Some code cleanup.

This commit is contained in:
H0zen 2017-06-06 02:41:26 +03:00 committed by Antz
parent d5f638b8c8
commit 65229fcf4e
32 changed files with 107 additions and 91 deletions

View file

@ -8859,7 +8859,7 @@ bool Unit::IsVisibleForOrDetect(Unit const* u, WorldObject const* viewPoint, boo
float visibleDistance = (u->GetTypeId() == TYPEID_PLAYER) ? MAX_PLAYER_STEALTH_DETECT_RANGE : ((Creature const*)u)->GetAttackDistance(this);
// Always invisible from back (when stealth detection is on), also filter max distance cases
bool isInFront = viewPoint->isInFrontInMap(this, visibleDistance);
bool isInFront = viewPoint->IsInFrontInMap(this, visibleDistance);
if (!isInFront)
return false;