Marked all dbc's that are unchanged

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Antz 2020-02-17 16:10:47 +00:00
parent b5f66f835c
commit 71949fae2f
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GPG key ID: 0DF907270598C85F

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@ -25,105 +25,107 @@
#ifndef MANGOS_DBCSFRM_H #ifndef MANGOS_DBCSFRM_H
#define MANGOS_DBCSFRM_H #define MANGOS_DBCSFRM_H
const char Achievementfmt[]="niiissiiiiisii"; const char Achievementfmt[]= "niiissiiiiisiix"; // 5.3.0 Checked
const char AchievementCriteriafmt[]="niiiiiiiixsiiiiixxxxxxx"; const char AchievementCriteriafmt[]= "niiiiiiiixsiiiiixxxxxxxx"; // 5.3.0 Checked
const char AreaTableEntryfmt[]="iiinixxxxxisiiiiixxxxxxxxx"; const char AreaTableEntryfmt[]= "iiinixxxxxisiiiiixxxxxxxxx";
const char AreaGroupEntryfmt[] = "niiiiiii"; const char AreaGroupEntryfmt[] = "niiiiiii"; // 5.3.0 Checked
const char AreaTriggerEntryfmt[]="nifffxxxfffff"; const char AreaTriggerEntryfmt[]= "nifffxxxfffff"; // TODO: 5.3.0 DIFFERENT
const char ArmorLocationfmt[]="nfffff"; const char ArmorLocationfmt[]="nfffff"; // 5.3.0 Checked
const char AuctionHouseEntryfmt[]="niiix"; const char AuctionHouseEntryfmt[]= "niiix"; // 5.3.0 Checked
const char BankBagSlotPricesEntryfmt[] = "ni"; const char BankBagSlotPricesEntryfmt[] = "ni"; // 5.3.0 Checked
const char BarberShopStyleEntryfmt[]="nixxxiii"; const char BarberShopStyleEntryfmt[]= "nixxxiii"; // TODO: 5.3.0 DIFFERENT
const char BattlemasterListEntryfmt[]="niiiiiiiiixsiiiiiiii"; const char BattlemasterListEntryfmt[]="niiiiiiiiixsiiiiiiii"; // TODO: 5.3.0 DIFFERENT
// 1 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 const char CharStartOutfitEntryfmt[]= "diiiiiiiiiiiiiiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; // TODO: 5.3.0 DIFFERENT
const char CharStartOutfitEntryfmt[]="diiiiiiiiiiiiiiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; const char CharTitlesEntryfmt[]="nxsxix"; // 5.3.0 Checked
const char CharTitlesEntryfmt[]="nxsxix"; const char ChatChannelsEntryfmt[]="iixsx"; // 5.3.0 Checked
const char ChatChannelsEntryfmt[]="iixsx";
// ChatChannelsEntryfmt, index not used (more compact store) // ChatChannelsEntryfmt, index not used (more compact store)
const char ChrClassesEntryfmt[]="nixsxxxixiiiii"; const char ChrClassesEntryfmt[]= "nixsxxxixiiiii"; // TODO: 5.3.0 DIFFERENT
const char ChrRacesEntryfmt[]="nxixiixixxxxixsxxxxxixxx"; const char ChrRacesEntryfmt[]="nxixiixixxxxixsxxxxxixxx"; // TODO: 5.3.0 DIFFERENT
const char ChrClassesXPowerTypesfmt[]="nii"; const char ChrClassesXPowerTypesfmt[]="nii"; // 5.3.0 Checked
const char CinematicSequencesEntryfmt[] = "nxxxxxxxxx"; const char CinematicSequencesEntryfmt[] = "nxxxxxxxxx"; // 5.3.0 Checked
const char CreatureDisplayInfofmt[]="nixifxxxxxxxxxxxx"; const char CreatureDisplayInfofmt[]="nxxifxxxxxxxxxxxx"; // TODO: 5.3.0 DIFFERENT
const char CreatureDisplayInfoExtrafmt[] = "nixxxxxxxxxxxxxxxxxxx"; const char CreatureDisplayInfoExtrafmt[] = "nixxxxxxxxxxxxxxxxxxx"; // 5.3.0 Checked
const char CreatureFamilyfmt[]="nfifiiiiixsx"; const char CreatureFamilyfmt[]="nfifiiiiixsx"; // 5.3.0 Checked
const char CreatureModelDatafmt[] = "nxxxxxxxxxxxxxxffxxxxxxxxxxxxxx"; const char CreatureModelDatafmt[] = "nxxxxxxxxxxxxxxffxxxxxxxxxxxxxx";
const char CreatureSpellDatafmt[] = "niiiixxxx"; const char CreatureSpellDatafmt[] = "niiiixxxx"; // 5.3.0 Checked
const char DestructibleModelDataFmt[] = "nixxxixxxxixxxxixxxxixxx"; const char CreatureTypefmt[]="nxx"; // 5.3.0 Checked
const char DungeonEncounterfmt[]="niiiisxx"; const char CurrencyTypesfmt[]="nisxxxxiiix"; // TODO: 5.3.0 DIFFERENT
const char CreatureTypefmt[]="nxx"; const char DestructibleModelDataFmt[] = "nixxxixxxxixxxxixxxxxxxx"; // 5.3.0 Checked
const char CurrencyTypesfmt[]="nisxxxxiiix"; const char DungeonEncounterfmt[]="niiiisxx"; // 5.3.0 Checked
const char DurabilityCostsfmt[] = "niiiiiiiiiiiiiiiiiiiiiiiiiiiii"; const char DurabilityCostsfmt[] = "niiiiiiiiiiiiiiiiiiiiiiiiiiiii"; // TODO: 5.3.0 DIFFERENT
const char DurabilityQualityfmt[] = "nf"; const char DurabilityQualityfmt[] = "nf"; // TODO: 5.3.0 DIFFERENT
const char EmotesEntryfmt[]="nxxiiixx"; const char EmotesEntryfmt[]="nxxiiixx"; // 5.3.0 Checked
const char EmotesTextEntryfmt[] = "nxixxxxxxxxxxxxxxxx"; const char EmotesTextEntryfmt[] = "nxixxxxxxxxxxxxxxxx"; // 5.3.0 Checked
const char FactionEntryfmt[]="niiiiiiiiiiiiiiiiiiffixsxx"; const char FactionEntryfmt[]="niiiiiiiiiiiiiiiiiiffixsxx"; // TODO: 5.3.0 DIFFERENT
const char FactionTemplateEntryfmt[] = "niiiiiiiiiiiii"; const char FactionTemplateEntryfmt[] = "niiiiiiiiiiiii"; // 5.3.0 Checked
const char GameObjectDisplayInfofmt[]="nsxxxxxxxxxxffffffxxx"; const char GameObjectDisplayInfofmt[]="nsxxxxxxxxxxffffffxxx"; // 5.3.0 Checked
const char GemPropertiesEntryfmt[]="nixxix"; const char GemPropertiesEntryfmt[]="nixxix"; // 5.3.0 Checked
const char GlyphPropertiesfmt[] = "niii"; const char GlyphPropertiesfmt[] = "niii"; // 5.3.0 Checked
const char GlyphSlotfmt[] = "nii"; const char GlyphSlotfmt[] = "nii"; // 5.3.0 Checked
const char GtBarberShopCostBasefmt[]="xf"; const char GtBarberShopCostBasefmt[]="xf"; // 5.3.0 Checked
const char GtCombatRatingsfmt[]="xf"; const char GtCombatRatingsfmt[]="xf"; // 5.3.0 Checked
const char GtChanceToMeleeCritBasefmt[]="xf"; const char GtChanceToMeleeCritBasefmt[]="xf"; // 5.3.0 Checked
const char GtChanceToMeleeCritfmt[]="xf"; const char GtChanceToMeleeCritfmt[]="xf"; // 5.3.0 Checked
const char GtChanceToSpellCritBasefmt[]="xf"; const char GtChanceToSpellCritBasefmt[]="xf"; // 5.3.0 Checked
const char GtChanceToSpellCritfmt[]="xf"; const char GtChanceToSpellCritfmt[]="xf"; // 5.3.0 Checked
const char GtOCTClassCombatRatingScalarfmt[] = "df"; const char GtOCTRegenHPfmt[]="xf";
const char GtOCTBaseHPByClassfmt[]="df"; // 5.3.0 Checked
const char GtOCTBaseMPByClassfmt[]="df"; // 5.3.0 Checked
const char GtOCTClassCombatRatingScalarfmt[] = "df"; // 5.3.0 Checked
const char GtOCTHpPerStaminafmt[]="df"; const char GtOCTHpPerStaminafmt[]="df"; // 5.3.0 Checked
const char GtOCTRegenHPfmt[]="xf"; const char GtOCTRegenHPfmt[]="xf";
const char GtRegenHPPerSptfmt[]="xf"; const char GtRegenHPPerSptfmt[]="xf";
const char GtRegenMPPerSptfmt[]="xf"; const char GtRegenMPPerSptfmt[]="xf"; // 5.3.0 Checked
const char GtSpellScalingfmt[]="df"; const char GtSpellScalingfmt[]="df"; // 5.3.0 Checked
const char GtOCTBaseHPByClassfmt[]="df"; const char GtOCTBaseHPByClassfmt[]="df";
const char GtOCTBaseMPByClassfmt[]="df"; const char GtOCTBaseMPByClassfmt[]="df";
const char Holidaysfmt[] = "nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; const char Holidaysfmt[] = "nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; // 5.3.0 Checked
const char ItemClassfmt[]="nixxfs"; const char ItemArmorQualityfmt[]="nfffffffi"; // 5.3.0 Checked
const char ItemArmorQualityfmt[]="nfffffffi"; const char ItemArmorShieldfmt[]="nifffffff"; // 5.3.0 Checked
const char ItemArmorShieldfmt[]="nifffffff"; const char ItemArmorTotalfmt[]="niffff"; // 5.3.0 Checked
const char ItemArmorTotalfmt[]="niffff"; const char ItemBagFamilyfmt[]="nx"; // 5.3.0 Checked
const char ItemBagFamilyfmt[]="nx"; const char ItemClassfmt[]="nixxfs"; // TODO: 5.3.0 DIFFERENT
// const char ItemDisplayTemplateEntryfmt[]="nxxxxxxxxxxixxxxxxxxxxx"; // const char ItemDisplayTemplateEntryfmt[]="nxxxxxxxxxxixxxxxxxxxxx";
// const char ItemCondExtCostsEntryfmt[]="xiii"; // const char ItemCondExtCostsEntryfmt[]="xiii";
const char ItemDamagefmt[]="nfffffffi"; const char ItemDamagefmt[]="nfffffffi";
const char ItemLimitCategoryEntryfmt[]="nxii"; const char ItemLimitCategoryEntryfmt[]="nxii"; // 5.3.0 Checked
const char ItemRandomPropertiesfmt[]="nxiiiiis"; const char ItemRandomPropertiesfmt[]="nxiiiiis"; // 5.3.0 Checked
const char ItemRandomSuffixfmt[]="nsxiiiiiiiiii"; const char ItemRandomSuffixfmt[]="nsxiiiiiiiiii"; // 5.3.0 Checked
const char ItemReforgefmt[]="nifif"; const char ItemReforgefmt[]="nifif";
const char ItemSetEntryfmt[]="dsxxxxxxxxxxxxxxxxxiiiiiiiiiiiiiiiiii"; const char ItemSetEntryfmt[]="dsxxxxxxxxxxxxxxxxxiiiiiiiiiiiiiiiiii"; // 5.3.0 Checked
const char LfgDungeonsEntryfmt[] = "isiiiiifiiifsisisiiii"; const char LfgDungeonsEntryfmt[] = "isiiiiifiiifsisisiiii";
const char LiquidTypefmt[] = "nxxixixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; const char LiquidTypefmt[] = "nxxixixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; // 5.3.0 Checked
const char LockEntryfmt[] = "niiiiiiiiiiiiiiiiiiiiiiiixxxxxxxx"; const char LockEntryfmt[] = "niiiiiiiiiiiiiiiiiiiiiiiixxxxxxxx"; // 5.3.0 Checked
const char MailTemplateEntryfmt[]="nxs"; const char MailTemplateEntryfmt[]="nxs"; // 5.3.0 Checked
const char MapEntryfmt[]="nsiiiisissififfiiiii"; const char MapEntryfmt[]="nsiiiisissififfiiiii"; // TODO: 5.3.0 DIFFERENT
const char MapDifficultyEntryfmt[]="niisiis"; const char MapDifficultyEntryfmt[]="niisiis"; // 5.3.0 Checked
const char MovieEntryfmt[]="nxxx"; const char MovieEntryfmt[]="nxxx";
const char MountCapabilityfmt[]="niiiiiii"; const char MountCapabilityfmt[]="niiiiiii";
const char MountTypefmt[]="niiiiiiiiiiiiiiiiiiiiiiii"; const char MountTypefmt[]="niiiiiiiiiiiiiiiiiiiiiiii";
const char NumTalentsAtLevelfmt[]="df"; const char NumTalentsAtLevelfmt[]="df";
const char OverrideSpellDatafmt[]="niiiiiiiiiixx"; const char OverrideSpellDatafmt[]="niiiiiiiiiixx";
const char QuestFactionRewardfmt[] = "niiiiiiiiii"; const char QuestFactionRewardfmt[] = "niiiiiiiiii";
const char QuestSortEntryfmt[]="nx"; const char QuestSortEntryfmt[]="nx"; // 5.3.0 Checked
const char QuestXPLevelfmt[] = "niiiiiiiiii"; const char QuestXPLevelfmt[] = "niiiiiiiiii"; // 5.3.0 Checked
const char Phasefmt[] = "nii"; const char Phasefmt[]="nii"; // 5.3.0 Checked
const char PowerDisplayfmt[] = "nixxxx"; const char PowerDisplayfmt[] = "nixxxx";
const char PvPDifficultyfmt[] = "diiiii"; const char PvPDifficultyfmt[] = "diiiii";
const char RandomPropertiesPointsfmt[] = "niiiiiiiiiiiiiii"; const char RandomPropertiesPointsfmt[] = "niiiiiiiiiiiiiii"; // 5.3.0 Checked
const char ScalingStatDistributionfmt[]="niiiiiiiiiiiiiiiiiiiixi"; const char ScalingStatDistributionfmt[]="niiiiiiiiiiiiiiiiiiiixi"; // 5.3.0 Checked
const char ScalingStatValuesfmt[]="iniiiiiiiiiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxx"; const char ScalingStatValuesfmt[]="iniiiiiiiiiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxx";
const char SkillLinefmt[]="nisxixi"; const char SkillLinefmt[]="nisxixi";
const char SkillLineAbilityfmt[] = "niiiixxiiiiiix"; const char SkillLineAbilityfmt[] = "niiiixxiiiiiix";
const char SkillRaceClassInfofmt[]="diiiiixxx"; const char SkillRaceClassInfofmt[]="diiiiixxx";
const char SoundEntriesfmt[]="nissssssssssssssssssssssxxxxxxxxxxx"; const char SoundEntriesfmt[]="nissssssssssssssssssssssxxxxxxxxxxx";
const char SpellCastTimefmt[]="niii"; const char SpellCastTimefmt[]="niii"; // 5.3.0 Checked
const char SpellDurationfmt[] = "niii"; const char SpellDurationfmt[] = "niii"; // 5.3.0 Checked
const char SpellDifficultyfmt[] = "niiii"; const char SpellDifficultyfmt[] = "niiii";
// 1 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 // 1 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160
const char SpellEntryfmt[]="niiiiiiiiiiiiiiifiiiissxxiixxixiiiiiiixiiiiiiiix"; const char SpellEntryfmt[]="niiiiiiiiiiiiiiifiiiissxxiixxixiiiiiiixiiiiiiiix";
const char SpellAuraOptionsEntryfmt[]="diiii"; const char SpellAuraOptionsEntryfmt[]="diiii";
const char SpellAuraRestrictionsEntryfmt[]="diiiiiiii"; const char SpellAuraRestrictionsEntryfmt[]="diiiiiiii";
const char SpellCastingRequirementsEntryfmt[]="dixxixi"; const char SpellCastingRequirementsEntryfmt[]="dixxixi"; // 5.3.0 Checked
const char SpellCategoriesEntryfmt[]="diiiiii"; const char SpellCategoriesEntryfmt[]="diiiiii";
const char SpellClassOptionsEntryfmt[]="dxiiiix"; const char SpellClassOptionsEntryfmt[]="dxiiiix";
const char SpellCooldownsEntryfmt[]="diii"; const char SpellCooldownsEntryfmt[]="diii";
@ -135,31 +137,30 @@ const char SpellLevelsEntryfmt[]="diii";
const char SpellPowerEntryfmt[]="diiiiixf"; const char SpellPowerEntryfmt[]="diiiiixf";
const char SpellReagentsEntryfmt[]="diiiiiiiiiiiiiiii"; const char SpellReagentsEntryfmt[]="diiiiiiiiiiiiiiii";
const char SpellScalingEntryfmt[]="diiiiffffffffffi"; const char SpellScalingEntryfmt[]="diiiiffffffffffi";
const char SpellShapeshiftEntryfmt[]="dixixx"; const char SpellShapeshiftEntryfmt[]="dixixx"; // 5.3.0 Checked
const char SpellTargetRestrictionsEntryfmt[]="dfiiii"; const char SpellTargetRestrictionsEntryfmt[]="dfiiii";
const char SpellTotemsEntryfmt[]="diiii"; const char SpellTotemsEntryfmt[]="diiii"; // 5.3.0 Checked
const char SpellFocusObjectfmt[]="nx"; const char SpellFocusObjectfmt[]="nx";
const char SpellItemEnchantmentfmt[]="nxiiiiiixxxiiisiiiiiiix"; const char SpellItemEnchantmentfmt[]="nxiiiiiixxxiiisiiiiiiix";
const char SpellItemEnchantmentConditionfmt[] = "nbbbbbxxxxxbbbbbbbbbbiiiiiXXXXX"; const char SpellItemEnchantmentConditionfmt[] = "nbbbbbxxxxxbbbbbbbbbbiiiiiXXXXX"; // 5.3.0 Checked
const char SpellRadiusfmt[]="nfff"; const char SpellRadiusfmt[]="nfff";
const char SpellRangefmt[]="nffffixx"; const char SpellRangefmt[]="nffffixx"; // 5.3.0 Checked
const char SpellRuneCostfmt[] = "niiii"; const char SpellRuneCostfmt[] = "niiii";
const char SpellShapeshiftFormfmt[]="nxxiixiiixxiiiiiiiixx"; const char SpellShapeshiftFormfmt[]="nxxiixiiixxiiiiiiiixx"; // 5.3.0 Checked
//const char StableSlotPricesfmt[] = "ni"; // removed //const char StableSlotPricesfmt[] = "ni"; // removed
const char SummonPropertiesfmt[] = "niiiii"; const char SummonPropertiesfmt[] = "niiiii"; // 5.3.0 Checked
const char TalentEntryfmt[]="niiiiiiiiixxixxxxxx"; const char TalentEntryfmt[]="niiiiiiiiixxixxxxxx";
const char TalentTabEntryfmt[]="nxxiiixxiii"; const char TalentTabEntryfmt[]="nxxiiixxiii";
const char TalentTreePrimarySpellsfmt[]="diix"; const char TalentTreePrimarySpellsfmt[]="diix";
const char TaxiNodesEntryfmt[]="nifffsiixxx"; const char TaxiNodesEntryfmt[]="nifffsiixxx"; // 5.3.0 Checked
const char TaxiPathEntryfmt[] = "niii"; const char TaxiPathEntryfmt[] = "niii"; // 5.3.0 Checked
const char TaxiPathNodeEntryfmt[] = "diiifffiiii"; const char TaxiPathNodeEntryfmt[] = "diiifffiiii"; // 5.3.0 Checked
const char TotemCategoryEntryfmt[]="nxii"; const char TotemCategoryEntryfmt[]="nxii"; // 5.3.0 Checked
const char TransportAnimationEntryfmt[]="diixxxx"; const char TransportAnimationEntryfmt[]="diixxxx"; // 5.3.0 Checked
const char VehicleEntryfmt[] = "niffffiiiiiiiifffffffffffffffssssfifiixx"; const char VehicleEntryfmt[]="niffffiiiiiiiifffffffffffffffssssfifiixx";
// 1 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 const char VehicleSeatEntryfmt[]="niiffffffffffiiiiiifffffffiiifffiiiiiiiffiiiiixxxxxxxxxxxxxxxxxxxx"; // 5.3.0 Checked
const char VehicleSeatEntryfmt[]="niiffffffffffiiiiiifffffffiiifffiiiiiiiffiiiiixxxxxxxxxxxxxxxxxxxx"; const char WMOAreaTableEntryfmt[]="niiixxxxxiixxxx"; // 5.3.0 Checked
const char WMOAreaTableEntryfmt[]="niiixxxxxiixxxx"; const char WorldMapAreaEntryfmt[]="xinxffffixxxxx"; // 5.3.0 Checked
const char WorldMapAreaEntryfmt[]="xinxffffixxxxx";
const char WorldMapOverlayEntryfmt[]="nxiiiixxxxxxxxx"; const char WorldMapOverlayEntryfmt[]="nxiiiixxxxxxxxx";
const char WorldSafeLocsEntryfmt[]="nifffx"; const char WorldSafeLocsEntryfmt[]="nifffx";
const char WorldPvPAreaEnrtyfmt[]="niiiiii"; const char WorldPvPAreaEnrtyfmt[]="niiiiii";