[11971] Add wrapper HasAttribute to check if a spell has an attribute

Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
This commit is contained in:
Schmoozerd 2012-04-21 02:02:23 +02:00
parent 85c694b53e
commit 7fd1f64319
12 changed files with 382 additions and 352 deletions

View file

@ -506,8 +506,7 @@ void LoadDBCStores(const std::string& dataPath)
continue;
SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);
if(spellInfo && (spellInfo->Attributes & 0x1D0) == 0x1D0)
if (spellInfo && (spellInfo->Attributes & (SPELL_ATTR_UNK4 | SPELL_ATTR_PASSIVE | SPELL_ATTR_UNK7 | SPELL_ATTR_UNK8)) == (SPELL_ATTR_UNK4 | SPELL_ATTR_PASSIVE | SPELL_ATTR_UNK7 | SPELL_ATTR_UNK8))
{
for (unsigned int i = 1; i < sCreatureFamilyStore.GetNumRows(); ++i)
{

View file

@ -23,6 +23,7 @@
#include "DBCEnums.h"
#include "Path.h"
#include "Platform/Define.h"
#include "SharedDefines.h"
#include <map>
#include <set>
@ -1521,7 +1522,6 @@ struct SoundEntriesEntry
// 29 m_soundEntriesAdvancedID
};
struct ClassFamilyMask
{
uint64 Flags;
@ -1700,6 +1700,15 @@ struct SpellEntry
return SpellFamily(SpellFamilyName) == family && IsFitToFamilyMask(mask);
}
inline bool HasAttribute(SpellAttributes attribute) const { return Attributes & attribute; }
inline bool HasAttribute(SpellAttributesEx attribute) const { return AttributesEx & attribute; }
inline bool HasAttribute(SpellAttributesEx2 attribute) const { return AttributesEx2 & attribute; }
inline bool HasAttribute(SpellAttributesEx3 attribute) const { return AttributesEx3 & attribute; }
inline bool HasAttribute(SpellAttributesEx4 attribute) const { return AttributesEx4 & attribute; }
inline bool HasAttribute(SpellAttributesEx5 attribute) const { return AttributesEx5 & attribute; }
inline bool HasAttribute(SpellAttributesEx6 attribute) const { return AttributesEx6 & attribute; }
inline bool HasAttribute(SpellAttributesEx7 attribute) const { return AttributesEx7 & attribute; }
private:
// prevent creating custom entries (copy data from original in fact)
SpellEntry(SpellEntry const&); // DON'T must have implementation

View file

@ -1375,7 +1375,7 @@ void LoadLootTemplates_Spell()
{
// not report about not trainable spells (optionally supported by DB)
// ignore 61756 (Northrend Inscription Research (FAST QA VERSION) for example
if (!(spellInfo->Attributes & SPELL_ATTR_NOT_SHAPESHIFT) || (spellInfo->Attributes & SPELL_ATTR_TRADESPELL))
if (!spellInfo->HasAttribute(SPELL_ATTR_NOT_SHAPESHIFT) || spellInfo->HasAttribute(SPELL_ATTR_TRADESPELL))
{
LootTemplates_Spell.ReportNotExistedId(spell_id);
}

View file

@ -7526,7 +7526,7 @@ bool PlayerCondition::Meets(Player const * player) const
{
Unit::SpellAuraHolderMap const& auras = player->GetSpellAuraHolderMap();
for (Unit::SpellAuraHolderMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
if ((itr->second->GetSpellProto()->Attributes & 0x1000010) && itr->second->GetSpellProto()->SpellVisual[0]==3580)
if ((itr->second->GetSpellProto()->HasAttribute(SPELL_ATTR_CASTABLE_WHILE_MOUNTED) || itr->second->GetSpellProto()->HasAttribute(SPELL_ATTR_UNK4)) && itr->second->GetSpellProto()->SpellVisual[0]==3580)
return true;
return false;
}

View file

@ -3262,12 +3262,12 @@ bool Player::IsNeedCastPassiveLikeSpellAtLearn(SpellEntry const* spellInfo) cons
if (IsNeedCastSpellAtFormApply(spellInfo, form)) // SPELL_ATTR_PASSIVE | SPELL_ATTR_UNK7 spells
return true; // all stance req. cases, not have auarastate cases
if (!(spellInfo->Attributes & SPELL_ATTR_PASSIVE))
if (!spellInfo->HasAttribute(SPELL_ATTR_PASSIVE))
return false;
// note: form passives activated with shapeshift spells be implemented by HandleShapeshiftBoosts instead of spell_learn_spell
// talent dependent passives activated at form apply have proper stance data
bool need_cast = (!spellInfo->Stances || !form && (spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT));
bool need_cast = !spellInfo->Stances || !form && spellInfo->HasAttribute(SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT);
// Check CasterAuraStates
return need_cast && (!spellInfo->CasterAuraState || HasAuraState(AuraState(spellInfo->CasterAuraState)));
@ -5918,7 +5918,7 @@ bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type, Pl
}
// current range for button of totem bar is from ACTION_BUTTON_SHAMAN_TOTEMS_BAR to (but not including) ACTION_BUTTON_SHAMAN_TOTEMS_BAR + 12
else if(button >= ACTION_BUTTON_SHAMAN_TOTEMS_BAR && button < (ACTION_BUTTON_SHAMAN_TOTEMS_BAR + 12)
&& !(spellProto->AttributesEx7 & SPELL_ATTR_EX7_TOTEM_SPELL))
&& !spellProto->HasAttribute(SPELL_ATTR_EX7_TOTEM_SPELL))
{
if (msg)
sLog.outError( "Spell action %u not added into button %u for player %s: attempt to add non totem spell to totem bar", action, button, player->GetName() );
@ -19091,7 +19091,7 @@ void Player::ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs )
}
// Not send cooldown for this spells
if (spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
if (spellInfo->HasAttribute(SPELL_ATTR_DISABLED_WHILE_ACTIVE))
continue;
if((idSchoolMask & GetSpellSchoolMask(spellInfo)) && GetSpellCooldownDelay(unSpellId) < unTimeMs )
@ -20869,8 +20869,7 @@ bool Player::HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item cons
bool Player::CanNoReagentCast(SpellEntry const* spellInfo) const
{
// don't take reagents for spells with SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP
if (spellInfo->AttributesEx5 & SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP &&
HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION))
if (spellInfo->HasAttribute(SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP) && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION))
return true;
// Check no reagent use mask

View file

@ -226,274 +226,297 @@ const uint32 ItemQualityColors[MAX_ITEM_QUALITY] = {
0xffe6cc80 //LIGHT YELLOW
};
// ***********************************
// Spell Attributes definitions
// ***********************************
#define SPELL_ATTR_UNK0 0x00000001 // 0
#define SPELL_ATTR_RANGED 0x00000002 // 1 All ranged abilites have this flag
#define SPELL_ATTR_ON_NEXT_SWING_1 0x00000004 // 2 on next swing
#define SPELL_ATTR_UNK3 0x00000008 // 3 not set in 3.0.3
#define SPELL_ATTR_UNK4 0x00000010 // 4 isAbility
#define SPELL_ATTR_TRADESPELL 0x00000020 // 5 trade spells, will be added by client to a sublist of profession spell
#define SPELL_ATTR_PASSIVE 0x00000040 // 6 Passive spell
#define SPELL_ATTR_UNK7 0x00000080 // 7 can't be linked in chat?
#define SPELL_ATTR_UNK8 0x00000100 // 8 hide created item in tooltip (for effect=24)
#define SPELL_ATTR_UNK9 0x00000200 // 9
#define SPELL_ATTR_ON_NEXT_SWING_2 0x00000400 // 10 on next swing 2
#define SPELL_ATTR_UNK11 0x00000800 // 11
#define SPELL_ATTR_DAYTIME_ONLY 0x00001000 // 12 only useable at daytime, not set in 2.4.2
#define SPELL_ATTR_NIGHT_ONLY 0x00002000 // 13 only useable at night, not set in 2.4.2
#define SPELL_ATTR_INDOORS_ONLY 0x00004000 // 14 only useable indoors, not set in 2.4.2
#define SPELL_ATTR_OUTDOORS_ONLY 0x00008000 // 15 Only useable outdoors.
#define SPELL_ATTR_NOT_SHAPESHIFT 0x00010000 // 16 Not while shapeshifted
#define SPELL_ATTR_ONLY_STEALTHED 0x00020000 // 17 Must be in stealth
#define SPELL_ATTR_UNK18 0x00040000 // 18
#define SPELL_ATTR_LEVEL_DAMAGE_CALCULATION 0x00080000 // 19 spelldamage depends on caster level
#define SPELL_ATTR_STOP_ATTACK_TARGET 0x00100000 // 20 Stop attack after use this spell (and not begin attack if use)
#define SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK 0x00200000 // 21 Cannot be dodged/parried/blocked
#define SPELL_ATTR_SET_TRACKING_TARGET 0x00400000 // 22 SetTrackingTarget
#define SPELL_ATTR_UNK23 0x00800000 // 23 castable while dead?
#define SPELL_ATTR_CASTABLE_WHILE_MOUNTED 0x01000000 // 24 castable while mounted
#define SPELL_ATTR_DISABLED_WHILE_ACTIVE 0x02000000 // 25 Activate and start cooldown after aura fade or remove summoned creature or go
#define SPELL_ATTR_UNK26 0x04000000 // 26
#define SPELL_ATTR_CASTABLE_WHILE_SITTING 0x08000000 // 27 castable while sitting
#define SPELL_ATTR_CANT_USED_IN_COMBAT 0x10000000 // 28 Cannot be used in combat
#define SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY 0x20000000 // 29 unaffected by invulnerability (hmm possible not...)
#define SPELL_ATTR_UNK30 0x40000000 // 30 breakable by damage?
#define SPELL_ATTR_CANT_CANCEL 0x80000000 // 31 positive aura can't be canceled
enum SpellAttributes
{
SPELL_ATTR_UNK0 = 0x00000001, // 0
SPELL_ATTR_RANGED = 0x00000002, // 1 All ranged abilites have this flag
SPELL_ATTR_ON_NEXT_SWING_1 = 0x00000004, // 2 on next swing
SPELL_ATTR_UNK3 = 0x00000008, // 3 not set in 3.0.3
SPELL_ATTR_UNK4 = 0x00000010, // 4 isAbility
SPELL_ATTR_TRADESPELL = 0x00000020, // 5 trade spells, will be added by client to a sublist of profession spell
SPELL_ATTR_PASSIVE = 0x00000040, // 6 Passive spell
SPELL_ATTR_UNK7 = 0x00000080, // 7 can't be linked in chat?
SPELL_ATTR_UNK8 = 0x00000100, // 8 hide created item in tooltip (for effect=24)
SPELL_ATTR_UNK9 = 0x00000200, // 9
SPELL_ATTR_ON_NEXT_SWING_2 = 0x00000400, // 10 on next swing 2
SPELL_ATTR_UNK11 = 0x00000800, // 11
SPELL_ATTR_DAYTIME_ONLY = 0x00001000, // 12 only useable at daytime, not set in 2.4.2
SPELL_ATTR_NIGHT_ONLY = 0x00002000, // 13 only useable at night, not set in 2.4.2
SPELL_ATTR_INDOORS_ONLY = 0x00004000, // 14 only useable indoors, not set in 2.4.2
SPELL_ATTR_OUTDOORS_ONLY = 0x00008000, // 15 Only useable outdoors.
SPELL_ATTR_NOT_SHAPESHIFT = 0x00010000, // 16 Not while shapeshifted
SPELL_ATTR_ONLY_STEALTHED = 0x00020000, // 17 Must be in stealth
SPELL_ATTR_UNK18 = 0x00040000, // 18
SPELL_ATTR_LEVEL_DAMAGE_CALCULATION = 0x00080000, // 19 spelldamage depends on caster level
SPELL_ATTR_STOP_ATTACK_TARGET = 0x00100000, // 20 Stop attack after use this spell (and not begin attack if use)
SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK = 0x00200000, // 21 Cannot be dodged/parried/blocked
SPELL_ATTR_SET_TRACKING_TARGET = 0x00400000, // 22 SetTrackingTarget
SPELL_ATTR_UNK23 = 0x00800000, // 23 castable while dead?
SPELL_ATTR_CASTABLE_WHILE_MOUNTED = 0x01000000, // 24 castable while mounted
SPELL_ATTR_DISABLED_WHILE_ACTIVE = 0x02000000, // 25 Activate and start cooldown after aura fade or remove summoned creature or go
SPELL_ATTR_UNK26 = 0x04000000, // 26
SPELL_ATTR_CASTABLE_WHILE_SITTING = 0x08000000, // 27 castable while sitting
SPELL_ATTR_CANT_USED_IN_COMBAT = 0x10000000, // 28 Cannot be used in combat
SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY = 0x20000000, // 29 unaffected by invulnerability (hmm possible not...)
SPELL_ATTR_UNK30 = 0x40000000, // 30 breakable by damage?
SPELL_ATTR_CANT_CANCEL = 0x80000000, // 31 positive aura can't be canceled
};
#define SPELL_ATTR_EX_UNK0 0x00000001 // 0
#define SPELL_ATTR_EX_DRAIN_ALL_POWER 0x00000002 // 1 use all power (Only paladin Lay of Hands and Bunyanize)
#define SPELL_ATTR_EX_CHANNELED_1 0x00000004 // 2 channeled 1
#define SPELL_ATTR_EX_UNK3 0x00000008 // 3
#define SPELL_ATTR_EX_UNK4 0x00000010 // 4
#define SPELL_ATTR_EX_NOT_BREAK_STEALTH 0x00000020 // 5 Not break stealth
#define SPELL_ATTR_EX_CHANNELED_2 0x00000040 // 6 channeled 2
#define SPELL_ATTR_EX_NEGATIVE 0x00000080 // 7
#define SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET 0x00000100 // 8 Spell req target not to be in combat state
#define SPELL_ATTR_EX_UNK9 0x00000200 // 9
#define SPELL_ATTR_EX_NO_THREAT 0x00000400 // 10 no generates threat on cast 100%
#define SPELL_ATTR_EX_UNK11 0x00000800 // 11
#define SPELL_ATTR_EX_UNK12 0x00001000 // 12
#define SPELL_ATTR_EX_UNK13 0x00002000 // 13
#define SPELL_ATTR_EX_UNK14 0x00004000 // 14
#define SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY 0x00008000 // 15 remove auras on immunity
#define SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE 0x00010000 // 16 unaffected by school immunity
#define SPELL_ATTR_EX_UNK17 0x00020000 // 17 for auras SPELL_AURA_TRACK_CREATURES, SPELL_AURA_TRACK_RESOURCES and SPELL_AURA_TRACK_STEALTHED select non-stacking tracking spells
#define SPELL_ATTR_EX_UNK18 0x00040000 // 18
#define SPELL_ATTR_EX_UNK19 0x00080000 // 19
#define SPELL_ATTR_EX_REQ_TARGET_COMBO_POINTS 0x00100000 // 20 Req combo points on target
#define SPELL_ATTR_EX_UNK21 0x00200000 // 21
#define SPELL_ATTR_EX_REQ_COMBO_POINTS 0x00400000 // 22 Use combo points (in 4.x not required combo point target selected)
#define SPELL_ATTR_EX_UNK23 0x00800000 // 23
#define SPELL_ATTR_EX_UNK24 0x01000000 // 24 Req fishing pole??
#define SPELL_ATTR_EX_UNK25 0x02000000 // 25
#define SPELL_ATTR_EX_UNK26 0x04000000 // 26
#define SPELL_ATTR_EX_UNK27 0x08000000 // 27
#define SPELL_ATTR_EX_UNK28 0x10000000 // 28
#define SPELL_ATTR_EX_UNK29 0x20000000 // 29
#define SPELL_ATTR_EX_UNK30 0x40000000 // 30 overpower
#define SPELL_ATTR_EX_UNK31 0x80000000 // 31
enum SpellAttributesEx
{
SPELL_ATTR_EX_UNK0 = 0x00000001, // 0
SPELL_ATTR_EX_DRAIN_ALL_POWER = 0x00000002, // 1 use all power (Only paladin Lay of Hands and Bunyanize)
SPELL_ATTR_EX_CHANNELED_1 = 0x00000004, // 2 channeled 1
SPELL_ATTR_EX_UNK3 = 0x00000008, // 3
SPELL_ATTR_EX_UNK4 = 0x00000010, // 4
SPELL_ATTR_EX_NOT_BREAK_STEALTH = 0x00000020, // 5 Not break stealth
SPELL_ATTR_EX_CHANNELED_2 = 0x00000040, // 6 channeled 2
SPELL_ATTR_EX_NEGATIVE = 0x00000080, // 7
SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET = 0x00000100, // 8 Spell req target not to be in combat state
SPELL_ATTR_EX_UNK9 = 0x00000200, // 9
SPELL_ATTR_EX_NO_THREAT = 0x00000400, // 10 no generates threat on cast 100%
SPELL_ATTR_EX_UNK11 = 0x00000800, // 11
SPELL_ATTR_EX_UNK12 = 0x00001000, // 12
SPELL_ATTR_EX_UNK13 = 0x00002000, // 13
SPELL_ATTR_EX_UNK14 = 0x00004000, // 14
SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY = 0x00008000, // 15 remove auras on immunity
SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE = 0x00010000, // 16 unaffected by school immunity
SPELL_ATTR_EX_UNK17 = 0x00020000, // 17 for auras SPELL_AURA_TRACK_CREATURES, SPELL_AURA_TRACK_RESOURCES and SPELL_AURA_TRACK_STEALTHED select non-stacking tracking spells
SPELL_ATTR_EX_UNK18 = 0x00040000, // 18
SPELL_ATTR_EX_UNK19 = 0x00080000, // 19
SPELL_ATTR_EX_REQ_TARGET_COMBO_POINTS = 0x00100000, // 20 Req combo points on target
SPELL_ATTR_EX_UNK21 = 0x00200000, // 21
SPELL_ATTR_EX_REQ_COMBO_POINTS = 0x00400000, // 22 Use combo points (in 4.x not required combo point target selected)
SPELL_ATTR_EX_UNK23 = 0x00800000, // 23
SPELL_ATTR_EX_UNK24 = 0x01000000, // 24 Req fishing pole??
SPELL_ATTR_EX_UNK25 = 0x02000000, // 25
SPELL_ATTR_EX_UNK26 = 0x04000000, // 26
SPELL_ATTR_EX_UNK27 = 0x08000000, // 27
SPELL_ATTR_EX_UNK28 = 0x10000000, // 28
SPELL_ATTR_EX_UNK29 = 0x20000000, // 29
SPELL_ATTR_EX_UNK30 = 0x40000000, // 30 overpower
SPELL_ATTR_EX_UNK31 = 0x80000000, // 31
};
#define SPELL_ATTR_EX2_UNK0 0x00000001 // 0
#define SPELL_ATTR_EX2_UNK1 0x00000002 // 1
#define SPELL_ATTR_EX2_CANT_REFLECTED 0x00000004 // 2 ? used for detect can or not spell reflected // do not need LOS (e.g. 18220 since 3.3.3)
#define SPELL_ATTR_EX2_UNK3 0x00000008 // 3 auto targeting? (e.g. fishing skill enhancement items since 3.3.3)
#define SPELL_ATTR_EX2_UNK4 0x00000010 // 4
#define SPELL_ATTR_EX2_AUTOREPEAT_FLAG 0x00000020 // 5
#define SPELL_ATTR_EX2_UNK6 0x00000040 // 6 only usable on tabbed by yourself
#define SPELL_ATTR_EX2_UNK7 0x00000080 // 7
#define SPELL_ATTR_EX2_UNK8 0x00000100 // 8 not set in 3.0.3
#define SPELL_ATTR_EX2_UNK9 0x00000200 // 9
#define SPELL_ATTR_EX2_UNK10 0x00000400 // 10
#define SPELL_ATTR_EX2_HEALTH_FUNNEL 0x00000800 // 11
#define SPELL_ATTR_EX2_UNK12 0x00001000 // 12
#define SPELL_ATTR_EX2_UNK13 0x00002000 // 13
#define SPELL_ATTR_EX2_UNK14 0x00004000 // 14
#define SPELL_ATTR_EX2_UNK15 0x00008000 // 15 not set in 3.0.3
#define SPELL_ATTR_EX2_UNK16 0x00010000 // 16
#define SPELL_ATTR_EX2_UNK17 0x00020000 // 17 suspend weapon timer instead of resetting it, (?Hunters Shot and Stings only have this flag?)
#define SPELL_ATTR_EX2_UNK18 0x00040000 // 18 Only Revive pet - possible req dead pet
#define SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT 0x00080000 // 19 does not necessarly need shapeshift
#define SPELL_ATTR_EX2_UNK20 0x00100000 // 20
#define SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD 0x00200000 // 21 for ice blocks, pala immunity buffs, priest absorb shields, but used also for other spells -> not sure!
#define SPELL_ATTR_EX2_UNK22 0x00400000 // 22
#define SPELL_ATTR_EX2_UNK23 0x00800000 // 23 Only mage Arcane Concentration have this flag
#define SPELL_ATTR_EX2_UNK24 0x01000000 // 24
#define SPELL_ATTR_EX2_UNK25 0x02000000 // 25
#define SPELL_ATTR_EX2_UNK26 0x04000000 // 26 unaffected by school immunity
#define SPELL_ATTR_EX2_UNK27 0x08000000 // 27
#define SPELL_ATTR_EX2_UNK28 0x10000000 // 28 no breaks stealth if it fails??
#define SPELL_ATTR_EX2_CANT_CRIT 0x20000000 // 29 Spell can't crit
#define SPELL_ATTR_EX2_UNK30 0x40000000 // 30
#define SPELL_ATTR_EX2_FOOD_BUFF 0x80000000 // 31 Food or Drink Buff (like Well Fed)
enum SpellAttributesEx2
{
SPELL_ATTR_EX2_UNK0 = 0x00000001, // 0
SPELL_ATTR_EX2_UNK1 = 0x00000002, // 1
SPELL_ATTR_EX2_CANT_REFLECTED = 0x00000004, // 2 ? used for detect can or not spell reflected // do not need LOS (e.g. 18220 since 3.3.3)
SPELL_ATTR_EX2_UNK3 = 0x00000008, // 3 auto targeting? (e.g. fishing skill enhancement items since 3.3.3)
SPELL_ATTR_EX2_UNK4 = 0x00000010, // 4
SPELL_ATTR_EX2_AUTOREPEAT_FLAG = 0x00000020, // 5
SPELL_ATTR_EX2_UNK6 = 0x00000040, // 6 only usable on tabbed by yourself
SPELL_ATTR_EX2_UNK7 = 0x00000080, // 7
SPELL_ATTR_EX2_UNK8 = 0x00000100, // 8 not set in 3.0.3
SPELL_ATTR_EX2_UNK9 = 0x00000200, // 9
SPELL_ATTR_EX2_UNK10 = 0x00000400, // 10
SPELL_ATTR_EX2_HEALTH_FUNNEL = 0x00000800, // 11
SPELL_ATTR_EX2_UNK12 = 0x00001000, // 12
SPELL_ATTR_EX2_UNK13 = 0x00002000, // 13
SPELL_ATTR_EX2_UNK14 = 0x00004000, // 14
SPELL_ATTR_EX2_UNK15 = 0x00008000, // 15 not set in 3.0.3
SPELL_ATTR_EX2_UNK16 = 0x00010000, // 16
SPELL_ATTR_EX2_UNK17 = 0x00020000, // 17 suspend weapon timer instead of resetting it, (?Hunters Shot and Stings only have this flag?)
SPELL_ATTR_EX2_UNK18 = 0x00040000, // 18 Only Revive pet - possible req dead pet
SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT = 0x00080000, // 19 does not necessarly need shapeshift
SPELL_ATTR_EX2_UNK20 = 0x00100000, // 20
SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD = 0x00200000, // 21 for ice blocks, pala immunity buffs, priest absorb shields, but used also for other spells -> not sure!
SPELL_ATTR_EX2_UNK22 = 0x00400000, // 22
SPELL_ATTR_EX2_UNK23 = 0x00800000, // 23 Only mage Arcane Concentration have this flag
SPELL_ATTR_EX2_UNK24 = 0x01000000, // 24
SPELL_ATTR_EX2_UNK25 = 0x02000000, // 25
SPELL_ATTR_EX2_UNK26 = 0x04000000, // 26 unaffected by school immunity
SPELL_ATTR_EX2_UNK27 = 0x08000000, // 27
SPELL_ATTR_EX2_UNK28 = 0x10000000, // 28 no breaks stealth if it fails??
SPELL_ATTR_EX2_CANT_CRIT = 0x20000000, // 29 Spell can't crit
SPELL_ATTR_EX2_UNK30 = 0x40000000, // 30
SPELL_ATTR_EX2_FOOD_BUFF = 0x80000000, // 31 Food or Drink Buff (like Well Fed)
};
#define SPELL_ATTR_EX3_UNK0 0x00000001 // 0
#define SPELL_ATTR_EX3_UNK1 0x00000002 // 1
#define SPELL_ATTR_EX3_UNK2 0x00000004 // 2
#define SPELL_ATTR_EX3_UNK3 0x00000008 // 3
#define SPELL_ATTR_EX3_UNK4 0x00000010 // 4 Druid Rebirth only this spell have this flag
#define SPELL_ATTR_EX3_UNK5 0x00000020 // 5
#define SPELL_ATTR_EX3_UNK6 0x00000040 // 6
#define SPELL_ATTR_EX3_UNK7 0x00000080 // 7 create a separate (de)buff stack for each caster
#define SPELL_ATTR_EX3_UNK8 0x00000100 // 8
#define SPELL_ATTR_EX3_UNK9 0x00000200 // 9
#define SPELL_ATTR_EX3_MAIN_HAND 0x00000400 // 10 Main hand weapon required
#define SPELL_ATTR_EX3_BATTLEGROUND 0x00000800 // 11 Can casted only on battleground
#define SPELL_ATTR_EX3_CAST_ON_DEAD 0x00001000 // 12 target is a dead player (not every spell has this flag)
#define SPELL_ATTR_EX3_UNK13 0x00002000 // 13
#define SPELL_ATTR_EX3_UNK14 0x00004000 // 14 "Honorless Target" only this spells have this flag
#define SPELL_ATTR_EX3_UNK15 0x00008000 // 15 Auto Shoot, Shoot, Throw, - this is autoshot flag
#define SPELL_ATTR_EX3_UNK16 0x00010000 // 16 no triggers effects that trigger on casting a spell??
#define SPELL_ATTR_EX3_NO_INITIAL_AGGRO 0x00020000 // 17 Causes no aggro if not missed
#define SPELL_ATTR_EX3_CANT_MISS 0x00040000 // 18 Spell should always hit its target
#define SPELL_ATTR_EX3_UNK19 0x00080000 // 19
#define SPELL_ATTR_EX3_DEATH_PERSISTENT 0x00100000 // 20 Death persistent spells
#define SPELL_ATTR_EX3_UNK21 0x00200000 // 21
#define SPELL_ATTR_EX3_REQ_WAND 0x00400000 // 22 Req wand
#define SPELL_ATTR_EX3_UNK23 0x00800000 // 23
#define SPELL_ATTR_EX3_REQ_OFFHAND 0x01000000 // 24 Req offhand weapon
#define SPELL_ATTR_EX3_UNK25 0x02000000 // 25 no cause spell pushback ?
#define SPELL_ATTR_EX3_UNK26 0x04000000 // 26
#define SPELL_ATTR_EX3_UNK27 0x08000000 // 27
#define SPELL_ATTR_EX3_UNK28 0x10000000 // 28
#define SPELL_ATTR_EX3_UNK29 0x20000000 // 29
#define SPELL_ATTR_EX3_UNK30 0x40000000 // 30
#define SPELL_ATTR_EX3_UNK31 0x80000000 // 31
enum SpellAttributesEx3
{
SPELL_ATTR_EX3_UNK0 = 0x00000001, // 0
SPELL_ATTR_EX3_UNK1 = 0x00000002, // 1
SPELL_ATTR_EX3_UNK2 = 0x00000004, // 2
SPELL_ATTR_EX3_UNK3 = 0x00000008, // 3
SPELL_ATTR_EX3_UNK4 = 0x00000010, // 4 Druid Rebirth only this spell have this flag
SPELL_ATTR_EX3_UNK5 = 0x00000020, // 5
SPELL_ATTR_EX3_UNK6 = 0x00000040, // 6
SPELL_ATTR_EX3_UNK7 = 0x00000080, // 7 create a separate (de)buff stack for each caster
SPELL_ATTR_EX3_UNK8 = 0x00000100, // 8
SPELL_ATTR_EX3_UNK9 = 0x00000200, // 9
SPELL_ATTR_EX3_MAIN_HAND = 0x00000400, // 10 Main hand weapon required
SPELL_ATTR_EX3_BATTLEGROUND = 0x00000800, // 11 Can casted only on battleground
SPELL_ATTR_EX3_CAST_ON_DEAD = 0x00001000, // 12 target is a dead player (not every spell has this flag)
SPELL_ATTR_EX3_UNK13 = 0x00002000, // 13
SPELL_ATTR_EX3_UNK14 = 0x00004000, // 14 "Honorless Target" only this spells have this flag
SPELL_ATTR_EX3_UNK15 = 0x00008000, // 15 Auto Shoot, Shoot, Throw, - this is autoshot flag
SPELL_ATTR_EX3_UNK16 = 0x00010000, // 16 no triggers effects that trigger on casting a spell??
SPELL_ATTR_EX3_NO_INITIAL_AGGRO = 0x00020000, // 17 Causes no aggro if not missed
SPELL_ATTR_EX3_CANT_MISS = 0x00040000, // 18 Spell should always hit its target
SPELL_ATTR_EX3_UNK19 = 0x00080000, // 19
SPELL_ATTR_EX3_DEATH_PERSISTENT = 0x00100000, // 20 Death persistent spells
SPELL_ATTR_EX3_UNK21 = 0x00200000, // 21
SPELL_ATTR_EX3_REQ_WAND = 0x00400000, // 22 Req wand
SPELL_ATTR_EX3_UNK23 = 0x00800000, // 23
SPELL_ATTR_EX3_REQ_OFFHAND = 0x01000000, // 24 Req offhand weapon
SPELL_ATTR_EX3_UNK25 = 0x02000000, // 25 no cause spell pushback ?
SPELL_ATTR_EX3_UNK26 = 0x04000000, // 26
SPELL_ATTR_EX3_UNK27 = 0x08000000, // 27
SPELL_ATTR_EX3_UNK28 = 0x10000000, // 28
SPELL_ATTR_EX3_UNK29 = 0x20000000, // 29
SPELL_ATTR_EX3_UNK30 = 0x40000000, // 30
SPELL_ATTR_EX3_UNK31 = 0x80000000, // 31
};
#define SPELL_ATTR_EX4_UNK0 0x00000001 // 0
#define SPELL_ATTR_EX4_UNK1 0x00000002 // 1 proc on finishing move?
#define SPELL_ATTR_EX4_UNK2 0x00000004 // 2
#define SPELL_ATTR_EX4_UNK3 0x00000008 // 3
#define SPELL_ATTR_EX4_UNK4 0x00000010 // 4 This will no longer cause guards to attack on use??
#define SPELL_ATTR_EX4_UNK5 0x00000020 // 5
#define SPELL_ATTR_EX4_NOT_STEALABLE 0x00000040 // 6 although such auras might be dispellable, they cannot be stolen
#define SPELL_ATTR_EX4_UNK7 0x00000080 // 7
#define SPELL_ATTR_EX4_STACK_DOT_MODIFIER 0x00000100 // 8 no effect on non DoTs?
#define SPELL_ATTR_EX4_UNK9 0x00000200 // 9
#define SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST 0x00000400 // 10 Rogue Shiv have this flag
#define SPELL_ATTR_EX4_UNK11 0x00000800 // 11
#define SPELL_ATTR_EX4_UNK12 0x00001000 // 12
#define SPELL_ATTR_EX4_UNK13 0x00002000 // 13
#define SPELL_ATTR_EX4_UNK14 0x00004000 // 14
#define SPELL_ATTR_EX4_UNK15 0x00008000 // 15
#define SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA 0x00010000 // 16 not usable in arena
#define SPELL_ATTR_EX4_USABLE_IN_ARENA 0x00020000 // 17 usable in arena
#define SPELL_ATTR_EX4_UNK18 0x00040000 // 18
#define SPELL_ATTR_EX4_UNK19 0x00080000 // 19
#define SPELL_ATTR_EX4_UNK20 0x00100000 // 20 do not give "more powerful spell" error message
#define SPELL_ATTR_EX4_UNK21 0x00200000 // 21
#define SPELL_ATTR_EX4_UNK22 0x00400000 // 22
#define SPELL_ATTR_EX4_UNK23 0x00800000 // 23
#define SPELL_ATTR_EX4_UNK24 0x01000000 // 24
#define SPELL_ATTR_EX4_UNK25 0x02000000 // 25 pet scaling auras
#define SPELL_ATTR_EX4_CAST_ONLY_IN_OUTLAND 0x04000000 // 26 Can only be used in Outland.
#define SPELL_ATTR_EX4_UNK27 0x08000000 // 27
#define SPELL_ATTR_EX4_UNK28 0x10000000 // 28
#define SPELL_ATTR_EX4_UNK29 0x20000000 // 29
#define SPELL_ATTR_EX4_UNK30 0x40000000 // 30
#define SPELL_ATTR_EX4_UNK31 0x80000000 // 31
enum SpellAttributesEx4
{
SPELL_ATTR_EX4_UNK0 = 0x00000001, // 0
SPELL_ATTR_EX4_UNK1 = 0x00000002, // 1 proc on finishing move?
SPELL_ATTR_EX4_UNK2 = 0x00000004, // 2
SPELL_ATTR_EX4_UNK3 = 0x00000008, // 3
SPELL_ATTR_EX4_UNK4 = 0x00000010, // 4 This will no longer cause guards to attack on use??
SPELL_ATTR_EX4_UNK5 = 0x00000020, // 5
SPELL_ATTR_EX4_NOT_STEALABLE = 0x00000040, // 6 although such auras might be dispellable, they cannot be stolen
SPELL_ATTR_EX4_UNK7 = 0x00000080, // 7
SPELL_ATTR_EX4_STACK_DOT_MODIFIER = 0x00000100, // 8 no effect on non DoTs?
SPELL_ATTR_EX4_UNK9 = 0x00000200, // 9
SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST = 0x00000400, // 10 Rogue Shiv have this flag
SPELL_ATTR_EX4_UNK11 = 0x00000800, // 11
SPELL_ATTR_EX4_UNK12 = 0x00001000, // 12
SPELL_ATTR_EX4_UNK13 = 0x00002000, // 13
SPELL_ATTR_EX4_UNK14 = 0x00004000, // 14
SPELL_ATTR_EX4_UNK15 = 0x00008000, // 15
SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA = 0x00010000, // 16 not usable in arena
SPELL_ATTR_EX4_USABLE_IN_ARENA = 0x00020000, // 17 usable in arena
SPELL_ATTR_EX4_UNK18 = 0x00040000, // 18
SPELL_ATTR_EX4_UNK19 = 0x00080000, // 19
SPELL_ATTR_EX4_UNK20 = 0x00100000, // 20 do not give "more powerful spell" error message
SPELL_ATTR_EX4_UNK21 = 0x00200000, // 21
SPELL_ATTR_EX4_UNK22 = 0x00400000, // 22
SPELL_ATTR_EX4_UNK23 = 0x00800000, // 23
SPELL_ATTR_EX4_UNK24 = 0x01000000, // 24
SPELL_ATTR_EX4_UNK25 = 0x02000000, // 25 pet scaling auras
SPELL_ATTR_EX4_CAST_ONLY_IN_OUTLAND = 0x04000000, // 26 Can only be used in Outland.
SPELL_ATTR_EX4_UNK27 = 0x08000000, // 27
SPELL_ATTR_EX4_UNK28 = 0x10000000, // 28
SPELL_ATTR_EX4_UNK29 = 0x20000000, // 29
SPELL_ATTR_EX4_UNK30 = 0x40000000, // 30
SPELL_ATTR_EX4_UNK31 = 0x80000000, // 31
};
#define SPELL_ATTR_EX5_UNK0 0x00000001 // 0
#define SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP 0x00000002 // 1 not need reagents if UNIT_FLAG_PREPARATION
#define SPELL_ATTR_EX5_UNK2 0x00000004 // 2 removed at enter arena (e.g. 31850 since 3.3.3)
#define SPELL_ATTR_EX5_USABLE_WHILE_STUNNED 0x00000008 // 3 usable while stunned
#define SPELL_ATTR_EX5_UNK4 0x00000010 // 4
#define SPELL_ATTR_EX5_SINGLE_TARGET_SPELL 0x00000020 // 5 Only one target can be apply at a time
#define SPELL_ATTR_EX5_UNK6 0x00000040 // 6
#define SPELL_ATTR_EX5_UNK7 0x00000080 // 7
#define SPELL_ATTR_EX5_UNK8 0x00000100 // 8
#define SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY 0x00000200 // 9 begin periodic tick at aura apply
#define SPELL_ATTR_EX5_UNK10 0x00000400 // 10
#define SPELL_ATTR_EX5_UNK11 0x00000800 // 11
#define SPELL_ATTR_EX5_UNK12 0x00001000 // 12
#define SPELL_ATTR_EX5_UNK13 0x00002000 // 13 haste affects duration (e.g. 8050 since 3.3.3)
#define SPELL_ATTR_EX5_UNK14 0x00004000 // 14
#define SPELL_ATTR_EX5_UNK15 0x00008000 // 15
#define SPELL_ATTR_EX5_UNK16 0x00010000 // 16
#define SPELL_ATTR_EX5_USABLE_WHILE_FEARED 0x00020000 // 17 usable while feared
#define SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED 0x00040000 // 18 usable while confused
#define SPELL_ATTR_EX5_UNK19 0x00080000 // 19
#define SPELL_ATTR_EX5_UNK20 0x00100000 // 20
#define SPELL_ATTR_EX5_UNK21 0x00200000 // 21
#define SPELL_ATTR_EX5_UNK22 0x00400000 // 22
#define SPELL_ATTR_EX5_UNK23 0x00800000 // 23
#define SPELL_ATTR_EX5_UNK24 0x01000000 // 24
#define SPELL_ATTR_EX5_UNK25 0x02000000 // 25
#define SPELL_ATTR_EX5_UNK26 0x04000000 // 26
#define SPELL_ATTR_EX5_UNK27 0x08000000 // 27
#define SPELL_ATTR_EX5_UNK28 0x10000000 // 28
#define SPELL_ATTR_EX5_UNK29 0x20000000 // 29
#define SPELL_ATTR_EX5_UNK30 0x40000000 // 30
#define SPELL_ATTR_EX5_UNK31 0x80000000 // 31 Forces all nearby enemies to focus attacks caster
enum SpellAttributesEx5
{
SPELL_ATTR_EX5_UNK0 = 0x00000001, // 0
SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP = 0x00000002, // 1 not need reagents if UNIT_FLAG_PREPARATION
SPELL_ATTR_EX5_UNK2 = 0x00000004, // 2 removed at enter arena (e.g. 31850 since 3.3.3)
SPELL_ATTR_EX5_USABLE_WHILE_STUNNED = 0x00000008, // 3 usable while stunned
SPELL_ATTR_EX5_UNK4 = 0x00000010, // 4
SPELL_ATTR_EX5_SINGLE_TARGET_SPELL = 0x00000020, // 5 Only one target can be apply at a time
SPELL_ATTR_EX5_UNK6 = 0x00000040, // 6
SPELL_ATTR_EX5_UNK7 = 0x00000080, // 7
SPELL_ATTR_EX5_UNK8 = 0x00000100, // 8
SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY = 0x00000200, // 9 begin periodic tick at aura apply
SPELL_ATTR_EX5_UNK10 = 0x00000400, // 10
SPELL_ATTR_EX5_UNK11 = 0x00000800, // 11
SPELL_ATTR_EX5_UNK12 = 0x00001000, // 12
SPELL_ATTR_EX5_UNK13 = 0x00002000, // 13 haste affects duration (e.g. 8050 since 3.3.3)
SPELL_ATTR_EX5_UNK14 = 0x00004000, // 14
SPELL_ATTR_EX5_UNK15 = 0x00008000, // 15
SPELL_ATTR_EX5_UNK16 = 0x00010000, // 16
SPELL_ATTR_EX5_USABLE_WHILE_FEARED = 0x00020000, // 17 usable while feared
SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED = 0x00040000, // 18 usable while confused
SPELL_ATTR_EX5_UNK19 = 0x00080000, // 19
SPELL_ATTR_EX5_UNK20 = 0x00100000, // 20
SPELL_ATTR_EX5_UNK21 = 0x00200000, // 21
SPELL_ATTR_EX5_UNK22 = 0x00400000, // 22
SPELL_ATTR_EX5_UNK23 = 0x00800000, // 23
SPELL_ATTR_EX5_UNK24 = 0x01000000, // 24
SPELL_ATTR_EX5_UNK25 = 0x02000000, // 25
SPELL_ATTR_EX5_UNK26 = 0x04000000, // 26
SPELL_ATTR_EX5_UNK27 = 0x08000000, // 27
SPELL_ATTR_EX5_UNK28 = 0x10000000, // 28
SPELL_ATTR_EX5_UNK29 = 0x20000000, // 29
SPELL_ATTR_EX5_UNK30 = 0x40000000, // 30
SPELL_ATTR_EX5_UNK31 = 0x80000000, // 31 Forces all nearby enemies to focus attacks caster
};
#define SPELL_ATTR_EX6_UNK0 0x00000001 // 0 Only Move spell have this flag
#define SPELL_ATTR_EX6_ONLY_IN_ARENA 0x00000002 // 1 only usable in arena, not used in 3.2.0a and early
#define SPELL_ATTR_EX6_UNK2 0x00000004 // 2
#define SPELL_ATTR_EX6_UNK3 0x00000008 // 3
#define SPELL_ATTR_EX6_UNK4 0x00000010 // 4
#define SPELL_ATTR_EX6_UNK5 0x00000020 // 5
#define SPELL_ATTR_EX6_UNK6 0x00000040 // 6
#define SPELL_ATTR_EX6_UNK7 0x00000080 // 7
#define SPELL_ATTR_EX6_UNK8 0x00000100 // 8
#define SPELL_ATTR_EX6_UNK9 0x00000200 // 9
#define SPELL_ATTR_EX6_UNK10 0x00000400 // 10
#define SPELL_ATTR_EX6_NOT_IN_RAID_INSTANCE 0x00000800 // 11 not usable in raid instance
#define SPELL_ATTR_EX6_UNK12 0x00001000 // 12 for auras SPELL_AURA_TRACK_CREATURES, SPELL_AURA_TRACK_RESOURCES and SPELL_AURA_TRACK_STEALTHED select non-stacking tracking spells
#define SPELL_ATTR_EX6_UNK13 0x00002000 // 13
#define SPELL_ATTR_EX6_UNK14 0x00004000 // 14
#define SPELL_ATTR_EX6_UNK15 0x00008000 // 15 not set in 3.0.3
#define SPELL_ATTR_EX6_UNK16 0x00010000 // 16
#define SPELL_ATTR_EX6_UNK17 0x00020000 // 17
#define SPELL_ATTR_EX6_UNK18 0x00040000 // 18
#define SPELL_ATTR_EX6_UNK19 0x00080000 // 19
#define SPELL_ATTR_EX6_UNK20 0x00100000 // 20
#define SPELL_ATTR_EX6_UNK21 0x00200000 // 21
#define SPELL_ATTR_EX6_UNK22 0x00400000 // 22
#define SPELL_ATTR_EX6_UNK23 0x00800000 // 23 not set in 3.0.3
#define SPELL_ATTR_EX6_UNK24 0x01000000 // 24 not set in 3.0.3
#define SPELL_ATTR_EX6_UNK25 0x02000000 // 25 not set in 3.0.3
#define SPELL_ATTR_EX6_UNK26 0x04000000 // 26 not set in 3.0.3
#define SPELL_ATTR_EX6_UNK27 0x08000000 // 27 not set in 3.0.3
#define SPELL_ATTR_EX6_UNK28 0x10000000 // 28 not set in 3.0.3
#define SPELL_ATTR_EX6_NO_DMG_MODS 0x20000000 // 29 do not apply damage mods (usually in cases where it has already been applied)
#define SPELL_ATTR_EX6_UNK30 0x40000000 // 30 not set in 3.0.3
#define SPELL_ATTR_EX6_UNK31 0x80000000 // 31 not set in 3.0.3
enum SpellAttributesEx6
{
SPELL_ATTR_EX6_UNK0 = 0x00000001, // 0 Only Move spell have this flag
SPELL_ATTR_EX6_ONLY_IN_ARENA = 0x00000002, // 1 only usable in arena, not used in 3.2.0a and early
SPELL_ATTR_EX6_UNK2 = 0x00000004, // 2
SPELL_ATTR_EX6_UNK3 = 0x00000008, // 3
SPELL_ATTR_EX6_UNK4 = 0x00000010, // 4
SPELL_ATTR_EX6_UNK5 = 0x00000020, // 5
SPELL_ATTR_EX6_UNK6 = 0x00000040, // 6
SPELL_ATTR_EX6_UNK7 = 0x00000080, // 7
SPELL_ATTR_EX6_UNK8 = 0x00000100, // 8
SPELL_ATTR_EX6_UNK9 = 0x00000200, // 9
SPELL_ATTR_EX6_UNK10 = 0x00000400, // 10
SPELL_ATTR_EX6_NOT_IN_RAID_INSTANCE = 0x00000800, // 11 not usable in raid instance
SPELL_ATTR_EX6_UNK12 = 0x00001000, // 12 for auras SPELL_AURA_TRACK_CREATURES, SPELL_AURA_TRACK_RESOURCES and SPELL_AURA_TRACK_STEALTHED select non-stacking tracking spells
SPELL_ATTR_EX6_UNK13 = 0x00002000, // 13
SPELL_ATTR_EX6_UNK14 = 0x00004000, // 14
SPELL_ATTR_EX6_UNK15 = 0x00008000, // 15 not set in 3.0.3
SPELL_ATTR_EX6_UNK16 = 0x00010000, // 16
SPELL_ATTR_EX6_UNK17 = 0x00020000, // 17
SPELL_ATTR_EX6_UNK18 = 0x00040000, // 18
SPELL_ATTR_EX6_UNK19 = 0x00080000, // 19
SPELL_ATTR_EX6_UNK20 = 0x00100000, // 20
SPELL_ATTR_EX6_UNK21 = 0x00200000, // 21
SPELL_ATTR_EX6_UNK22 = 0x00400000, // 22
SPELL_ATTR_EX6_UNK23 = 0x00800000, // 23 not set in 3.0.3
SPELL_ATTR_EX6_UNK24 = 0x01000000, // 24 not set in 3.0.3
SPELL_ATTR_EX6_UNK25 = 0x02000000, // 25 not set in 3.0.3
SPELL_ATTR_EX6_UNK26 = 0x04000000, // 26 not set in 3.0.3
SPELL_ATTR_EX6_UNK27 = 0x08000000, // 27 not set in 3.0.3
SPELL_ATTR_EX6_UNK28 = 0x10000000, // 28 not set in 3.0.3
SPELL_ATTR_EX6_NO_DMG_MODS = 0x20000000, // 29 do not apply damage mods (usually in cases where it has already been applied)
SPELL_ATTR_EX6_UNK30 = 0x40000000, // 30 not set in 3.0.3
SPELL_ATTR_EX6_UNK31 = 0x80000000, // 31 not set in 3.0.3
};
#define SPELL_ATTR_EX7_UNK0 0x00000001 // 0
#define SPELL_ATTR_EX7_UNK1 0x00000002 // 1
#define SPELL_ATTR_EX7_PALADIN_AURA 0x00000004 // 2
#define SPELL_ATTR_EX7_UNK3 0x00000008 // 3
#define SPELL_ATTR_EX7_UNK4 0x00000010 // 4
#define SPELL_ATTR_EX7_TOTEM_SPELL 0x00000020 // 5 shaman summon totem spells
#define SPELL_ATTR_EX7_UNK6 0x00000040 // 6
#define SPELL_ATTR_EX7_UNK7 0x00000080 // 7
#define SPELL_ATTR_EX7_UNK8 0x00000100 // 8
#define SPELL_ATTR_EX7_UNK9 0x00000200 // 9
#define SPELL_ATTR_EX7_UNK10 0x00000400 // 10
#define SPELL_ATTR_EX7_UNK11 0x00000800 // 11
#define SPELL_ATTR_EX7_UNK12 0x00001000 // 12
#define SPELL_ATTR_EX7_UNK13 0x00002000 // 13
#define SPELL_ATTR_EX7_UNK14 0x00004000 // 14
#define SPELL_ATTR_EX7_UNK15 0x00008000 // 15
#define SPELL_ATTR_EX7_UNK16 0x00010000 // 16
#define SPELL_ATTR_EX7_UNK17 0x00020000 // 17
#define SPELL_ATTR_EX7_UNK18 0x00040000 // 18
#define SPELL_ATTR_EX7_UNK19 0x00080000 // 19
#define SPELL_ATTR_EX7_UNK20 0x00100000 // 20
#define SPELL_ATTR_EX7_UNK21 0x00200000 // 21
#define SPELL_ATTR_EX7_UNK22 0x00400000 // 22
#define SPELL_ATTR_EX7_UNK23 0x00800000 // 23
#define SPELL_ATTR_EX7_UNK24 0x01000000 // 24
#define SPELL_ATTR_EX7_UNK25 0x02000000 // 25
#define SPELL_ATTR_EX7_UNK26 0x04000000 // 26
#define SPELL_ATTR_EX7_UNK27 0x08000000 // 27
#define SPELL_ATTR_EX7_UNK28 0x10000000 // 28
#define SPELL_ATTR_EX7_UNK29 0x20000000 // 29
#define SPELL_ATTR_EX7_UNK30 0x40000000 // 30
#define SPELL_ATTR_EX7_UNK31 0x80000000 // 31
enum SpellAttributesEx7
{
SPELL_ATTR_EX7_UNK0 = 0x00000001, // 0
SPELL_ATTR_EX7_UNK1 = 0x00000002, // 1
SPELL_ATTR_EX7_PALADIN_AURA = 0x00000004, // 2
SPELL_ATTR_EX7_UNK3 = 0x00000008, // 3
SPELL_ATTR_EX7_UNK4 = 0x00000010, // 4
SPELL_ATTR_EX7_TOTEM_SPELL = 0x00000020, // 5 shaman summon totem spells
SPELL_ATTR_EX7_UNK6 = 0x00000040, // 6
SPELL_ATTR_EX7_UNK7 = 0x00000080, // 7
SPELL_ATTR_EX7_UNK8 = 0x00000100, // 8
SPELL_ATTR_EX7_UNK9 = 0x00000200, // 9
SPELL_ATTR_EX7_UNK10 = 0x00000400, // 10
SPELL_ATTR_EX7_UNK11 = 0x00000800, // 11
SPELL_ATTR_EX7_UNK12 = 0x00001000, // 12
SPELL_ATTR_EX7_UNK13 = 0x00002000, // 13
SPELL_ATTR_EX7_UNK14 = 0x00004000, // 14
SPELL_ATTR_EX7_UNK15 = 0x00008000, // 15
SPELL_ATTR_EX7_UNK16 = 0x00010000, // 16
SPELL_ATTR_EX7_UNK17 = 0x00020000, // 17
SPELL_ATTR_EX7_UNK18 = 0x00040000, // 18
SPELL_ATTR_EX7_UNK19 = 0x00080000, // 19
SPELL_ATTR_EX7_UNK20 = 0x00100000, // 20
SPELL_ATTR_EX7_UNK21 = 0x00200000, // 21
SPELL_ATTR_EX7_UNK22 = 0x00400000, // 22
SPELL_ATTR_EX7_UNK23 = 0x00800000, // 23
SPELL_ATTR_EX7_UNK24 = 0x01000000, // 24
SPELL_ATTR_EX7_UNK25 = 0x02000000, // 25
SPELL_ATTR_EX7_UNK26 = 0x04000000, // 26
SPELL_ATTR_EX7_UNK27 = 0x08000000, // 27
SPELL_ATTR_EX7_UNK28 = 0x10000000, // 28
SPELL_ATTR_EX7_UNK29 = 0x20000000, // 29
SPELL_ATTR_EX7_UNK30 = 0x40000000, // 30
SPELL_ATTR_EX7_UNK31 = 0x80000000, // 31
};
#define MAX_TALENT_SPEC_COUNT 2
#define MAX_GLYPH_SLOT_INDEX 6

View file

@ -392,7 +392,7 @@ Spell::Spell( Unit* caster, SpellEntry const *info, bool triggered, ObjectGuid o
m_spellFlags = SPELL_FLAG_NORMAL;
if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED))
if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !m_spellInfo->HasAttribute(SPELL_ATTR_EX2_CANT_REFLECTED))
{
for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
{
@ -402,7 +402,7 @@ Spell::Spell( Unit* caster, SpellEntry const *info, bool triggered, ObjectGuid o
if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j], m_spellInfo->EffectImplicitTargetB[j]))
m_canReflect = true;
else
m_canReflect = (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NEGATIVE) ? true : false;
m_canReflect = m_spellInfo->HasAttribute(SPELL_ATTR_EX_NEGATIVE);
if(m_canReflect)
continue;
@ -764,7 +764,7 @@ void Spell::prepareDataForTriggerSystem()
break;
case SPELL_DAMAGE_CLASS_RANGED:
// Auto attack
if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)
if (m_spellInfo->HasAttribute(SPELL_ATTR_EX2_AUTOREPEAT_FLAG))
{
m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
@ -781,7 +781,7 @@ void Spell::prepareDataForTriggerSystem()
m_procAttacker = PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL;
m_procVictim = PROC_FLAG_TAKEN_POSITIVE_SPELL;
}
else if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) // Wands auto attack
else if (m_spellInfo->HasAttribute(SPELL_ATTR_EX2_AUTOREPEAT_FLAG)) // Wands auto attack
{
m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
@ -1037,7 +1037,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
if(real_caster && real_caster != unit)
{
// can cause back attack (if detected)
if (!(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) && !IsPositiveSpell(m_spellInfo->Id) &&
if (!m_spellInfo->HasAttribute(SPELL_ATTR_EX3_NO_INITIAL_AGGRO) && !IsPositiveSpell(m_spellInfo->Id) &&
m_caster->isVisibleForOrDetect(unit, unit, false))
{
if (!unit->isInCombat() && unit->GetTypeId() != TYPEID_PLAYER && ((Creature*)unit)->AI())
@ -1110,7 +1110,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
// trigger weapon enchants for weapon based spells; exclude spells that stop attack, because may break CC
if (m_caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON &&
!(m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET))
!m_spellInfo->HasAttribute(SPELL_ATTR_STOP_ATTACK_TARGET))
((Player*)m_caster)->CastItemCombatSpell(unitTarget, m_attackType);
// Haunt (NOTE: for avoid use additional field damage stored in dummy value (replace unused 100%)
@ -1225,15 +1225,15 @@ void Spell::DoSpellHitOnUnit(Unit *unit, uint32 effectMask)
}
// not break stealth by cast targeting
if (!(m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_BREAK_STEALTH))
if (!m_spellInfo->HasAttribute(SPELL_ATTR_EX_NOT_BREAK_STEALTH))
unit->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
// can cause back attack (if detected), stealth removed at Spell::cast if spell break it
if (!(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) && !IsPositiveSpell(m_spellInfo->Id) &&
if (!m_spellInfo->HasAttribute(SPELL_ATTR_EX3_NO_INITIAL_AGGRO) && !IsPositiveSpell(m_spellInfo->Id) &&
m_caster->isVisibleForOrDetect(unit, unit, false))
{
// use speedup check to avoid re-remove after above lines
if (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_BREAK_STEALTH)
if (m_spellInfo->HasAttribute(SPELL_ATTR_EX_NOT_BREAK_STEALTH))
unit->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
// caster can be detected but have stealth aura
@ -1267,7 +1267,7 @@ void Spell::DoSpellHitOnUnit(Unit *unit, uint32 effectMask)
if (unit->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
realCaster->SetContestedPvP();
if (unit->isInCombat() && !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO))
if (unit->isInCombat() && !m_spellInfo->HasAttribute(SPELL_ATTR_EX3_NO_INITIAL_AGGRO))
{
realCaster->SetInCombatState(unit->GetCombatTimer() > 0);
unit->getHostileRefManager().threatAssist(realCaster, 0.0f, m_spellInfo);
@ -2140,7 +2140,7 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
// remove not targetable units if spell has no script targets
for (UnitList::iterator itr = targetUnitMap.begin(); itr != targetUnitMap.end(); )
{
if (!(*itr)->isTargetableForAttack(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_CAST_ON_DEAD))
if (!(*itr)->isTargetableForAttack(m_spellInfo->HasAttribute(SPELL_ATTR_EX3_CAST_ON_DEAD)))
targetUnitMap.erase(itr++);
else
++itr;
@ -2893,7 +2893,7 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
break;
case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
// AreaAura
if(m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000)
if ((m_spellInfo->Attributes == (SPELL_ATTR_NOT_SHAPESHIFT | SPELL_ATTR_UNK18 | SPELL_ATTR_CASTABLE_WHILE_MOUNTED | SPELL_ATTR_CASTABLE_WHILE_SITTING)) || (m_spellInfo->Attributes == SPELL_ATTR_NOT_SHAPESHIFT))
SetTargetMap(effIndex, TARGET_AREAEFFECT_PARTY, targetUnitMap);
break;
case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
@ -3542,7 +3542,7 @@ void Spell::SendSpellCooldown()
}
// (1) have infinity cooldown but set at aura apply, (2) passive cooldown at triggering
if(m_spellInfo->Attributes & (SPELL_ATTR_DISABLED_WHILE_ACTIVE | SPELL_ATTR_PASSIVE))
if (m_spellInfo->HasAttribute(SPELL_ATTR_DISABLED_WHILE_ACTIVE) || m_spellInfo->HasAttribute(SPELL_ATTR_PASSIVE))
return;
_player->AddSpellAndCategoryCooldowns(m_spellInfo, m_CastItem ? m_CastItem->GetEntry() : 0, this);
@ -3752,7 +3752,7 @@ void Spell::finish(bool ok)
CastTriggerSpells();
// Stop Attack for some spells
if( m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET )
if (m_spellInfo->HasAttribute(SPELL_ATTR_STOP_ATTACK_TARGET))
m_caster->AttackStop();
// update encounter state if needed
@ -4721,7 +4721,7 @@ void Spell::CastPreCastSpells(Unit* target)
SpellCastResult Spell::CheckCast(bool strict)
{
// check cooldowns to prevent cheating (ignore passive spells, that client side visual only)
if (m_caster->GetTypeId()==TYPEID_PLAYER && !(m_spellInfo->Attributes & SPELL_ATTR_PASSIVE) &&
if (m_caster->GetTypeId()==TYPEID_PLAYER && !m_spellInfo->HasAttribute(SPELL_ATTR_PASSIVE) &&
((Player*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
{
if(m_triggeredByAuraSpell)
@ -4748,11 +4748,11 @@ SpellCastResult Spell::CheckCast(bool strict)
sWorld.getConfig(CONFIG_BOOL_VMAP_INDOOR_CHECK) &&
VMAP::VMapFactory::createOrGetVMapManager()->isLineOfSightCalcEnabled())
{
if (m_spellInfo->Attributes & SPELL_ATTR_OUTDOORS_ONLY &&
if (m_spellInfo->HasAttribute(SPELL_ATTR_OUTDOORS_ONLY) &&
!m_caster->GetTerrain()->IsOutdoors(m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ()))
return SPELL_FAILED_ONLY_OUTDOORS;
if(m_spellInfo->Attributes & SPELL_ATTR_INDOORS_ONLY &&
if(m_spellInfo->HasAttribute(SPELL_ATTR_INDOORS_ONLY) &&
m_caster->GetTerrain()->IsOutdoors(m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ()))
return SPELL_FAILED_ONLY_INDOORS;
}
@ -4768,7 +4768,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if(shapeError != SPELL_CAST_OK)
return shapeError;
if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura()))
if (m_spellInfo->HasAttribute(SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura()))
return SPELL_FAILED_ONLY_STEALTHED;
}
}
@ -4841,8 +4841,8 @@ SpellCastResult Spell::CheckCast(bool strict)
// totem immunity for channeled spells(needs to be before spell cast)
// spell attribs for player channeled spells
if ((m_spellInfo->AttributesEx & SPELL_ATTR_EX_UNK14)
&& (m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_UNK13)
if (m_spellInfo->HasAttribute(SPELL_ATTR_EX_UNK14)
&& m_spellInfo->HasAttribute(SPELL_ATTR_EX5_UNK13)
&& target->GetTypeId() == TYPEID_UNIT
&& ((Creature*)target)->IsTotem())
return SPELL_FAILED_IMMUNE;
@ -5010,7 +5010,7 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_TARGET_AURASTATE;
//Must be behind the target.
if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI_F, m_caster) )
if (m_spellInfo->AttributesEx2 == SPELL_ATTR_EX2_UNK20 && m_spellInfo->HasAttribute(SPELL_ATTR_EX_UNK9) && target->HasInArc(M_PI_F, m_caster))
{
// Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags
// Exclusion for Mutilate:Facing Limitation was removed in 2.0.1 and 3.0.3, but they still use the same, old Ex-Flags
@ -5025,14 +5025,14 @@ SpellCastResult Spell::CheckCast(bool strict)
}
//Target must be facing you.
if((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(M_PI_F, m_caster) )
if ((m_spellInfo->Attributes == (SPELL_ATTR_UNK4 | SPELL_ATTR_NOT_SHAPESHIFT | SPELL_ATTR_UNK18 | SPELL_ATTR_STOP_ATTACK_TARGET)) && !target->HasInArc(M_PI_F, m_caster))
{
SendInterrupted(2);
return SPELL_FAILED_NOT_INFRONT;
}
// check if target is in combat
if (non_caster_target && (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET) && target->isInCombat())
if (non_caster_target && m_spellInfo->HasAttribute(SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET) && target->isInCombat())
return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
}
// zone check
@ -5046,7 +5046,7 @@ SpellCastResult Spell::CheckCast(bool strict)
// not let players cast spells at mount (and let do it to creatures)
if (m_caster->IsMounted() && m_caster->GetTypeId()==TYPEID_PLAYER && !m_IsTriggeredSpell &&
!IsPassiveSpell(m_spellInfo) && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_MOUNTED))
!IsPassiveSpell(m_spellInfo) && !m_spellInfo->HasAttribute(SPELL_ATTR_CASTABLE_WHILE_MOUNTED))
{
if (m_caster->IsTaxiFlying())
return SPELL_FAILED_NOT_ON_TAXI;
@ -5951,7 +5951,7 @@ SpellCastResult Spell::CheckCasterAuras() const
{
// Flag drop spells totally immuned to caster auras
// FIXME: find more nice check for all totally immuned spells
// AttributesEx3 & 0x10000000?
// HasAttribute(SPELL_ATTR_EX3_UNK28) ?
if (m_spellInfo->Id == 23336 || // Alliance Flag Drop
m_spellInfo->Id == 23334 || // Horde Flag Drop
m_spellInfo->Id == 34991) // Summon Netherstorm Flag
@ -5963,7 +5963,7 @@ SpellCastResult Spell::CheckCasterAuras() const
// Check if the spell grants school or mechanic immunity.
// We use bitmasks so the loop is done only once and not on every aura check below.
if ( m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY )
if (m_spellInfo->HasAttribute(SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY))
{
for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
{
@ -5984,7 +5984,7 @@ SpellCastResult Spell::CheckCasterAuras() const
// Check whether the cast should be prevented by any state you might have.
SpellCastResult prevented_reason = SPELL_CAST_OK;
bool spellUsableWhileStunned = m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED;
bool spellUsableWhileStunned = m_spellInfo->HasAttribute(SPELL_ATTR_EX5_USABLE_WHILE_STUNNED);
// Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
uint32 unitflag = m_caster->GetUInt32Value(UNIT_FIELD_FLAGS); // Get unit state
@ -6014,9 +6014,9 @@ SpellCastResult Spell::CheckCasterAuras() const
else
prevented_reason = SPELL_FAILED_STUNNED;
}
else if (unitflag & UNIT_FLAG_CONFUSED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
else if (unitflag & UNIT_FLAG_CONFUSED && !m_spellInfo->HasAttribute(SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
prevented_reason = SPELL_FAILED_CONFUSED;
else if (unitflag & UNIT_FLAG_FLEEING && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
else if (unitflag & UNIT_FLAG_FLEEING && !m_spellInfo->HasAttribute(SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
prevented_reason = SPELL_FAILED_FLEEING;
else if (unitflag & UNIT_FLAG_SILENCED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
prevented_reason = SPELL_FAILED_SILENCED;
@ -6047,7 +6047,7 @@ SpellCastResult Spell::CheckCasterAuras() const
SpellAuraHolder *holder = itr->second;
SpellEntry const * pEntry = holder->GetSpellProto();
if ((GetSpellSchoolMask(pEntry) & school_immune) && !(pEntry->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE))
if ((GetSpellSchoolMask(pEntry) & school_immune) && !pEntry->HasAttribute(SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE))
continue;
if ((1<<(pEntry->Dispel)) & dispel_immune)
continue;
@ -6069,11 +6069,11 @@ SpellCastResult Spell::CheckCasterAuras() const
return SPELL_FAILED_STUNNED;
break;
case SPELL_AURA_MOD_CONFUSE:
if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
if (!m_spellInfo->HasAttribute(SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
return SPELL_FAILED_CONFUSED;
break;
case SPELL_AURA_MOD_FEAR:
if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
if (!m_spellInfo->HasAttribute(SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
return SPELL_FAILED_FLEEING;
break;
case SPELL_AURA_MOD_SILENCE:
@ -6212,7 +6212,7 @@ uint32 Spell::CalculatePowerCost(SpellEntry const* spellInfo, Unit* caster, Spel
return 0;
// Spell drain all exist power on cast (Only paladin lay of Hands)
if (spellInfo->AttributesEx & SPELL_ATTR_EX_DRAIN_ALL_POWER)
if (spellInfo->HasAttribute(SPELL_ATTR_EX_DRAIN_ALL_POWER))
{
// If power type - health drain all
if (spellInfo->powerType == POWER_HEALTH)
@ -6257,14 +6257,14 @@ uint32 Spell::CalculatePowerCost(SpellEntry const* spellInfo, Unit* caster, Spel
// Flat mod from caster auras by spell school
powerCost += caster->GetInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + school);
// Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost)
if (spellInfo->AttributesEx4 & SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST)
if (spellInfo->HasAttribute(SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST))
powerCost += caster->GetAttackTime(OFF_ATTACK) / 100;
// Apply cost mod by spell
if (spell)
if (Player* modOwner = caster->GetSpellModOwner())
modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_COST, powerCost, spell);
if (spellInfo->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION)
if (spellInfo->HasAttribute(SPELL_ATTR_LEVEL_DAMAGE_CALCULATION))
powerCost = int32(powerCost/ (1.117f * spellInfo->spellLevel / caster->getLevel() -0.1327f));
// PCT mod from user auras by school

View file

@ -114,7 +114,7 @@ uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell)
if (Player* modOwner = spell->GetCaster()->GetSpellModOwner())
modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CASTING_TIME, castTime, spell);
if (!(spellInfo->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_TRADESPELL)))
if (!spellInfo->HasAttribute(SPELL_ATTR_UNK4) && !spellInfo->HasAttribute(SPELL_ATTR_TRADESPELL))
castTime = int32(castTime * spell->GetCaster()->GetFloatValue(UNIT_MOD_CAST_SPEED));
else
{
@ -123,7 +123,7 @@ uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell)
}
}
if (spellInfo->Attributes & SPELL_ATTR_RANGED && (!spell || !spell->IsAutoRepeat()))
if (spellInfo->HasAttribute(SPELL_ATTR_RANGED) && (!spell || !spell->IsAutoRepeat()))
castTime += 500;
return (castTime > 0) ? uint32(castTime) : 0;
@ -296,7 +296,7 @@ WeaponAttackType GetWeaponAttackType(SpellEntry const *spellInfo)
switch (spellInfo->DmgClass)
{
case SPELL_DAMAGE_CLASS_MELEE:
if (spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND)
if (spellInfo->HasAttribute(SPELL_ATTR_EX3_REQ_OFFHAND))
return OFF_ATTACK;
else
return BASE_ATTACK;
@ -306,7 +306,7 @@ WeaponAttackType GetWeaponAttackType(SpellEntry const *spellInfo)
break;
default:
// Wands
if (spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)
if (spellInfo->HasAttribute(SPELL_ATTR_EX2_AUTOREPEAT_FLAG))
return RANGED_ATTACK;
else
return BASE_ATTACK;
@ -324,7 +324,7 @@ bool IsPassiveSpell(uint32 spellId)
bool IsPassiveSpell(SpellEntry const *spellInfo)
{
return (spellInfo->Attributes & SPELL_ATTR_PASSIVE) != 0;
return spellInfo->HasAttribute(SPELL_ATTR_PASSIVE);
}
bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 spellId_2)
@ -416,7 +416,7 @@ SpellSpecific GetSpellSpecific(uint32 spellId)
{
// Well Fed buffs (must be exclusive with Food / Drink replenishment effects, or else Well Fed will cause them to be removed)
// SpellIcon 2560 is Spell 46687, does not have this flag
if ((spellInfo->AttributesEx2 & SPELL_ATTR_EX2_FOOD_BUFF) || spellInfo->SpellIconID == 2560)
if (spellInfo->HasAttribute(SPELL_ATTR_EX2_FOOD_BUFF) || spellInfo->SpellIconID == 2560)
return SPELL_WELL_FED;
}
break;
@ -457,7 +457,7 @@ SpellSpecific GetSpellSpecific(uint32 spellId)
case SPELLFAMILY_PRIEST:
{
// "Well Fed" buff from Blessed Sunfruit, Blessed Sunfruit Juice, Alterac Spring Water
if ((spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_SITTING) &&
if (spellInfo->HasAttribute(SPELL_ATTR_CASTABLE_WHILE_SITTING) &&
(spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_AUTOATTACK) &&
(spellInfo->SpellIconID == 52 || spellInfo->SpellIconID == 79))
return SPELL_WELL_FED;
@ -487,7 +487,7 @@ SpellSpecific GetSpellSpecific(uint32 spellId)
return SPELL_HAND;
// skip Heart of the Crusader that have also same spell family mask
if (spellInfo->IsFitToFamilyMask(UI64LIT(0x00000820180400)) && (spellInfo->AttributesEx3 & 0x200) && (spellInfo->SpellIconID != 237))
if (spellInfo->IsFitToFamilyMask(UI64LIT(0x00000820180400)) && spellInfo->HasAttribute(SPELL_ATTR_EX3_UNK9) && (spellInfo->SpellIconID != 237))
return SPELL_JUDGEMENT;
// only paladin auras have this (for palaldin class family)
@ -517,7 +517,7 @@ SpellSpecific GetSpellSpecific(uint32 spellId)
if ((IsSpellHaveAura(spellInfo, SPELL_AURA_TRACK_CREATURES) ||
IsSpellHaveAura(spellInfo, SPELL_AURA_TRACK_RESOURCES) ||
IsSpellHaveAura(spellInfo, SPELL_AURA_TRACK_STEALTHED)) &&
((spellInfo->AttributesEx & SPELL_ATTR_EX_UNK17) || (spellInfo->AttributesEx6 & SPELL_ATTR_EX6_UNK12)))
(spellInfo->HasAttribute(SPELL_ATTR_EX_UNK17) || spellInfo->HasAttribute(SPELL_ATTR_EX6_UNK12)))
return SPELL_TRACKER;
// elixirs can have different families, but potion most ofc.
@ -803,7 +803,7 @@ bool IsPositiveEffect(SpellEntry const *spellproto, SpellEffectIndex effIndex)
spellproto->SpellFamilyName == SPELLFAMILY_GENERIC)
return false;
// but not this if this first effect (don't found better check)
if (spellproto->Attributes & 0x4000000 && effIndex == EFFECT_INDEX_0)
if (spellproto->HasAttribute(SPELL_ATTR_UNK26) && effIndex == EFFECT_INDEX_0)
return false;
break;
case SPELL_AURA_TRANSFORM:
@ -882,7 +882,7 @@ bool IsPositiveEffect(SpellEntry const *spellproto, SpellEffectIndex effIndex)
return false;
// AttributesEx check
if(spellproto->AttributesEx & SPELL_ATTR_EX_NEGATIVE)
if (spellproto->HasAttribute(SPELL_ATTR_EX_NEGATIVE))
return false;
// ok, positive
@ -911,7 +911,7 @@ bool IsPositiveSpell(SpellEntry const *spellproto)
bool IsSingleTargetSpell(SpellEntry const *spellInfo)
{
// all other single target spells have if it has AttributesEx5
if ( spellInfo->AttributesEx5 & SPELL_ATTR_EX5_SINGLE_TARGET_SPELL )
if (spellInfo->HasAttribute(SPELL_ATTR_EX5_SINGLE_TARGET_SPELL))
return true;
// TODO - need found Judgements rule
@ -987,7 +987,7 @@ SpellCastResult GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32
if(actAsShifted)
{
if (spellInfo->Attributes & SPELL_ATTR_NOT_SHAPESHIFT) // not while shapeshifted
if (spellInfo->HasAttribute(SPELL_ATTR_NOT_SHAPESHIFT)) // not while shapeshifted
return SPELL_FAILED_NOT_SHAPESHIFT;
else if (spellInfo->Stances != 0) // needs other shapeshift
return SPELL_FAILED_ONLY_SHAPESHIFT;
@ -995,7 +995,7 @@ SpellCastResult GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32
else
{
// needs shapeshift
if(!(spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) && spellInfo->Stances != 0)
if(!spellInfo->HasAttribute(SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) && spellInfo->Stances != 0)
return SPELL_FAILED_ONLY_SHAPESHIFT;
}
@ -1881,7 +1881,7 @@ bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2) cons
return false;
// Allow stack passive and not passive spells
if ((spellInfo_1->Attributes & SPELL_ATTR_PASSIVE)!=(spellInfo_2->Attributes & SPELL_ATTR_PASSIVE))
if (spellInfo_1->HasAttribute(SPELL_ATTR_PASSIVE) != spellInfo_2->HasAttribute(SPELL_ATTR_PASSIVE))
return false;
// Specific spell family spells
@ -3894,7 +3894,7 @@ SpellCastResult SpellMgr::GetSpellAllowedInLocationError(SpellEntry const *spell
}
// continent limitation (virtual continent), ignore for GM
if ((spellInfo->AttributesEx4 & SPELL_ATTR_EX4_CAST_ONLY_IN_OUTLAND) && !(player && player->isGameMaster()))
if (spellInfo->HasAttribute(SPELL_ATTR_EX4_CAST_ONLY_IN_OUTLAND) && !(player && player->isGameMaster()))
{
uint32 v_map = GetVirtualMapForMapAndZone(map_id, zone_id);
MapEntry const* mapEntry = sMapStore.LookupEntry(v_map);
@ -3903,7 +3903,7 @@ SpellCastResult SpellMgr::GetSpellAllowedInLocationError(SpellEntry const *spell
}
// raid instance limitation
if (spellInfo->AttributesEx6 & SPELL_ATTR_EX6_NOT_IN_RAID_INSTANCE)
if (spellInfo->HasAttribute(SPELL_ATTR_EX6_NOT_IN_RAID_INSTANCE))
{
MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
if (!mapEntry || mapEntry->IsRaid())
@ -3927,13 +3927,13 @@ SpellCastResult SpellMgr::GetSpellAllowedInLocationError(SpellEntry const *spell
// do not allow spells to be cast in arenas
// - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag
// - with greater than 10 min CD
if ((spellInfo->AttributesEx4 & SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) ||
(GetSpellRecoveryTime(spellInfo) > 10 * MINUTE * IN_MILLISECONDS && !(spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA)))
if (spellInfo->HasAttribute(SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) ||
(GetSpellRecoveryTime(spellInfo) > 10 * MINUTE * IN_MILLISECONDS && !spellInfo->HasAttribute(SPELL_ATTR_EX4_USABLE_IN_ARENA)))
if (player && player->InArena())
return SPELL_FAILED_NOT_IN_ARENA;
// Spell casted only on battleground
if ((spellInfo->AttributesEx3 & SPELL_ATTR_EX3_BATTLEGROUND))
if (spellInfo->HasAttribute(SPELL_ATTR_EX3_BATTLEGROUND))
if (!player || !player->InBattleGround())
return SPELL_FAILED_ONLY_BATTLEGROUNDS;

View file

@ -238,7 +238,7 @@ inline bool IsSpellRemoveAllMovementAndControlLossEffects(SpellEntry const* spel
spellProto->EffectMiscValue[EFFECT_INDEX_0] == 1 &&
spellProto->EffectApplyAuraName[EFFECT_INDEX_1] == 0 &&
spellProto->EffectApplyAuraName[EFFECT_INDEX_2] == 0 &&
(spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)/* && -- all above selected spells have SPELL_ATTR_EX5_* mask
spellProto->HasAttribute(SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)/* && -- all above selected spells have SPELL_ATTR_EX5_* mask
((spellProto->AttributesEx5 &
(SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED|SPELL_ATTR_EX5_USABLE_WHILE_FEARED|SPELL_ATTR_EX5_USABLE_WHILE_STUNNED)) ==
(SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED|SPELL_ATTR_EX5_USABLE_WHILE_FEARED|SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))*/;
@ -257,7 +257,7 @@ inline bool IsDeathPersistentSpell(SpellEntry const *spellInfo)
inline bool IsNonCombatSpell(SpellEntry const *spellInfo)
{
return (spellInfo->Attributes & SPELL_ATTR_CANT_USED_IN_COMBAT) != 0;
return spellInfo->HasAttribute(SPELL_ATTR_CANT_USED_IN_COMBAT);
}
bool IsPositiveSpell(uint32 spellId);
@ -445,12 +445,12 @@ inline bool IsDispelSpell(SpellEntry const *spellInfo)
inline bool isSpellBreakStealth(SpellEntry const* spellInfo)
{
return !(spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_BREAK_STEALTH);
return !spellInfo->HasAttribute(SPELL_ATTR_EX_NOT_BREAK_STEALTH);
}
inline bool IsAutoRepeatRangedSpell(SpellEntry const* spellInfo)
{
return (spellInfo->Attributes & SPELL_ATTR_RANGED) && (spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG);
return spellInfo->HasAttribute(SPELL_ATTR_RANGED) && spellInfo->HasAttribute(SPELL_ATTR_EX2_AUTOREPEAT_FLAG);
}
inline bool IsSpellRequiresRangedAP(SpellEntry const* spellInfo)
@ -462,12 +462,12 @@ SpellCastResult GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32
inline bool IsChanneledSpell(SpellEntry const* spellInfo)
{
return (spellInfo->AttributesEx & (SPELL_ATTR_EX_CHANNELED_1 | SPELL_ATTR_EX_CHANNELED_2));
return spellInfo->HasAttribute(SPELL_ATTR_EX_CHANNELED_1) || spellInfo->HasAttribute(SPELL_ATTR_EX_CHANNELED_2);
}
inline bool IsNeedCastSpellAtFormApply(SpellEntry const* spellInfo, ShapeshiftForm form)
{
if (!(spellInfo->Attributes & (SPELL_ATTR_PASSIVE | SPELL_ATTR_UNK7)) || !form)
if ((!spellInfo->HasAttribute(SPELL_ATTR_PASSIVE) && spellInfo->HasAttribute(SPELL_ATTR_UNK7)) || !form)
return false;
// passive spells with SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT are already active without shapeshift, do no recast!
@ -477,7 +477,7 @@ inline bool IsNeedCastSpellAtFormApply(SpellEntry const* spellInfo, ShapeshiftFo
inline bool NeedsComboPoints(SpellEntry const* spellInfo)
{
return (spellInfo->AttributesEx & (SPELL_ATTR_EX_REQ_TARGET_COMBO_POINTS | SPELL_ATTR_EX_REQ_COMBO_POINTS));
return spellInfo->HasAttribute(SPELL_ATTR_EX_REQ_TARGET_COMBO_POINTS) || spellInfo->HasAttribute(SPELL_ATTR_EX_REQ_COMBO_POINTS);
}
inline SpellSchoolMask GetSpellSchoolMask(SpellEntry const* spellInfo)

View file

@ -38,7 +38,7 @@ float ThreatCalcHelper::CalcThreat(Unit* pHatedUnit, Unit* /*pHatingUnit*/, floa
if (pThreatSpell)
{
if (pThreatSpell->AttributesEx & SPELL_ATTR_EX_NO_THREAT)
if (pThreatSpell->HasAttribute(SPELL_ATTR_EX_NO_THREAT))
return 0.0f;
if (Player* modOwner = pHatedUnit->GetSpellModOwner())

View file

@ -2423,7 +2423,7 @@ void Unit::CalculateAbsorbResistBlock(Unit *pCaster, SpellNonMeleeDamage *damage
}
uint32 absorb_affected_damage = pCaster->CalcNotIgnoreAbsorbDamage(damageInfo->damage,GetSpellSchoolMask(spellProto),spellProto);
CalculateDamageAbsorbAndResist(pCaster, GetSpellSchoolMask(spellProto), SPELL_DIRECT_DAMAGE, absorb_affected_damage, &damageInfo->absorb, &damageInfo->resist, !(spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED));
CalculateDamageAbsorbAndResist(pCaster, GetSpellSchoolMask(spellProto), SPELL_DIRECT_DAMAGE, absorb_affected_damage, &damageInfo->absorb, &damageInfo->resist, !spellProto->HasAttribute(SPELL_ATTR_EX2_CANT_REFLECTED));
damageInfo->damage-= damageInfo->absorb + damageInfo->resist;
}
@ -2838,7 +2838,7 @@ bool Unit::IsSpellBlocked(Unit *pCaster, SpellEntry const *spellEntry, WeaponAtt
if (spellEntry)
{
// Some spells cannot be blocked
if (spellEntry->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
if (spellEntry->HasAttribute(SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK))
return false;
}
@ -2928,7 +2928,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell)*100.0f);
// Roll miss
uint32 tmp = spell->AttributesEx3 & SPELL_ATTR_EX3_CANT_MISS ? 0 : missChance;
uint32 tmp = spell->HasAttribute(SPELL_ATTR_EX3_CANT_MISS) ? 0 : missChance;
if (roll < tmp)
return SPELL_MISS_MISS;
@ -2954,7 +2954,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
bool canParry = true;
// Same spells cannot be parry/dodge
if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
if (spell->HasAttribute(SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK))
return SPELL_MISS_NONE;
bool from_behind = !pVictim->HasInArc(M_PI_F,this);
@ -3115,7 +3115,7 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
if (HitChance < 100) HitChance = 100;
if (HitChance > 10000) HitChance = 10000;
int32 tmp = spell->AttributesEx3 & SPELL_ATTR_EX3_CANT_MISS ? 0 : (10000 - HitChance);
int32 tmp = spell->HasAttribute(SPELL_ATTR_EX3_CANT_MISS) ? 0 : (10000 - HitChance);
int32 rand = irand(0,10000);
@ -3987,7 +3987,7 @@ bool Unit::AddSpellAuraHolder(SpellAuraHolder *holder)
continue;
// Carry over removed Aura's remaining damage if Aura still has ticks remaining
if (foundHolder->GetSpellProto()->AttributesEx4 & SPELL_ATTR_EX4_STACK_DOT_MODIFIER)
if (foundHolder->GetSpellProto()->HasAttribute(SPELL_ATTR_EX4_STACK_DOT_MODIFIER))
{
for (int32 i = 0; i < MAX_EFFECT_INDEX; ++i)
{
@ -4600,7 +4600,7 @@ void Unit::RemoveAurasWithAttribute(uint32 flags)
{
for (SpellAuraHolderMap::iterator iter = m_spellAuraHolders.begin(); iter != m_spellAuraHolders.end(); )
{
if (iter->second->GetSpellProto()->Attributes & flags)
if (iter->second->GetSpellProto()->HasAttribute((SpellAttributes)flags))
{
RemoveSpellAuraHolder(iter->second);
iter = m_spellAuraHolders.begin();
@ -4811,11 +4811,11 @@ void Unit::RemoveArenaAuras(bool onleave)
// used to remove positive visible auras in arenas
for(SpellAuraHolderMap::iterator iter = m_spellAuraHolders.begin(); iter != m_spellAuraHolders.end();)
{
if (!(iter->second->GetSpellProto()->AttributesEx4 & SPELL_ATTR_EX4_UNK21) &&
if (!iter->second->GetSpellProto()->HasAttribute(SPELL_ATTR_EX4_UNK21) &&
// don't remove stances, shadowform, pally/hunter auras
!iter->second->IsPassive() && // don't remove passive auras
(!(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) ||
!(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNK8)) &&
(!iter->second->GetSpellProto()->HasAttribute(SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) ||
!iter->second->GetSpellProto()->HasAttribute(SPELL_ATTR_UNK8)) &&
// not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
(iter->second->IsPositive() != onleave)) // remove positive buffs on enter, negative buffs on leave
{
@ -5028,7 +5028,7 @@ void Unit::AddGameObject(GameObject* gameObj)
{
SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
// Need disable spell use for owner
if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
if (createBySpell && createBySpell->HasAttribute(SPELL_ATTR_DISABLED_WHILE_ACTIVE))
// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existing cases)
((Player*)this)->AddSpellAndCategoryCooldowns(createBySpell,0,NULL,true);
}
@ -5049,7 +5049,7 @@ void Unit::RemoveGameObject(GameObject* gameObj, bool del)
{
SpellEntry const* createBySpell = sSpellStore.LookupEntry(spellid );
// Need activate spell use for owner
if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
if (createBySpell && createBySpell->HasAttribute(SPELL_ATTR_DISABLED_WHILE_ACTIVE))
// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existing cases)
((Player*)this)->SendCooldownEvent(createBySpell);
}
@ -6230,7 +6230,7 @@ int32 Unit::SpellBonusWithCoeffs(SpellEntry const *spellProto, int32 total, int3
*/
uint32 Unit::SpellDamageBonusDone(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
{
if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE || spellProto->AttributesEx6 & SPELL_ATTR_EX6_NO_DMG_MODS)
if (!spellProto || !pVictim || damagetype == DIRECT_DAMAGE || spellProto->HasAttribute(SPELL_ATTR_EX6_NO_DMG_MODS))
return pdamage;
// For totems get damage bonus from owner (statue isn't totem in fact)
@ -6687,7 +6687,7 @@ int32 Unit::SpellBaseDamageBonusTaken(SpellSchoolMask schoolMask)
bool Unit::IsSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType)
{
// not critting spell
if((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT))
if (spellProto->HasAttribute(SPELL_ATTR_EX2_CANT_CRIT))
return false;
float crit_chance = 0.0f;
@ -7198,8 +7198,8 @@ bool Unit::IsImmuneToSpell(SpellEntry const* spellInfo)
if (itr->type == spellInfo->Dispel)
return true;
if (!(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE) && // unaffected by school immunity
!(spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)) // can remove immune (by dispell or immune it)
if (!spellInfo->HasAttribute(SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE) && // unaffected by school immunity
!spellInfo->HasAttribute(SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)) // can remove immune (by dispell or immune it)
{
SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
@ -7276,7 +7276,7 @@ bool Unit::IsImmuneToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex i
*/
uint32 Unit::MeleeDamageBonusDone(Unit *pVictim, uint32 pdamage,WeaponAttackType attType, SpellEntry const *spellProto, DamageEffectType damagetype, uint32 stack)
{
if (!pVictim || pdamage == 0 || (spellProto && spellProto->AttributesEx6 & SPELL_ATTR_EX6_NO_DMG_MODS))
if (!pVictim || pdamage == 0 || (spellProto && spellProto->HasAttribute(SPELL_ATTR_EX6_NO_DMG_MODS)))
return pdamage;
// differentiate for weapon damage based spells
@ -7660,7 +7660,7 @@ void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType ty
{
ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply);
if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
if (apply && spellProto->HasAttribute(SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY))
RemoveAurasWithDispelType(type);
}
@ -8782,7 +8782,7 @@ int32 Unit::CalculateSpellDamage(Unit const* target, SpellEntry const* spellProt
}
}
if(spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel &&
if (spellProto->HasAttribute(SPELL_ATTR_LEVEL_DAMAGE_CALCULATION) && spellProto->spellLevel &&
spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK &&
(spellProto->Effect[effect_index] != SPELL_EFFECT_APPLY_AURA || spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_DECREASE_SPEED))
@ -10476,7 +10476,7 @@ void Unit::RemoveAurasAtMechanicImmunity(uint32 mechMask, uint32 exceptSpellId,
++iter;
else if (non_positive && iter->second->IsPositive())
++iter;
else if (spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY)
else if (spell->HasAttribute(SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY))
++iter;
else if (iter->second->HasMechanicMask(mechMask))
{

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "11970"
#define REVISION_NR "11971"
#endif // __REVISION_NR_H__