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[7622] Added creatureAI with related database tables.
Code and concept (also known as EventAI) by ScriptDev2. Note: database table layout are compatible with original db-scripts.
This commit is contained in:
parent
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commit
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19 changed files with 2936 additions and 2 deletions
560
src/game/CreatureEventAIMgr.cpp
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560
src/game/CreatureEventAIMgr.cpp
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/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "Database/DatabaseEnv.h"
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#include "Database/SQLStorage.h"
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#include "CreatureEventAI.h"
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#include "CreatureEventAIMgr.h"
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#include "ObjectMgr.h"
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#include "ProgressBar.h"
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#include "Policies/SingletonImp.h"
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#include "ObjectDefines.h"
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INSTANTIATE_SINGLETON_1(CreatureEventAIMgr);
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// -------------------
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void CreatureEventAIMgr::LoadCreatureEventAI_Texts()
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{
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// Drop Existing Text Map, only done once and we are ready to add data from multiple sources.
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m_CreatureEventAI_TextMap.clear();
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// Load EventAI Text
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LoadMangosStrings(WorldDatabase,"creature_ai_texts",-1,1+(TEXT_SOURCE_RANGE));
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// Gather Additional data from EventAI Texts
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QueryResult *result = WorldDatabase.PQuery("SELECT entry, sound, type, language, emote FROM creature_ai_texts");
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sLog.outString("Loading EventAI Texts additional data...");
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if (result)
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{
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barGoLink bar(result->GetRowCount());
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uint32 count = 0;
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do
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{
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bar.step();
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Field* fields = result->Fetch();
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StringTextData temp;
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int32 i = fields[0].GetInt32();
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temp.SoundId = fields[1].GetInt32();
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temp.Type = fields[2].GetInt32();
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temp.Language = fields[3].GetInt32();
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temp.Emote = fields[4].GetInt32();
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if (i >= 0)
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{
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sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` is not a negative value.",i);
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continue;
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}
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if (i <= TEXT_SOURCE_RANGE)
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{
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sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` is out of accepted entry range for table.",i);
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continue;
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}
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if (temp.SoundId)
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{
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if (!GetSoundEntriesStore()->LookupEntry(temp.SoundId))
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sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has soundId %u but sound does not exist.",i,temp.SoundId);
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}
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if (!GetLanguageDescByID(temp.Language))
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sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` using Language %u but Language does not exist.",i,temp.Language);
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if (temp.Type > CHAT_TYPE_BOSS_WHISPER)
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sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has Type %u but this Chat Type does not exist.",i,temp.Type);
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m_CreatureEventAI_TextMap[i] = temp;
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++count;
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} while (result->NextRow());
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delete result;
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sLog.outString();
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sLog.outString(">> Loaded %u additional CreatureEventAI Texts data.", count);
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}else
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString();
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sLog.outString(">> Loaded 0 additional CreatureEventAI Texts data. DB table `creature_ai_texts` is empty.");
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}
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}
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// -------------------
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void CreatureEventAIMgr::LoadCreatureEventAI_Summons()
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{
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//Drop Existing EventSummon Map
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m_CreatureEventAI_Summon_Map.clear();
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//Gather additional data for EventAI
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QueryResult *result = WorldDatabase.PQuery("SELECT id, position_x, position_y, position_z, orientation, spawntimesecs FROM creature_ai_summons");
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if (result)
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{
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barGoLink bar(result->GetRowCount());
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uint32 Count = 0;
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do
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{
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bar.step();
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Field *fields = result->Fetch();
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CreatureEventAI_Summon temp;
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uint32 i = fields[0].GetUInt32();
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temp.position_x = fields[1].GetFloat();
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temp.position_y = fields[2].GetFloat();
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temp.position_z = fields[3].GetFloat();
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temp.orientation = fields[4].GetFloat();
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temp.SpawnTimeSecs = fields[5].GetUInt32();
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//Add to map
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m_CreatureEventAI_Summon_Map[i] = temp;
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++Count;
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}while (result->NextRow());
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delete result;
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sLog.outString();
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sLog.outString(">> Loaded %u CreatureEventAI summon definitions", Count);
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}else
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString();
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sLog.outString(">> Loaded 0 CreatureEventAI Summon definitions. DB table `creature_ai_summons` is empty.");
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}
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}
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// -------------------
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void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
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{
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//Drop Existing EventAI List
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m_CreatureEventAI_Event_Map.clear();
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//Gather event data
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QueryResult *result = WorldDatabase.PQuery("SELECT id, creature_id, event_type, event_inverse_phase_mask, event_chance, event_flags, "
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"event_param1, event_param2, event_param3, event_param4, "
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"action1_type, action1_param1, action1_param2, action1_param3, "
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"action2_type, action2_param1, action2_param2, action2_param3, "
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"action3_type, action3_param1, action3_param2, action3_param3 "
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"FROM creature_ai_scripts");
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if (result)
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{
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barGoLink bar(result->GetRowCount());
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uint32 Count = 0;
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do
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{
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bar.step();
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Field *fields = result->Fetch();
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CreatureEventAI_Event temp;
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temp.event_id = fields[0].GetUInt32();
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uint32 i = temp.event_id;
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temp.creature_id = fields[1].GetUInt32();
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uint32 creature_id = temp.creature_id;
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temp.event_type = fields[2].GetUInt16();
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temp.event_inverse_phase_mask = fields[3].GetUInt32();
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temp.event_chance = fields[4].GetUInt8();
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temp.event_flags = fields[5].GetUInt8();
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temp.event_param1 = fields[6].GetUInt32();
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temp.event_param2 = fields[7].GetUInt32();
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temp.event_param3 = fields[8].GetUInt32();
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temp.event_param4 = fields[9].GetUInt32();
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CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(temp.creature_id);
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//Creature does not exist in database
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if (!cInfo)
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{
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sLog.outErrorDb("CreatureEventAI: Event %u has script for non-existing creature.", i);
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continue;
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}
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//Report any errors in event
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if (temp.event_type >= EVENT_T_END)
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sLog.outErrorDb("CreatureEventAI: Event %u has incorrect event type. Maybe DB requires updated version of SD2.", i);
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//No chance of this event occuring
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if (temp.event_chance == 0)
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sLog.outErrorDb("CreatureEventAI: Event %u has 0 percent chance. Event will never trigger!", i);
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//Chance above 100, force it to be 100
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if (temp.event_chance > 100)
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{
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sLog.outErrorDb("CreatureEventAI: Creature %u are using event %u with more than 100 percent chance. Adjusting to 100 percent.", temp.creature_id, i);
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temp.event_chance = 100;
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}
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//Individual event checks
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switch (temp.event_type)
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{
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case EVENT_T_HP:
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case EVENT_T_MANA:
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case EVENT_T_TARGET_HP:
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{
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if (temp.event_param2 > 100)
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sLog.outErrorDb("CreatureEventAI: Creature %u are using percentage event(%u) with param2 (MinPercent) > 100. Event will never trigger! ", temp.creature_id, i);
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if (temp.event_param1 <= temp.event_param2)
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sLog.outErrorDb("CreatureEventAI: Creature %u are using percentage event(%u) with param1 <= param2 (MaxPercent <= MinPercent). Event will never trigger! ", temp.creature_id, i);
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if (temp.event_flags & EFLAG_REPEATABLE && !temp.event_param3 && !temp.event_param4)
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{
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sLog.outErrorDb("CreatureEventAI: Creature %u has param3 and param4=0 (RepeatMin/RepeatMax) but cannot be repeatable without timers. Removing EFLAG_REPEATABLE for event %u.", temp.creature_id, i);
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temp.event_flags &= ~EFLAG_REPEATABLE;
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}
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}
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break;
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case EVENT_T_SPELLHIT:
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{
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if (temp.event_param1)
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{
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SpellEntry const* pSpell = GetSpellStore()->LookupEntry(temp.event_param1);
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if (!pSpell)
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{
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sLog.outErrorDb("CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.event_param1, i);
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continue;
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}
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if (temp.event_param2_s != -1 && temp.event_param2 != pSpell->SchoolMask)
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sLog.outErrorDb("CreatureEventAI: Creature %u has param1(spellId %u) but param2 is not -1 and not equal to spell's school mask. Event %u can never trigger.", temp.creature_id, temp.event_param1, i);
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}
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//TODO: fix this system with SPELL_SCHOOL_MASK. Current complicate things, using int32(-1) instead of just 0
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//SPELL_SCHOOL_MASK_NONE = 0 and does not exist, thus it can not ever trigger or be used in SpellHit()
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if (temp.event_param2_s != -1 && temp.event_param2_s > SPELL_SCHOOL_MASK_ALL)
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sLog.outErrorDb("CreatureEventAI: Creature %u is using invalid SpellSchoolMask(%u) defined in event %u.", temp.creature_id, temp.event_param2, i);
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if (temp.event_param4 < temp.event_param3)
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sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
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}
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break;
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case EVENT_T_RANGE:
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case EVENT_T_OOC_LOS:
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case EVENT_T_FRIENDLY_HP:
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case EVENT_T_FRIENDLY_IS_CC:
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case EVENT_T_FRIENDLY_MISSING_BUFF:
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{
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if (temp.event_param4 < temp.event_param3)
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sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
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}
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break;
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case EVENT_T_TIMER:
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case EVENT_T_TIMER_OOC:
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{
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if (temp.event_param2 < temp.event_param1)
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sLog.outErrorDb("CreatureEventAI: Creature %u are using timed event(%u) with param2 < param1 (InitialMax < InitialMin). Event will never repeat.", temp.creature_id, i);
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if (temp.event_param4 < temp.event_param3)
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sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
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}
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break;
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case EVENT_T_KILL:
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case EVENT_T_TARGET_CASTING:
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{
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if (temp.event_param2 < temp.event_param1)
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sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
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}
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break;
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case EVENT_T_AGGRO:
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case EVENT_T_DEATH:
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case EVENT_T_EVADE:
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case EVENT_T_SPAWNED:
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case EVENT_T_REACHED_HOME:
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{
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if (temp.event_flags & EFLAG_REPEATABLE)
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{
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sLog.outErrorDb("CreatureEventAI: Creature %u has EFLAG_REPEATABLE set. Event can never be repeatable. Removing flag for event %u.", temp.creature_id, i);
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temp.event_flags &= ~EFLAG_REPEATABLE;
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}
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}
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break;
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}
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for (uint32 j = 0; j < MAX_ACTIONS; j++)
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{
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temp.action[j].type = fields[10+(j*4)].GetUInt16();
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temp.action[j].param1 = fields[11+(j*4)].GetUInt32();
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temp.action[j].param2 = fields[12+(j*4)].GetUInt32();
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temp.action[j].param3 = fields[13+(j*4)].GetUInt32();
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//Report any errors in actions
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switch (temp.action[j].type)
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{
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case ACTION_T_TEXT:
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{
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if (temp.action[j].param1_s < 0)
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{
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if (m_CreatureEventAI_TextMap.find(temp.action[j].param1_s) == m_CreatureEventAI_TextMap.end())
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sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 refrences non-existing entry in texts table.", i, j+1);
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}
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if (temp.action[j].param2_s < 0)
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{
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if (m_CreatureEventAI_TextMap.find(temp.action[j].param2_s) == m_CreatureEventAI_TextMap.end())
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sLog.outErrorDb("CreatureEventAI: Event %u Action %u param2 refrences non-existing entry in texts table.", i, j+1);
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if (!temp.action[j].param1_s)
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sLog.outErrorDb("CreatureEventAI: Event %u Action %u has param2, but param1 is not set. Required for randomized text.", i, j+1);
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}
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if (temp.action[j].param3_s < 0)
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{
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if (m_CreatureEventAI_TextMap.find(temp.action[j].param3_s) == m_CreatureEventAI_TextMap.end())
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sLog.outErrorDb("CreatureEventAI: Event %u Action %u param3 refrences non-existing entry in texts table.", i, j+1);
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if (!temp.action[j].param1_s || !temp.action[j].param2_s)
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sLog.outErrorDb("CreatureEventAI: Event %u Action %u has param3, but param1 and/or param2 is not set. Required for randomized text.", i, j+1);
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}
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}
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break;
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case ACTION_T_SET_FACTION:
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if (temp.action[j].param1 !=0 && !GetFactionStore()->LookupEntry(temp.action[j].param1))
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{
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sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant FactionId %u.", i, j+1, temp.action[j].param1);
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temp.action[j].param1 = 0;
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}
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break;
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case ACTION_T_MORPH_TO_ENTRY_OR_MODEL:
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if (temp.action[j].param1 !=0 || temp.action[j].param2 !=0)
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{
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if (temp.action[j].param1 && !GetCreatureTemplateStore(temp.action[j].param1))
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{
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sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant Creature entry %u.", i, j+1, temp.action[j].param1);
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temp.action[j].param1 = 0;
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}
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if (temp.action[j].param2 && !GetCreatureDisplayStore()->LookupEntry(temp.action[j].param2))
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{
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sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant ModelId %u.", i, j+1, temp.action[j].param2);
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temp.action[j].param2 = 0;
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}
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}
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break;
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case ACTION_T_SOUND:
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if (!GetSoundEntriesStore()->LookupEntry(temp.action[j].param1))
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sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SoundID %u.", i, j+1, temp.action[j].param1);
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break;
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/*
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case ACTION_T_RANDOM_SOUND:
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{
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if(!GetSoundEntriesStore()->LookupEntry(temp.action[j].param1))
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sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 uses non-existant SoundID %u.", i, j+1, temp.action[j].param1);
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if(!GetSoundEntriesStore()->LookupEntry(temp.action[j].param2))
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sLog.outErrorDb("CreatureEventAI: Event %u Action %u param2 uses non-existant SoundID %u.", i, j+1, temp.action[j].param2);
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if(!GetSoundEntriesStore()->LookupEntry(temp.action[j].param3))
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sLog.outErrorDb("CreatureEventAI: Event %u Action %u param3 uses non-existant SoundID %u.", i, j+1, temp.action[j].param3);
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}
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break;
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*/
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case ACTION_T_CAST:
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{
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const SpellEntry *spell = GetSpellStore()->LookupEntry(temp.action[j].param1);
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if (!spell)
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sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param1);
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else
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{
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if (spell->RecoveryTime > 0 && temp.event_flags & EFLAG_REPEATABLE)
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{
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//output as debug for now, also because there's no general rule all spells have RecoveryTime
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if (temp.event_param3 < spell->RecoveryTime)
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debug_log("CreatureEventAI: Event %u Action %u uses SpellID %u but cooldown is longer(%u) than minumum defined in event param3(%u).", i, j+1,temp.action[j].param1, spell->RecoveryTime, temp.event_param3);
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}
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}
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if (temp.action[j].param2 >= TARGET_T_END)
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sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
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}
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break;
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case ACTION_T_REMOVEAURASFROMSPELL:
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{
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if (!GetSpellStore()->LookupEntry(temp.action[j].param2))
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param2);
|
||||
|
||||
if (temp.action[j].param1 >= TARGET_T_END)
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
|
||||
}
|
||||
break;
|
||||
case ACTION_T_QUEST_EVENT:
|
||||
{
|
||||
if (Quest const* qid = GetQuestTemplateStore(temp.action[j].param1))
|
||||
{
|
||||
if (!qid->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, temp.action[j].param1);
|
||||
}
|
||||
else
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant Quest entry %u.", i, j+1, temp.action[j].param1);
|
||||
|
||||
if (temp.action[j].param2 >= TARGET_T_END)
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
|
||||
}
|
||||
break;
|
||||
case ACTION_T_QUEST_EVENT_ALL:
|
||||
{
|
||||
if (Quest const* qid = GetQuestTemplateStore(temp.action[j].param1))
|
||||
{
|
||||
if (!qid->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, temp.action[j].param1);
|
||||
}
|
||||
else
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant Quest entry %u.", i, j+1, temp.action[j].param1);
|
||||
}
|
||||
break;
|
||||
case ACTION_T_CASTCREATUREGO:
|
||||
{
|
||||
if (!GetCreatureTemplateStore(temp.action[j].param1))
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1);
|
||||
|
||||
if (!GetSpellStore()->LookupEntry(temp.action[j].param2))
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param2);
|
||||
|
||||
if (temp.action[j].param3 >= TARGET_T_END)
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
|
||||
}
|
||||
break;
|
||||
case ACTION_T_CASTCREATUREGO_ALL:
|
||||
{
|
||||
if (!GetQuestTemplateStore(temp.action[j].param1))
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant Quest entry %u.", i, j+1, temp.action[j].param1);
|
||||
|
||||
if (!GetSpellStore()->LookupEntry(temp.action[j].param2))
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param2);
|
||||
}
|
||||
break;
|
||||
|
||||
//2nd param target
|
||||
case ACTION_T_SUMMON_ID:
|
||||
{
|
||||
if (!GetCreatureTemplateStore(temp.action[j].param1))
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1);
|
||||
|
||||
if (m_CreatureEventAI_Summon_Map.find(temp.action[j].param3) == m_CreatureEventAI_Summon_Map.end())
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u summons missing CreatureEventAI_Summon %u", i, j+1, temp.action[j].param3);
|
||||
|
||||
if (temp.action[j].param2 >= TARGET_T_END)
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
|
||||
}
|
||||
break;
|
||||
case ACTION_T_KILLED_MONSTER:
|
||||
{
|
||||
if (!GetCreatureTemplateStore(temp.action[j].param1))
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1);
|
||||
|
||||
if (temp.action[j].param2 >= TARGET_T_END)
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
|
||||
}
|
||||
break;
|
||||
case ACTION_T_SUMMON:
|
||||
{
|
||||
if (!GetCreatureTemplateStore(temp.action[j].param1))
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1);
|
||||
|
||||
if (temp.action[j].param2 >= TARGET_T_END)
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
|
||||
}
|
||||
break;
|
||||
case ACTION_T_THREAT_SINGLE_PCT:
|
||||
case ACTION_T_SET_UNIT_FLAG:
|
||||
case ACTION_T_REMOVE_UNIT_FLAG:
|
||||
if (temp.action[j].param2 >= TARGET_T_END)
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
|
||||
break;
|
||||
|
||||
//3rd param target
|
||||
case ACTION_T_SET_UNIT_FIELD:
|
||||
if (temp.action[j].param1 < OBJECT_END || temp.action[j].param1 >= UNIT_END)
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 (UNIT_FIELD*). Index out of range for intended use.", i, j+1);
|
||||
if (temp.action[j].param3 >= TARGET_T_END)
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
|
||||
break;
|
||||
|
||||
case ACTION_T_SET_PHASE:
|
||||
if (temp.action[j].param1 > 31)
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phase > 31. Phase mask cannot be used past phase 31.", i, j+1);
|
||||
break;
|
||||
|
||||
case ACTION_T_INC_PHASE:
|
||||
if (!temp.action[j].param1)
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u is incrementing phase by 0. Was this intended?", i, j+1);
|
||||
break;
|
||||
|
||||
case ACTION_T_SET_INST_DATA:
|
||||
{
|
||||
if (!(temp.event_flags & EFLAG_NORMAL) && !(temp.event_flags & EFLAG_HEROIC))
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u. Cannot set instance data without event flags (normal/heroic).", i, j+1);
|
||||
|
||||
if (temp.action[j].param2 > 4/*SPECIAL*/)
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set instance data above encounter state 4. Custom case?", i, j+1);
|
||||
}
|
||||
break;
|
||||
case ACTION_T_SET_INST_DATA64:
|
||||
{
|
||||
if (!(temp.event_flags & EFLAG_NORMAL) && !(temp.event_flags & EFLAG_HEROIC))
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u. Cannot set instance data without event flags (normal/heroic).", i, j+1);
|
||||
|
||||
if (temp.action[j].param2 >= TARGET_T_END)
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
|
||||
}
|
||||
break;
|
||||
case ACTION_T_UPDATE_TEMPLATE:
|
||||
{
|
||||
if (!GetCreatureTemplateStore(temp.action[j].param1))
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1);
|
||||
}
|
||||
break;
|
||||
case ACTION_T_RANDOM_SAY:
|
||||
case ACTION_T_RANDOM_YELL:
|
||||
case ACTION_T_RANDOM_TEXTEMOTE:
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u currently unused ACTION type. Did you forget to update database?", i, j+1);
|
||||
break;
|
||||
|
||||
default:
|
||||
if (temp.action[j].type >= ACTION_T_END)
|
||||
sLog.outErrorDb("CreatureEventAI: Event %u Action %u has incorrect action type. Maybe DB requires updated version of SD2.", i, j+1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//Add to list
|
||||
m_CreatureEventAI_Event_Map[creature_id].push_back(temp);
|
||||
++Count;
|
||||
} while (result->NextRow());
|
||||
|
||||
delete result;
|
||||
|
||||
sLog.outString();
|
||||
sLog.outString(">> Loaded %u CreatureEventAI scripts", Count);
|
||||
}else
|
||||
{
|
||||
barGoLink bar(1);
|
||||
bar.step();
|
||||
sLog.outString();
|
||||
sLog.outString(">> Loaded 0 CreatureEventAI scripts. DB table `creature_ai_scripts` is empty.");
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue