[11362] Really reset UNIT_DYNAMIC_FLAGS at player death

This commit is contained in:
VladimirMangos 2011-04-15 18:42:42 +04:00
parent bacb39a724
commit 6c22335e9a
2 changed files with 2 additions and 2 deletions

View file

@ -4564,7 +4564,7 @@ void Player::KillPlayer()
SetDeathState(CORPSE);
//SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_IN_PVP );
SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
ApplyModByteFlag(PLAYER_FIELD_BYTES, 0, PLAYER_FIELD_BYTE_RELEASE_TIMER, !sMapStore.LookupEntry(GetMapId())->Instanceable());
// 6 minutes until repop at graveyard