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[7683] Fixed update ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST for daily quests.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
parent
718185cf8e
commit
6c62fe750c
3 changed files with 16 additions and 6 deletions
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@ -789,8 +789,18 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
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SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
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break;
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
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if(GetPlayer()->GetQuestRewardStatus(achievementCriteria->complete_quest.questID))
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// if miscvalues != 0, it contains the questID.
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SetCriteriaProgress(achievementCriteria, 1);
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if (miscvalue1)
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{
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if (miscvalue1 == achievementCriteria->complete_quest.questID)
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SetCriteriaProgress(achievementCriteria, 1);
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}
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else
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{
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// login case.
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if(GetPlayer()->GetQuestRewardStatus(achievementCriteria->complete_quest.questID))
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SetCriteriaProgress(achievementCriteria, 1);
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}
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break;
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
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case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
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case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
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case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
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@ -1175,12 +1185,12 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
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return progress->counter >= achievementCriteria->equip_item.count;
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return progress->counter >= achievementCriteria->equip_item.count;
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case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
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case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
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return progress->counter >= achievementCriteria->quest_reward_money.goldInCopper;
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return progress->counter >= achievementCriteria->quest_reward_money.goldInCopper;
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case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
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return progress->counter >= achievementCriteria->fish_in_gameobject.lootCount;
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case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
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case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
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return progress->counter >= achievementCriteria->loot_money.goldInCopper;
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return progress->counter >= achievementCriteria->loot_money.goldInCopper;
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case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
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case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
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return progress->counter >= achievementCriteria->use_gameobject.useCount;
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return progress->counter >= achievementCriteria->use_gameobject.useCount;
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case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
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return progress->counter >= achievementCriteria->fish_in_gameobject.lootCount;
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case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
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case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
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return progress->counter >= achievementCriteria->learn_skilline_spell.spellCount;
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return progress->counter >= achievementCriteria->learn_skilline_spell.spellCount;
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@ -12410,7 +12410,7 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver
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if (pQuest->GetZoneOrSort() > 0)
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if (pQuest->GetZoneOrSort() > 0)
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, pQuest->GetZoneOrSort());
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, pQuest->GetZoneOrSort());
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, pQuest->GetQuestId());
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uint32 zone = 0;
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uint32 zone = 0;
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uint32 area = 0;
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uint32 area = 0;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7682"
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#define REVISION_NR "7683"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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