Merge 'master' into 310

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This commit is contained in:
tomrus88 2009-04-18 17:21:29 +04:00
parent 3423b5dbb2
commit 66f554f74d
26 changed files with 513 additions and 395 deletions

View file

@ -235,15 +235,6 @@ bool AreaTrigger ( Player *player, AreaTriggerEntry* atEntry )
return tmpscript->pAreaTrigger(player, atEntry);
}
MANGOS_DLL_EXPORT
bool ReceiveEmote ( Player *player, Creature *_Creature, uint32 emote )
{
Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if(!tmpscript || !tmpscript->pReceiveEmote) return false;
return tmpscript->pReceiveEmote(player,_Creature, emote);
}
MANGOS_DLL_EXPORT
bool ItemUse( Player *player, Item* _Item, SpellCastTargets const& targets)
{

View file

@ -41,7 +41,7 @@ struct Script
pGossipHello(NULL), pQuestAccept(NULL), pGossipSelect(NULL), pGossipSelectWithCode(NULL),
pQuestSelect(NULL), pQuestComplete(NULL), pNPCDialogStatus(NULL), pGODialogStatus(NULL), pChooseReward(NULL),
pItemHello(NULL), pGOHello(NULL), pAreaTrigger(NULL), pItemQuestAccept(NULL), pGOQuestAccept(NULL),
pGOChooseReward(NULL), pReceiveEmote(NULL), pItemUse(NULL), pEffectDummyGameObj(NULL), pEffectDummyCreature(NULL),
pGOChooseReward(NULL), pItemUse(NULL), pEffectDummyGameObj(NULL), pEffectDummyCreature(NULL),
pEffectDummyItem(NULL), GetAI(NULL)
{}
@ -63,7 +63,6 @@ struct Script
bool (*pItemQuestAccept )(Player *player, Item *_Item, Quest const*_Quest );
bool (*pGOQuestAccept )(Player *player, GameObject *_GO, Quest const*_Quest );
bool (*pGOChooseReward )(Player *player, GameObject *_GO, Quest const*_Quest, uint32 opt );
bool (*pReceiveEmote )(Player *player, Creature *_Creature, uint32 emote );
bool (*pItemUse )(Player *player, Item* _Item, SpellCastTargets const& targets);
bool (*pEffectDummyGameObj )(Unit*, uint32, uint32, GameObject* );
bool (*pEffectDummyCreature )(Unit*, uint32, uint32, Creature* );

View file

@ -789,8 +789,18 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
// if miscvalues != 0, it contains the questID.
if (miscvalue1)
{
if (miscvalue1 == achievementCriteria->complete_quest.questID)
SetCriteriaProgress(achievementCriteria, 1);
}
else
{
// login case.
if(GetPlayer()->GetQuestRewardStatus(achievementCriteria->complete_quest.questID))
SetCriteriaProgress(achievementCriteria, 1);
}
break;
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
@ -943,6 +953,14 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if(miscvalue1 != achievementCriteria->use_gameobject.goEntry)
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
if (!miscvalue1)
continue;
if (miscvalue1 != achievementCriteria->fish_in_gameobject.goEntry)
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
@ -1031,7 +1049,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE:
case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
@ -1172,6 +1189,8 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
return progress->counter >= achievementCriteria->loot_money.goldInCopper;
case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
return progress->counter >= achievementCriteria->use_gameobject.useCount;
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
return progress->counter >= achievementCriteria->fish_in_gameobject.lootCount;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
return progress->counter >= achievementCriteria->learn_skilline_spell.spellCount;

View file

@ -587,8 +587,8 @@ void WorldSession::HandleTextEmoteOpcode( WorldPacket & recv_data )
GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote, 0, unit);
//Send scripted event call
if (unit && unit->GetTypeId()==TYPEID_UNIT && Script)
Script->ReceiveEmote(GetPlayer(),(Creature*)unit,text_emote);
if (unit && unit->GetTypeId()==TYPEID_UNIT && ((Creature*)unit)->AI())
((Creature*)unit)->AI()->ReceiveEmote(GetPlayer(),text_emote);
}
void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recv_data )

View file

@ -25,9 +25,10 @@
#include "Dynamic/ObjectRegistry.h"
#include "Dynamic/FactoryHolder.h"
class WorldObject;
class Unit;
class Creature;
class WorldObject;
class Player;
struct SpellEntry;
#define TIME_INTERVAL_LOOK 5000
@ -88,6 +89,9 @@ class MANGOS_DLL_SPEC CreatureAI
// Called at waypoint reached or point movement finished
virtual void MovementInform(uint32 /*MovementType*/, uint32 /*Data*/) {}
// Called at text emote receive from player
virtual void ReceiveEmote(Player* pPlayer, uint32 text_emote) {}
///== Triggered Actions Requested ==================
// Called when creature attack expected (if creature can and no have current victim)

View file

@ -47,7 +47,7 @@ CreatureEventAI::CreatureEventAI(Creature *c ) : CreatureAI(c), InCombat(false)
{
//Debug check
#ifndef _DEBUG
#ifndef MANGOS_DEBUG
if ((*i).event_flags & EFLAG_DEBUG_ONLY)
continue;
#endif
@ -1629,19 +1629,17 @@ bool CreatureEventAI::CanCast(Unit* Target, SpellEntry const *Spell, bool Trigge
return true;
}
bool CreatureEventAI::ReceiveEmote(Player* pPlayer, Creature* pCreature, uint32 uiEmote)
void CreatureEventAI::ReceiveEmote(Player* pPlayer, uint32 text_emote)
{
CreatureEventAI* pTmpCreature = (CreatureEventAI*)(pCreature->AI());
if (bEmptyList)
return;
if (pTmpCreature->bEmptyList)
return true;
for (std::list<CreatureEventAIHolder>::iterator itr = pTmpCreature->CreatureEventAIList.begin(); itr != pTmpCreature->CreatureEventAIList.end(); ++itr)
for (std::list<CreatureEventAIHolder>::iterator itr = CreatureEventAIList.begin(); itr != CreatureEventAIList.end(); ++itr)
{
if ((*itr).Event.event_type == EVENT_T_RECEIVE_EMOTE)
{
if ((*itr).Event.event_param1 != uiEmote)
return true;
if ((*itr).Event.event_param1 != text_emote)
return;
bool bProcess = false;
@ -1696,10 +1694,8 @@ bool CreatureEventAI::ReceiveEmote(Player* pPlayer, Creature* pCreature, uint32
if (bProcess)
{
sLog.outDebug("CreatureEventAI: ReceiveEmote CreatureEventAI: Condition ok, processing");
pTmpCreature->ProcessEvent(*itr, pPlayer);
ProcessEvent(*itr, pPlayer);
}
}
}
return true;
}

View file

@ -32,74 +32,74 @@ class WorldObject;
#define MAX_ACTIONS 3
#define TEXT_SOURCE_RANGE -1000000 //the amount of entries each text source has available
enum Event_Types
enum EventAI_Type
{
EVENT_T_TIMER = 0, //InitialMin, InitialMax, RepeatMin, RepeatMax
EVENT_T_TIMER_OOC = 1, //InitialMin, InitialMax, RepeatMin, RepeatMax
EVENT_T_HP = 2, //HPMax%, HPMin%, RepeatMin, RepeatMax
EVENT_T_MANA = 3, //ManaMax%,ManaMin% RepeatMin, RepeatMax
EVENT_T_AGGRO = 4, //NONE
EVENT_T_KILL = 5, //RepeatMin, RepeatMax
EVENT_T_DEATH = 6, //NONE
EVENT_T_EVADE = 7, //NONE
EVENT_T_SPELLHIT = 8, //SpellID, School, RepeatMin, RepeatMax
EVENT_T_RANGE = 9, //MinDist, MaxDist, RepeatMin, RepeatMax
EVENT_T_OOC_LOS = 10, //NoHostile, NoFriendly, RepeatMin, RepeatMax
EVENT_T_SPAWNED = 11, //NONE
EVENT_T_TARGET_HP = 12, //HPMax%, HPMin%, RepeatMin, RepeatMax
EVENT_T_TARGET_CASTING = 13, //RepeatMin, RepeatMax
EVENT_T_FRIENDLY_HP = 14, //HPDeficit, Radius, RepeatMin, RepeatMax
EVENT_T_FRIENDLY_IS_CC = 15, //DispelType, Radius, RepeatMin, RepeatMax
EVENT_T_FRIENDLY_MISSING_BUFF = 16, //SpellId, Radius, RepeatMin, RepeatMax
EVENT_T_SUMMONED_UNIT = 17, //CreatureId, RepeatMin, RepeatMax
EVENT_T_TARGET_MANA = 18, //ManaMax%, ManaMin%, RepeatMin, RepeatMax
EVENT_T_QUEST_ACCEPT = 19, //QuestID
EVENT_T_TIMER = 0, // InitialMin, InitialMax, RepeatMin, RepeatMax
EVENT_T_TIMER_OOC = 1, // InitialMin, InitialMax, RepeatMin, RepeatMax
EVENT_T_HP = 2, // HPMax%, HPMin%, RepeatMin, RepeatMax
EVENT_T_MANA = 3, // ManaMax%,ManaMin% RepeatMin, RepeatMax
EVENT_T_AGGRO = 4, // NONE
EVENT_T_KILL = 5, // RepeatMin, RepeatMax
EVENT_T_DEATH = 6, // NONE
EVENT_T_EVADE = 7, // NONE
EVENT_T_SPELLHIT = 8, // SpellID, School, RepeatMin, RepeatMax
EVENT_T_RANGE = 9, // MinDist, MaxDist, RepeatMin, RepeatMax
EVENT_T_OOC_LOS = 10, // NoHostile, NoFriendly, RepeatMin, RepeatMax
EVENT_T_SPAWNED = 11, // NONE
EVENT_T_TARGET_HP = 12, // HPMax%, HPMin%, RepeatMin, RepeatMax
EVENT_T_TARGET_CASTING = 13, // RepeatMin, RepeatMax
EVENT_T_FRIENDLY_HP = 14, // HPDeficit, Radius, RepeatMin, RepeatMax
EVENT_T_FRIENDLY_IS_CC = 15, // DispelType, Radius, RepeatMin, RepeatMax
EVENT_T_FRIENDLY_MISSING_BUFF = 16, // SpellId, Radius, RepeatMin, RepeatMax
EVENT_T_SUMMONED_UNIT = 17, // CreatureId, RepeatMin, RepeatMax
EVENT_T_TARGET_MANA = 18, // ManaMax%, ManaMin%, RepeatMin, RepeatMax
EVENT_T_QUEST_ACCEPT = 19, // QuestID
EVENT_T_QUEST_COMPLETE = 20, //
EVENT_T_REACHED_HOME = 21, //NONE
EVENT_T_RECEIVE_EMOTE = 22, //EmoteId, Condition, CondValue1, CondValue2
EVENT_T_REACHED_HOME = 21, // NONE
EVENT_T_RECEIVE_EMOTE = 22, // EmoteId, Condition, CondValue1, CondValue2
EVENT_T_END,
};
enum Action_Types
enum EventAI_ActionType
{
ACTION_T_NONE = 0, //No action
ACTION_T_TEXT = 1, //-TextId1, optionally -TextId2, optionally -TextId3(if -TextId2 exist). If more than just -TextId1 is defined, randomize. Negative values.
ACTION_T_SET_FACTION = 2, //FactionId (or 0 for default)
ACTION_T_MORPH_TO_ENTRY_OR_MODEL = 3, //Creature_template entry(param1) OR ModelId (param2) (or 0 for both to demorph)
ACTION_T_SOUND = 4, //SoundId
ACTION_T_EMOTE = 5, //EmoteId
ACTION_T_RANDOM_SAY = 6, //UNUSED
ACTION_T_RANDOM_YELL = 7, //UNUSED
ACTION_T_RANDOM_TEXTEMOTE = 8, //UNUSED
ACTION_T_NONE = 0, //*No action
ACTION_T_TEXT = 1, //*-TextId1, optionally -TextId2, optionally -TextId3(if -TextId2 exist). If more than just -TextId1 is defined, randomize. Negative values.
ACTION_T_SET_FACTION = 2, //*FactionId (or 0 for default)
ACTION_T_MORPH_TO_ENTRY_OR_MODEL = 3, //*Creature_template entry(param1) OR ModelId (param2) (or 0 for both to demorph)
ACTION_T_SOUND = 4, //*SoundId
ACTION_T_EMOTE = 5, //*EmoteId
ACTION_T_RANDOM_SAY = 6, //*UNUSED
ACTION_T_RANDOM_YELL = 7, //*UNUSED
ACTION_T_RANDOM_TEXTEMOTE = 8, //*UNUSED
ACTION_T_RANDOM_SOUND = 9, //SoundId1, SoundId2, SoundId3 (-1 in any field means no output if randomed that field)
ACTION_T_RANDOM_EMOTE = 10, //EmoteId1, EmoteId2, EmoteId3 (-1 in any field means no output if randomed that field)
ACTION_T_CAST = 11, //SpellId, Target, CastFlags
ACTION_T_SUMMON = 12, //CreatureID, Target, Duration in ms
ACTION_T_THREAT_SINGLE_PCT = 13, //Threat%, Target
ACTION_T_RANDOM_EMOTE = 10, //*EmoteId1, EmoteId2, EmoteId3 (-1 in any field means no output if randomed that field)
ACTION_T_CAST = 11, //*SpellId, Target, CastFlags
ACTION_T_SUMMON = 12, //*CreatureID, Target, Duration in ms
ACTION_T_THREAT_SINGLE_PCT = 13, //*Threat%, Target
ACTION_T_THREAT_ALL_PCT = 14, //Threat%
ACTION_T_QUEST_EVENT = 15, //QuestID, Target
ACTION_T_CASTCREATUREGO = 16, //QuestID, SpellId, Target
ACTION_T_SET_UNIT_FIELD = 17, //Field_Number, Value, Target
ACTION_T_SET_UNIT_FLAG = 18, //Flags (may be more than one field OR'd together), Target
ACTION_T_REMOVE_UNIT_FLAG = 19, //Flags (may be more than one field OR'd together), Target
ACTION_T_QUEST_EVENT = 15, //*QuestID, Target
ACTION_T_CASTCREATUREGO = 16, //*QuestID, SpellId, Target
ACTION_T_SET_UNIT_FIELD = 17, //*Field_Number, Value, Target
ACTION_T_SET_UNIT_FLAG = 18, //*Flags (may be more than one field OR'd together), Target
ACTION_T_REMOVE_UNIT_FLAG = 19, //*Flags (may be more than one field OR'd together), Target
ACTION_T_AUTO_ATTACK = 20, //AllowAttackState (0 = stop attack, anything else means continue attacking)
ACTION_T_COMBAT_MOVEMENT = 21, //AllowCombatMovement (0 = stop combat based movement, anything else continue attacking)
ACTION_T_SET_PHASE = 22, //Phase
ACTION_T_INC_PHASE = 23, //Value (may be negative to decrement phase, should not be 0)
ACTION_T_SET_PHASE = 22, //*Phase
ACTION_T_INC_PHASE = 23, //*Value (may be negative to decrement phase, should not be 0)
ACTION_T_EVADE = 24, //No Params
ACTION_T_FLEE = 25, //No Params
ACTION_T_QUEST_EVENT_ALL = 26, //QuestID
ACTION_T_CASTCREATUREGO_ALL = 27, //QuestId, SpellId
ACTION_T_REMOVEAURASFROMSPELL = 28, //Target, Spellid
ACTION_T_QUEST_EVENT_ALL = 26, //*QuestID
ACTION_T_CASTCREATUREGO_ALL = 27, //*QuestId, SpellId
ACTION_T_REMOVEAURASFROMSPELL = 28, //*Target, Spellid
ACTION_T_RANGED_MOVEMENT = 29, //Distance, Angle
ACTION_T_RANDOM_PHASE = 30, //PhaseId1, PhaseId2, PhaseId3
ACTION_T_RANDOM_PHASE_RANGE = 31, //PhaseMin, PhaseMax
ACTION_T_SUMMON_ID = 32, //CreatureId, Target, SpawnId
ACTION_T_KILLED_MONSTER = 33, //CreatureId, Target
ACTION_T_SET_INST_DATA = 34, //Field, Data
ACTION_T_SET_INST_DATA64 = 35, //Field, Target
ACTION_T_UPDATE_TEMPLATE = 36, //Entry, Team
ACTION_T_SUMMON_ID = 32, //*CreatureId, Target, SpawnId
ACTION_T_KILLED_MONSTER = 33, //*CreatureId, Target
ACTION_T_SET_INST_DATA = 34, //*Field, Data
ACTION_T_SET_INST_DATA64 = 35, //*Field, Target
ACTION_T_UPDATE_TEMPLATE = 36, //*Entry, Team
ACTION_T_DIE = 37, //No Params
ACTION_T_ZONE_COMBAT_PULSE = 38, //No Params
@ -152,7 +152,7 @@ enum EventFlags
EFLAG_RESERVED_4 = 0x10,
EFLAG_RESERVED_5 = 0x20,
EFLAG_RESERVED_6 = 0x40,
EFLAG_DEBUG_ONLY = 0x80, //Event only occurs in debug build of SD2 only
EFLAG_DEBUG_ONLY = 0x80, //Event only occurs in debug build
};
// String text additional data, used in (CreatureEventAI)
@ -172,10 +172,12 @@ struct CreatureEventAI_Event
uint32 creature_id;
uint16 event_type;
uint32 event_inverse_phase_mask;
uint8 event_chance;
uint8 event_flags;
EventAI_Type event_type : 16;
uint8 event_chance : 8;
uint8 event_flags : 8;
union
{
uint32 event_param1;
@ -199,7 +201,7 @@ struct CreatureEventAI_Event
struct _action
{
uint16 type;
EventAI_ActionType type: 16;
union
{
uint32 param1;
@ -265,6 +267,7 @@ class MANGOS_DLL_SPEC CreatureEventAI : public CreatureAI
void SpellHit(Unit* pUnit, const SpellEntry* pSpell);
void UpdateAI(const uint32 diff);
bool IsVisible(Unit *) const;
void ReceiveEmote(Player* pPlayer, uint32 text_emote);
static int Permissible(const Creature *);
bool ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pActionInvoker = NULL);
@ -277,7 +280,6 @@ class MANGOS_DLL_SPEC CreatureEventAI : public CreatureAI
void DoZoneInCombat(Unit* pUnit);
void DoMeleeAttackIfReady();
bool CanCast(Unit* Target, SpellEntry const *Spell, bool Triggered);
bool ReceiveEmote(Player* pPlayer, Creature* pCreature, uint32 uiEmote);
Unit* DoSelectLowestHpFriendly(float range, uint32 MinHPDiff);
void DoFindFriendlyMissingBuff(std::list<Creature*>& _list, float range, uint32 spellid);

View file

@ -171,12 +171,21 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
Field *fields = result->Fetch();
CreatureEventAI_Event temp;
temp.event_id = fields[0].GetUInt32();
temp.event_id = EventAI_Type(fields[0].GetUInt32());
uint32 i = temp.event_id;
temp.creature_id = fields[1].GetUInt32();
uint32 creature_id = temp.creature_id;
temp.event_type = fields[2].GetUInt16();
uint32 e_type = fields[2].GetUInt32();
//Report any errors in event
if (e_type >= EVENT_T_END)
{
sLog.outErrorDb("CreatureEventAI: Event %u have wrong type (%u), skipping.", i,e_type);
continue;
}
temp.event_type = EventAI_Type(e_type);
temp.event_inverse_phase_mask = fields[3].GetUInt32();
temp.event_chance = fields[4].GetUInt8();
temp.event_flags = fields[5].GetUInt8();
@ -185,24 +194,18 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
temp.event_param3 = fields[8].GetUInt32();
temp.event_param4 = fields[9].GetUInt32();
CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(temp.creature_id);
//Creature does not exist in database
if (!cInfo)
if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.creature_id))
{
sLog.outErrorDb("CreatureEventAI: Event %u has script for non-existing creature.", i);
sLog.outErrorDb("CreatureEventAI: Event %u has script for non-existing creature entry (%u), skipping.", i, temp.creature_id);
continue;
}
//Report any errors in event
if (temp.event_type >= EVENT_T_END)
sLog.outErrorDb("CreatureEventAI: Event %u has incorrect event type. Maybe DB requires updated version of SD2.", i);
//No chance of this event occuring
if (temp.event_chance == 0)
sLog.outErrorDb("CreatureEventAI: Event %u has 0 percent chance. Event will never trigger!", i);
//Chance above 100, force it to be 100
if (temp.event_chance > 100)
else if (temp.event_chance > 100)
{
sLog.outErrorDb("CreatureEventAI: Creature %u are using event %u with more than 100 percent chance. Adjusting to 100 percent.", temp.creature_id, i);
temp.event_chance = 100;
@ -211,6 +214,18 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
//Individual event checks
switch (temp.event_type)
{
case EVENT_T_TIMER:
case EVENT_T_TIMER_OOC:
{
if (temp.event_param2 < temp.event_param1)
sLog.outErrorDb("CreatureEventAI: Creature %u are using timed event(%u) with param2 < param1 (InitialMax < InitialMin). Event will never repeat.", temp.creature_id, i);
if (temp.event_param4 < temp.event_param3)
sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
}
case EVENT_T_HP:
case EVENT_T_MANA:
case EVENT_T_TARGET_HP:
@ -226,14 +241,14 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
sLog.outErrorDb("CreatureEventAI: Creature %u has param3 and param4=0 (RepeatMin/RepeatMax) but cannot be repeatable without timers. Removing EFLAG_REPEATABLE for event %u.", temp.creature_id, i);
temp.event_flags &= ~EFLAG_REPEATABLE;
}
}
break;
}
case EVENT_T_SPELLHIT:
{
if (temp.event_param1)
{
SpellEntry const* pSpell = GetSpellStore()->LookupEntry(temp.event_param1);
SpellEntry const* pSpell = sSpellStore.LookupEntry(temp.event_param1);
if (!pSpell)
{
sLog.outErrorDb("CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.event_param1, i);
@ -251,8 +266,8 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
if (temp.event_param4 < temp.event_param3)
sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
}
break;
}
case EVENT_T_RANGE:
case EVENT_T_OOC_LOS:
@ -260,29 +275,28 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
case EVENT_T_FRIENDLY_IS_CC:
case EVENT_T_FRIENDLY_MISSING_BUFF:
{
if (temp.event_param4 < temp.event_param3)
sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
}
break;
case EVENT_T_TIMER:
case EVENT_T_TIMER_OOC:
//Disabled check for now. Check code related to events and adjust accordingly before enable.
//Events should have min/max or alternative set to a static value.
/*if (!temp.event_param3 && !temp.event_param4)
{
if (temp.event_param2 < temp.event_param1)
sLog.outErrorDb("CreatureEventAI: Creature %u are using timed event(%u) with param2 < param1 (InitialMax < InitialMin). Event will never repeat.", temp.creature_id, i);
sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) without param3/param4 (RepeatMin/RepeatMax). Using minimum values.", temp.creature_id, i);
temp.event_param3 = 2500;
temp.event_param4 = 2500;
}*/
if (temp.event_param4 < temp.event_param3)
sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
}
break;
}
case EVENT_T_KILL:
case EVENT_T_TARGET_CASTING:
{
if (temp.event_param2 < temp.event_param1)
sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
}
break;
}
case EVENT_T_AGGRO:
case EVENT_T_DEATH:
@ -295,13 +309,70 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
sLog.outErrorDb("CreatureEventAI: Creature %u has EFLAG_REPEATABLE set. Event can never be repeatable. Removing flag for event %u.", temp.creature_id, i);
temp.event_flags &= ~EFLAG_REPEATABLE;
}
break;
}
case EVENT_T_RECEIVE_EMOTE:
{
if (!sEmotesTextStore.LookupEntry(temp.event_param1))
{
sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: param1 (EmoteTextId: %u) are not valid.",temp.creature_id, i, temp.event_param1);
continue;
}
if (temp.event_param2 == CONDITION_AD_COMMISSION_AURA || temp.event_param2 == CONDITION_NO_AURA)
{
sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: param2 (Condition: %u) are not implemented for EventAI.",temp.creature_id, i, temp.event_param2);
continue;
}
if (!PlayerCondition::IsValid(ConditionType(temp.event_param2), temp.event_param3, temp.event_param4))
{
sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: param2 (Condition: %u) are not valid.",temp.creature_id, i, temp.event_param2);
continue;
}
if (!(temp.event_flags & EFLAG_REPEATABLE))
{
sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: EFLAG_REPEATABLE not set. Event must always be repeatable. Flag applied.", temp.creature_id, i);
temp.event_flags |= EFLAG_REPEATABLE;
}
break;
}
case EVENT_T_SUMMONED_UNIT:
{
if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.event_param1))
sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with not existed creature template id (%u) in param1, skipped.", temp.creature_id, i, temp.event_param1);
if (temp.event_param3 < temp.event_param2)
sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param3 < param2 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
}
case EVENT_T_QUEST_ACCEPT:
case EVENT_T_QUEST_COMPLETE:
sLog.outErrorDb("CreatureEventAI: Creature %u using not implemented event (%u) in event %u.", temp.creature_id, temp.event_id, i);
continue;
default:
sLog.outErrorDb("CreatureEventAI: Creature %u using not checked at load event (%u) in event %u. Need check code update?", temp.creature_id, temp.event_id, i);
break;
}
for (uint32 j = 0; j < MAX_ACTIONS; j++)
{
temp.action[j].type = fields[10+(j*4)].GetUInt16();
uint16 action_type = fields[10+(j*4)].GetUInt16();
if (action_type >= ACTION_T_END)
{
sLog.outErrorDb("CreatureEventAI: Event %u Action %u has incorrect action type (%u), replace by ACTION_T_NONE.", i, j+1, action_type);
temp.action[j].type = ACTION_T_NONE;
continue;
}
temp.action[j].type = EventAI_ActionType(action_type);
temp.action[j].param1 = fields[11+(j*4)].GetUInt32();
temp.action[j].param2 = fields[12+(j*4)].GetUInt32();
temp.action[j].param3 = fields[13+(j*4)].GetUInt32();
@ -309,6 +380,8 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
//Report any errors in actions
switch (temp.action[j].type)
{
case ACTION_T_NONE:
break;
case ACTION_T_TEXT:
{
if (temp.action[j].param1_s < 0)
@ -332,10 +405,10 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
if (!temp.action[j].param1_s || !temp.action[j].param2_s)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u has param3, but param1 and/or param2 is not set. Required for randomized text.", i, j+1);
}
}
break;
}
case ACTION_T_SET_FACTION:
if (temp.action[j].param1 !=0 && !GetFactionStore()->LookupEntry(temp.action[j].param1))
if (temp.action[j].param1 !=0 && !sFactionStore.LookupEntry(temp.action[j].param1))
{
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant FactionId %u.", i, j+1, temp.action[j].param1);
temp.action[j].param1 = 0;
@ -344,13 +417,13 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
case ACTION_T_MORPH_TO_ENTRY_OR_MODEL:
if (temp.action[j].param1 !=0 || temp.action[j].param2 !=0)
{
if (temp.action[j].param1 && !GetCreatureTemplateStore(temp.action[j].param1))
if (temp.action[j].param1 && !sCreatureStorage.LookupEntry<CreatureInfo>(temp.action[j].param1))
{
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant Creature entry %u.", i, j+1, temp.action[j].param1);
temp.action[j].param1 = 0;
}
if (temp.action[j].param2 && !GetCreatureDisplayStore()->LookupEntry(temp.action[j].param2))
if (temp.action[j].param2 && !sCreatureDisplayInfoStore.LookupEntry(temp.action[j].param2))
{
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant ModelId %u.", i, j+1, temp.action[j].param2);
temp.action[j].param2 = 0;
@ -358,24 +431,38 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
}
break;
case ACTION_T_SOUND:
if (!GetSoundEntriesStore()->LookupEntry(temp.action[j].param1))
if (!sSoundEntriesStore.LookupEntry(temp.action[j].param1))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SoundID %u.", i, j+1, temp.action[j].param1);
break;
/*
case ACTION_T_RANDOM_SOUND:
{
if(!GetSoundEntriesStore()->LookupEntry(temp.action[j].param1))
if (!sSoundEntriesStore.LookupEntry(temp.action[j].param1))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 uses non-existant SoundID %u.", i, j+1, temp.action[j].param1);
if(!GetSoundEntriesStore()->LookupEntry(temp.action[j].param2))
if (temp.action[j].param2_s >= 0 && !sSoundEntriesStore.LookupEntry(temp.action[j].param2))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param2 uses non-existant SoundID %u.", i, j+1, temp.action[j].param2);
if(!GetSoundEntriesStore()->LookupEntry(temp.action[j].param3))
if (temp.action[j].param3_s >= 0 && !sSoundEntriesStore.LookupEntry(temp.action[j].param3))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param3 uses non-existant SoundID %u.", i, j+1, temp.action[j].param3);
}
break;
case ACTION_T_EMOTE:
//TODO: load emotes and check it's store for existing
/*
if (!sEmotesStore.LookupEntry(temp.action[j].param1))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, temp.action[j].param1);
*/
break;
case ACTION_T_RANDOM_EMOTE:
//TODO: load emotes and check it's store for existing
/*
if (!sEmotesStore.LookupEntry(temp.action[j].param1))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, temp.action[j].param1);
if (temp.action[j].param2_s >= 0 && !sEmotesStore.LookupEntry(temp.action[j].param2))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param2 (EmoteId: %u) are not valid.", i, j+1, temp.action[j].param2);
if (temp.action[j].param3_s >= 0 && !sEmotesStore.LookupEntry(temp.action[j].param3))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param3 (EmoteId: %u) are not valid.", i, j+1, temp.action[j].param3);
*/
break;
case ACTION_T_CAST:
{
const SpellEntry *spell = GetSpellStore()->LookupEntry(temp.action[j].param1);
const SpellEntry *spell = sSpellStore.LookupEntry(temp.action[j].param1);
if (!spell)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param1);
else
@ -384,26 +471,26 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
{
//output as debug for now, also because there's no general rule all spells have RecoveryTime
if (temp.event_param3 < spell->RecoveryTime)
debug_log("CreatureEventAI: Event %u Action %u uses SpellID %u but cooldown is longer(%u) than minumum defined in event param3(%u).", i, j+1,temp.action[j].param1, spell->RecoveryTime, temp.event_param3);
sLog.outDebug("CreatureEventAI: Event %u Action %u uses SpellID %u but cooldown is longer(%u) than minumum defined in event param3(%u).", i, j+1,temp.action[j].param1, spell->RecoveryTime, temp.event_param3);
}
}
if (temp.action[j].param2 >= TARGET_T_END)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
}
break;
}
case ACTION_T_REMOVEAURASFROMSPELL:
{
if (!GetSpellStore()->LookupEntry(temp.action[j].param2))
if (!sSpellStore.LookupEntry(temp.action[j].param2))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param2);
if (temp.action[j].param1 >= TARGET_T_END)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
}
break;
}
case ACTION_T_QUEST_EVENT:
{
if (Quest const* qid = GetQuestTemplateStore(temp.action[j].param1))
if (Quest const* qid = objmgr.GetQuestTemplate(temp.action[j].param1))
{
if (!qid->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, temp.action[j].param1);
@ -413,45 +500,46 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
if (temp.action[j].param2 >= TARGET_T_END)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
}
break;
}
case ACTION_T_QUEST_EVENT_ALL:
{
if (Quest const* qid = GetQuestTemplateStore(temp.action[j].param1))
if (Quest const* qid = objmgr.GetQuestTemplate(temp.action[j].param1))
{
if (!qid->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, temp.action[j].param1);
}
else
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant Quest entry %u.", i, j+1, temp.action[j].param1);
}
break;
}
case ACTION_T_CASTCREATUREGO:
{
if (!GetCreatureTemplateStore(temp.action[j].param1))
if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.action[j].param1))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1);
if (!GetSpellStore()->LookupEntry(temp.action[j].param2))
if (!sSpellStore.LookupEntry(temp.action[j].param2))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param2);
if (temp.action[j].param3 >= TARGET_T_END)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
}
break;
}
case ACTION_T_CASTCREATUREGO_ALL:
{
if (!GetQuestTemplateStore(temp.action[j].param1))
if (!objmgr.GetQuestTemplate(temp.action[j].param1))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant Quest entry %u.", i, j+1, temp.action[j].param1);
if (!GetSpellStore()->LookupEntry(temp.action[j].param2))
if (!sSpellStore.LookupEntry(temp.action[j].param2))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param2);
}
break;
}
//2nd param target
case ACTION_T_SUMMON_ID:
{
if (!GetCreatureTemplateStore(temp.action[j].param1))
if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.action[j].param1))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1);
if (m_CreatureEventAI_Summon_Map.find(temp.action[j].param3) == m_CreatureEventAI_Summon_Map.end())
@ -459,33 +547,32 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
if (temp.action[j].param2 >= TARGET_T_END)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
}
break;
}
case ACTION_T_KILLED_MONSTER:
{
if (!GetCreatureTemplateStore(temp.action[j].param1))
if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.action[j].param1))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1);
if (temp.action[j].param2 >= TARGET_T_END)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
}
break;
}
case ACTION_T_SUMMON:
{
if (!GetCreatureTemplateStore(temp.action[j].param1))
if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.action[j].param1))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1);
if (temp.action[j].param2 >= TARGET_T_END)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
}
break;
}
case ACTION_T_THREAT_SINGLE_PCT:
case ACTION_T_SET_UNIT_FLAG:
case ACTION_T_REMOVE_UNIT_FLAG:
if (temp.action[j].param2 >= TARGET_T_END)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
break;
//3rd param target
case ACTION_T_SET_UNIT_FIELD:
if (temp.action[j].param1 < OBJECT_END || temp.action[j].param1 >= UNIT_END)
@ -511,8 +598,9 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
if (temp.action[j].param2 > 4/*SPECIAL*/)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set instance data above encounter state 4. Custom case?", i, j+1);
}
break;
}
case ACTION_T_SET_INST_DATA64:
{
if (!(temp.event_flags & EFLAG_NORMAL) && !(temp.event_flags & EFLAG_HEROIC))
@ -520,23 +608,42 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
if (temp.action[j].param2 >= TARGET_T_END)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
}
break;
}
case ACTION_T_UPDATE_TEMPLATE:
{
if (!GetCreatureTemplateStore(temp.action[j].param1))
if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.action[j].param1))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1);
}
break;
}
case ACTION_T_THREAT_ALL_PCT:
if (abs(temp.action[j].param1_s) > 100)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses invalid percent value %u.", i, j+1, temp.action[j].param1);
break;
case ACTION_T_EVADE: //No Params
case ACTION_T_FLEE: //No Params
case ACTION_T_DIE: //No Params
case ACTION_T_ZONE_COMBAT_PULSE: //No Params
case ACTION_T_AUTO_ATTACK: //AllowAttackState (0 = stop attack, anything else means continue attacking)
case ACTION_T_COMBAT_MOVEMENT: //AllowCombatMovement (0 = stop combat based movement, anything else continue attacking)
case ACTION_T_RANGED_MOVEMENT: //Distance, Angle
break;
case ACTION_T_RANDOM_PHASE: //PhaseId1, PhaseId2, PhaseId3
case ACTION_T_RANDOM_PHASE_RANGE: //PhaseMin, PhaseMax
// check not implemented
break;
case ACTION_T_RANDOM_SAY:
case ACTION_T_RANDOM_YELL:
case ACTION_T_RANDOM_TEXTEMOTE:
sLog.outErrorDb("CreatureEventAI: Event %u Action %u currently unused ACTION type. Did you forget to update database?", i, j+1);
break;
default:
if (temp.action[j].type >= ACTION_T_END)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u has incorrect action type. Maybe DB requires updated version of SD2.", i, j+1);
sLog.outErrorDb("CreatureEventAI: Event %u Action %u have currently not checked at load action type (%u). Need check code update?", i, j+1, temp.action[j].type);
break;
}
}

View file

@ -281,50 +281,50 @@ enum TotemCategoryType
};
// SummonProperties.dbc, col 1
/*enum SummonGroup
enum SummonPropGroup
{
SUMMON_GROUP_UNKNOWN1 = 0, // 1160 spells in 3.0.3
SUMMON_GROUP_UNKNOWN2 = 1, // 861 spells in 3.0.3
SUMMON_GROUP_PETS = 2, // 52 spells in 3.0.3, pets mostly
SUMMON_GROUP_CONTROLLABLE = 3, // 13 spells in 3.0.3, mostly controllable
SUMMON_GROUP_UNKNOWN3 = 4 // 86 spells in 3.0.3, taxi/mounts
SUMMON_PROP_GROUP_UNKNOWN1 = 0, // 1160 spells in 3.0.3
SUMMON_PROP_GROUP_UNKNOWN2 = 1, // 861 spells in 3.0.3
SUMMON_PROP_GROUP_PETS = 2, // 52 spells in 3.0.3, pets mostly
SUMMON_PROP_GROUP_CONTROLLABLE = 3, // 13 spells in 3.0.3, mostly controllable
SUMMON_PROP_GROUP_UNKNOWN3 = 4 // 86 spells in 3.0.3, taxi/mounts
};
// SummonProperties.dbc, col 3
enum SummonType
enum SummonPropType
{
SUMMON_TYPE_UNKNOWN = 0, // different summons, 1330 spells in 3.0.3
SUMMON_TYPE_SUMMON = 1, // generic summons, 49 spells in 3.0.3
SUMMON_TYPE_GUARDIAN = 2, // summon guardian, 393 spells in 3.0.3
SUMMON_TYPE_ARMY = 3, // summon army, 5 spells in 3.0.3
SUMMON_TYPE_TOTEM = 4, // summon totem, 169 spells in 3.0.3
SUMMON_TYPE_CRITTER = 5, // critter/minipet, 195 spells in 3.0.3
SUMMON_TYPE_DK = 6, // summon DRW/Ghoul, 2 spells in 3.0.3
SUMMON_TYPE_BOMB = 7, // summon bot/bomb, 4 spells in 3.0.3
SUMMON_TYPE_PHASING = 8, // something todo with DK prequest line, 2 spells in 3.0.3
SUMMON_TYPE_SIEGE_VEH = 9, // summon different vehicles, 14 spells in 3.0.3
SUMMON_TYPE_DRAKE_VEH = 10, // summon drake (vehicle), 3 spells
SUMMON_TYPE_LIGHTWELL = 11 // summon lightwell, 6 spells in 3.0.3
SUMMON_PROP_TYPE_UNKNOWN = 0, // different summons, 1330 spells in 3.0.3
SUMMON_PROP_TYPE_SUMMON = 1, // generic summons, 49 spells in 3.0.3
SUMMON_PROP_TYPE_GUARDIAN = 2, // summon guardian, 393 spells in 3.0.3
SUMMON_PROP_TYPE_ARMY = 3, // summon army, 5 spells in 3.0.3
SUMMON_PROP_TYPE_TOTEM = 4, // summon totem, 169 spells in 3.0.3
SUMMON_PROP_TYPE_CRITTER = 5, // critter/minipet, 195 spells in 3.0.3
SUMMON_PROP_TYPE_DK = 6, // summon DRW/Ghoul, 2 spells in 3.0.3
SUMMON_PROP_TYPE_BOMB = 7, // summon bot/bomb, 4 spells in 3.0.3
SUMMON_PROP_TYPE_PHASING = 8, // something todo with DK prequest line, 2 spells in 3.0.3
SUMMON_PROP_TYPE_SIEGE_VEH = 9, // summon different vehicles, 14 spells in 3.0.3
SUMMON_PROP_TYPE_DRAKE_VEH = 10, // summon drake (vehicle), 3 spells
SUMMON_PROP_TYPE_LIGHTWELL = 11 // summon lightwell, 6 spells in 3.0.3
};
// SummonProperties.dbc, col 5
enum SummonFlags
enum SummonPropFlags
{
SUMMON_FLAG_NONE = 0x0000, // 1342 spells in 3.0.3
SUMMON_FLAG_UNK1 = 0x0001, // 75 spells in 3.0.3, something unfriendly
SUMMON_FLAG_UNK2 = 0x0002, // 616 spells in 3.0.3, something friendly
SUMMON_FLAG_UNK3 = 0x0004, // 22 spells in 3.0.3, no idea...
SUMMON_FLAG_UNK4 = 0x0008, // 49 spells in 3.0.3, some mounts
SUMMON_FLAG_UNK5 = 0x0010, // 25 spells in 3.0.3, quest related?
SUMMON_FLAG_UNK6 = 0x0020, // 0 spells in 3.0.3, unused
SUMMON_FLAG_UNK7 = 0x0040, // 12 spells in 3.0.3, no idea
SUMMON_FLAG_UNK8 = 0x0080, // 4 spells in 3.0.3, no idea
SUMMON_FLAG_UNK9 = 0x0100, // 51 spells in 3.0.3, no idea, many quest related
SUMMON_FLAG_UNK10 = 0x0200, // 51 spells in 3.0.3, something defensive
SUMMON_FLAG_UNK11 = 0x0400, // 3 spells, requires something near?
SUMMON_FLAG_UNK12 = 0x0800, // 30 spells in 3.0.3, no idea
SUMMON_FLAG_UNK13 = 0x1000, // 8 spells in 3.0.3, siege vehicle
SUMMON_FLAG_UNK14 = 0x2000, // 2 spells in 3.0.3, escort?
SUMMON_PROP_FLAG_NONE = 0x0000, // 1342 spells in 3.0.3
SUMMON_PROP_FLAG_UNK1 = 0x0001, // 75 spells in 3.0.3, something unfriendly
SUMMON_PROP_FLAG_UNK2 = 0x0002, // 616 spells in 3.0.3, something friendly
SUMMON_PROP_FLAG_UNK3 = 0x0004, // 22 spells in 3.0.3, no idea...
SUMMON_PROP_FLAG_UNK4 = 0x0008, // 49 spells in 3.0.3, some mounts
SUMMON_PROP_FLAG_UNK5 = 0x0010, // 25 spells in 3.0.3, quest related?
SUMMON_PROP_FLAG_UNK6 = 0x0020, // 0 spells in 3.0.3, unused
SUMMON_PROP_FLAG_UNK7 = 0x0040, // 12 spells in 3.0.3, no idea
SUMMON_PROP_FLAG_UNK8 = 0x0080, // 4 spells in 3.0.3, no idea
SUMMON_PROP_FLAG_UNK9 = 0x0100, // 51 spells in 3.0.3, no idea, many quest related
SUMMON_PROP_FLAG_UNK10 = 0x0200, // 51 spells in 3.0.3, something defensive
SUMMON_PROP_FLAG_UNK11 = 0x0400, // 3 spells, requires something near?
SUMMON_PROP_FLAG_UNK12 = 0x0800, // 30 spells in 3.0.3, no idea
SUMMON_PROP_FLAG_UNK13 = 0x1000, // 8 spells in 3.0.3, siege vehicle
SUMMON_PROP_FLAG_UNK14 = 0x2000, // 2 spells in 3.0.3, escort?
};
*/
#endif

View file

@ -56,7 +56,8 @@ DBCStorage <CurrencyTypesEntry> sCurrencyTypesStore(CurrencyTypesfmt);
DBCStorage <DurabilityQualityEntry> sDurabilityQualityStore(DurabilityQualityfmt);
DBCStorage <DurabilityCostsEntry> sDurabilityCostsStore(DurabilityCostsfmt);
DBCStorage <EmotesTextEntry> sEmotesTextStore(EmoteEntryfmt);
DBCStorage <EmotesEntry> sEmotesStore(EmotesEntryfmt);
DBCStorage <EmotesTextEntry> sEmotesTextStore(EmotesTextEntryfmt);
typedef std::map<uint32,SimpleFactionsList> FactionTeamMap;
static FactionTeamMap sFactionTeamMap;
@ -198,7 +199,7 @@ void LoadDBCStores(const std::string& dataPath)
{
std::string dbcPath = dataPath+"dbc/";
const uint32 DBCFilesCount = 77;
const uint32 DBCFilesCount = 78;
barGoLink bar( DBCFilesCount );
@ -243,6 +244,7 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCurrencyTypesStore, dbcPath,"CurrencyTypes.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDurabilityCostsStore, dbcPath,"DurabilityCosts.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDurabilityQualityStore, dbcPath,"DurabilityQuality.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sEmotesStore, dbcPath,"Emotes.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sEmotesTextStore, dbcPath,"EmotesText.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionStore, dbcPath,"Faction.dbc");
for (uint32 i=0;i<sFactionStore.GetNumRows(); ++i)
@ -667,3 +669,5 @@ MANGOS_DLL_SPEC DBCStorage <SpellRangeEntry> const* GetSpellRangeStore()
MANGOS_DLL_SPEC DBCStorage <FactionEntry> const* GetFactionStore() { return &sFactionStore; }
MANGOS_DLL_SPEC DBCStorage <ItemEntry> const* GetItemDisplayStore() { return &sItemStore; }
MANGOS_DLL_SPEC DBCStorage <CreatureDisplayInfoEntry> const* GetCreatureDisplayStore() { return &sCreatureDisplayInfoStore; }
MANGOS_DLL_SPEC DBCStorage <EmotesEntry> const* GetEmotesStore() { return &sEmotesStore; }
MANGOS_DLL_SPEC DBCStorage <EmotesTextEntry> const* GetEmotesTextStore() { return &sEmotesTextStore; }

View file

@ -78,6 +78,7 @@ extern DBCStorage <CreatureTypeEntry> sCreatureTypeStore;
extern DBCStorage <CurrencyTypesEntry> sCurrencyTypesStore;
extern DBCStorage <DurabilityCostsEntry> sDurabilityCostsStore;
extern DBCStorage <DurabilityQualityEntry> sDurabilityQualityStore;
extern DBCStorage <EmotesEntry> sEmotesStore;
extern DBCStorage <EmotesTextEntry> sEmotesTextStore;
extern DBCStorage <FactionEntry> sFactionStore;
extern DBCStorage <FactionTemplateEntry> sFactionTemplateStore;
@ -153,4 +154,6 @@ MANGOS_DLL_SPEC DBCStorage <SpellRangeEntry> const* GetSpellRangeStor
MANGOS_DLL_SPEC DBCStorage <FactionEntry> const* GetFactionStore();
MANGOS_DLL_SPEC DBCStorage <ItemEntry> const* GetItemDisplayStore();
MANGOS_DLL_SPEC DBCStorage <CreatureDisplayInfoEntry> const* GetCreatureDisplayStore();
MANGOS_DLL_SPEC DBCStorage <EmotesEntry> const* GetEmotesStore();
MANGOS_DLL_SPEC DBCStorage <EmotesTextEntry> const* GetEmotesTextStore();
#endif

View file

@ -749,6 +749,17 @@ struct DurabilityQualityEntry
float quality_mod; // 1
};
struct EmotesEntry
{
uint32 Id; // 0
//char* Name; // 1, internal name
//uint32 AnimationId; // 2, ref to animationData
uint32 Flags; // 3, bitmask, may be unit_flags
uint32 EmoteType; // 4, Can be 0, 1 or 2 (determine how emote are shown)
uint32 UnitStandState; // 5, uncomfirmed, may be enum UnitStandStateType
//uint32 SoundId; // 6, ref to soundEntries
};
struct EmotesTextEntry
{
uint32 Id;
@ -1446,15 +1457,17 @@ struct StableSlotPricesEntry
uint32 Price;
};
/*struct SummonPropertiesEntry
/* unused currently
struct SummonPropertiesEntry
{
uint32 Id; // 0
uint32 Group; // 1, 0 - can't be controlled?, 1 - something guardian?, 2 - pet?, 3 - something controllable?, 4 - taxi/mount?
uint32 Group; // 1, enum SummonPropGroup, 0 - can't be controlled?, 1 - something guardian?, 2 - pet?, 3 - something controllable?, 4 - taxi/mount?
uint32 FactionId; // 2, 14 rows > 0
uint32 Type; // 3, see enum
uint32 Type; // 3, enum SummonPropType
uint32 Slot; // 4, 0-6
uint32 Flags; // 5
};*/
uint32 Flags; // 5, enum SummonPropFlags
};
*/
#define MAX_TALENT_RANK 5
#define MAX_PET_TALENT_RANK 3 // use in calculations, expected <= MAX_TALENT_RANK

View file

@ -42,7 +42,8 @@ const char CreatureTypefmt[]="nxxxxxxxxxxxxxxxxxx";
const char CurrencyTypesfmt[]="xnxi";
const char DurabilityCostsfmt[]="niiiiiiiiiiiiiiiiiiiiiiiiiiiii";
const char DurabilityQualityfmt[]="nf";
const char EmoteEntryfmt[]="nxixxxxxxxxxxxxxxxx";
const char EmotesEntryfmt[]="nxxiiix";
const char EmotesTextEntryfmt[]="nxixxxxxxxxxxxxxxxx";
const char FactionEntryfmt[]="niiiiiiiiiiiiiiiiiissssssssssssssssxxxxxxxxxxxxxxxxxx";
const char FactionTemplateEntryfmt[]="niiiiiiiiiiiii";
const char GemPropertiesEntryfmt[]="nixxi";

View file

@ -1024,6 +1024,7 @@ void GameObject::Use(Unit* user)
if (ok)
{
player->SendLoot(ok->GetGUID(),LOOT_FISHINGHOLE);
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT, ok->GetGOInfo()->id);
SetLootState(GO_JUST_DEACTIVATED);
}
else

View file

@ -7416,16 +7416,19 @@ void ObjectMgr::CheckScripts(ScriptMapMap const& scripts,std::set<int32>& ids)
{
for(ScriptMap::const_iterator itrM = itrMM->second.begin(); itrM != itrMM->second.end(); ++itrM)
{
if(itrM->second.dataint)
switch(itrM->second.command)
{
case SCRIPT_COMMAND_TALK:
{
if(!GetMangosStringLocale (itrM->second.dataint))
sLog.outErrorDb( "Table `db_script_string` has not existed string id %u", itrM->first);
sLog.outErrorDb( "Table `db_script_string` not has string id %u used db script (ID: %u)", itrM->second.dataint, itrMM->first);
if(ids.count(itrM->second.dataint))
ids.erase(itrM->second.dataint);
}
}
}
}
}
void ObjectMgr::LoadDbScriptStrings()

View file

@ -63,7 +63,7 @@ void PetAI::MoveInLineOfSight(Unit *u)
void PetAI::AttackStart(Unit *u)
{
if( inCombat || !u || (m_creature->isPet() && ((Pet&)m_creature).getPetType() == MINI_PET) )
if( inCombat || !u || (m_creature->isPet() && ((Pet*)m_creature)->getPetType() == MINI_PET) )
return;
if(m_creature->Attack(u,true))
@ -274,7 +274,7 @@ void PetAI::UpdateAI(const uint32 diff)
m_creature->AddCreatureSpellCooldown(spell->m_spellInfo->Id);
if (m_creature->isPet())
((Pet&)m_creature).CheckLearning(spell->m_spellInfo->Id);
((Pet*)m_creature)->CheckLearning(spell->m_spellInfo->Id);
spell->prepare(&targets);
}

View file

@ -12371,7 +12371,7 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver
if (pQuest->GetZoneOrSort() > 0)
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, pQuest->GetZoneOrSort());
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT);
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST);
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, pQuest->GetQuestId());
uint32 zone = 0;
uint32 area = 0;
@ -16205,28 +16205,22 @@ void Player::PetSpellInitialize()
for(CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureSpellCooldowns.begin(); itr != pet->m_CreatureSpellCooldowns.end(); ++itr)
{
time_t cooldown = 0;
if(itr->second > curTime)
cooldown = (itr->second - curTime) * IN_MILISECONDS;
time_t cooldown = (itr->second > curTime) ? (itr->second - curTime) * IN_MILISECONDS : 0;
data << uint32(itr->first); // spellid
data << uint16(0); // spell category?
data << uint32(itr->second); // cooldown
data << uint32(cooldown); // cooldown
data << uint32(0); // category cooldown
}
for(CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureCategoryCooldowns.begin(); itr != pet->m_CreatureCategoryCooldowns.end(); ++itr)
{
time_t cooldown = 0;
if(itr->second > curTime)
cooldown = (itr->second - curTime) * IN_MILISECONDS;
time_t cooldown = (itr->second > curTime) ? (itr->second - curTime) * IN_MILISECONDS : 0;
data << uint32(itr->first); // spellid
data << uint16(0); // spell category?
data << uint32(0); // cooldown
data << uint32(itr->second); // category cooldown
data << uint32(cooldown); // category cooldown
}
GetSession()->SendPacket(&data);
@ -19378,7 +19372,7 @@ void Player::HandleFall(MovementInfo const& movementInfo)
sLog.outDebug("zDiff = %f", z_diff);
//Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored
// 14.57 can be calculated by resolving damageperc formular below to 0
// 14.57 can be calculated by resolving damageperc formula below to 0
if (z_diff >= 14.57f && !isDead() && !isGameMaster() &&
!HasAuraType(SPELL_AURA_HOVER) && !HasAuraType(SPELL_AURA_FEATHER_FALL) &&
!HasAuraType(SPELL_AURA_FLY) && !IsImmunedToDamage(SPELL_SCHOOL_MASK_NORMAL) )

View file

@ -72,7 +72,6 @@ bool LoadScriptingModule(char const* libName)
||!(testScript->scriptAreaTrigger =(scriptCallAreaTrigger )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"AreaTrigger" ))
||!(testScript->ItemQuestAccept =(scriptCallItemQuestAccept )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ItemQuestAccept" ))
||!(testScript->GOQuestAccept =(scriptCallGOQuestAccept )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GOQuestAccept" ))
||!(testScript->ReceiveEmote =(scriptCallReceiveEmote )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ReceiveEmote" ))
||!(testScript->ItemUse =(scriptCallItemUse )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ItemUse" ))
||!(testScript->EffectDummyGameObj =(scriptCallEffectDummyGameObj )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"EffectDummyGameObj" ))
||!(testScript->EffectDummyCreature =(scriptCallEffectDummyCreature )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"EffectDummyCreature" ))

View file

@ -54,7 +54,6 @@ typedef bool(MANGOS_IMPORT * scriptCallAreaTrigger)( Player *player, AreaTrigger
typedef bool(MANGOS_IMPORT * scriptCallItemQuestAccept)(Player *player, Item *, Quest const*);
typedef bool(MANGOS_IMPORT * scriptCallGOQuestAccept)(Player *player, GameObject *, Quest const*);
typedef bool(MANGOS_IMPORT * scriptCallGOChooseReward)(Player *player, GameObject *, Quest const*, uint32 opt );
typedef bool(MANGOS_IMPORT * scriptCallReceiveEmote) ( Player *player, Creature *_Creature, uint32 emote );
typedef bool(MANGOS_IMPORT * scriptCallItemUse) (Player *player, Item *_Item, SpellCastTargets const& targets);
typedef bool(MANGOS_IMPORT * scriptCallEffectDummyGameObj) (Unit *caster, uint32 spellId, uint32 effIndex, GameObject *gameObjTarget);
typedef bool(MANGOS_IMPORT * scriptCallEffectDummyCreature) (Unit *caster, uint32 spellId, uint32 effIndex, Creature *crTarget);
@ -83,7 +82,6 @@ typedef struct
scriptCallAreaTrigger scriptAreaTrigger;
scriptCallItemQuestAccept ItemQuestAccept;
scriptCallGOQuestAccept GOQuestAccept;
scriptCallReceiveEmote ReceiveEmote;
scriptCallItemUse ItemUse;
scriptCallEffectDummyGameObj EffectDummyGameObj;
scriptCallEffectDummyCreature EffectDummyCreature;

View file

@ -991,6 +991,7 @@ enum Targets
TARGET_RANDOM_FRIEND_CHAIN_IN_AREA = 3,
TARGET_PET = 5,
TARGET_CHAIN_DAMAGE = 6,
TARGET_AREAEFFECT_INSTANT = 7, // targets around provided destination point
TARGET_AREAEFFECT_CUSTOM = 8,
TARGET_INNKEEPER_COORDINATES = 9, // uses in teleport to innkeeper spells
TARGET_ALL_ENEMY_IN_AREA = 15,
@ -1336,7 +1337,7 @@ enum Emote
EMOTE_ONESHOT_POINT = 25,
EMOTE_STATE_STAND = 26,
EMOTE_STATE_READYUNARMED = 27,
EMOTE_STATE_WORK = 28,
EMOTE_STATE_WORK_SHEATHED = 28,
EMOTE_STATE_POINT = 29,
EMOTE_STATE_NONE = 30,
EMOTE_ONESHOT_WOUND = 33,
@ -1369,13 +1370,13 @@ enum Emote
EMOTE_ONESHOT_SALUTE_NOSHEATH = 113,
EMOTE_STATE_USESTANDING_NOSHEATHE = 133,
EMOTE_ONESHOT_LAUGH_NOSHEATHE = 153,
EMOTE_STATE_WORK_NOSHEATHE = 173,
EMOTE_STATE_WORK = 173,
EMOTE_STATE_SPELLPRECAST = 193,
EMOTE_ONESHOT_READYRIFLE = 213,
EMOTE_STATE_READYRIFLE = 214,
EMOTE_STATE_WORK_NOSHEATHE_MINING = 233,
EMOTE_STATE_WORK_NOSHEATHE_CHOPWOOD= 234,
EMOTE_zzOLDONESHOT_LIFTOFF = 253,
EMOTE_STATE_WORK_MINING = 233,
EMOTE_STATE_WORK_CHOPWOOD = 234,
EMOTE_STATE_APPLAUD = 253,
EMOTE_ONESHOT_LIFTOFF = 254,
EMOTE_ONESHOT_YES = 273,
EMOTE_ONESHOT_NO = 274,
@ -1424,8 +1425,57 @@ enum Emote
EMOTE_ONESHOT_CUSTOMSPELL09 = 410,
EMOTE_ONESHOT_CUSTOMSPELL10 = 411,
EMOTE_STATE_EXCLAIM = 412,
EMOTE_STATE_DANCE_CUSTOM = 413,
EMOTE_STATE_SIT_CHAIR_MED = 415,
EMOTE_STATE_SPELLEFFECT_HOLD = 422
EMOTE_STATE_CUSTOM_SPELL_01 = 416,
EMOTE_STATE_CUSTOM_SPELL_02 = 417,
EMOTE_STATE_EAT = 418,
EMOTE_STATE_CUSTOM_SPELL_04 = 419,
EMOTE_STATE_CUSTOM_SPELL_03 = 420,
EMOTE_STATE_CUSTOM_SPELL_05 = 421,
EMOTE_STATE_SPELLEFFECT_HOLD = 422,
EMOTE_STATE_EAT_NO_SHEATHE = 423,
EMOTE_STATE_MOUNT = 424,
EMOTE_STATE_READY2HL = 425,
EMOTE_STATE_SIT_CHAIR_HIGH = 426,
EMOTE_STATE_FALL = 427,
EMOTE_STATE_LOOT = 428,
EMOTE_STATE_SUBMERGED_NEW = 429,
EMOTE_ONESHOT_COWER = 430,
EMOTE_STATE_COWER = 431,
EMOTE_ONESHOT_USESTANDING = 432,
EMOTE_STATE_STEALTH_STAND = 433,
EMOTE_ONESHOT_OMNICAST_GHOUL = 434,
EMOTE_ONESHOT_ATTACKBOW = 435,
EMOTE_ONESHOT_ATTACKRIFLE = 436,
EMOTE_STATE_SWIM_IDLE = 437,
EMOTE_STATE_ATTACK_UNARMED = 438,
EMOTE_ONESHOT_SPELLCAST_W_SOUND = 439,
EMOTE_ONESHOT_DODGE = 440,
EMOTE_ONESHOT_PARRY1H = 441,
EMOTE_ONESHOT_PARRY2H = 442,
EMOTE_ONESHOT_PARRY2HL = 443,
EMOTE_STATE_FLYFALL = 444,
EMOTE_ONESHOT_FLYDEATH = 445,
EMOTE_STATE_FLY_FALL = 446,
EMOTE_ONESHOT_FLY_SIT_GROUND_DOWN = 447,
EMOTE_ONESHOT_FLY_SIT_GROUND_UP = 448,
EMOTE_ONESHOT_EMERGE = 449,
EMOTE_ONESHOT_DRAGONSPIT = 450,
EMOTE_STATE_SPECIALUNARMED = 451,
EMOTE_ONESHOT_FLYGRAB = 452,
EMOTE_STATE_FLYGRABCLOSED = 453,
EMOTE_ONESHOT_FLYGRABTHROWN = 454,
EMOTE_STATE_FLY_SIT_GROUND = 455,
EMOTE_STATE_WALKBACKWARDS = 456,
EMOTE_ONESHOT_FLYTALK = 457,
EMOTE_ONESHOT_FLYATTACK1H = 458,
EMOTE_STATE_CUSTOMSPELL08 = 459,
EMOTE_ONESHOT_FLY_DRAGONSPIT = 460,
EMOTE_STATE_SIT_CHAIR_LOW = 461,
EMOTE_ONE_SHOT_STUN = 462,
EMOTE_ONESHOT_SPELLCAST_OMNI = 463,
EMOTE_STATE_READYTHROWN = 464
};
enum Anim

View file

@ -457,6 +457,11 @@ void Spell::FillTargetMap()
case 0:
SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
break;
case TARGET_AREAEFFECT_INSTANT: // use B case that not dependent from from A in fact
if((m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)==0)
m_targets.setDestination(m_caster->GetPositionX(),m_caster->GetPositionY(),m_caster->GetPositionZ());
SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
break;
case TARGET_BEHIND_VICTIM: // use B case that not dependent from from A in fact
SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
break;
@ -482,8 +487,25 @@ void Spell::FillTargetMap()
}
break;
case TARGET_TABLE_X_Y_Z_COORDINATES:
// Only if target A, for target B (used in teleports) dest select in effect
switch(m_spellInfo->EffectImplicitTargetB[i])
{
case 0:
SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
// need some target for proccesing
if(m_targets.getUnitTarget())
tmpUnitMap.push_back(m_targets.getUnitTarget());
else
tmpUnitMap.push_back(m_caster);
break;
case TARGET_AREAEFFECT_INSTANT: // All 17/7 pairs used for dest teleportation, A processed in effect code
SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
break;
default:
SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
break;
}
break;
default:
switch(m_spellInfo->EffectImplicitTargetB[i])
@ -1314,7 +1336,7 @@ struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit,
}
};
void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
void Spell::SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap)
{
float radius;
if (m_spellInfo->EffectRadiusIndex[i])
@ -1598,38 +1620,27 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
}break;
case TARGET_ALL_ENEMY_IN_AREA:
{
CellPair p(MaNGOS::ComputeCellPair(m_targets.m_destX, m_targets.m_destY));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
FillAreaTargets(TagUnitMap,m_targets.m_destX, m_targets.m_destY,radius,PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
break;
}
case TARGET_AREAEFFECT_INSTANT:
{
SpellTargets targetB = SPELL_TARGETS_AOE_DAMAGE;
// Select friendly targets for positive effect
if (IsPositiveEffect(m_spellInfo->Id, i))
targetB = SPELL_TARGETS_FRIENDLY;
MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
FillAreaTargets(TagUnitMap,m_caster->GetPositionX(), m_caster->GetPositionY(),radius, PUSH_DEST_CENTER, targetB);
TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
}break;
// exclude caster
TagUnitMap.remove(m_caster);
}
case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
{
// targets the ground, not the units in the area
if (m_spellInfo->Effect[i]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
{
CellPair p(MaNGOS::ComputeCellPair(m_targets.m_destX, m_targets.m_destY));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
FillAreaTargets(TagUnitMap,m_targets.m_destX, m_targets.m_destY,radius,PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
// exclude caster (this can be important if this not original caster)
TagUnitMap.remove(m_caster);
@ -1770,7 +1781,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
{
// Check original caster is GO - set its coordinates as dst cast
WorldObject *caster = NULL;
if (m_originalCasterGUID)
if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
caster = ObjectAccessor::GetGameObject(*m_caster, m_originalCasterGUID);
if (!caster)
caster = m_caster;
@ -1778,37 +1789,11 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
m_targets.setDestination(caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ());
}break;
case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:
{
CellPair p(MaNGOS::ComputeCellPair(m_targets.m_destX, m_targets.m_destY));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_SELF_CENTER,SPELL_TARGETS_FRIENDLY);
TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
}break;
FillAreaTargets(TagUnitMap,m_targets.m_destX, m_targets.m_destY,radius,PUSH_SELF_CENTER,SPELL_TARGETS_FRIENDLY);
break;
case TARGET_ALL_FRIENDLY_UNITS_IN_AREA:
{
CellPair p(MaNGOS::ComputeCellPair(m_targets.m_destX, m_targets.m_destY));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_DEST_CENTER,SPELL_TARGETS_FRIENDLY);
TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
}break;
FillAreaTargets(TagUnitMap,m_targets.m_destX, m_targets.m_destY,radius,PUSH_DEST_CENTER,SPELL_TARGETS_FRIENDLY);
break;
// TARGET_SINGLE_PARTY means that the spells can only be casted on a party member and not on the caster (some seals, fire shield from imp, etc..)
case TARGET_SINGLE_PARTY:
{
@ -1871,21 +1856,10 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
}break;
case TARGET_IN_FRONT_OF_CASTER:
{
CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
bool inFront = m_spellInfo->SpellVisual[0] != 3879;
MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, inFront ? PUSH_IN_FRONT : PUSH_IN_BACK,SPELL_TARGETS_AOE_DAMAGE);
TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
}break;
FillAreaTargets(TagUnitMap,m_caster->GetPositionX(), m_caster->GetPositionY(),radius,inFront ? PUSH_IN_FRONT : PUSH_IN_BACK,SPELL_TARGETS_AOE_DAMAGE);
break;
}
case TARGET_DUELVSPLAYER:
{
Unit *target = m_targets.getUnitTarget();
@ -1921,22 +1895,9 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
{
// targets the ground, not the units in the area
if (m_spellInfo->Effect[i]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
{
CellPair p(MaNGOS::ComputeCellPair(m_targets.m_destX, m_targets.m_destY));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
FillAreaTargets(TagUnitMap,m_targets.m_destX, m_targets.m_destY,radius,PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
break;
}
}break;
case TARGET_MINION:
{
if(m_spellInfo->Effect[i] != SPELL_EFFECT_DUEL)
@ -2038,24 +1999,9 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
unMaxTargets = EffectChainTarget;
float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
std::list<Unit *> tempUnitMap;
UnitList tempUnitMap;
{
CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, tempUnitMap, max_range, PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY);
TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
}
FillAreaTargets(tempUnitMap,m_caster->GetPositionX(), m_caster->GetPositionY(),max_range,PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY);
if(m_caster != pUnitTarget && std::find(tempUnitMap.begin(),tempUnitMap.end(),m_caster) == tempUnitMap.end() )
tempUnitMap.push_front(m_caster);
@ -2108,20 +2054,10 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
TagUnitMap.push_back(currentTarget);
m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
if(m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_ENEMY_IN_AREA_INSTANT)
{
CellPair p(MaNGOS::ComputeCellPair(currentTarget->GetPositionX(), currentTarget->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius,PUSH_TARGET_CENTER, SPELL_TARGETS_AOE_DAMAGE);
TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_notifier(notifier);
TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_notifier(notifier);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, world_notifier, *m_caster->GetMap());
cell_lock->Visit(cell_lock, grid_notifier, *m_caster->GetMap());
FillAreaTargets(TagUnitMap, currentTarget->GetPositionX(), currentTarget->GetPositionY(), radius, PUSH_TARGET_CENTER, SPELL_TARGETS_AOE_DAMAGE);
}
break;
}
}break;
case TARGET_AREAEFFECT_PARTY_AND_CLASS:
{
Player* targetPlayer = m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
@ -2154,29 +2090,8 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
{
if (st->target_mapId == m_caster->GetMapId())
m_targets.setDestination(st->target_X, st->target_Y, st->target_Z);
// if B==TARGET_TABLE_X_Y_Z_COORDINATES then A already fill all required targets
if (m_spellInfo->EffectImplicitTargetB[i] && m_spellInfo->EffectImplicitTargetB[i]!=TARGET_TABLE_X_Y_Z_COORDINATES)
{
CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
SpellTargets targetB = SPELL_TARGETS_AOE_DAMAGE;
// Select friendly targets for positive effect
if (IsPositiveEffect(m_spellInfo->Id, i))
targetB = SPELL_TARGETS_FRIENDLY;
MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius,PUSH_DEST_CENTER, targetB);
TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_notifier(notifier);
TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_notifier(notifier);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, world_notifier, *m_caster->GetMap());
cell_lock->Visit(cell_lock, grid_notifier, *m_caster->GetMap());
}
else
sLog.outError( "SPELL: wrong map (%u instead %u) target coordinates for spell ID %u", st->target_mapId, m_caster->GetMapId(), m_spellInfo->Id );
}
else
sLog.outError( "SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id );
@ -2238,7 +2153,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
{
// make sure one unit is always removed per iteration
uint32 removed_utarget = 0;
for (std::list<Unit*>::iterator itr = TagUnitMap.begin(), next; itr != TagUnitMap.end(); itr = next)
for (UnitList::iterator itr = TagUnitMap.begin(), next; itr != TagUnitMap.end(); itr = next)
{
next = itr;
++next;
@ -2254,9 +2169,10 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
while (TagUnitMap.size() > unMaxTargets - removed_utarget)
{
uint32 poz = urand(0, TagUnitMap.size()-1);
for (std::list<Unit*>::iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end(); ++itr, --poz)
for (UnitList::iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end(); ++itr, --poz)
{
if (!*itr) continue;
if (!poz)
{
TagUnitMap.erase(itr);
@ -5490,7 +5406,7 @@ bool Spell::CheckTarget( Unit* target, uint32 eff )
default: // normal case
// Get GO cast coordinates if original caster -> GO
WorldObject *caster = NULL;
if (m_originalCasterGUID)
if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
caster = ObjectAccessor::GetGameObject(*m_caster, m_originalCasterGUID);
if (!caster)
caster = m_caster;
@ -5730,3 +5646,17 @@ SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& sk
return SPELL_CAST_OK;
}
void Spell::FillAreaTargets( UnitList& TagUnitMap, float x, float y, float radius, SpellNotifyPushType pushType, SpellTargets spellTargets )
{
CellPair p(MaNGOS::ComputeCellPair(x, y));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, pushType, spellTargets);
TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_notifier(notifier);
TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_notifier(notifier);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, world_notifier, *m_caster->GetMap());
cell_lock->Visit(cell_lock, grid_notifier, *m_caster->GetMap());
}

View file

@ -205,6 +205,15 @@ enum SpellState
SPELL_STATE_DELAYED = 5
};
enum SpellTargets
{
SPELL_TARGETS_HOSTILE,
SPELL_TARGETS_NOT_FRIENDLY,
SPELL_TARGETS_NOT_HOSTILE,
SPELL_TARGETS_FRIENDLY,
SPELL_TARGETS_AOE_DAMAGE
};
#define SPELL_SPELL_CHANNEL_UPDATE_INTERVAL (1*IN_MILISECONDS)
typedef std::multimap<uint64, uint64> SpellTargetTimeMap;
@ -366,9 +375,11 @@ class Spell
void DoCreateItem(uint32 i, uint32 itemtype);
void WriteSpellGoTargets( WorldPacket * data );
void WriteAmmoToPacket( WorldPacket * data );
void FillTargetMap();
void SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap);
typedef std::list<Unit*> UnitList;
void FillTargetMap();
void SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap);
void FillAreaTargets( UnitList& TagUnitMap, float x, float y, float radius, SpellNotifyPushType pushType, SpellTargets spellTargets );
Unit* SelectMagnetTarget();
bool CheckTarget( Unit* target, uint32 eff );
@ -579,15 +590,6 @@ enum ReplenishType
REPLENISH_RAGE = 22
};
enum SpellTargets
{
SPELL_TARGETS_HOSTILE,
SPELL_TARGETS_NOT_FRIENDLY,
SPELL_TARGETS_NOT_HOSTILE,
SPELL_TARGETS_FRIENDLY,
SPELL_TARGETS_AOE_DAMAGE
};
namespace MaNGOS
{
struct MANGOS_DLL_DECL SpellNotifierPlayer

View file

@ -468,12 +468,12 @@ Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target,
{
case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
m_areaAuraType = AREA_AURA_PARTY;
if(target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
if (target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
m_modifier.m_auraname = SPELL_AURA_NONE;
break;
case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
m_areaAuraType = AREA_AURA_RAID;
if(target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
if (target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
m_modifier.m_auraname = SPELL_AURA_NONE;
break;
case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
@ -481,7 +481,7 @@ Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target,
break;
case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
m_areaAuraType = AREA_AURA_ENEMY;
if(target == caster_ptr)
if (target == caster_ptr)
m_modifier.m_auraname = SPELL_AURA_NONE; // Do not do any effect on self
break;
case SPELL_EFFECT_APPLY_AREA_AURA_PET:
@ -489,7 +489,7 @@ Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target,
break;
case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
m_areaAuraType = AREA_AURA_OWNER;
if(target == caster_ptr)
if (target == caster_ptr)
m_modifier.m_auraname = SPELL_AURA_NONE;
break;
default:

View file

@ -2100,6 +2100,7 @@ void Spell::EffectTeleportUnits(uint32 i)
((Player*)unitTarget)->TeleportTo(((Player*)unitTarget)->m_homebindMapId,((Player*)unitTarget)->m_homebindX,((Player*)unitTarget)->m_homebindY,((Player*)unitTarget)->m_homebindZ,unitTarget->GetOrientation(),unitTarget==m_caster ? TELE_TO_SPELL : 0);
return;
}
case TARGET_AREAEFFECT_INSTANT: // in all cases first TARGET_TABLE_X_Y_Z_COORDINATES
case TARGET_TABLE_X_Y_Z_COORDINATES:
{
SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id);

View file

@ -181,6 +181,7 @@ inline bool IsAreaEffectTarget( Targets target )
{
switch (target )
{
case TARGET_AREAEFFECT_INSTANT:
case TARGET_AREAEFFECT_CUSTOM:
case TARGET_ALL_ENEMY_IN_AREA:
case TARGET_ALL_ENEMY_IN_AREA_INSTANT:

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7670"
#define REVISION_NR "7685"
#endif // __REVISION_NR_H__