[9413] Use SpellEffectIndex in EffectDummy* script calls.

Scripts used this script calls will need update...
This commit is contained in:
VladimirMangos 2010-02-19 17:41:34 +03:00
parent dd2f02699e
commit 79a54286fd
3 changed files with 88 additions and 75 deletions

View file

@ -35,7 +35,7 @@ extern void AddSC_default();
MANGOS_DLL_EXPORT MANGOS_DLL_EXPORT
void ScriptsFree() void ScriptsFree()
{ // Free resources before library unload { // Free resources before library unload
for(int i=0;i<nrscripts;i++) for(int i = 0; i < nrscripts; ++i)
delete m_scripts[i]; delete m_scripts[i];
nrscripts = 0; nrscripts = 0;
@ -45,10 +45,8 @@ MANGOS_DLL_EXPORT
void ScriptsInit() void ScriptsInit()
{ {
nrscripts = GetScriptNames().size(); nrscripts = GetScriptNames().size();
for(int i=0;i<MAX_SCRIPTS;i++) for(int i = 0; i < MAX_SCRIPTS; ++i)
{ m_scripts[i]=NULL;
m_scripts[i]=NULL;
}
// -- Inicialize the Scripts to be Added -- // -- Inicialize the Scripts to be Added --
AddSC_default(); AddSC_default();
@ -64,17 +62,19 @@ char const* ScriptsVersion()
void Script::registerSelf() void Script::registerSelf()
{ {
int id = GetScriptId(Name.c_str()); if (int id = GetScriptId(Name.c_str()))
if(id != 0) m_scripts[id] = this; m_scripts[id] = this;
} }
MANGOS_DLL_EXPORT MANGOS_DLL_EXPORT
bool GossipHello ( Player * player, Creature *_Creature ) bool GossipHello ( Player * player, Creature *_Creature )
{ {
Script *tmpscript = m_scripts[_Creature->GetScriptId()]; Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if(!tmpscript || !tmpscript->pGossipHello) return false; if (!tmpscript || !tmpscript->pGossipHello)
return false;
player->PlayerTalkClass->ClearMenus(); player->PlayerTalkClass->ClearMenus();
return tmpscript->pGossipHello(player,_Creature); return tmpscript->pGossipHello(player,_Creature);
} }
@ -84,9 +84,11 @@ bool GossipSelect( Player *player, Creature *_Creature,uint32 sender, uint32 act
debug_log("DEBUG: Gossip selection, sender: %d, action: %d",sender, action); debug_log("DEBUG: Gossip selection, sender: %d, action: %d",sender, action);
Script *tmpscript = m_scripts[_Creature->GetScriptId()]; Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if(!tmpscript || !tmpscript->pGossipSelect) return false; if (!tmpscript || !tmpscript->pGossipSelect)
return false;
player->PlayerTalkClass->ClearMenus(); player->PlayerTalkClass->ClearMenus();
return tmpscript->pGossipSelect(player,_Creature,sender,action); return tmpscript->pGossipSelect(player,_Creature,sender,action);
} }
@ -96,9 +98,11 @@ bool GossipSelectWithCode( Player *player, Creature *_Creature, uint32 sender, u
debug_log("DEBUG: Gossip selection, sender: %d, action: %d",sender, action); debug_log("DEBUG: Gossip selection, sender: %d, action: %d",sender, action);
Script *tmpscript = m_scripts[_Creature->GetScriptId()]; Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if(!tmpscript || !tmpscript->pGossipSelectWithCode) return false; if (!tmpscript || !tmpscript->pGossipSelectWithCode)
return false;
player->PlayerTalkClass->ClearMenus(); player->PlayerTalkClass->ClearMenus();
return tmpscript->pGossipSelectWithCode(player,_Creature,sender,action,sCode); return tmpscript->pGossipSelectWithCode(player,_Creature,sender,action,sCode);
} }
@ -106,9 +110,11 @@ MANGOS_DLL_EXPORT
bool QuestAccept( Player *player, Creature *_Creature, Quest *_Quest ) bool QuestAccept( Player *player, Creature *_Creature, Quest *_Quest )
{ {
Script *tmpscript = m_scripts[_Creature->GetScriptId()]; Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if(!tmpscript || !tmpscript->pQuestAccept) return false; if (!tmpscript || !tmpscript->pQuestAccept)
return false;
player->PlayerTalkClass->ClearMenus(); player->PlayerTalkClass->ClearMenus();
return tmpscript->pQuestAccept(player,_Creature,_Quest); return tmpscript->pQuestAccept(player,_Creature,_Quest);
} }
@ -116,9 +122,11 @@ MANGOS_DLL_EXPORT
bool QuestSelect( Player *player, Creature *_Creature, Quest *_Quest ) bool QuestSelect( Player *player, Creature *_Creature, Quest *_Quest )
{ {
Script *tmpscript = m_scripts[_Creature->GetScriptId()]; Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if(!tmpscript || !tmpscript->pQuestSelect) return false; if (!tmpscript || !tmpscript->pQuestSelect)
return false;
player->PlayerTalkClass->ClearMenus(); player->PlayerTalkClass->ClearMenus();
return tmpscript->pQuestSelect(player,_Creature,_Quest); return tmpscript->pQuestSelect(player,_Creature,_Quest);
} }
@ -126,9 +134,11 @@ MANGOS_DLL_EXPORT
bool QuestComplete( Player *player, Creature *_Creature, Quest *_Quest ) bool QuestComplete( Player *player, Creature *_Creature, Quest *_Quest )
{ {
Script *tmpscript = m_scripts[_Creature->GetScriptId()]; Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if(!tmpscript || !tmpscript->pQuestComplete) return false; if (!tmpscript || !tmpscript->pQuestComplete)
return false;
player->PlayerTalkClass->ClearMenus(); player->PlayerTalkClass->ClearMenus();
return tmpscript->pQuestComplete(player,_Creature,_Quest); return tmpscript->pQuestComplete(player,_Creature,_Quest);
} }
@ -136,9 +146,11 @@ MANGOS_DLL_EXPORT
bool ChooseReward( Player *player, Creature *_Creature, Quest *_Quest, uint32 opt ) bool ChooseReward( Player *player, Creature *_Creature, Quest *_Quest, uint32 opt )
{ {
Script *tmpscript = m_scripts[_Creature->GetScriptId()]; Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if(!tmpscript || !tmpscript->pChooseReward) return false; if (!tmpscript || !tmpscript->pChooseReward)
return false;
player->PlayerTalkClass->ClearMenus(); player->PlayerTalkClass->ClearMenus();
return tmpscript->pChooseReward(player,_Creature,_Quest,opt); return tmpscript->pChooseReward(player,_Creature,_Quest,opt);
} }
@ -146,79 +158,80 @@ MANGOS_DLL_EXPORT
uint32 NPCDialogStatus( Player *player, Creature *_Creature ) uint32 NPCDialogStatus( Player *player, Creature *_Creature )
{ {
Script *tmpscript = m_scripts[_Creature->GetScriptId()]; Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if(!tmpscript || !tmpscript->pNPCDialogStatus) return 100; if (!tmpscript || !tmpscript->pNPCDialogStatus)
return 100;
player->PlayerTalkClass->ClearMenus(); player->PlayerTalkClass->ClearMenus();
return tmpscript->pNPCDialogStatus(player,_Creature); return tmpscript->pNPCDialogStatus(player,_Creature);
} }
MANGOS_DLL_EXPORT MANGOS_DLL_EXPORT
uint32 GODialogStatus( Player *player, GameObject *_GO ) uint32 GODialogStatus( Player *player, GameObject *_GO )
{ {
Script *tmpscript = NULL; Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
if (!tmpscript || !tmpscript->pGODialogStatus)
tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId]; return 100;
if(!tmpscript || !tmpscript->pGODialogStatus) return 100;
player->PlayerTalkClass->ClearMenus(); player->PlayerTalkClass->ClearMenus();
return tmpscript->pGODialogStatus(player,_GO); return tmpscript->pGODialogStatus(player,_GO);
} }
MANGOS_DLL_EXPORT MANGOS_DLL_EXPORT
bool ItemHello( Player *player, Item *_Item, Quest *_Quest ) bool ItemHello( Player *player, Item *_Item, Quest *_Quest )
{ {
Script *tmpscript = NULL; Script *tmpscript = m_scripts[_Item->GetProto()->ScriptId];
if (!tmpscript || !tmpscript->pItemHello)
tmpscript = m_scripts[_Item->GetProto()->ScriptId]; return false;
if(!tmpscript || !tmpscript->pItemHello) return false;
player->PlayerTalkClass->ClearMenus(); player->PlayerTalkClass->ClearMenus();
return tmpscript->pItemHello(player,_Item,_Quest); return tmpscript->pItemHello(player,_Item,_Quest);
} }
MANGOS_DLL_EXPORT MANGOS_DLL_EXPORT
bool ItemQuestAccept( Player *player, Item *_Item, Quest *_Quest ) bool ItemQuestAccept( Player *player, Item *_Item, Quest *_Quest )
{ {
Script *tmpscript = NULL; Script *tmpscript = m_scripts[_Item->GetProto()->ScriptId];
if (!tmpscript || !tmpscript->pItemQuestAccept)
tmpscript = m_scripts[_Item->GetProto()->ScriptId]; return false;
if(!tmpscript || !tmpscript->pItemQuestAccept) return false;
player->PlayerTalkClass->ClearMenus(); player->PlayerTalkClass->ClearMenus();
return tmpscript->pItemQuestAccept(player,_Item,_Quest); return tmpscript->pItemQuestAccept(player,_Item,_Quest);
} }
MANGOS_DLL_EXPORT MANGOS_DLL_EXPORT
bool GOHello( Player *player, GameObject *_GO ) bool GOHello( Player *player, GameObject *_GO )
{ {
Script *tmpscript = NULL; Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
if (!tmpscript || !tmpscript->pGOHello)
tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId]; return false;
if(!tmpscript || !tmpscript->pGOHello) return false;
player->PlayerTalkClass->ClearMenus(); player->PlayerTalkClass->ClearMenus();
return tmpscript->pGOHello(player,_GO); return tmpscript->pGOHello(player,_GO);
} }
MANGOS_DLL_EXPORT MANGOS_DLL_EXPORT
bool GOQuestAccept( Player *player, GameObject *_GO, Quest *_Quest ) bool GOQuestAccept( Player *player, GameObject *_GO, Quest *_Quest )
{ {
Script *tmpscript = NULL; Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
if (!tmpscript || !tmpscript->pGOQuestAccept)
tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId]; return false;
if(!tmpscript || !tmpscript->pGOQuestAccept) return false;
player->PlayerTalkClass->ClearMenus(); player->PlayerTalkClass->ClearMenus();
return tmpscript->pGOQuestAccept(player,_GO,_Quest); return tmpscript->pGOQuestAccept(player,_GO,_Quest);
} }
MANGOS_DLL_EXPORT MANGOS_DLL_EXPORT
bool GOChooseReward( Player *player, GameObject *_GO, Quest *_Quest, uint32 opt ) bool GOChooseReward( Player *player, GameObject *_GO, Quest *_Quest, uint32 opt )
{ {
Script *tmpscript = NULL; Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
if (!tmpscript || !tmpscript->pGOChooseReward)
tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId]; return false;
if(!tmpscript || !tmpscript->pGOChooseReward) return false;
player->PlayerTalkClass->ClearMenus(); player->PlayerTalkClass->ClearMenus();
return tmpscript->pGOChooseReward(player,_GO,_Quest,opt); return tmpscript->pGOChooseReward(player,_GO,_Quest,opt);
@ -227,10 +240,9 @@ bool GOChooseReward( Player *player, GameObject *_GO, Quest *_Quest, uint32 opt
MANGOS_DLL_EXPORT MANGOS_DLL_EXPORT
bool AreaTrigger ( Player *player, AreaTriggerEntry* atEntry ) bool AreaTrigger ( Player *player, AreaTriggerEntry* atEntry )
{ {
Script *tmpscript = NULL; Script *tmpscript = m_scripts[GetAreaTriggerScriptId(atEntry->id)];
if (!tmpscript || !tmpscript->pAreaTrigger)
tmpscript = m_scripts[GetAreaTriggerScriptId(atEntry->id)]; return false;
if(!tmpscript || !tmpscript->pAreaTrigger) return false;
return tmpscript->pAreaTrigger(player, atEntry); return tmpscript->pAreaTrigger(player, atEntry);
} }
@ -238,10 +250,9 @@ bool AreaTrigger ( Player *player, AreaTriggerEntry* atEntry )
MANGOS_DLL_EXPORT MANGOS_DLL_EXPORT
bool ItemUse( Player *player, Item* _Item, SpellCastTargets const& targets) bool ItemUse( Player *player, Item* _Item, SpellCastTargets const& targets)
{ {
Script *tmpscript = NULL; Script *tmpscript = m_scripts[_Item->GetProto()->ScriptId];
if (!tmpscript || !tmpscript->pItemUse)
tmpscript = m_scripts[_Item->GetProto()->ScriptId]; return false;
if(!tmpscript || !tmpscript->pItemUse) return false;
return tmpscript->pItemUse(player,_Item,targets); return tmpscript->pItemUse(player,_Item,targets);
} }
@ -250,7 +261,8 @@ MANGOS_DLL_EXPORT
CreatureAI* GetAI(Creature *_Creature ) CreatureAI* GetAI(Creature *_Creature )
{ {
Script *tmpscript = m_scripts[_Creature->GetScriptId()]; Script *tmpscript = m_scripts[_Creature->GetScriptId()];
if(!tmpscript || !tmpscript->GetAI) return NULL; if (!tmpscript || !tmpscript->GetAI)
return NULL;
return tmpscript->GetAI(_Creature); return tmpscript->GetAI(_Creature);
} }
@ -258,52 +270,55 @@ CreatureAI* GetAI(Creature *_Creature )
MANGOS_DLL_EXPORT MANGOS_DLL_EXPORT
InstanceData* CreateInstanceData(Map *map) InstanceData* CreateInstanceData(Map *map)
{ {
if(!map->IsDungeon()) return NULL; if (!map->IsDungeon())
return NULL;
Script *tmpscript = m_scripts[((InstanceMap*)map)->GetScriptId()]; Script *tmpscript = m_scripts[((InstanceMap*)map)->GetScriptId()];
if(!tmpscript || !tmpscript->GetInstanceData) return NULL; if (!tmpscript || !tmpscript->GetInstanceData)
return NULL;
return tmpscript->GetInstanceData(map); return tmpscript->GetInstanceData(map);
} }
MANGOS_DLL_EXPORT MANGOS_DLL_EXPORT
bool EffectDummyGameObj(Unit *caster, uint32 spellId, uint32 effIndex, GameObject *gameObjTarget ) bool EffectDummyGameObj(Unit *caster, uint32 spellId, SpellEffectIndex effIndex, GameObject *gameObjTarget )
{ {
Script *tmpscript = m_scripts[gameObjTarget->GetGOInfo()->ScriptId]; Script *tmpscript = m_scripts[gameObjTarget->GetGOInfo()->ScriptId];
if (!tmpscript || !tmpscript->pEffectDummyGameObj)
return false;
if (!tmpscript || !tmpscript->pEffectDummyGameObj) return false; return tmpscript->pEffectDummyGameObj(caster, spellId, effIndex, gameObjTarget);
return tmpscript->pEffectDummyGameObj(caster, spellId,effIndex,gameObjTarget);
} }
MANGOS_DLL_EXPORT MANGOS_DLL_EXPORT
bool EffectDummyCreature(Unit *caster, uint32 spellId, uint32 effIndex, Creature *crTarget ) bool EffectDummyCreature(Unit *caster, uint32 spellId, SpellEffectIndex effIndex, Creature *crTarget )
{ {
Script *tmpscript = m_scripts[crTarget->GetScriptId()]; Script *tmpscript = m_scripts[crTarget->GetScriptId()];
if (!tmpscript || !tmpscript->pEffectDummyCreature)
return false;
if (!tmpscript || !tmpscript->pEffectDummyCreature) return false; return tmpscript->pEffectDummyCreature(caster, spellId, effIndex, crTarget);
return tmpscript->pEffectDummyCreature(caster, spellId,effIndex,crTarget);
} }
MANGOS_DLL_EXPORT MANGOS_DLL_EXPORT
bool EffectDummyItem(Unit *caster, uint32 spellId, uint32 effIndex, Item *itemTarget ) bool EffectDummyItem(Unit *caster, uint32 spellId, SpellEffectIndex effIndex, Item *itemTarget )
{ {
Script *tmpscript = m_scripts[itemTarget->GetProto()->ScriptId]; Script *tmpscript = m_scripts[itemTarget->GetProto()->ScriptId];
if (!tmpscript || !tmpscript->pEffectDummyItem)
return false;
if (!tmpscript || !tmpscript->pEffectDummyItem) return false; return tmpscript->pEffectDummyItem(caster, spellId, effIndex, itemTarget);
return tmpscript->pEffectDummyItem(caster, spellId,effIndex,itemTarget);
} }
void ScriptedAI::UpdateAI(const uint32) void ScriptedAI::UpdateAI(const uint32)
{ {
//Check if we have a current target //Check if we have a current target
if( m_creature->isAlive() && m_creature->SelectHostileTarget() && m_creature->getVictim()) if (m_creature->isAlive() && m_creature->SelectHostileTarget() && m_creature->getVictim())
{ {
//If we are within range melee the target //If we are within range melee the target
if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) if (m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE))
{ {
if( m_creature->isAttackReady() ) if (m_creature->isAttackReady())
{ {
m_creature->AttackerStateUpdate(m_creature->getVictim()); m_creature->AttackerStateUpdate(m_creature->getVictim());
m_creature->resetAttackTimer(); m_creature->resetAttackTimer();
@ -315,26 +330,24 @@ void ScriptedAI::UpdateAI(const uint32)
void ScriptedAI::EnterEvadeMode() void ScriptedAI::EnterEvadeMode()
{ {
m_creature->CombatStop(true); m_creature->CombatStop(true);
if( m_creature->isAlive() ) if (m_creature->isAlive())
DoGoHome(); DoGoHome();
} }
void ScriptedAI::DoStartAttack(Unit* victim) void ScriptedAI::DoStartAttack(Unit* victim)
{ {
if( m_creature->Attack(victim, true) ) if (m_creature->Attack(victim, true))
m_creature->GetMotionMaster()->MoveChase(victim); m_creature->GetMotionMaster()->MoveChase(victim);
} }
void ScriptedAI::DoStopAttack() void ScriptedAI::DoStopAttack()
{ {
if( m_creature->getVictim() != NULL ) if (m_creature->getVictim() != NULL)
{
m_creature->AttackStop(); m_creature->AttackStop();
}
} }
void ScriptedAI::DoGoHome() void ScriptedAI::DoGoHome()
{ {
if( !m_creature->getVictim() && m_creature->isAlive() ) if (!m_creature->getVictim() && m_creature->isAlive())
m_creature->GetMotionMaster()->MoveTargetedHome(); m_creature->GetMotionMaster()->MoveTargetedHome();
} }

View file

@ -64,9 +64,9 @@ struct Script
bool (*pGOQuestAccept )(Player *player, GameObject *_GO, Quest const*_Quest ); bool (*pGOQuestAccept )(Player *player, GameObject *_GO, Quest const*_Quest );
bool (*pGOChooseReward )(Player *player, GameObject *_GO, Quest const*_Quest, uint32 opt ); bool (*pGOChooseReward )(Player *player, GameObject *_GO, Quest const*_Quest, uint32 opt );
bool (*pItemUse )(Player *player, Item* _Item, SpellCastTargets const& targets); bool (*pItemUse )(Player *player, Item* _Item, SpellCastTargets const& targets);
bool (*pEffectDummyGameObj )(Unit*, uint32, uint32, GameObject* ); bool (*pEffectDummyGameObj )(Unit*, uint32, SpellEffectIndex, GameObject* );
bool (*pEffectDummyCreature )(Unit*, uint32, uint32, Creature* ); bool (*pEffectDummyCreature )(Unit*, uint32, SpellEffectIndex, Creature* );
bool (*pEffectDummyItem )(Unit*, uint32, uint32, Item* ); bool (*pEffectDummyItem )(Unit*, uint32, SpellEffectIndex, Item* );
CreatureAI* (*GetAI)(Creature *_Creature); CreatureAI* (*GetAI)(Creature *_Creature);
InstanceData* (*GetInstanceData)(Map*); InstanceData* (*GetInstanceData)(Map*);

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "9412" #define REVISION_NR "9413"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__