[8561] Replace another auras code call by explicit code

This better by reasons:
* More explcitly clear how work aura code
* One from "sub-auras" already applied only in player only case
* Another "sub-aura have lot code related to appling for specific weapon types that not need in this aura code
This commit is contained in:
VladimirMangos 2009-09-29 17:54:15 +04:00
parent 0356924cf9
commit 734426a6f6
2 changed files with 14 additions and 3 deletions

View file

@ -7400,6 +7400,17 @@ void Aura::HandleModTargetArmorPct(bool apply, bool Real)
void Aura::HandleAuraModAllCritChance(bool apply, bool Real) void Aura::HandleAuraModAllCritChance(bool apply, bool Real)
{ {
this->HandleAuraModCritPercent(apply, Real); // spells required only Real aura add/remove
this->HandleModSpellCritChance(apply, Real); if(!Real)
return;
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
// included in Player::UpdateSpellCritChance calculation
((Player*)m_target)->UpdateAllSpellCritChances();
} }

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "8560" #define REVISION_NR "8561"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__