Update src/game/vmap/MapTree.cpp

This commit is contained in:
Sergey 2012-02-15 12:30:41 +06:00
parent ec4c59ef78
commit 7c827733f5

View file

@ -121,10 +121,8 @@ namespace VMAP
StaticMapTree::StaticMapTree(uint32 mapID, const std::string &basePath):
iMapID(mapID), iTreeValues(0), iBasePath(basePath)
{
if (iBasePath.length() > 0 && (iBasePath[iBasePath.length()-1] != '/' || iBasePath[iBasePath.length()-1] != '\\'))
{
if (iBasePath.length() > 0 && (iBasePath[iBasePath.length()-1] != '/' && iBasePath[iBasePath.length()-1] != '\\'))
iBasePath.append("/");
}
}
//=========================================================
@ -235,7 +233,7 @@ namespace VMAP
bool StaticMapTree::CanLoadMap(const std::string &vmapPath, uint32 mapID, uint32 tileX, uint32 tileY)
{
std::string basePath = vmapPath;
if (basePath.length() > 0 && (basePath[basePath.length()-1] != '/' || basePath[basePath.length()-1] != '\\'))
if (basePath.length() > 0 && (basePath[basePath.length()-1] != '/' && basePath[basePath.length()-1] != '\\'))
basePath.append("/");
std::string fullname = basePath + VMapManager2::getMapFileName(mapID);
bool success = true;