[9413] Use SpellEffectIndex in EffectDummy* script calls.

Scripts used this script calls will need update...
This commit is contained in:
VladimirMangos 2010-02-19 17:41:34 +03:00
parent dd2f02699e
commit 79a54286fd
3 changed files with 88 additions and 75 deletions

View file

@ -64,9 +64,9 @@ struct Script
bool (*pGOQuestAccept )(Player *player, GameObject *_GO, Quest const*_Quest );
bool (*pGOChooseReward )(Player *player, GameObject *_GO, Quest const*_Quest, uint32 opt );
bool (*pItemUse )(Player *player, Item* _Item, SpellCastTargets const& targets);
bool (*pEffectDummyGameObj )(Unit*, uint32, uint32, GameObject* );
bool (*pEffectDummyCreature )(Unit*, uint32, uint32, Creature* );
bool (*pEffectDummyItem )(Unit*, uint32, uint32, Item* );
bool (*pEffectDummyGameObj )(Unit*, uint32, SpellEffectIndex, GameObject* );
bool (*pEffectDummyCreature )(Unit*, uint32, SpellEffectIndex, Creature* );
bool (*pEffectDummyItem )(Unit*, uint32, SpellEffectIndex, Item* );
CreatureAI* (*GetAI)(Creature *_Creature);
InstanceData* (*GetInstanceData)(Map*);