALL_DISTRICT;
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MaNGOS::GameObjectWithDbGUIDCheck go_check(*summoner,step.script->datalong);
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MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(summoner, go,go_check);
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TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
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||||
CellLock<GridReadGuard> cell_lock(cell, p);
|
||||
cell_lock->Visit(cell_lock, object_checker, *summoner->GetMap());
|
||||
|
||||
if ( !go )
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT failed for gameobject(guid: %u).", step.script->datalong);
|
||||
break;
|
||||
}
|
||||
|
||||
if( go->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE ||
|
||||
go->GetGoType()==GAMEOBJECT_TYPE_DOOR ||
|
||||
go->GetGoType()==GAMEOBJECT_TYPE_BUTTON ||
|
||||
go->GetGoType()==GAMEOBJECT_TYPE_TRAP )
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT can not be used with gameobject of type %u (guid: %u).", uint32(go->GetGoType()), step.script->datalong);
|
||||
break;
|
||||
}
|
||||
|
||||
if( go->isSpawned() )
|
||||
break; //gameobject already spawned
|
||||
|
||||
go->SetLootState(GO_READY);
|
||||
go->SetRespawnTime(time_to_despawn); //despawn object in ? seconds
|
||||
|
||||
go->GetMap()->Add(go);
|
||||
break;
|
||||
}
|
||||
case SCRIPT_COMMAND_OPEN_DOOR:
|
||||
{
|
||||
if(!step.script->datalong) // door not specified
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL door.");
|
||||
break;
|
||||
}
|
||||
|
||||
if(!source)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL unit.");
|
||||
break;
|
||||
}
|
||||
|
||||
if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for non-unit (TypeId: %u), skipping.",source->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
Unit* caster = (Unit*)source;
|
||||
|
||||
GameObject *door = NULL;
|
||||
int32 time_to_close = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2;
|
||||
|
||||
CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
|
||||
Cell cell(p);
|
||||
cell.data.Part.reserved = ALL_DISTRICT;
|
||||
|
||||
MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong);
|
||||
MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(caster,door,go_check);
|
||||
|
||||
TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
|
||||
CellLock<GridReadGuard> cell_lock(cell, p);
|
||||
cell_lock->Visit(cell_lock, object_checker, *caster->GetMap());
|
||||
|
||||
if (!door)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for gameobject(guid: %u).", step.script->datalong);
|
||||
break;
|
||||
}
|
||||
if (door->GetGoType() != GAMEOBJECT_TYPE_DOOR)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for non-door(GoType: %u).", door->GetGoType());
|
||||
break;
|
||||
}
|
||||
|
||||
if (door->GetGoState() != GO_STATE_READY)
|
||||
break; //door already open
|
||||
|
||||
door->UseDoorOrButton(time_to_close);
|
||||
|
||||
if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON)
|
||||
((GameObject*)target)->UseDoorOrButton(time_to_close);
|
||||
break;
|
||||
}
|
||||
case SCRIPT_COMMAND_CLOSE_DOOR:
|
||||
{
|
||||
if(!step.script->datalong) // guid for door not specified
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL door.");
|
||||
break;
|
||||
}
|
||||
|
||||
if(!source)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL unit.");
|
||||
break;
|
||||
}
|
||||
|
||||
if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for non-unit (TypeId: %u), skipping.",source->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
Unit* caster = (Unit*)source;
|
||||
|
||||
GameObject *door = NULL;
|
||||
int32 time_to_open = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2;
|
||||
|
||||
CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
|
||||
Cell cell(p);
|
||||
cell.data.Part.reserved = ALL_DISTRICT;
|
||||
|
||||
MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong);
|
||||
MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(caster,door,go_check);
|
||||
|
||||
TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
|
||||
CellLock<GridReadGuard> cell_lock(cell, p);
|
||||
cell_lock->Visit(cell_lock, object_checker, *caster->GetMap());
|
||||
|
||||
if ( !door )
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for gameobject(guid: %u).", step.script->datalong);
|
||||
break;
|
||||
}
|
||||
if ( door->GetGoType() != GAMEOBJECT_TYPE_DOOR )
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for non-door(GoType: %u).", door->GetGoType());
|
||||
break;
|
||||
}
|
||||
|
||||
if( door->GetGoState() == GO_STATE_READY )
|
||||
break; //door already closed
|
||||
|
||||
door->UseDoorOrButton(time_to_open);
|
||||
|
||||
if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON)
|
||||
((GameObject*)target)->UseDoorOrButton(time_to_open);
|
||||
|
||||
break;
|
||||
}
|
||||
case SCRIPT_COMMAND_QUEST_EXPLORED:
|
||||
{
|
||||
if(!source)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL source.");
|
||||
break;
|
||||
}
|
||||
|
||||
if(!target)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL target.");
|
||||
break;
|
||||
}
|
||||
|
||||
// when script called for item spell casting then target == (unit or GO) and source is player
|
||||
WorldObject* worldObject;
|
||||
Player* player;
|
||||
|
||||
if(target->GetTypeId()==TYPEID_PLAYER)
|
||||
{
|
||||
if(source->GetTypeId()!=TYPEID_UNIT && source->GetTypeId()!=TYPEID_GAMEOBJECT)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",source->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
worldObject = (WorldObject*)source;
|
||||
player = (Player*)target;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(target->GetTypeId()!=TYPEID_UNIT && target->GetTypeId()!=TYPEID_GAMEOBJECT)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",target->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
if(source->GetTypeId()!=TYPEID_PLAYER)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-player(TypeId: %u), skipping.",source->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
worldObject = (WorldObject*)target;
|
||||
player = (Player*)source;
|
||||
}
|
||||
|
||||
// quest id and flags checked at script loading
|
||||
if( (worldObject->GetTypeId()!=TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) &&
|
||||
(step.script->datalong2==0 || worldObject->IsWithinDistInMap(player,float(step.script->datalong2))) )
|
||||
player->AreaExploredOrEventHappens(step.script->datalong);
|
||||
else
|
||||
player->FailQuest(step.script->datalong);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case SCRIPT_COMMAND_ACTIVATE_OBJECT:
|
||||
{
|
||||
if(!source)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT must have source caster.");
|
||||
break;
|
||||
}
|
||||
|
||||
if(!source->isType(TYPEMASK_UNIT))
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT source caster isn't unit (TypeId: %u), skipping.",source->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
if(!target)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for NULL gameobject.");
|
||||
break;
|
||||
}
|
||||
|
||||
if(target->GetTypeId()!=TYPEID_GAMEOBJECT)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for non-gameobject (TypeId: %u), skipping.",target->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
Unit* caster = (Unit*)source;
|
||||
|
||||
GameObject *go = (GameObject*)target;
|
||||
|
||||
go->Use(caster);
|
||||
break;
|
||||
}
|
||||
|
||||
case SCRIPT_COMMAND_REMOVE_AURA:
|
||||
{
|
||||
Object* cmdTarget = step.script->datalong2 ? source : target;
|
||||
|
||||
if(!cmdTarget)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_REMOVE_AURA call for NULL %s.",step.script->datalong2 ? "source" : "target");
|
||||
break;
|
||||
}
|
||||
|
||||
if(!cmdTarget->isType(TYPEMASK_UNIT))
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_REMOVE_AURA %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 ? "source" : "target",cmdTarget->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
((Unit*)cmdTarget)->RemoveAurasDueToSpell(step.script->datalong);
|
||||
break;
|
||||
}
|
||||
|
||||
case SCRIPT_COMMAND_CAST_SPELL:
|
||||
{
|
||||
if(!source)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_CAST_SPELL must have source caster.");
|
||||
break;
|
||||
}
|
||||
|
||||
Object* cmdTarget = step.script->datalong2 & 0x01 ? source : target;
|
||||
|
||||
if(!cmdTarget)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_CAST_SPELL call for NULL %s.",step.script->datalong2 & 0x01 ? "source" : "target");
|
||||
break;
|
||||
}
|
||||
|
||||
if(!cmdTarget->isType(TYPEMASK_UNIT))
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 & 0x01 ? "source" : "target",cmdTarget->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
Unit* spellTarget = (Unit*)cmdTarget;
|
||||
|
||||
Object* cmdSource = step.script->datalong2 & 0x02 ? target : source;
|
||||
|
||||
if(!cmdSource)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_CAST_SPELL call for NULL %s.",step.script->datalong2 & 0x02 ? "target" : "source");
|
||||
break;
|
||||
}
|
||||
|
||||
if(!cmdSource->isType(TYPEMASK_UNIT))
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 & 0x02 ? "target" : "source", cmdSource->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
Unit* spellSource = (Unit*)cmdSource;
|
||||
|
||||
//TODO: when GO cast implemented, code below must be updated accordingly to also allow GO spell cast
|
||||
spellSource->CastSpell(spellTarget,step.script->datalong,false);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case SCRIPT_COMMAND_PLAY_SOUND:
|
||||
{
|
||||
if(!source)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_PLAY_SOUND call for NULL creature.");
|
||||
break;
|
||||
}
|
||||
|
||||
WorldObject* pSource = dynamic_cast<WorldObject*>(source);
|
||||
if(!pSource)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_PLAY_SOUND call for non-world object (TypeId: %u), skipping.",source->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
// bitmask: 0/1=anyone/target, 0/2=with distance dependent
|
||||
Player* pTarget = NULL;
|
||||
if(step.script->datalong2 & 1)
|
||||
{
|
||||
if(!target)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_PLAY_SOUND in targeted mode call for NULL target.");
|
||||
break;
|
||||
}
|
||||
|
||||
if(target->GetTypeId()!=TYPEID_PLAYER)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_PLAY_SOUND in targeted mode call for non-player (TypeId: %u), skipping.",target->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
pTarget = (Player*)target;
|
||||
}
|
||||
|
||||
// bitmask: 0/1=anyone/target, 0/2=with distance dependent
|
||||
if(step.script->datalong2 & 2)
|
||||
pSource->PlayDistanceSound(step.script->datalong,pTarget);
|
||||
else
|
||||
pSource->PlayDirectSound(step.script->datalong,pTarget);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
sLog.outError("Unknown script command %u called.",step.script->command);
|
||||
break;
|
||||
}
|
||||
|
||||
m_scriptSchedule.erase(iter);
|
||||
sWorld.DecreaseScheduledScriptCount();
|
||||
|
||||
iter = m_scriptSchedule.begin();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
Creature*
|
||||
Map::GetCreature(uint64 guid)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -41,6 +41,8 @@ class WorldPacket;
|
|||
class InstanceData;
|
||||
class Group;
|
||||
class InstanceSave;
|
||||
struct ScriptInfo;
|
||||
struct ScriptAction;
|
||||
|
||||
|
||||
typedef ACE_RW_Thread_Mutex GridRWLock;
|
||||
|
|
@ -388,6 +390,10 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
|
|||
typedef MapRefManager PlayerList;
|
||||
PlayerList const& GetPlayers() const { return m_mapRefManager; }
|
||||
|
||||
//per-map script storage
|
||||
void ScriptsStart(std::map<uint32, std::multimap<uint32, ScriptInfo> > const& scripts, uint32 id, Object* source, Object* target);
|
||||
void ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target);
|
||||
|
||||
// must called with AddToWorld
|
||||
template<class T>
|
||||
void AddToActive(T* obj) { AddToActiveHelper(obj); }
|
||||
|
|
@ -444,6 +450,7 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
|
|||
void setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y) { getNGrid(x,y)->setGridObjectDataLoaded(pLoaded); }
|
||||
|
||||
void setNGrid(NGridType* grid, uint32 x, uint32 y);
|
||||
void ScriptsProcess();
|
||||
|
||||
protected:
|
||||
void SetUnloadReferenceLock(const GridPair &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadReferenceLock(on); }
|
||||
|
|
@ -477,6 +484,7 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
|
|||
time_t i_gridExpiry;
|
||||
|
||||
std::set<WorldObject *> i_objectsToRemove;
|
||||
std::multimap<time_t, ScriptAction> m_scriptSchedule;
|
||||
|
||||
// Type specific code for add/remove to/from grid
|
||||
template<class T>
|
||||
|
|
|
|||
|
|
@ -12511,7 +12511,7 @@ void Player::AddQuest( Quest const *pQuest, Object *questGiver )
|
|||
|
||||
//starting initial quest script
|
||||
if(questGiver && pQuest->GetQuestStartScript()!=0)
|
||||
sWorld.ScriptsStart(sQuestStartScripts, pQuest->GetQuestStartScript(), questGiver, this);
|
||||
GetMap()->ScriptsStart(sQuestStartScripts, pQuest->GetQuestStartScript(), questGiver, this);
|
||||
|
||||
// Some spells applied at quest activation
|
||||
SpellAreaForQuestMapBounds saBounds = spellmgr.GetSpellAreaForQuestMapBounds(quest_id,true);
|
||||
|
|
@ -13769,7 +13769,7 @@ void Player::SendQuestReward( Quest const *pQuest, uint32 XP, Object * questGive
|
|||
GetSession()->SendPacket( &data );
|
||||
|
||||
if (pQuest->GetQuestCompleteScript() != 0)
|
||||
sWorld.ScriptsStart(sQuestEndScripts, pQuest->GetQuestCompleteScript(), questGiver, this);
|
||||
GetMap()->ScriptsStart(sQuestEndScripts, pQuest->GetQuestCompleteScript(), questGiver, this);
|
||||
}
|
||||
|
||||
void Player::SendQuestFailed( uint32 quest_id )
|
||||
|
|
|
|||
|
|
@ -2466,7 +2466,7 @@ void Spell::EffectSendEvent(uint32 EffectIndex)
|
|||
we do not handle a flag dropping or clicking on flag in battleground by sendevent system
|
||||
*/
|
||||
sLog.outDebug("Spell ScriptStart %u for spellid %u in EffectSendEvent ", m_spellInfo->EffectMiscValue[EffectIndex], m_spellInfo->Id);
|
||||
sWorld.ScriptsStart(sEventScripts, m_spellInfo->EffectMiscValue[EffectIndex], m_caster, focusObject);
|
||||
m_caster->GetMap()->ScriptsStart(sEventScripts, m_spellInfo->EffectMiscValue[EffectIndex], m_caster, focusObject);
|
||||
}
|
||||
|
||||
void Spell::EffectPowerBurn(uint32 i)
|
||||
|
|
@ -2969,7 +2969,7 @@ void Spell::SendLoot(uint64 guid, LootType loottype)
|
|||
case GAMEOBJECT_TYPE_DOOR:
|
||||
case GAMEOBJECT_TYPE_BUTTON:
|
||||
gameObjTarget->UseDoorOrButton();
|
||||
sWorld.ScriptsStart(sGameObjectScripts, gameObjTarget->GetDBTableGUIDLow(), player, gameObjTarget);
|
||||
player->GetMap()->ScriptsStart(sGameObjectScripts, gameObjTarget->GetDBTableGUIDLow(), player, gameObjTarget);
|
||||
return;
|
||||
|
||||
case GAMEOBJECT_TYPE_QUESTGIVER:
|
||||
|
|
@ -2989,7 +2989,7 @@ void Spell::SendLoot(uint64 guid, LootType loottype)
|
|||
if (gameObjTarget->GetGOInfo()->goober.eventId)
|
||||
{
|
||||
sLog.outDebug("Goober ScriptStart id %u for GO %u", gameObjTarget->GetGOInfo()->goober.eventId,gameObjTarget->GetDBTableGUIDLow());
|
||||
sWorld.ScriptsStart(sEventScripts, gameObjTarget->GetGOInfo()->goober.eventId, player, gameObjTarget);
|
||||
player->GetMap()->ScriptsStart(sEventScripts, gameObjTarget->GetGOInfo()->goober.eventId, player, gameObjTarget);
|
||||
}
|
||||
|
||||
// cast goober spell
|
||||
|
|
@ -3018,7 +3018,7 @@ void Spell::SendLoot(uint64 guid, LootType loottype)
|
|||
if (gameObjTarget->GetGOInfo()->chest.eventId)
|
||||
{
|
||||
sLog.outDebug("Chest ScriptStart id %u for GO %u", gameObjTarget->GetGOInfo()->chest.eventId,gameObjTarget->GetDBTableGUIDLow());
|
||||
sWorld.ScriptsStart(sEventScripts, gameObjTarget->GetGOInfo()->chest.eventId, player, gameObjTarget);
|
||||
player->GetMap()->ScriptsStart(sEventScripts, gameObjTarget->GetGOInfo()->chest.eventId, player, gameObjTarget);
|
||||
}
|
||||
|
||||
// triggering linked GO
|
||||
|
|
@ -5316,7 +5316,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
|
|||
return;
|
||||
|
||||
sLog.outDebug("Spell ScriptStart spellid %u in EffectScriptEffect ", m_spellInfo->Id);
|
||||
sWorld.ScriptsStart(sSpellScripts, m_spellInfo->Id, m_caster, unitTarget);
|
||||
m_caster->GetMap()->ScriptsStart(sSpellScripts, m_spellInfo->Id, m_caster, unitTarget);
|
||||
}
|
||||
|
||||
void Spell::EffectSanctuary(uint32 /*i*/)
|
||||
|
|
@ -5500,7 +5500,7 @@ void Spell::EffectActivateObject(uint32 effect_idx)
|
|||
|
||||
int32 delay_secs = m_spellInfo->EffectMiscValue[effect_idx];
|
||||
|
||||
sWorld.ScriptCommandStart(activateCommand, delay_secs, m_caster, gameObjTarget);
|
||||
gameObjTarget->GetMap()->ScriptCommandStart(activateCommand, delay_secs, m_caster, gameObjTarget);
|
||||
}
|
||||
|
||||
void Spell::EffectApplyGlyph(uint32 i)
|
||||
|
|
|
|||
|
|
@ -76,14 +76,6 @@ float World::m_MaxVisibleDistanceInFlight = DEFAULT_VISIBILITY_DISTANCE;
|
|||
float World::m_VisibleUnitGreyDistance = 0;
|
||||
float World::m_VisibleObjectGreyDistance = 0;
|
||||
|
||||
struct ScriptAction
|
||||
{
|
||||
uint64 sourceGUID;
|
||||
uint64 targetGUID;
|
||||
uint64 ownerGUID; // owner of source if source is item
|
||||
ScriptInfo const* script; // pointer to static script data
|
||||
};
|
||||
|
||||
/// World constructor
|
||||
World::World()
|
||||
{
|
||||
|
|
@ -97,6 +89,7 @@ World::World()
|
|||
m_maxQueuedSessionCount = 0;
|
||||
m_resultQueue = NULL;
|
||||
m_NextDailyQuestReset = 0;
|
||||
m_scheduledScripts = 0;
|
||||
|
||||
m_defaultDbcLocale = LOCALE_enUS;
|
||||
m_availableDbcLocaleMask = 0;
|
||||
|
|
@ -1578,10 +1571,6 @@ void World::Update(uint32 diff)
|
|||
///- Update objects when the timer has passed (maps, transport, creatures,...)
|
||||
MapManager::Instance().Update(diff); // As interval = 0
|
||||
|
||||
///- Process necessary scripts
|
||||
if (!m_scriptSchedule.empty())
|
||||
ScriptsProcess();
|
||||
|
||||
sBattleGroundMgr.Update(diff);
|
||||
}
|
||||
|
||||
|
|
@ -1616,708 +1605,6 @@ void World::Update(uint32 diff)
|
|||
ProcessCliCommands();
|
||||
}
|
||||
|
||||
/// Put scripts in the execution queue
|
||||
void World::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target)
|
||||
{
|
||||
///- Find the script map
|
||||
ScriptMapMap::const_iterator s = scripts.find(id);
|
||||
if (s == scripts.end())
|
||||
return;
|
||||
|
||||
// prepare static data
|
||||
uint64 sourceGUID = source->GetGUID();
|
||||
uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
|
||||
uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
|
||||
|
||||
///- Schedule script execution for all scripts in the script map
|
||||
ScriptMap const *s2 = &(s->second);
|
||||
bool immedScript = false;
|
||||
for (ScriptMap::const_iterator iter = s2->begin(); iter != s2->end(); ++iter)
|
||||
{
|
||||
ScriptAction sa;
|
||||
sa.sourceGUID = sourceGUID;
|
||||
sa.targetGUID = targetGUID;
|
||||
sa.ownerGUID = ownerGUID;
|
||||
|
||||
sa.script = &iter->second;
|
||||
m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(m_gameTime + iter->first, sa));
|
||||
if (iter->first == 0)
|
||||
immedScript = true;
|
||||
}
|
||||
///- If one of the effects should be immediate, launch the script execution
|
||||
if (immedScript)
|
||||
ScriptsProcess();
|
||||
}
|
||||
|
||||
void World::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target)
|
||||
{
|
||||
// NOTE: script record _must_ exist until command executed
|
||||
|
||||
// prepare static data
|
||||
uint64 sourceGUID = source->GetGUID();
|
||||
uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
|
||||
uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
|
||||
|
||||
ScriptAction sa;
|
||||
sa.sourceGUID = sourceGUID;
|
||||
sa.targetGUID = targetGUID;
|
||||
sa.ownerGUID = ownerGUID;
|
||||
|
||||
sa.script = &script;
|
||||
m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(m_gameTime + delay, sa));
|
||||
|
||||
///- If effects should be immediate, launch the script execution
|
||||
if(delay == 0)
|
||||
ScriptsProcess();
|
||||
}
|
||||
|
||||
/// Process queued scripts
|
||||
void World::ScriptsProcess()
|
||||
{
|
||||
if (m_scriptSchedule.empty())
|
||||
return;
|
||||
|
||||
///- Process overdue queued scripts
|
||||
std::multimap<time_t, ScriptAction>::iterator iter = m_scriptSchedule.begin();
|
||||
// ok as multimap is a *sorted* associative container
|
||||
while (!m_scriptSchedule.empty() && (iter->first <= m_gameTime))
|
||||
{
|
||||
ScriptAction const& step = iter->second;
|
||||
|
||||
Object* source = NULL;
|
||||
|
||||
if(step.sourceGUID)
|
||||
{
|
||||
switch(GUID_HIPART(step.sourceGUID))
|
||||
{
|
||||
case HIGHGUID_ITEM:
|
||||
// case HIGHGUID_CONTAINER: ==HIGHGUID_ITEM
|
||||
{
|
||||
Player* player = HashMapHolder<Player>::Find(step.ownerGUID);
|
||||
if(player)
|
||||
source = player->GetItemByGuid(step.sourceGUID);
|
||||
break;
|
||||
}
|
||||
case HIGHGUID_UNIT:
|
||||
source = HashMapHolder<Creature>::Find(step.sourceGUID);
|
||||
break;
|
||||
case HIGHGUID_PET:
|
||||
source = HashMapHolder<Pet>::Find(step.sourceGUID);
|
||||
break;
|
||||
case HIGHGUID_VEHICLE:
|
||||
source = HashMapHolder<Vehicle>::Find(step.sourceGUID);
|
||||
break;
|
||||
case HIGHGUID_PLAYER:
|
||||
source = HashMapHolder<Player>::Find(step.sourceGUID);
|
||||
break;
|
||||
case HIGHGUID_GAMEOBJECT:
|
||||
source = HashMapHolder<GameObject>::Find(step.sourceGUID);
|
||||
break;
|
||||
case HIGHGUID_CORPSE:
|
||||
source = HashMapHolder<Corpse>::Find(step.sourceGUID);
|
||||
break;
|
||||
default:
|
||||
sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.sourceGUID));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(source && !source->IsInWorld()) source = NULL;
|
||||
|
||||
Object* target = NULL;
|
||||
|
||||
if(step.targetGUID)
|
||||
{
|
||||
switch(GUID_HIPART(step.targetGUID))
|
||||
{
|
||||
case HIGHGUID_UNIT:
|
||||
target = HashMapHolder<Creature>::Find(step.targetGUID);
|
||||
break;
|
||||
case HIGHGUID_PET:
|
||||
target = HashMapHolder<Pet>::Find(step.targetGUID);
|
||||
break;
|
||||
case HIGHGUID_VEHICLE:
|
||||
target = HashMapHolder<Vehicle>::Find(step.targetGUID);
|
||||
break;
|
||||
case HIGHGUID_PLAYER: // empty GUID case also
|
||||
target = HashMapHolder<Player>::Find(step.targetGUID);
|
||||
break;
|
||||
case HIGHGUID_GAMEOBJECT:
|
||||
target = HashMapHolder<GameObject>::Find(step.targetGUID);
|
||||
break;
|
||||
case HIGHGUID_CORPSE:
|
||||
target = HashMapHolder<Corpse>::Find(step.targetGUID);
|
||||
break;
|
||||
default:
|
||||
sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.targetGUID));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(target && !target->IsInWorld()) target = NULL;
|
||||
|
||||
switch (step.script->command)
|
||||
{
|
||||
case SCRIPT_COMMAND_TALK:
|
||||
{
|
||||
if(!source)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_TALK call for NULL creature.");
|
||||
break;
|
||||
}
|
||||
|
||||
if(source->GetTypeId()!=TYPEID_UNIT)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_TALK call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
uint64 unit_target = target ? target->GetGUID() : 0;
|
||||
|
||||
//datalong 0=normal say, 1=whisper, 2=yell, 3=emote text
|
||||
switch(step.script->datalong)
|
||||
{
|
||||
case 0: // Say
|
||||
((Creature *)source)->Say(step.script->dataint, LANG_UNIVERSAL, unit_target);
|
||||
break;
|
||||
case 1: // Whisper
|
||||
if(!unit_target)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_TALK attempt to whisper (%u) NULL, skipping.",step.script->datalong);
|
||||
break;
|
||||
}
|
||||
((Creature *)source)->Whisper(step.script->dataint,unit_target);
|
||||
break;
|
||||
case 2: // Yell
|
||||
((Creature *)source)->Yell(step.script->dataint, LANG_UNIVERSAL, unit_target);
|
||||
break;
|
||||
case 3: // Emote text
|
||||
((Creature *)source)->TextEmote(step.script->dataint, unit_target);
|
||||
break;
|
||||
default:
|
||||
break; // must be already checked at load
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case SCRIPT_COMMAND_EMOTE:
|
||||
if(!source)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_EMOTE call for NULL creature.");
|
||||
break;
|
||||
}
|
||||
|
||||
if(source->GetTypeId()!=TYPEID_UNIT)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_EMOTE call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
((Creature *)source)->HandleEmoteCommand(step.script->datalong);
|
||||
break;
|
||||
case SCRIPT_COMMAND_FIELD_SET:
|
||||
if(!source)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_FIELD_SET call for NULL object.");
|
||||
break;
|
||||
}
|
||||
if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_FIELD_SET call for wrong field %u (max count: %u) in object (TypeId: %u).",
|
||||
step.script->datalong,source->GetValuesCount(),source->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
source->SetUInt32Value(step.script->datalong, step.script->datalong2);
|
||||
break;
|
||||
case SCRIPT_COMMAND_MOVE_TO:
|
||||
if(!source)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_MOVE_TO call for NULL creature.");
|
||||
break;
|
||||
}
|
||||
|
||||
if(source->GetTypeId()!=TYPEID_UNIT)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_MOVE_TO call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
|
||||
break;
|
||||
}
|
||||
((Creature*)source)->SendMonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, step.script->datalong2 );
|
||||
((Creature*)source)->GetMap()->CreatureRelocation(((Creature*)source), step.script->x, step.script->y, step.script->z, 0);
|
||||
break;
|
||||
case SCRIPT_COMMAND_FLAG_SET:
|
||||
if(!source)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_FLAG_SET call for NULL object.");
|
||||
break;
|
||||
}
|
||||
if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_FLAG_SET call for wrong field %u (max count: %u) in object (TypeId: %u).",
|
||||
step.script->datalong,source->GetValuesCount(),source->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
source->SetFlag(step.script->datalong, step.script->datalong2);
|
||||
break;
|
||||
case SCRIPT_COMMAND_FLAG_REMOVE:
|
||||
if(!source)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for NULL object.");
|
||||
break;
|
||||
}
|
||||
if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for wrong field %u (max count: %u) in object (TypeId: %u).",
|
||||
step.script->datalong,source->GetValuesCount(),source->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
source->RemoveFlag(step.script->datalong, step.script->datalong2);
|
||||
break;
|
||||
|
||||
case SCRIPT_COMMAND_TELEPORT_TO:
|
||||
{
|
||||
// accept player in any one from target/source arg
|
||||
if (!target && !source)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for NULL object.");
|
||||
break;
|
||||
}
|
||||
|
||||
// must be only Player
|
||||
if((!target || target->GetTypeId() != TYPEID_PLAYER) && (!source || source->GetTypeId() != TYPEID_PLAYER))
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0);
|
||||
break;
|
||||
}
|
||||
|
||||
Player* pSource = target && target->GetTypeId() == TYPEID_PLAYER ? (Player*)target : (Player*)source;
|
||||
|
||||
pSource->TeleportTo(step.script->datalong, step.script->x, step.script->y, step.script->z, step.script->o);
|
||||
break;
|
||||
}
|
||||
|
||||
case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
|
||||
{
|
||||
if(!step.script->datalong) // creature not specified
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL creature.");
|
||||
break;
|
||||
}
|
||||
|
||||
if(!source)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL world object.");
|
||||
break;
|
||||
}
|
||||
|
||||
WorldObject* summoner = dynamic_cast<WorldObject*>(source);
|
||||
|
||||
if(!summoner)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for non-WorldObject (TypeId: %u), skipping.",source->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
float x = step.script->x;
|
||||
float y = step.script->y;
|
||||
float z = step.script->z;
|
||||
float o = step.script->o;
|
||||
|
||||
Creature* pCreature = summoner->SummonCreature(step.script->datalong, x, y, z, o,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,step.script->datalong2);
|
||||
if (!pCreature)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON failed for creature (entry: %u).",step.script->datalong);
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
|
||||
{
|
||||
if(!step.script->datalong) // gameobject not specified
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL gameobject.");
|
||||
break;
|
||||
}
|
||||
|
||||
if(!source)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL world object.");
|
||||
break;
|
||||
}
|
||||
|
||||
WorldObject* summoner = dynamic_cast<WorldObject*>(source);
|
||||
|
||||
if(!summoner)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for non-WorldObject (TypeId: %u), skipping.",source->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
GameObject *go = NULL;
|
||||
int32 time_to_despawn = step.script->datalong2<5 ? 5 : (int32)step.script->datalong2;
|
||||
|
||||
CellPair p(MaNGOS::ComputeCellPair(summoner->GetPositionX(), summoner->GetPositionY()));
|
||||
Cell cell(p);
|
||||
cell.data.Part.reserved = ALL_DISTRICT;
|
||||
|
||||
MaNGOS::GameObjectWithDbGUIDCheck go_check(*summoner,step.script->datalong);
|
||||
MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(summoner, go,go_check);
|
||||
|
||||
TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
|
||||
CellLock<GridReadGuard> cell_lock(cell, p);
|
||||
cell_lock->Visit(cell_lock, object_checker, *summoner->GetMap());
|
||||
|
||||
if ( !go )
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT failed for gameobject(guid: %u).", step.script->datalong);
|
||||
break;
|
||||
}
|
||||
|
||||
if( go->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE ||
|
||||
go->GetGoType()==GAMEOBJECT_TYPE_DOOR ||
|
||||
go->GetGoType()==GAMEOBJECT_TYPE_BUTTON ||
|
||||
go->GetGoType()==GAMEOBJECT_TYPE_TRAP )
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT can not be used with gameobject of type %u (guid: %u).", uint32(go->GetGoType()), step.script->datalong);
|
||||
break;
|
||||
}
|
||||
|
||||
if( go->isSpawned() )
|
||||
break; //gameobject already spawned
|
||||
|
||||
go->SetLootState(GO_READY);
|
||||
go->SetRespawnTime(time_to_despawn); //despawn object in ? seconds
|
||||
|
||||
go->GetMap()->Add(go);
|
||||
break;
|
||||
}
|
||||
case SCRIPT_COMMAND_OPEN_DOOR:
|
||||
{
|
||||
if(!step.script->datalong) // door not specified
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL door.");
|
||||
break;
|
||||
}
|
||||
|
||||
if(!source)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL unit.");
|
||||
break;
|
||||
}
|
||||
|
||||
if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for non-unit (TypeId: %u), skipping.",source->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
Unit* caster = (Unit*)source;
|
||||
|
||||
GameObject *door = NULL;
|
||||
int32 time_to_close = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2;
|
||||
|
||||
CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
|
||||
Cell cell(p);
|
||||
cell.data.Part.reserved = ALL_DISTRICT;
|
||||
|
||||
MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong);
|
||||
MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(caster,door,go_check);
|
||||
|
||||
TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
|
||||
CellLock<GridReadGuard> cell_lock(cell, p);
|
||||
cell_lock->Visit(cell_lock, object_checker, *caster->GetMap());
|
||||
|
||||
if (!door)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for gameobject(guid: %u).", step.script->datalong);
|
||||
break;
|
||||
}
|
||||
if (door->GetGoType() != GAMEOBJECT_TYPE_DOOR)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for non-door(GoType: %u).", door->GetGoType());
|
||||
break;
|
||||
}
|
||||
|
||||
if (door->GetGoState() != GO_STATE_READY)
|
||||
break; //door already open
|
||||
|
||||
door->UseDoorOrButton(time_to_close);
|
||||
|
||||
if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON)
|
||||
((GameObject*)target)->UseDoorOrButton(time_to_close);
|
||||
break;
|
||||
}
|
||||
case SCRIPT_COMMAND_CLOSE_DOOR:
|
||||
{
|
||||
if(!step.script->datalong) // guid for door not specified
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL door.");
|
||||
break;
|
||||
}
|
||||
|
||||
if(!source)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL unit.");
|
||||
break;
|
||||
}
|
||||
|
||||
if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for non-unit (TypeId: %u), skipping.",source->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
Unit* caster = (Unit*)source;
|
||||
|
||||
GameObject *door = NULL;
|
||||
int32 time_to_open = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2;
|
||||
|
||||
CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
|
||||
Cell cell(p);
|
||||
cell.data.Part.reserved = ALL_DISTRICT;
|
||||
|
||||
MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong);
|
||||
MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(caster,door,go_check);
|
||||
|
||||
TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
|
||||
CellLock<GridReadGuard> cell_lock(cell, p);
|
||||
cell_lock->Visit(cell_lock, object_checker, *caster->GetMap());
|
||||
|
||||
if ( !door )
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for gameobject(guid: %u).", step.script->datalong);
|
||||
break;
|
||||
}
|
||||
if ( door->GetGoType() != GAMEOBJECT_TYPE_DOOR )
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for non-door(GoType: %u).", door->GetGoType());
|
||||
break;
|
||||
}
|
||||
|
||||
if( door->GetGoState() == GO_STATE_READY )
|
||||
break; //door already closed
|
||||
|
||||
door->UseDoorOrButton(time_to_open);
|
||||
|
||||
if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON)
|
||||
((GameObject*)target)->UseDoorOrButton(time_to_open);
|
||||
|
||||
break;
|
||||
}
|
||||
case SCRIPT_COMMAND_QUEST_EXPLORED:
|
||||
{
|
||||
if(!source)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL source.");
|
||||
break;
|
||||
}
|
||||
|
||||
if(!target)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL target.");
|
||||
break;
|
||||
}
|
||||
|
||||
// when script called for item spell casting then target == (unit or GO) and source is player
|
||||
WorldObject* worldObject;
|
||||
Player* player;
|
||||
|
||||
if(target->GetTypeId()==TYPEID_PLAYER)
|
||||
{
|
||||
if(source->GetTypeId()!=TYPEID_UNIT && source->GetTypeId()!=TYPEID_GAMEOBJECT)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",source->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
worldObject = (WorldObject*)source;
|
||||
player = (Player*)target;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(target->GetTypeId()!=TYPEID_UNIT && target->GetTypeId()!=TYPEID_GAMEOBJECT)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",target->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
if(source->GetTypeId()!=TYPEID_PLAYER)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-player(TypeId: %u), skipping.",source->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
worldObject = (WorldObject*)target;
|
||||
player = (Player*)source;
|
||||
}
|
||||
|
||||
// quest id and flags checked at script loading
|
||||
if( (worldObject->GetTypeId()!=TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) &&
|
||||
(step.script->datalong2==0 || worldObject->IsWithinDistInMap(player,float(step.script->datalong2))) )
|
||||
player->AreaExploredOrEventHappens(step.script->datalong);
|
||||
else
|
||||
player->FailQuest(step.script->datalong);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case SCRIPT_COMMAND_ACTIVATE_OBJECT:
|
||||
{
|
||||
if(!source)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT must have source caster.");
|
||||
break;
|
||||
}
|
||||
|
||||
if(!source->isType(TYPEMASK_UNIT))
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT source caster isn't unit (TypeId: %u), skipping.",source->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
if(!target)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for NULL gameobject.");
|
||||
break;
|
||||
}
|
||||
|
||||
if(target->GetTypeId()!=TYPEID_GAMEOBJECT)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for non-gameobject (TypeId: %u), skipping.",target->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
Unit* caster = (Unit*)source;
|
||||
|
||||
GameObject *go = (GameObject*)target;
|
||||
|
||||
go->Use(caster);
|
||||
break;
|
||||
}
|
||||
|
||||
case SCRIPT_COMMAND_REMOVE_AURA:
|
||||
{
|
||||
Object* cmdTarget = step.script->datalong2 ? source : target;
|
||||
|
||||
if(!cmdTarget)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_REMOVE_AURA call for NULL %s.",step.script->datalong2 ? "source" : "target");
|
||||
break;
|
||||
}
|
||||
|
||||
if(!cmdTarget->isType(TYPEMASK_UNIT))
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_REMOVE_AURA %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 ? "source" : "target",cmdTarget->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
((Unit*)cmdTarget)->RemoveAurasDueToSpell(step.script->datalong);
|
||||
break;
|
||||
}
|
||||
|
||||
case SCRIPT_COMMAND_CAST_SPELL:
|
||||
{
|
||||
if(!source)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_CAST_SPELL must have source caster.");
|
||||
break;
|
||||
}
|
||||
|
||||
Object* cmdTarget = step.script->datalong2 & 0x01 ? source : target;
|
||||
|
||||
if(!cmdTarget)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_CAST_SPELL call for NULL %s.",step.script->datalong2 & 0x01 ? "source" : "target");
|
||||
break;
|
||||
}
|
||||
|
||||
if(!cmdTarget->isType(TYPEMASK_UNIT))
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 & 0x01 ? "source" : "target",cmdTarget->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
Unit* spellTarget = (Unit*)cmdTarget;
|
||||
|
||||
Object* cmdSource = step.script->datalong2 & 0x02 ? target : source;
|
||||
|
||||
if(!cmdSource)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_CAST_SPELL call for NULL %s.",step.script->datalong2 & 0x02 ? "target" : "source");
|
||||
break;
|
||||
}
|
||||
|
||||
if(!cmdSource->isType(TYPEMASK_UNIT))
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 & 0x02 ? "target" : "source", cmdSource->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
Unit* spellSource = (Unit*)cmdSource;
|
||||
|
||||
//TODO: when GO cast implemented, code below must be updated accordingly to also allow GO spell cast
|
||||
spellSource->CastSpell(spellTarget,step.script->datalong,false);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case SCRIPT_COMMAND_PLAY_SOUND:
|
||||
{
|
||||
if(!source)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_PLAY_SOUND call for NULL creature.");
|
||||
break;
|
||||
}
|
||||
|
||||
WorldObject* pSource = dynamic_cast<WorldObject*>(source);
|
||||
if(!pSource)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_PLAY_SOUND call for non-world object (TypeId: %u), skipping.",source->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
// bitmask: 0/1=anyone/target, 0/2=with distance dependent
|
||||
Player* pTarget = NULL;
|
||||
if(step.script->datalong2 & 1)
|
||||
{
|
||||
if(!target)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_PLAY_SOUND in targeted mode call for NULL target.");
|
||||
break;
|
||||
}
|
||||
|
||||
if(target->GetTypeId()!=TYPEID_PLAYER)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_PLAY_SOUND in targeted mode call for non-player (TypeId: %u), skipping.",target->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
pTarget = (Player*)target;
|
||||
}
|
||||
|
||||
// bitmask: 0/1=anyone/target, 0/2=with distance dependent
|
||||
if(step.script->datalong2 & 2)
|
||||
pSource->PlayDistanceSound(step.script->datalong,pTarget);
|
||||
else
|
||||
pSource->PlayDirectSound(step.script->datalong,pTarget);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
sLog.outError("Unknown script command %u called.",step.script->command);
|
||||
break;
|
||||
}
|
||||
|
||||
m_scriptSchedule.erase(iter);
|
||||
|
||||
iter = m_scriptSchedule.begin();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
/// Send a packet to all players (except self if mentioned)
|
||||
void World::SendGlobalMessage(WorldPacket *packet, WorldSession *self, uint32 team)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -27,6 +27,7 @@
|
|||
#include "Timer.h"
|
||||
#include "Policies/Singleton.h"
|
||||
#include "SharedDefines.h"
|
||||
#include "ace/Atomic_Op.h"
|
||||
|
||||
#include <map>
|
||||
#include <set>
|
||||
|
|
@ -482,9 +483,9 @@ class World
|
|||
BanReturn BanAccount(BanMode mode, std::string nameOrIP, std::string duration, std::string reason, std::string author);
|
||||
bool RemoveBanAccount(BanMode mode, std::string nameOrIP);
|
||||
|
||||
void ScriptsStart(std::map<uint32, std::multimap<uint32, ScriptInfo> > const& scripts, uint32 id, Object* source, Object* target);
|
||||
void ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target);
|
||||
bool IsScriptScheduled() const { return !m_scriptSchedule.empty(); }
|
||||
uint32 IncreaseScheduledScriptsCount() { return (uint32)++m_scheduledScripts; }
|
||||
uint32 DecreaseScheduledScriptCount() { return (uint32)--m_scheduledScripts; }
|
||||
bool IsScriptScheduled() const { return m_scheduledScripts == 0; }
|
||||
|
||||
// for max speed access
|
||||
static float GetMaxVisibleDistanceForCreature() { return m_MaxVisibleDistanceForCreature; }
|
||||
|
|
@ -515,7 +516,6 @@ class World
|
|||
|
||||
protected:
|
||||
void _UpdateGameTime();
|
||||
void ScriptsProcess();
|
||||
// callback for UpdateRealmCharacters
|
||||
void _UpdateRealmCharCount(QueryResult *resultCharCount, uint32 accountId);
|
||||
|
||||
|
|
@ -527,6 +527,9 @@ class World
|
|||
uint32 m_ShutdownTimer;
|
||||
uint32 m_ShutdownMask;
|
||||
|
||||
//atomic op counter for active scripts amount
|
||||
ACE_Atomic_Op<ACE_Thread_Mutex, long> m_scheduledScripts;
|
||||
|
||||
time_t m_startTime;
|
||||
time_t m_gameTime;
|
||||
IntervalTimer m_timers[WUPDATE_COUNT];
|
||||
|
|
@ -540,8 +543,6 @@ class World
|
|||
uint32 m_maxActiveSessionCount;
|
||||
uint32 m_maxQueuedSessionCount;
|
||||
|
||||
std::multimap<time_t, ScriptAction> m_scriptSchedule;
|
||||
|
||||
float rate_values[MAX_RATES];
|
||||
uint32 m_configs[CONFIG_VALUE_COUNT];
|
||||
int32 m_playerLimit;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "8251"
|
||||
#define REVISION_NR "8252"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue