Some code cleanup.

This commit is contained in:
H0zen 2017-06-06 02:41:26 +03:00 committed by Antz
parent d5f638b8c8
commit 65229fcf4e
32 changed files with 107 additions and 91 deletions

View file

@ -601,10 +601,10 @@ class WorldObject : public Object
float GetAngle(const WorldObject* obj) const;
float GetAngle(const float x, const float y) const;
bool HasInArc(const float arcangle, const WorldObject* obj) const;
bool isInFrontInMap(WorldObject const* target, float distance, float arc = M_PI) const;
bool isInBackInMap(WorldObject const* target, float distance, float arc = M_PI) const;
bool isInFront(WorldObject const* target, float distance, float arc = M_PI) const;
bool isInBack(WorldObject const* target, float distance, float arc = M_PI) const;
bool IsInFrontInMap(WorldObject const* target, float distance, float arc = M_PI) const;
bool IsInBackInMap(WorldObject const* target, float distance, float arc = M_PI) const;
bool IsInFront(WorldObject const* target, float distance, float arc = M_PI) const;
bool IsInBack(WorldObject const* target, float distance, float arc = M_PI) const;
virtual void CleanupsBeforeDelete(); // used in destructor or explicitly before mass creature delete to remove cross-references to already deleted units