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Some code cleanup.
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32 changed files with 107 additions and 91 deletions
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@ -727,7 +727,7 @@ class GameObject : public WorldObject
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void SetGoAnimProgress(uint8 animprogress) { SetByteValue(GAMEOBJECT_BYTES_1, 3, animprogress); }
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uint32 GetDisplayId() const { return GetUInt32Value(GAMEOBJECT_DISPLAYID); }
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void SetDisplayId(uint32 modelId);
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void SetPhaseMask(uint32 newPhaseMask, bool update);
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void SetPhaseMask(uint32 newPhaseMask, bool update) override;
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float GetObjectBoundingRadius() const override; // overwrite WorldObject version
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