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[11917] Increment map version magic. You have to re-extract maps, vmaps and mmaps
With this commit, Pathfinding is implemented in MaNGOS! Thank you very much to all who contributed, especially to Faramir118 and qsa. Please report bugs and required offmesh changes, so that they can be adressed For *nix users of the extractor, help about compiling content of contrib/ can be found in forums
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4 changed files with 4 additions and 4 deletions
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@ -277,7 +277,7 @@ void ReadLiquidTypeTableDBC()
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// Map file format data
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static char const* MAP_MAGIC = "MAPS";
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static char const* MAP_VERSION_MAGIC = "v1.1";
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static char const* MAP_VERSION_MAGIC = "v1.2";
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static char const* MAP_AREA_MAGIC = "AREA";
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static char const* MAP_HEIGHT_MAGIC = "MHGT";
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static char const* MAP_LIQUID_MAGIC = "MLIQ";
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@ -62,7 +62,7 @@ namespace MMAP
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// see following files:
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// contrib/extractor/system.cpp
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// src/game/GridMap.cpp
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static char const* MAP_VERSION_MAGIC = "v1.1";
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static char const* MAP_VERSION_MAGIC = "v1.2";
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struct MeshData
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{
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@ -31,7 +31,7 @@
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#include "Util.h"
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char const* MAP_MAGIC = "MAPS";
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char const* MAP_VERSION_MAGIC = "v1.1";
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char const* MAP_VERSION_MAGIC = "v1.2";
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char const* MAP_AREA_MAGIC = "AREA";
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char const* MAP_HEIGHT_MAGIC = "MHGT";
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char const* MAP_LIQUID_MAGIC = "MLIQ";
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11916"
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#define REVISION_NR "11917"
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#endif // __REVISION_NR_H__
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