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[9413] Use SpellEffectIndex in EffectDummy* script calls.
Scripts used this script calls will need update...
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3 changed files with 88 additions and 75 deletions
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@ -64,9 +64,9 @@ struct Script
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bool (*pGOQuestAccept )(Player *player, GameObject *_GO, Quest const*_Quest );
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bool (*pGOChooseReward )(Player *player, GameObject *_GO, Quest const*_Quest, uint32 opt );
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bool (*pItemUse )(Player *player, Item* _Item, SpellCastTargets const& targets);
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bool (*pEffectDummyGameObj )(Unit*, uint32, uint32, GameObject* );
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bool (*pEffectDummyCreature )(Unit*, uint32, uint32, Creature* );
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bool (*pEffectDummyItem )(Unit*, uint32, uint32, Item* );
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bool (*pEffectDummyGameObj )(Unit*, uint32, SpellEffectIndex, GameObject* );
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bool (*pEffectDummyCreature )(Unit*, uint32, SpellEffectIndex, Creature* );
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bool (*pEffectDummyItem )(Unit*, uint32, SpellEffectIndex, Item* );
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CreatureAI* (*GetAI)(Creature *_Creature);
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InstanceData* (*GetInstanceData)(Map*);
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