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[10343] Correct order of spell id's in dummy aura effect
Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
parent
4c838a1c31
commit
76aa99627f
2 changed files with 6 additions and 6 deletions
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@ -1960,6 +1960,11 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
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}
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}
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return;
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return;
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}
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}
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case 13139: // net-o-matic
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// root to self part of (root_target->charge->root_self sequence
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if (Unit* caster = GetCaster())
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caster->CastSpell(caster, 13138, true, NULL, this);
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return;
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case 31606: // Stormcrow Amulet
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case 31606: // Stormcrow Amulet
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{
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{
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CreatureInfo const * cInfo = ObjectMgr::GetCreatureTemplate(17970);
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CreatureInfo const * cInfo = ObjectMgr::GetCreatureTemplate(17970);
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@ -1970,11 +1975,6 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
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return;
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return;
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}
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}
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case 13139: // net-o-matic
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// root to self part of (root_target->charge->root_self sequence
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if (Unit* caster = GetCaster())
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caster->CastSpell(caster, 13138, true, NULL, this);
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return;
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case 32045: // Soul Charge
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case 32045: // Soul Charge
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case 32051:
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case 32051:
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case 32052:
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case 32052:
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10342"
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#define REVISION_NR "10343"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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