mirror of
https://github.com/mangosfour/server.git
synced 2025-12-13 13:37:05 +00:00
Some code cleanup.
This commit is contained in:
parent
d5f638b8c8
commit
65229fcf4e
32 changed files with 107 additions and 91 deletions
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@ -232,16 +232,16 @@ void WorldSession::HandleBattleGroundPlayerPositionsOpcode(WorldPacket & /*recv_
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{
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case BATTLEGROUND_WS:
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{
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if (flagCarrierA = sObjectMgr.GetPlayer(((BattleGroundWS*)bg)->GetAllianceFlagCarrierGuid()))
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if ((flagCarrierA = sObjectMgr.GetPlayer(((BattleGroundWS*)bg)->GetAllianceFlagCarrierGuid())))
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++flagCarrierCountH;
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if (flagCarrierH = sObjectMgr.GetPlayer(((BattleGroundWS*)bg)->GetHordeFlagCarrierGuid()))
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if ((flagCarrierH = sObjectMgr.GetPlayer(((BattleGroundWS*)bg)->GetHordeFlagCarrierGuid())))
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++flagCarrierCountH;
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break;
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}
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case BATTLEGROUND_EY:
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{
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if (flagCarrierH = sObjectMgr.GetPlayer(((BattleGroundEY*)bg)->GetFlagCarrierGuid()))
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if ((flagCarrierH = sObjectMgr.GetPlayer(((BattleGroundEY*)bg)->GetFlagCarrierGuid())))
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++flagCarrierCountH;
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break;
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}
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@ -21,6 +21,11 @@ set(LIBRARY_NAME game)
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add_definitions(-DDT_POLYREF64)
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set(game_PCH "${CMAKE_CURRENT_SOURCE_DIR}/pchdef.h")
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if(PCH)
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LIST(APPEND game_PCH "${CMAKE_CURRENT_SOURCE_DIR}/pchdef.cpp")
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endif()
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include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}/AuctionHouseBot
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@ -135,16 +140,16 @@ set(LIBRARY_SRCS
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${SRC_GRP_WARDEN}
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${SRC_GRP_WARDEN_MODULES}
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${SRC_GRP_WORLD_HANDLERS}
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pchdef.cpp
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pchdef.h
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${game_PCH}
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)
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if(PCH)
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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endif()
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add_library(${LIBRARY_NAME} STATIC ${LIBRARY_SRCS})
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# Generate precompiled header
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if(PCH)
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ADD_CXX_PCH(${LIBRARY_NAME} ${game_PCH})
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endif()
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target_link_libraries(${LIBRARY_NAME} shared detour)
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if(UNIX)
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@ -158,20 +163,6 @@ if(NOT ACE_USE_EXTERNAL)
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add_dependencies(${LIBRARY_NAME} ace)
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endif()
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# Generate precompiled header
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if(PCH)
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ADD_CXX_PCH(${LIBRARY_NAME} ${CMAKE_CURRENT_SOURCE_DIR}/pchdef.h ${CMAKE_CURRENT_SOURCE_DIR}/pchdef.cpp)
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endif()
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#if(PLAYERBOTS)
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# include_directories(
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# ${CMAKE_SOURCE_DIR}/src/modules/Bots/playerbot
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# ${CMAKE_SOURCE_DIR}/src/modules/Bots/ahbot
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# )
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# target_link_libraries(${LIBRARY_NAME} Bots)
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# add_dependencies(${LIBRARY_NAME} Bots)
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#endif()
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if(SCRIPT_LIB_SD3)
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include_directories(${CMAKE_SOURCE_DIR}/src/modules/SD3)
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target_link_libraries(${LIBRARY_NAME} mangosscript)
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@ -198,4 +189,4 @@ if(WIN32 AND MSVC)
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add_custom_command(TARGET ${LIBRARY_NAME}
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POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_BINARY_DIR}/AuctionHouseBot/ahbot.conf.dist" "${CONF_COPY_DIR}"
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)
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endif()
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endif()
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@ -171,7 +171,7 @@ void FleeingMovementGenerator<T>::Reset(T& owner)
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template<class T>
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bool FleeingMovementGenerator<T>::Update(T& owner, const uint32& time_diff)
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{
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if (!&owner || !owner.IsAlive())
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if (!owner.IsAlive())
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return false;
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// ignore in case other no reaction state
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@ -72,9 +72,6 @@ void PointMovementGenerator<T>::Reset(T& unit)
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template<class T>
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bool PointMovementGenerator<T>::Update(T& unit, const uint32& diff)
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{
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if (!&unit)
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return false;
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if (unit.hasUnitState(UNIT_STAT_CAN_NOT_MOVE))
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{
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unit.clearUnitState(UNIT_STAT_ROAMING_MOVE);
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@ -545,9 +545,9 @@ class Creature : public Unit
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bool IsGuard() const { return (GetCreatureInfo()->ExtraFlags & CREATURE_EXTRA_FLAG_GUARD) != 0; }
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bool CanWalk() const { return (GetCreatureInfo()->InhabitType & INHABIT_GROUND) != 0; }
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bool CanSwim() const { return (GetCreatureInfo()->InhabitType & INHABIT_WATER) != 0; }
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virtual bool CanSwim() const override { return (GetCreatureInfo()->InhabitType & INHABIT_WATER) != 0; }
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bool IsSwimming() const { return (m_movementInfo.HasMovementFlag((MovementFlags)(MOVEFLAG_SWIMMING))); }
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bool CanFly() const { return (GetCreatureInfo()->InhabitType & INHABIT_AIR) || (GetByteValue(UNIT_FIELD_BYTES_1, 3) & UNIT_BYTE1_FLAG_FLY_ANIM) || m_movementInfo.HasMovementFlag((MovementFlags)(MOVEFLAG_LEVITATING | MOVEFLAG_CAN_FLY)); }
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virtual bool CanFly() const override { return (GetCreatureInfo()->InhabitType & INHABIT_AIR) || (GetByteValue(UNIT_FIELD_BYTES_1, 3) & UNIT_BYTE1_FLAG_FLY_ANIM) || m_movementInfo.HasMovementFlag((MovementFlags)(MOVEFLAG_LEVITATING | MOVEFLAG_CAN_FLY)); }
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bool IsFlying() const { return (m_movementInfo.HasMovementFlag((MovementFlags)(MOVEFLAG_FLYING | MOVEFLAG_LEVITATING))); }
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bool IsTrainerOf(Player* player, bool msg) const;
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@ -590,7 +590,7 @@ class Creature : public Unit
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CreatureAI* AI() { return i_AI; }
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void SetWalk(bool enable, bool asDefault = true);
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void SetLevitate(bool enable);
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void SetLevitate(bool enable) override;
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void SetSwim(bool enable) override;
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void SetCanFly(bool enable) override;
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void SetFeatherFall(bool enable) override;
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@ -381,7 +381,7 @@ struct CreatureAIFactory : public SelectableAI
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CreatureAI* Create(void*) const override;
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int Permit(const Creature* c) const { return REAL_AI::Permissible(c); }
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virtual int Permit(const Creature* c) const override { return REAL_AI::Permissible(c); }
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};
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enum Permitions
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@ -639,7 +639,7 @@ class CreatureEventAI : public CreatureAI
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void GetAIInformation(ChatHandler& reader) override;
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void JustRespawned() override;
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void Reset();
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void Reset() override;
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void JustReachedHome() override;
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void EnterCombat(Unit* enemy) override;
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void EnterEvadeMode() override;
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@ -824,7 +824,7 @@ bool GameObject::isVisibleForInState(Player const* u, WorldObject const* viewPoi
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// only rogue have skill for traps detection
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if (Aura* aura = ((Player*)u)->GetAura(2836, EFFECT_INDEX_0))
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{
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if (roll_chance_i(aura->GetModifier()->m_amount) && u->isInFront(this, 15.0f))
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if (roll_chance_i(aura->GetModifier()->m_amount) && u->IsInFront(this, 15.0f))
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return true;
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}
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@ -1196,7 +1196,7 @@ void GameObject::Use(Unit* user)
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bool IsBattleGroundTrap = !radius && goInfo->trap.cooldown == 3 && m_respawnTime == 0;
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// FIXME: when GO casting will be implemented trap must cast spell to target
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if (spellId = goInfo->trap.spellId)
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if ((spellId = goInfo->trap.spellId))
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caster->CastSpell(user, spellId, true, NULL, NULL, GetObjectGuid());
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// use template cooldown if provided
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m_cooldownTime = time(NULL) + (goInfo->trap.cooldown ? goInfo->trap.cooldown : uint32(4));
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@ -727,7 +727,7 @@ class GameObject : public WorldObject
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void SetGoAnimProgress(uint8 animprogress) { SetByteValue(GAMEOBJECT_BYTES_1, 3, animprogress); }
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uint32 GetDisplayId() const { return GetUInt32Value(GAMEOBJECT_DISPLAYID); }
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void SetDisplayId(uint32 modelId);
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void SetPhaseMask(uint32 newPhaseMask, bool update);
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void SetPhaseMask(uint32 newPhaseMask, bool update) override;
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float GetObjectBoundingRadius() const override; // overwrite WorldObject version
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@ -792,7 +792,7 @@ void Guild::SwitchRank(uint32 rankId, bool up)
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if (rankId >= m_Ranks.size())
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return;
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if (rankId == GR_GUILDMASTER && up || rankId == GetLowestRank() && !up)
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if ((rankId == GR_GUILDMASTER && up) || (rankId == GetLowestRank() && !up))
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return;
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uint32 otherRankId = rankId + (up ? -1 : 1);
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@ -287,7 +287,7 @@ bool LootStoreItem::IsValid(LootStore const& store, uint32 entry) const
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if (group && type == LOOT_ITEM_TYPE_CURRENCY)
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{
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sLog.outErrorDb("Table '%s' entry %d currency %d: group is set, but currencies must not have group - skipped", store.GetName(), entry, itemid, group, 1 << 7);
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sLog.outErrorDb("Table '%s' entry %d currency %d: has group %u, but currencies must not have group - skipped", store.GetName(), entry, itemid, group);
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return false;
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}
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@ -1431,22 +1431,22 @@ bool WorldObject::HasInArc(const float arcangle, const WorldObject* obj) const
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return ((angle >= lborder) && (angle <= rborder));
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}
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bool WorldObject::isInFrontInMap(WorldObject const* target, float distance, float arc) const
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bool WorldObject::IsInFrontInMap(WorldObject const* target, float distance, float arc) const
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{
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return IsWithinDistInMap(target, distance) && HasInArc(arc, target);
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}
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bool WorldObject::isInBackInMap(WorldObject const* target, float distance, float arc) const
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bool WorldObject::IsInBackInMap(WorldObject const* target, float distance, float arc) const
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{
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return IsWithinDistInMap(target, distance) && !HasInArc(2 * M_PI_F - arc, target);
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}
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bool WorldObject::isInFront(WorldObject const* target, float distance, float arc) const
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bool WorldObject::IsInFront(WorldObject const* target, float distance, float arc) const
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{
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return IsWithinDist(target, distance) && HasInArc(arc, target);
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}
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bool WorldObject::isInBack(WorldObject const* target, float distance, float arc) const
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bool WorldObject::IsInBack(WorldObject const* target, float distance, float arc) const
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{
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return IsWithinDist(target, distance) && !HasInArc(2 * M_PI_F - arc, target);
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}
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@ -601,10 +601,10 @@ class WorldObject : public Object
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float GetAngle(const WorldObject* obj) const;
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float GetAngle(const float x, const float y) const;
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bool HasInArc(const float arcangle, const WorldObject* obj) const;
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bool isInFrontInMap(WorldObject const* target, float distance, float arc = M_PI) const;
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bool isInBackInMap(WorldObject const* target, float distance, float arc = M_PI) const;
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bool isInFront(WorldObject const* target, float distance, float arc = M_PI) const;
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bool isInBack(WorldObject const* target, float distance, float arc = M_PI) const;
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bool IsInFrontInMap(WorldObject const* target, float distance, float arc = M_PI) const;
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bool IsInBackInMap(WorldObject const* target, float distance, float arc = M_PI) const;
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bool IsInFront(WorldObject const* target, float distance, float arc = M_PI) const;
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bool IsInBack(WorldObject const* target, float distance, float arc = M_PI) const;
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virtual void CleanupsBeforeDelete(); // used in destructor or explicitly before mass creature delete to remove cross-references to already deleted units
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@ -25,11 +25,11 @@
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#ifndef MANGOS_OBJECT_GUID_H
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#define MANGOS_OBJECT_GUID_H
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#include <functional>
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#include "Common.h"
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#include "ByteBuffer.h"
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#include <functional>
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enum TypeID
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{
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TYPEID_OBJECT = 0,
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@ -162,7 +162,7 @@ class Pet : public Creature
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void SetDeathState(DeathState s) override; // overwrite virtual Creature::SetDeathState and Unit::SetDeathState
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void Update(uint32 update_diff, uint32 diff) override; // overwrite virtual Creature::Update and Unit::Update
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uint8 GetPetAutoSpellSize() const { return m_autospells.size(); }
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virtual uint8 GetPetAutoSpellSize() const override { return m_autospells.size(); }
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uint32 GetPetAutoSpellOnPos(uint8 pos) const override
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{
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if (pos >= m_autospells.size())
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@ -171,7 +171,7 @@ class Pet : public Creature
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return m_autospells[pos];
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}
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bool CanSwim() const
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virtual bool CanSwim() const override
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{
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Unit const* owner = GetOwner();
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if (owner)
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@ -290,7 +290,7 @@ class Pet : public Creature
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void ResetAuraUpdateMask() { m_auraUpdateMask = 0; }
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// overwrite Creature function for name localization back to WorldObject version without localization
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const char* GetNameForLocaleIdx(int32 locale_idx) const { return WorldObject::GetNameForLocaleIdx(locale_idx); }
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virtual const char* GetNameForLocaleIdx(int32 locale_idx) const override { return WorldObject::GetNameForLocaleIdx(locale_idx); }
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DeclinedName const* GetDeclinedNames() const { return m_declinedname; }
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@ -5609,7 +5609,7 @@ bool Player::UpdateCraftSkill(uint32 spellid)
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uint32 craft_skill_gain = sWorld.getConfig(CONFIG_UINT32_SKILL_GAIN_CRAFTING);
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if (!_spell_idx->second->characterPoints)
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sLog.outError("Player::UpdateCraftSkill spell %u has characterPoints == 0!");
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sLog.outError("Player::UpdateCraftSkill spell %u has characterPoints == 0!", spellid);
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else
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craft_skill_gain += _spell_idx->second->characterPoints - 1;
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@ -17133,7 +17133,7 @@ DungeonPersistentState* Player::GetBoundInstanceSaveForSelfOrGroup(uint32 mapid)
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InstanceGroupBind* groupBind = NULL;
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// use the player's difficulty setting (it may not be the same as the group's)
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if (Group* group = GetGroup())
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if (groupBind = group->GetBoundInstance(mapid, this))
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if ((groupBind = group->GetBoundInstance(mapid, this)))
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state = groupBind->state;
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}
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@ -20527,7 +20527,7 @@ void Player::SendTransferAbortedByLockStatus(MapEntry const* mapEntry, AreaLockS
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case AREA_LOCKSTATUS_QUEST_NOT_COMPLETED:
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if (mapEntry->MapID == 269) // Exception for Black Morass
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{
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GetSession()->SendAreaTriggerMessage(GetSession()->GetMangosString(LANG_TELEREQ_QUEST_BLACK_MORASS));
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GetSession()->SendAreaTriggerMessage("%s", GetSession()->GetMangosString(LANG_TELEREQ_QUEST_BLACK_MORASS));
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break;
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}
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else if (mapEntry->IsContinent()) // do not report anything for quest areatrigge
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@ -2412,8 +2412,8 @@ class Player : public Unit
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bool isMoving() const { return m_movementInfo.HasMovementFlag(movementFlagsMask); }
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bool isMovingOrTurning() const { return m_movementInfo.HasMovementFlag(movementOrTurningFlagsMask); }
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bool CanSwim() const { return true; }
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bool CanFly() const { return m_movementInfo.HasMovementFlag(MOVEFLAG_CAN_FLY); }
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virtual bool CanSwim() const override { return true; }
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virtual bool CanFly() const override { return m_movementInfo.HasMovementFlag(MOVEFLAG_CAN_FLY); }
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bool IsFlying() const { return m_movementInfo.HasMovementFlag(MOVEFLAG_FLYING); }
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bool IsFreeFlying() const { return HasAuraType(SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED) || HasAuraType(SPELL_AURA_FLY); }
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bool CanStartFlyInArea(uint32 mapid, uint32 zone, uint32 area) const;
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@ -247,11 +247,10 @@ inline bool IsLootCraftingSpell(SpellEntry const* spellInfo)
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SpellTotemsEntry const* totems = spellInfo->GetSpellTotems();
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return spellEffect0->Effect == SPELL_EFFECT_CREATE_RANDOM_ITEM ||
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return ((spellEffect0->Effect == SPELL_EFFECT_CREATE_RANDOM_ITEM) ||
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// different random cards from Inscription (121==Virtuoso Inking Set category) or without explicit item or explicit spells
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spellEffect0->Effect == SPELL_EFFECT_CREATE_ITEM_2 &&
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(totems && totems->TotemCategory[0] != 0 || spellEffect0->EffectItemType == 0) ||
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spellInfo->Id == 62941;
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((spellEffect0->Effect == SPELL_EFFECT_CREATE_ITEM_2) && ((totems && totems->TotemCategory[0] != 0) || (spellEffect0->EffectItemType == 0))) ||
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(spellInfo->Id == 62941));
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}
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int32 CompareAuraRanks(uint32 spellId_1, uint32 spellId_2);
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@ -8859,7 +8859,7 @@ bool Unit::IsVisibleForOrDetect(Unit const* u, WorldObject const* viewPoint, boo
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float visibleDistance = (u->GetTypeId() == TYPEID_PLAYER) ? MAX_PLAYER_STEALTH_DETECT_RANGE : ((Creature const*)u)->GetAttackDistance(this);
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// Always invisible from back (when stealth detection is on), also filter max distance cases
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bool isInFront = viewPoint->isInFrontInMap(this, visibleDistance);
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bool isInFront = viewPoint->IsInFrontInMap(this, visibleDistance);
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if (!isInFront)
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return false;
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@ -150,7 +150,7 @@ class WorldSocket : protected WorldHandler
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/// Called when connection is closed or error happens.
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virtual int handle_close(ACE_HANDLE = ACE_INVALID_HANDLE,
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ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK);
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ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK) override;
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/// Called by WorldSocketMgr/ReactorRunnable.
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int Update(void);
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@ -50,7 +50,7 @@ void WorldSession::HandleCalendarGetCalendar(WorldPacket& /*recv_data*/)
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sCalendarMgr.GetPlayerInvitesList(guid, invites);
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data << uint32(invites.size());
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DEBUG_FILTER_LOG(LOG_FILTER_CALENDAR, "Sending > %u invites", invites.size());
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DEBUG_FILTER_LOG(LOG_FILTER_CALENDAR, "Sending > " SIZEFMTD " invites", invites.size());
|
||||
|
||||
for (CalendarInvitesList::const_iterator itr = invites.begin(); itr != invites.end(); ++itr)
|
||||
{
|
||||
|
|
@ -72,7 +72,7 @@ void WorldSession::HandleCalendarGetCalendar(WorldPacket& /*recv_data*/)
|
|||
sCalendarMgr.GetPlayerEventsList(guid, events);
|
||||
|
||||
data << uint32(events.size());
|
||||
DEBUG_FILTER_LOG(LOG_FILTER_CALENDAR, "Sending > %u events", events.size());
|
||||
DEBUG_FILTER_LOG(LOG_FILTER_CALENDAR, "Sending > " SIZEFMTD " events", events.size());
|
||||
|
||||
for (CalendarEventsList::const_iterator itr = events.begin(); itr != events.end(); ++itr)
|
||||
{
|
||||
|
|
@ -516,7 +516,7 @@ void WorldSession::HandleCalendarEventInvite(WorldPacket& recv_data)
|
|||
invite.LastUpdateTime = time(NULL);
|
||||
|
||||
sCalendarMgr.SendCalendarEventInvite(&invite);
|
||||
DEBUG_FILTER_LOG(LOG_FILTER_CALENDAR, "PREINVITE> sender[%s], Invitee[%u]", playerGuid.GetString().c_str(), inviteeGuid.GetString().c_str());
|
||||
DEBUG_FILTER_LOG(LOG_FILTER_CALENDAR, "PREINVITE> sender[%s], Invitee[%s]", playerGuid.GetString().c_str(), inviteeGuid.GetString().c_str());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -783,11 +783,15 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacke
|
|||
*data << uint32(holder->GetId());
|
||||
*data << uint16(holder->GetAuraFlags());
|
||||
if (holder->GetAuraFlags() & AFLAG_EFFECT_AMOUNT_SEND)
|
||||
{
|
||||
for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i)
|
||||
{
|
||||
if (Aura* aura = holder->GetAuraByEffectIndex(SpellEffectIndex(i)))
|
||||
*data << int32(aura->GetModifier()->m_amount);
|
||||
{ *data << int32(aura->GetModifier()->m_amount); }
|
||||
else
|
||||
*data << int32(0);
|
||||
{ *data << int32(0); }
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -876,11 +880,15 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacke
|
|||
*data << uint32(holder->GetId());
|
||||
*data << uint16(holder->GetAuraFlags());
|
||||
if (holder->GetAuraFlags() & AFLAG_EFFECT_AMOUNT_SEND)
|
||||
{
|
||||
for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i)
|
||||
{
|
||||
if (Aura* aura = holder->GetAuraByEffectIndex(SpellEffectIndex(i)))
|
||||
*data << int32(aura->GetModifier()->m_amount);
|
||||
{ *data << int32(aura->GetModifier()->m_amount); }
|
||||
else
|
||||
*data << int32(0);
|
||||
{ *data << int32(0); }
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -1006,11 +1014,15 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recv_data)
|
|||
data << uint32(holder->GetId());
|
||||
data << uint16(holder->GetAuraFlags());
|
||||
if (holder->GetAuraFlags() & AFLAG_EFFECT_AMOUNT_SEND)
|
||||
{
|
||||
for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i)
|
||||
{
|
||||
if (Aura* aura = holder->GetAuraByEffectIndex(SpellEffectIndex(i)))
|
||||
data << int32(aura->GetModifier()->m_amount);
|
||||
{ data << int32(aura->GetModifier()->m_amount); }
|
||||
else
|
||||
data << int32(0);
|
||||
{ data << int32(0); }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
data.put<uint64>(maskPos, auramask); // GROUP_UPDATE_FLAG_AURAS
|
||||
|
|
@ -1041,11 +1053,15 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recv_data)
|
|||
data << uint32(holder->GetId());
|
||||
data << uint16(holder->GetAuraFlags());
|
||||
if (holder->GetAuraFlags() & AFLAG_EFFECT_AMOUNT_SEND)
|
||||
for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i)
|
||||
if (Aura* aura = holder->GetAuraByEffectIndex(SpellEffectIndex(i)))
|
||||
data << int32(aura->GetModifier()->m_amount);
|
||||
else
|
||||
data << int32(0);
|
||||
{
|
||||
for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i)
|
||||
{
|
||||
if (Aura* aura = holder->GetAuraByEffectIndex(SpellEffectIndex(i)))
|
||||
{ data << int32(aura->GetModifier()->m_amount); }
|
||||
else
|
||||
{ data << int32(0); }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
data.put<uint64>(petMaskPos, petauramask); // GROUP_UPDATE_FLAG_PET_AURAS
|
||||
|
|
|
|||
|
|
@ -574,7 +574,7 @@ void WorldSession::SendListInventory(ObjectGuid vendorguid)
|
|||
|
||||
float discountMod = _player->GetReputationPriceDiscount(pCreature);
|
||||
|
||||
uint8 count = 0;
|
||||
uint16 count = 0;
|
||||
ByteBuffer buffer;
|
||||
for (uint8 vendorslot = 0; vendorslot < numitems; ++vendorslot)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -209,7 +209,6 @@ class MailDraft
|
|||
explicit MailDraft(uint16 mailTemplateId, bool need_items = true)
|
||||
: m_mailTemplateId(mailTemplateId), m_mailTemplateItemsNeed(need_items), m_money(0), m_COD(0)
|
||||
{}
|
||||
/**
|
||||
/**
|
||||
* Creates a new MailDraft object using subject and content texts.
|
||||
*
|
||||
|
|
|
|||
|
|
@ -887,23 +887,23 @@ namespace MaNGOS
|
|||
switch (i_push_type)
|
||||
{
|
||||
case PUSH_IN_FRONT:
|
||||
if (i_castingObject->isInFront((Unit*)(itr->getSource()), i_radius, 2 * M_PI_F / 3))
|
||||
if (i_castingObject->IsInFront((Unit*)(itr->getSource()), i_radius, 2 * M_PI_F / 3))
|
||||
i_data->push_back(itr->getSource());
|
||||
break;
|
||||
case PUSH_IN_FRONT_90:
|
||||
if (i_castingObject->isInFront((Unit*)(itr->getSource()), i_radius, M_PI_F / 2))
|
||||
if (i_castingObject->IsInFront((Unit*)(itr->getSource()), i_radius, M_PI_F / 2))
|
||||
i_data->push_back(itr->getSource());
|
||||
break;
|
||||
case PUSH_IN_FRONT_30:
|
||||
if (i_castingObject->isInFront((Unit*)(itr->getSource()), i_radius, M_PI_F / 6))
|
||||
if (i_castingObject->IsInFront((Unit*)(itr->getSource()), i_radius, M_PI_F / 6))
|
||||
i_data->push_back(itr->getSource());
|
||||
break;
|
||||
case PUSH_IN_FRONT_15:
|
||||
if (i_castingObject->isInFront((Unit*)(itr->getSource()), i_radius, M_PI_F / 12))
|
||||
if (i_castingObject->IsInFront((Unit*)(itr->getSource()), i_radius, M_PI_F / 12))
|
||||
i_data->push_back(itr->getSource());
|
||||
break;
|
||||
case PUSH_IN_BACK:
|
||||
if (i_castingObject->isInBack((Unit*)(itr->getSource()), i_radius, 2 * M_PI_F / 3))
|
||||
if (i_castingObject->IsInBack((Unit*)(itr->getSource()), i_radius, 2 * M_PI_F / 3))
|
||||
i_data->push_back(itr->getSource());
|
||||
break;
|
||||
case PUSH_SELF_CENTER:
|
||||
|
|
|
|||
|
|
@ -4031,11 +4031,15 @@ void Aura::HandleAuraTransform(bool apply, bool Real)
|
|||
|
||||
// Polymorph (sheep/penguin case)
|
||||
if (GetSpellProto()->GetSpellFamilyName() == SPELLFAMILY_MAGE && GetSpellProto()->SpellIconID == 82)
|
||||
{
|
||||
if (Unit* caster = GetCaster())
|
||||
{
|
||||
if (caster->HasAura(52648)) // Glyph of the Penguin
|
||||
model_id = 26452;
|
||||
{ model_id = 26452; }
|
||||
else if (caster->HasAura(57927)) // Glyph of the Monkey
|
||||
model_id = 21362;
|
||||
{ model_id = 21362; }
|
||||
}
|
||||
}
|
||||
|
||||
target->SetDisplayId(model_id);
|
||||
|
||||
|
|
@ -9583,11 +9587,15 @@ void SpellAuraHolder::BuildUpdatePacket(WorldPacket& data) const
|
|||
if (auraFlags & AFLAG_EFFECT_AMOUNT_SEND)
|
||||
{
|
||||
for (uint8 i = 0; i < MAX_EFFECT_INDEX; ++i)
|
||||
{
|
||||
if (auraFlags & (1 << i))
|
||||
{
|
||||
if (Aura const* aura = m_auras[i])
|
||||
data << int32(aura->GetModifier()->m_amount);
|
||||
{ data << int32(aura->GetModifier()->m_amount); }
|
||||
else
|
||||
data << int32(0);
|
||||
{ data << int32(0); }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -69,7 +69,7 @@ void WorldSession::SendTradeStatus(TradeStatus status)
|
|||
data << uint32(0);
|
||||
break;
|
||||
}
|
||||
case 31:
|
||||
case 31: // WTF is this?
|
||||
{
|
||||
data.WriteBit(false);
|
||||
data << uint32(0);
|
||||
|
|
|
|||
|
|
@ -1 +1 @@
|
|||
//#include "pchdef.h"
|
||||
#include "pchdef.h"
|
||||
|
|
|
|||
|
|
@ -23,6 +23,9 @@
|
|||
*/
|
||||
|
||||
// add here most rarely modified headers to speed up debug build compilation
|
||||
#ifndef GAME_PCH_H
|
||||
#define GAME_PCH_H
|
||||
|
||||
#include "WorldSocket.h" // must be first to make ACE happy with ACE includes in it
|
||||
#include "Common.h"
|
||||
|
||||
|
|
@ -36,3 +39,5 @@
|
|||
#include "GuildMgr.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "ScriptMgr.h"
|
||||
|
||||
#endif
|
||||
|
|
@ -42,7 +42,7 @@ class WorldThread : public ACE_Task_Base
|
|||
public:
|
||||
explicit WorldThread(uint16 port, const char* host);
|
||||
virtual int open(void*) override;
|
||||
virtual int svc();
|
||||
virtual int svc() override;
|
||||
private:
|
||||
ACE_INET_Addr listen_addr;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -169,7 +169,7 @@ class MySQLConnection : public SqlConnection
|
|||
* @param length
|
||||
* @return unsigned long
|
||||
*/
|
||||
unsigned long escape_string(char* to, const char* from, unsigned long length);
|
||||
unsigned long escape_string(char* to, const char* from, unsigned long length) override;
|
||||
|
||||
/**
|
||||
* @brief
|
||||
|
|
|
|||
|
|
@ -38,6 +38,7 @@
|
|||
#ifndef WIN32
|
||||
#include <stddef.h>
|
||||
#include <dirent.h>
|
||||
#include <errno.h>
|
||||
#endif
|
||||
|
||||
using namespace std;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue