Some code cleanup.

This commit is contained in:
H0zen 2017-06-06 02:41:26 +03:00 committed by Antz
parent d5f638b8c8
commit 65229fcf4e
32 changed files with 107 additions and 91 deletions

View file

@ -727,7 +727,7 @@ class GameObject : public WorldObject
void SetGoAnimProgress(uint8 animprogress) { SetByteValue(GAMEOBJECT_BYTES_1, 3, animprogress); }
uint32 GetDisplayId() const { return GetUInt32Value(GAMEOBJECT_DISPLAYID); }
void SetDisplayId(uint32 modelId);
void SetPhaseMask(uint32 newPhaseMask, bool update);
void SetPhaseMask(uint32 newPhaseMask, bool update) override;
float GetObjectBoundingRadius() const override; // overwrite WorldObject version