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[10621] Add new field RequiredClasses for quest_template
* SkillOrClass is converted to RequiredSkill (and then field can contain skill id only) * Field ZoneOrSort has no longer a function in quest requirement, and RequiredClasses must be used instead where class limits are expected. To restrict a quest to one class or more, use bitmask of class in RequiredClasses. RequiredSkill works like before. Signed-off-by: NoFantasy <nofantasy@nf.no>
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10 changed files with 198 additions and 165 deletions
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@ -25,116 +25,117 @@ Quest::Quest(Field * questRecord)
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QuestId = questRecord[0].GetUInt32();
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QuestMethod = questRecord[1].GetUInt32();
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ZoneOrSort = questRecord[2].GetInt32();
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SkillOrClass = questRecord[3].GetInt32();
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MinLevel = questRecord[4].GetUInt32();
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QuestLevel = questRecord[5].GetInt32();
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Type = questRecord[6].GetUInt32();
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MinLevel = questRecord[3].GetUInt32();
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QuestLevel = questRecord[4].GetInt32();
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Type = questRecord[5].GetUInt32();
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RequiredClasses = questRecord[6].GetUInt32();
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RequiredRaces = questRecord[7].GetUInt32();
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RequiredSkillValue = questRecord[8].GetUInt32();
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RepObjectiveFaction = questRecord[9].GetUInt32();
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RepObjectiveValue = questRecord[10].GetInt32();
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RequiredMinRepFaction = questRecord[11].GetUInt32();
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RequiredMinRepValue = questRecord[12].GetInt32();
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RequiredMaxRepFaction = questRecord[13].GetUInt32();
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RequiredMaxRepValue = questRecord[14].GetInt32();
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SuggestedPlayers = questRecord[15].GetUInt32();
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LimitTime = questRecord[16].GetUInt32();
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QuestFlags = questRecord[17].GetUInt16();
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uint32 SpecialFlags = questRecord[18].GetUInt16();
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CharTitleId = questRecord[19].GetUInt32();
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PlayersSlain = questRecord[20].GetUInt32();
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BonusTalents = questRecord[21].GetUInt32();
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PrevQuestId = questRecord[22].GetInt32();
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NextQuestId = questRecord[23].GetInt32();
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ExclusiveGroup = questRecord[24].GetInt32();
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NextQuestInChain = questRecord[25].GetUInt32();
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RewXPId = questRecord[26].GetUInt32();
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SrcItemId = questRecord[27].GetUInt32();
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SrcItemCount = questRecord[28].GetUInt32();
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SrcSpell = questRecord[29].GetUInt32();
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Title = questRecord[30].GetCppString();
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Details = questRecord[31].GetCppString();
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Objectives = questRecord[32].GetCppString();
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OfferRewardText = questRecord[33].GetCppString();
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RequestItemsText = questRecord[34].GetCppString();
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EndText = questRecord[35].GetCppString();
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CompletedText = questRecord[36].GetCppString();
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RequiredSkill = questRecord[8].GetUInt32();
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RequiredSkillValue = questRecord[9].GetUInt32();
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RepObjectiveFaction = questRecord[10].GetUInt32();
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RepObjectiveValue = questRecord[11].GetInt32();
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RequiredMinRepFaction = questRecord[12].GetUInt32();
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RequiredMinRepValue = questRecord[13].GetInt32();
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RequiredMaxRepFaction = questRecord[14].GetUInt32();
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RequiredMaxRepValue = questRecord[15].GetInt32();
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SuggestedPlayers = questRecord[16].GetUInt32();
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LimitTime = questRecord[17].GetUInt32();
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QuestFlags = questRecord[18].GetUInt16();
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uint32 SpecialFlags = questRecord[19].GetUInt16();
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CharTitleId = questRecord[20].GetUInt32();
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PlayersSlain = questRecord[21].GetUInt32();
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BonusTalents = questRecord[22].GetUInt32();
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PrevQuestId = questRecord[23].GetInt32();
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NextQuestId = questRecord[24].GetInt32();
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ExclusiveGroup = questRecord[25].GetInt32();
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NextQuestInChain = questRecord[26].GetUInt32();
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RewXPId = questRecord[27].GetUInt32();
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SrcItemId = questRecord[28].GetUInt32();
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SrcItemCount = questRecord[29].GetUInt32();
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SrcSpell = questRecord[30].GetUInt32();
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Title = questRecord[31].GetCppString();
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Details = questRecord[32].GetCppString();
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Objectives = questRecord[33].GetCppString();
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OfferRewardText = questRecord[34].GetCppString();
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RequestItemsText = questRecord[35].GetCppString();
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EndText = questRecord[36].GetCppString();
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CompletedText = questRecord[37].GetCppString();
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for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
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ObjectiveText[i] = questRecord[37+i].GetCppString();
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ObjectiveText[i] = questRecord[38+i].GetCppString();
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for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
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ReqItemId[i] = questRecord[41+i].GetUInt32();
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ReqItemId[i] = questRecord[42+i].GetUInt32();
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for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
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ReqItemCount[i] = questRecord[47+i].GetUInt32();
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ReqItemCount[i] = questRecord[48+i].GetUInt32();
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for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
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ReqSourceId[i] = questRecord[53+i].GetUInt32();
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ReqSourceId[i] = questRecord[54+i].GetUInt32();
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for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
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ReqSourceCount[i] = questRecord[57+i].GetUInt32();
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ReqSourceCount[i] = questRecord[58+i].GetUInt32();
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for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
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ReqCreatureOrGOId[i] = questRecord[61+i].GetInt32();
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ReqCreatureOrGOId[i] = questRecord[62+i].GetInt32();
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for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
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ReqCreatureOrGOCount[i] = questRecord[65+i].GetUInt32();
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ReqCreatureOrGOCount[i] = questRecord[66+i].GetUInt32();
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for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
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ReqSpell[i] = questRecord[69+i].GetUInt32();
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ReqSpell[i] = questRecord[70+i].GetUInt32();
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for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
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RewChoiceItemId[i] = questRecord[73+i].GetUInt32();
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RewChoiceItemId[i] = questRecord[74+i].GetUInt32();
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for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
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RewChoiceItemCount[i] = questRecord[79+i].GetUInt32();
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RewChoiceItemCount[i] = questRecord[80+i].GetUInt32();
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for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
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RewItemId[i] = questRecord[85+i].GetUInt32();
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RewItemId[i] = questRecord[86+i].GetUInt32();
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for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
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RewItemCount[i] = questRecord[89+i].GetUInt32();
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RewItemCount[i] = questRecord[90+i].GetUInt32();
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for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
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RewRepFaction[i] = questRecord[93+i].GetUInt32();
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RewRepFaction[i] = questRecord[94+i].GetUInt32();
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for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
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RewRepValueId[i] = questRecord[98+i].GetInt32();
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RewRepValueId[i] = questRecord[99+i].GetInt32();
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for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
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RewRepValue[i] = questRecord[103+i].GetInt32();
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RewRepValue[i] = questRecord[104+i].GetInt32();
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RewHonorAddition = questRecord[108].GetUInt32();
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RewHonorMultiplier = questRecord[109].GetFloat();
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RewOrReqMoney = questRecord[110].GetInt32();
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RewMoneyMaxLevel = questRecord[111].GetUInt32();
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RewSpell = questRecord[112].GetUInt32();
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RewSpellCast = questRecord[113].GetUInt32();
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RewMailTemplateId = questRecord[114].GetUInt32();
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RewMailDelaySecs = questRecord[115].GetUInt32();
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PointMapId = questRecord[116].GetUInt32();
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PointX = questRecord[117].GetFloat();
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PointY = questRecord[118].GetFloat();
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PointOpt = questRecord[119].GetUInt32();
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RewHonorAddition = questRecord[109].GetUInt32();
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RewHonorMultiplier = questRecord[110].GetFloat();
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RewOrReqMoney = questRecord[111].GetInt32();
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RewMoneyMaxLevel = questRecord[112].GetUInt32();
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RewSpell = questRecord[113].GetUInt32();
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RewSpellCast = questRecord[114].GetUInt32();
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RewMailTemplateId = questRecord[115].GetUInt32();
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RewMailDelaySecs = questRecord[116].GetUInt32();
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PointMapId = questRecord[117].GetUInt32();
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PointX = questRecord[118].GetFloat();
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PointY = questRecord[119].GetFloat();
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PointOpt = questRecord[120].GetUInt32();
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for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
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DetailsEmote[i] = questRecord[120+i].GetUInt32();
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DetailsEmote[i] = questRecord[121+i].GetUInt32();
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for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
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DetailsEmoteDelay[i] = questRecord[124+i].GetUInt32();
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DetailsEmoteDelay[i] = questRecord[125+i].GetUInt32();
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IncompleteEmote = questRecord[128].GetUInt32();
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CompleteEmote = questRecord[129].GetUInt32();
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IncompleteEmote = questRecord[129].GetUInt32();
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CompleteEmote = questRecord[130].GetUInt32();
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for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
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OfferRewardEmote[i] = questRecord[130+i].GetInt32();
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OfferRewardEmote[i] = questRecord[131+i].GetInt32();
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for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
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OfferRewardEmoteDelay[i] = questRecord[134+i].GetInt32();
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OfferRewardEmoteDelay[i] = questRecord[135+i].GetInt32();
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QuestStartScript = questRecord[138].GetUInt32();
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QuestCompleteScript = questRecord[139].GetUInt32();
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QuestStartScript = questRecord[139].GetUInt32();
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QuestCompleteScript = questRecord[140].GetUInt32();
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QuestFlags |= SpecialFlags << 24;
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