[10343] Correct order of spell id's in dummy aura effect

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-08-11 17:39:24 +02:00
parent 4c838a1c31
commit 76aa99627f
2 changed files with 6 additions and 6 deletions

View file

@ -1960,6 +1960,11 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
} }
return; return;
} }
case 13139: // net-o-matic
// root to self part of (root_target->charge->root_self sequence
if (Unit* caster = GetCaster())
caster->CastSpell(caster, 13138, true, NULL, this);
return;
case 31606: // Stormcrow Amulet case 31606: // Stormcrow Amulet
{ {
CreatureInfo const * cInfo = ObjectMgr::GetCreatureTemplate(17970); CreatureInfo const * cInfo = ObjectMgr::GetCreatureTemplate(17970);
@ -1970,11 +1975,6 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
return; return;
} }
case 13139: // net-o-matic
// root to self part of (root_target->charge->root_self sequence
if (Unit* caster = GetCaster())
caster->CastSpell(caster, 13138, true, NULL, this);
return;
case 32045: // Soul Charge case 32045: // Soul Charge
case 32051: case 32051:
case 32052: case 32052:

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "10342" #define REVISION_NR "10343"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__