server/src/game/DBCStructure.h
Schmoozerd 7fd1f64319 [11971] Add wrapper HasAttribute to check if a spell has an attribute
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2012-04-21 02:02:34 +02:00

2149 lines
107 KiB
C++

/*
* Copyright (C) 2005-2012 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MANGOS_DBCSTRUCTURE_H
#define MANGOS_DBCSTRUCTURE_H
#include "Common.h"
#include "DBCEnums.h"
#include "Path.h"
#include "Platform/Define.h"
#include "SharedDefines.h"
#include <map>
#include <set>
#include <vector>
// Structures using to access raw DBC data and required packing to portability
// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
#if defined( __GNUC__ )
#pragma pack(1)
#else
#pragma pack(push,1)
#endif
struct AchievementEntry
{
uint32 ID; // 0 m_ID
uint32 factionFlag; // 1 m_faction -1=all, 0=horde, 1=alliance
uint32 mapID; // 2 m_instance_id -1=none
//uint32 parentAchievement; // 3 m_supercedes its Achievement parent (can`t start while parent uncomplete, use its Criteria if don`t have own, use its progress on begin)
char *name[16]; // 4-19 m_title_lang
//uint32 name_flags; // 20 string flags
//char *description[16]; // 21-36 m_description_lang
//uint32 desc_flags; // 37 string flags
uint32 categoryId; // 38 m_category
uint32 points; // 39 m_points
//uint32 OrderInCategory; // 40 m_ui_order
uint32 flags; // 41 m_flags
//uint32 icon; // 42 m_iconID
//char *titleReward[16]; // 43-58 m_reward_lang
//uint32 titleReward_flags; // 59 string flags
uint32 count; // 60 m_minimum_criteria - need this count of completed criterias (own or referenced achievement criterias)
uint32 refAchievement; // 61 m_shares_criteria - referenced achievement (counting of all completed criterias)
};
struct AchievementCategoryEntry
{
uint32 ID; // 0 m_ID
uint32 parentCategory; // 1 m_parent -1 for main category
//char *name[16]; // 2-17 m_name_lang
//uint32 name_flags; // 18 string flags
//uint32 sortOrder; // 19 m_ui_order
};
struct AchievementCriteriaEntry
{
uint32 ID; // 0 m_ID
uint32 referredAchievement; // 1 m_achievement_id
uint32 requiredType; // 2 m_type
union
{
// ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0
// TODO: also used for player deaths..
struct
{
uint32 creatureID; // 3
uint32 creatureCount; // 4
} kill_creature;
// ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1
struct
{
uint32 bgMapID; // 3
uint32 winCount; // 4
uint32 additionalRequirement1_type; // 5
uint32 additionalRequirement1_value; // 6
uint32 additionalRequirement2_type; // 7
uint32 additionalRequirement2_value; // 8
} win_bg;
// ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5
struct
{
uint32 unused; // 3
uint32 level; // 4
} reach_level;
// ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7
struct
{
uint32 skillID; // 3
uint32 skillLevel; // 4
} reach_skill_level;
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8
struct
{
uint32 linkedAchievement; // 3
} complete_achievement;
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9
struct
{
uint32 unused; // 3
uint32 totalQuestCount; // 4
} complete_quest_count;
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY = 10
struct
{
uint32 unused; // 3
uint32 numberOfDays; // 4
} complete_daily_quest_daily;
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE = 11
struct
{
uint32 zoneID; // 3
uint32 questCount; // 4
} complete_quests_in_zone;
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14
struct
{
uint32 unused; // 3
uint32 questCount; // 4
} complete_daily_quest;
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND = 15
struct
{
uint32 mapID; // 3
} complete_battleground;
// ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP = 16
struct
{
uint32 mapID; // 3
} death_at_map;
// ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18
struct
{
uint32 manLimit; // 3
} death_in_dungeon;
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19
struct
{
uint32 groupSize; // 3 can be 5, 10 or 25
} complete_raid;
// ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20
struct
{
uint32 creatureEntry; // 3
} killed_by_creature;
// ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24
struct
{
uint32 unused; // 3
uint32 fallHeight; // 4
} fall_without_dying;
// ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26
struct
{
uint32 type; // 3, see enum EnviromentalDamage
} death_from;
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27
struct
{
uint32 questID; // 3
uint32 questCount; // 4
} complete_quest;
// ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28
// ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2 = 69
struct
{
uint32 spellID; // 3
uint32 spellCount; // 4
} be_spell_target;
// ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL = 29
// ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110
struct
{
uint32 spellID; // 3
uint32 castCount; // 4
} cast_spell;
// ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA = 31
struct
{
uint32 areaID; // 3 Reference to AreaTable.dbc
uint32 killCount; // 4
} honorable_kill_at_area;
// ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32
struct
{
uint32 mapID; // 3 Reference to Map.dbc
} win_arena;
// ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33
struct
{
uint32 mapID; // 3 Reference to Map.dbc
} play_arena;
// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34
struct
{
uint32 spellID; // 3 Reference to Map.dbc
} learn_spell;
// ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36
struct
{
uint32 itemID; // 3
uint32 itemCount; // 4
} own_item;
// ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37
struct
{
uint32 unused; // 3
uint32 count; // 4
uint32 flag; // 5 4=in a row
} win_rated_arena;
// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38
struct
{
uint32 teamtype; // 3 {2,3,5}
} highest_team_rating;
// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING= 39
struct
{
uint32 teamtype; // 3 {2,3,5}
uint32 teamrating; // 4
} highest_personal_rating;
// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40
struct
{
uint32 skillID; // 3
uint32 skillLevel; // 4 apprentice=1, journeyman=2, expert=3, artisan=4, master=5, grand master=6
} learn_skill_level;
// ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41
struct
{
uint32 itemID; // 3
uint32 itemCount; // 4
} use_item;
// ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM = 42
struct
{
uint32 itemID; // 3
uint32 itemCount; // 4
} loot_item;
// ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43
struct
{
// TODO: This rank is _NOT_ the index from AreaTable.dbc
uint32 areaReference; // 3
} explore_area;
// ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK = 44
struct
{
// TODO: This rank is _NOT_ the index from CharTitles.dbc
uint32 rank; // 3
} own_rank;
// ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT = 45
struct
{
uint32 unused; // 3
uint32 numberOfSlots; // 4
} buy_bank_slot;
// ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION = 46
struct
{
uint32 factionID; // 3
uint32 reputationAmount; // 4 Total reputation amount, so 42000 = exalted
} gain_reputation;
// ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION= 47
struct
{
uint32 unused; // 3
uint32 numberOfExaltedFactions; // 4
} gain_exalted_reputation;
// ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP = 48
struct
{
uint32 unused; // 3
uint32 numberOfVisits; // 4
} visit_barber;
// ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49
// TODO: where is the required itemlevel stored?
struct
{
uint32 itemSlot; // 3
uint32 count; // 4
} equip_epic_item;
// ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50
struct
{
uint32 rollValue; // 3
uint32 count; // 4
} roll_need_on_loot;
// ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT = 51
struct
{
uint32 rollValue; // 3
uint32 count; // 4
} roll_greed_on_loot;
// ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52
struct
{
uint32 classID; // 3
uint32 count; // 4
} hk_class;
// ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53
struct
{
uint32 raceID; // 3
uint32 count; // 4
} hk_race;
// ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54
// TODO: where is the information about the target stored?
struct
{
uint32 emoteID; // 3 enum TextEmotes
uint32 count; // 4 count of emotes, always required special target or requirements
} do_emote;
// ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13
// ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55
// ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56
struct
{
uint32 unused; // 3
uint32 count; // 4
uint32 flag; // 5 =3 for battleground healing
uint32 mapid; // 6
} healing_done;
// ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57
struct
{
uint32 itemID; // 3
uint32 count; // 4
} equip_item;
// ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD= 62
struct
{
uint32 unused; // 3
uint32 goldInCopper; // 4
} quest_reward_money;
// ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67
struct
{
uint32 unused; // 3
uint32 goldInCopper; // 4
} loot_money;
// ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68
struct
{
uint32 goEntry; // 3
uint32 useCount; // 4
} use_gameobject;
// ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL = 70
// TODO: are those special criteria stored in the dbc or do we have to add another sql table?
struct
{
uint32 unused; // 3
uint32 killCount; // 4
} special_pvp_kill;
// ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72
struct
{
uint32 goEntry; // 3
uint32 lootCount; // 4
} fish_in_gameobject;
// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS = 75
struct
{
uint32 skillLine; // 3
uint32 spellCount; // 4
} learn_skillline_spell;
// ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76
struct
{
uint32 unused; // 3
uint32 duelCount; // 4
} win_duel;
// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96
struct
{
uint32 powerType; // 3 mana=0, 1=rage, 3=energy, 6=runic power
} highest_power;
// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97
struct
{
uint32 statType; // 3 4=spirit, 3=int, 2=stamina, 1=agi, 0=strength
} highest_stat;
// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98
struct
{
uint32 spellSchool; // 3
} highest_spellpower;
// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING = 100
struct
{
uint32 ratingType; // 3
} highest_rating;
// ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109
struct
{
uint32 lootType; // 3 3=fishing, 2=pickpocket, 4=disentchant
uint32 lootTypeCount; // 4
} loot_type;
// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE = 112
struct
{
uint32 skillLine; // 3
uint32 spellCount; // 4
} learn_skill_line;
// ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113
struct
{
uint32 unused; // 3
uint32 killCount; // 4
} honorable_kill;
struct
{
uint32 value; // 3 m_asset_id
uint32 count; // 4 m_quantity
uint32 additionalRequirement1_type; // 5 m_start_event
uint32 additionalRequirement1_value; // 6 m_start_asset
uint32 additionalRequirement2_type; // 7 m_fail_event
uint32 additionalRequirement2_value; // 8 m_fail_asset
} raw;
};
char* name[16]; // 9-24 m_description_lang
//uint32 name_flags; // 25
uint32 completionFlag; // 26 m_flags
//uint32 timedCriteriaStartType; // 27 m_timer_start_event Only appears with timed achievements, seems to be the type of starting a timed Achievement, only type 1 and some of type 6 need manual starting: 1: ByEventId(?) (serverside IDs), 2: ByQuestId, 5: ByCastSpellId(?), 6: BySpellIdTarget(some of these are unknown spells, some not, some maybe spells), 7: ByKillNpcId, 9: ByUseItemId
uint32 timedCriteriaMiscId; // 28 m_timer_asset_id Alway appears with timed events, used internally to start the achievement, store
uint32 timeLimit; // 29 m_timer_time
uint32 showOrder; // 30 m_ui_order also used in achievement shift-links as index in state bitmask
// helpers
bool IsExplicitlyStartedTimedCriteria() const
{
if (!timeLimit)
return false;
// in case raw.value == timedCriteriaMiscId in timedCriteriaMiscId stored spellid/itemids for cast/use, so repeating aura start at first cast/use until fails
return requiredType == ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST || raw.value != timedCriteriaMiscId;
}
};
struct AreaTableEntry
{
uint32 ID; // 0 m_ID
uint32 mapid; // 1 m_ContinentID
uint32 zone; // 2 m_ParentAreaID
uint32 exploreFlag; // 3 m_AreaBit
uint32 flags; // 4 m_flags
// 5 m_SoundProviderPref
// 6 m_SoundProviderPrefUnderwater
// 7 m_AmbienceID
// 8 m_ZoneMusic
// 9 m_IntroSound
int32 area_level; // 10 m_ExplorationLevel
char* area_name[16]; // 11-26 m_AreaName_lang
// 27 string flags
uint32 team; // 28 m_factionGroupMask
// 29-32 m_liquidTypeID[4]
// 33 m_minElevation
// 34 m_ambient_multiplier
// 35 m_lightid
};
struct AreaGroupEntry
{
uint32 AreaGroupId; // 0 m_ID
uint32 AreaId[6]; // 1-6 m_areaID
uint32 nextGroup; // 7 m_nextAreaID
};
struct AreaTriggerEntry
{
uint32 id; // 0 m_ID
uint32 mapid; // 1 m_ContinentID
float x; // 2 m_x
float y; // 3 m_y
float z; // 4 m_z
float radius; // 5 m_radius
float box_x; // 6 m_box_length
float box_y; // 7 m_box_width
float box_z; // 8 m_box_heigh
float box_orientation; // 9 m_box_yaw
};
struct AuctionHouseEntry
{
uint32 houseId; // 0 m_ID
uint32 faction; // 1 m_factionID
uint32 depositPercent; // 2 m_depositRate
uint32 cutPercent; // 3 m_consignmentRate
//char* name[16]; // 4-19 m_name_lang
// 20 string flags
};
struct BankBagSlotPricesEntry
{
uint32 ID; // 0 m_ID
uint32 price; // 1 m_Cost
};
struct BarberShopStyleEntry
{
uint32 Id; // 0 m_ID
uint32 type; // 1 m_type
//char* name[16]; // 2-17 m_DisplayName_lang
//uint32 name_flags; // 18 string flags
//uint32 unk_name[16]; // 19-34 m_Description_lang
//uint32 unk_flags; // 35 string flags
//float CostMultiplier; // 36 m_Cost_Modifier
uint32 race; // 37 m_race
uint32 gender; // 38 m_sex
uint32 hair_id; // 39 m_data (real ID to hair/facial hair)
};
struct BattlemasterListEntry
{
uint32 id; // 0 m_ID
int32 mapid[8]; // 1-8 m_mapID[8]
uint32 type; // 9 m_instanceType
//uint32 canJoinAsGroup; // 10 m_groupsAllowed
char* name[16]; // 11-26 m_name_lang
//uint32 nameFlags // 27 string flags
uint32 maxGroupSize; // 28 m_maxGroupSize
uint32 HolidayWorldStateId; // 29 m_holidayWorldState
uint32 minLevel; // 30 m_minlevel (sync with PvPDifficulty.dbc content)
uint32 maxLevel; // 31 m_maxlevel (sync with PvPDifficulty.dbc content)
};
/*struct Cfg_CategoriesEntry
{
uint32 Index; // m_ID categoryId (sent in RealmList packet)
uint32 Unk1; // m_localeMask
uint32 Unk2; // m_charsetMask
uint32 IsTournamentRealm; // m_flags
char *categoryName[16]; // m_name_lang
uint32 categoryNameFlags;
}*/
/*struct Cfg_ConfigsEntry
{
uint32 Id; // m_ID
uint32 Type; // m_realmType (sent in RealmList packet)
uint32 IsPvp; // m_playerKillingAllowed
uint32 IsRp; // m_roleplaying
};*/
#define MAX_OUTFIT_ITEMS 24
struct CharStartOutfitEntry
{
//uint32 Id; // 0 m_ID
uint32 RaceClassGender; // 1 m_raceID m_classID m_sexID m_outfitID (UNIT_FIELD_BYTES_0 & 0x00FFFFFF) comparable (0 byte = race, 1 byte = class, 2 byte = gender)
int32 ItemId[MAX_OUTFIT_ITEMS]; // 2-25 m_ItemID
//int32 ItemDisplayId[MAX_OUTFIT_ITEMS]; // 26-29 m_DisplayItemID not required at server side
//int32 ItemInventorySlot[MAX_OUTFIT_ITEMS]; // 50-73 m_InventoryType not required at server side
//uint32 Unknown1; // 74 unique values (index-like with gaps ordered in other way as ids)
//uint32 Unknown2; // 75
//uint32 Unknown3; // 76
};
struct CharTitlesEntry
{
uint32 ID; // 0, m_ID
//uint32 unk1; // 1 m_Condition_ID
char* name[16]; // 2-17 m_name_lang
// 18 string flags
//char* name2[16]; // 19-34 m_name1_lang
// 35 string flags
uint32 bit_index; // 36 m_mask_ID used in PLAYER_CHOSEN_TITLE and 1<<index in PLAYER__FIELD_KNOWN_TITLES
};
struct ChatChannelsEntry
{
uint32 ChannelID; // 0 m_ID
uint32 flags; // 1 m_flags
// 2 m_factionGroup
char* pattern[16]; // 3-18 m_name_lang
// 19 string flags
//char* name[16]; // 20-35 m_shortcut_lang
// 36 string flags
};
struct ChrClassesEntry
{
uint32 ClassID; // 0 m_ID
//uint32 flags; // 1 unknown
uint32 powerType; // 2 m_DisplayPower
// 3 m_petNameToken
char const* name[16]; // 4-19 m_name_lang
// 20 string flags
//char* nameFemale[16]; // 21-36 m_name_female_lang
// 37 string flags
//char* nameNeutralGender[16]; // 38-53 m_name_male_lang
// 54 string flags
// 55 m_filename
uint32 spellfamily; // 56 m_spellClassSet
//uint32 flags2; // 57 m_flags (0x08 HasRelicSlot)
uint32 CinematicSequence; // 58 m_cinematicSequenceID
uint32 expansion; // 59 m_required_expansion
};
struct ChrRacesEntry
{
uint32 RaceID; // 0 m_ID
// 1 m_flags
uint32 FactionID; // 2 m_factionID
// 3 m_ExplorationSoundID
uint32 model_m; // 4 m_MaleDisplayId
uint32 model_f; // 5 m_FemaleDisplayId
// 6 m_ClientPrefix
uint32 TeamID; // 7 m_BaseLanguage (7-Alliance 1-Horde)
// 8 m_creatureType
// 9 m_ResSicknessSpellID
// 10 m_SplashSoundID
// 11 m_clientFileString
uint32 CinematicSequence; // 12 m_cinematicSequenceID
//uint32 unk_322; // 13 m_alliance (0 alliance, 1 horde, 2 not available?)
char* name[16]; // 14-29 m_name_lang used for DBC language detection/selection
// 30 string flags
//char* nameFemale[16]; // 31-46 m_name_female_lang
// 47 string flags
//char* nameNeutralGender[16]; // 48-63 m_name_male_lang
// 64 string flags
// 65-66 m_facialHairCustomization[2]
// 67 m_hairCustomization
uint32 expansion; // 68 m_required_expansion
};
/*struct CinematicCameraEntry
{
uint32 id; // 0 m_ID
char* filename; // 1 m_model
uint32 soundid; // 2 m_soundID
float start_x; // 3 m_originX
float start_y; // 4 m_originY
float start_z; // 5 m_originZ
float unk6; // 6 m_originFacing
};*/
struct CinematicSequencesEntry
{
uint32 Id; // 0 m_ID
//uint32 unk1; // 1 m_soundID
//uint32 cinematicCamera; // 2 m_camera[8]
};
struct CreatureDisplayInfoEntry
{
uint32 Displayid; // 0 m_ID
// 1 m_modelID
// 2 m_soundID
uint32 ExtendedDisplayInfoID; // 3 m_extendedDisplayInfoID -> CreatureDisplayInfoExtraEntry::DisplayExtraId
float scale; // 4 m_creatureModelScale
// 5 m_creatureModelAlpha
// 6-8 m_textureVariation[3]
// 9 m_portraitTextureName
// 10 m_sizeClass
// 11 m_bloodID
// 12 m_NPCSoundID
// 13 m_particleColorID
// 14 m_creatureGeosetData
// 15 m_objectEffectPackageID
};
struct CreatureDisplayInfoExtraEntry
{
uint32 DisplayExtraId; // 0 m_ID CreatureDisplayInfoEntry::m_extendedDisplayInfoID
uint32 Race; // 1 m_DisplayRaceID
//uint32 Gender; // 2 m_DisplaySexID
//uint32 SkinColor; // 3 m_SkinID
//uint32 FaceType; // 4 m_FaceID
//uint32 HairType; // 5 m_HairStyleID
//uint32 HairStyle; // 6 m_HairColorID
//uint32 BeardStyle; // 7 m_FacialHairID
//uint32 Equipment[11]; // 8-18 m_NPCItemDisplay equipped static items EQUIPMENT_SLOT_HEAD..EQUIPMENT_SLOT_HANDS, client show its by self
//uint32 CanEquip; // 19 m_flags 0..1 Can equip additional things when used for players
//char* // 20 m_BakeName CreatureDisplayExtra-*.blp
};
struct CreatureFamilyEntry
{
uint32 ID; // 0 m_ID
float minScale; // 1 m_minScale
uint32 minScaleLevel; // 2 m_minScaleLevel
float maxScale; // 3 m_maxScale
uint32 maxScaleLevel; // 4 m_maxScaleLevel
uint32 skillLine[2]; // 5-6 m_skillLine
uint32 petFoodMask; // 7 m_petFoodMask
int32 petTalentType; // 8 m_petTalentType
// 9 m_categoryEnumID
char* Name[16]; // 10-25 m_name_lang
// 26 string flags
// 27 m_iconFile
};
#define MAX_CREATURE_SPELL_DATA_SLOT 4
struct CreatureSpellDataEntry
{
uint32 ID; // 0 m_ID
uint32 spellId[MAX_CREATURE_SPELL_DATA_SLOT]; // 1-4 m_spells[4]
//uint32 availability[MAX_CREATURE_SPELL_DATA_SLOT]; // 4-7 m_availability[4]
};
struct CreatureTypeEntry
{
uint32 ID; // 0 m_ID
//char* Name[16]; // 1-16 m_name_lang
// 17 string flags
//uint32 no_expirience; // 18 m_flags
};
/* not used
struct CurrencyCategoryEntry
{
uint32 ID; // 0 m_ID
uint32 Unk1; // 1 m_flags 0 for known categories and 3 for unknown one (3.0.9)
char* Name[16]; // 2-17 m_name_lang
// // 18 string flags
};
*/
struct CurrencyTypesEntry
{
//uint32 ID; // 0 m_ID
uint32 ItemId; // 1 m_itemID used as real index
//uint32 Category; // 2 m_categoryID may be category
uint32 BitIndex; // 3 m_bitIndex bit index in PLAYER_FIELD_KNOWN_CURRENCIES (1 << (index-1))
};
struct DungeonEncounterEntry
{
uint32 Id; // 0 m_ID
uint32 mapId; // 1 m_mapID
uint32 Difficulty; // 2 m_difficulty
uint32 encounterData; // 3 m_orderIndex
uint32 encounterIndex; // 4 m_Bit
char* encounterName[16]; // 5-20 m_name_lang
//uint32 nameLangFlags; // 21 m_name_lang_flags
//uint32 spellIconID; // 22 m_spellIconID
};
struct DurabilityCostsEntry
{
uint32 Itemlvl; // 0 m_ID
uint32 multiplier[29]; // 1-29 m_weaponSubClassCost m_armorSubClassCost
};
struct DurabilityQualityEntry
{
uint32 Id; // 0 m_ID
float quality_mod; // 1 m_data
};
struct EmotesEntry
{
uint32 Id; // 0 m_ID
//char* Name; // 1 m_EmoteSlashCommand
//uint32 AnimationId; // 2 m_AnimID
uint32 Flags; // 3 m_EmoteFlags
uint32 EmoteType; // 4 m_EmoteSpecProc (determine how emote are shown)
uint32 UnitStandState; // 5 m_EmoteSpecProcParam
//uint32 SoundId; // 6 m_EventSoundID
};
struct EmotesTextEntry
{
uint32 Id; // m_ID
// m_name
uint32 textid; // m_emoteID
// m_emoteText
};
struct FactionEntry
{
uint32 ID; // 0 m_ID
int32 reputationListID; // 1 m_reputationIndex
uint32 BaseRepRaceMask[4]; // 2-5 m_reputationRaceMask
uint32 BaseRepClassMask[4]; // 6-9 m_reputationClassMask
int32 BaseRepValue[4]; // 10-13 m_reputationBase
uint32 ReputationFlags[4]; // 14-17 m_reputationFlags
uint32 team; // 18 m_parentFactionID
float spilloverRateIn; // 19 m_parentFactionMod[2] Faction gains incoming rep * spilloverRateIn
float spilloverRateOut; // 20 Faction outputs rep * spilloverRateOut as spillover reputation
uint32 spilloverMaxRankIn; // 21 m_parentFactionCap[2] The highest rank the faction will profit from incoming spillover
//uint32 spilloverRank_unk; // 22 It does not seem to be the max standing at which a faction outputs spillover ...so no idea
char* name[16]; // 23-38 m_name_lang
// 39 string flags
//char* description[16]; // 40-55 m_description_lang
// 56 string flags
// helpers
int GetIndexFitTo(uint32 raceMask, uint32 classMask) const
{
for (int i = 0; i < 4; ++i)
{
if ((BaseRepRaceMask[i] == 0 || (BaseRepRaceMask[i] & raceMask)) &&
(BaseRepClassMask[i] == 0 || (BaseRepClassMask[i] & classMask)))
return i;
}
return -1;
}
};
struct FactionTemplateEntry
{
uint32 ID; // 0 m_ID
uint32 faction; // 1 m_faction
uint32 factionFlags; // 2 m_flags
uint32 ourMask; // 3 m_factionGroup
uint32 friendlyMask; // 4 m_friendGroup
uint32 hostileMask; // 5 m_enemyGroup
uint32 enemyFaction[4]; // 6 m_enemies[4]
uint32 friendFaction[4]; // 10 m_friend[4]
//------------------------------------------------------- end structure
// helpers
bool IsFriendlyTo(FactionTemplateEntry const& entry) const
{
if(entry.faction)
{
for(int i = 0; i < 4; ++i)
if (enemyFaction[i] == entry.faction)
return false;
for(int i = 0; i < 4; ++i)
if (friendFaction[i] == entry.faction)
return true;
}
return (friendlyMask & entry.ourMask) || (ourMask & entry.friendlyMask);
}
bool IsHostileTo(FactionTemplateEntry const& entry) const
{
if(entry.faction)
{
for(int i = 0; i < 4; ++i)
if (enemyFaction[i] == entry.faction)
return true;
for(int i = 0; i < 4; ++i)
if (friendFaction[i] == entry.faction)
return false;
}
return (hostileMask & entry.ourMask) != 0;
}
bool IsHostileToPlayers() const { return (hostileMask & FACTION_MASK_PLAYER) !=0; }
bool IsNeutralToAll() const
{
for(int i = 0; i < 4; ++i)
if (enemyFaction[i] != 0)
return false;
return hostileMask == 0 && friendlyMask == 0;
}
bool IsContestedGuardFaction() const { return (factionFlags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD)!=0; }
};
struct GameObjectDisplayInfoEntry
{
uint32 Displayid; // 0 m_ID
// char* filename; // 1 m_modelName
// 2-11 m_Sound
float unknown12; // 12 m_geoBoxMinX (use first value as interact dist, mostly in hacks way)
// 13 m_geoBoxMinY
// 14 m_geoBoxMinZ
// 15 m_geoBoxMaxX
// 16 m_geoBoxMaxY
// 17 m_geoBoxMaxZ
// 18 m_objectEffectPackageID
};
struct GemPropertiesEntry
{
uint32 ID; // m_id
uint32 spellitemenchantement; // m_enchant_id
// m_maxcount_inv
// m_maxcount_item
uint32 color; // m_type
};
struct GlyphPropertiesEntry
{
uint32 Id; // m_id
uint32 SpellId; // m_spellID
uint32 TypeFlags; // m_glyphSlotFlags
uint32 Unk1; // m_spellIconID
};
struct GlyphSlotEntry
{
uint32 Id; // m_id
uint32 TypeFlags; // m_type
uint32 Order; // m_tooltip
};
// All Gt* DBC store data for 100 levels, some by 100 per class/race
#define GT_MAX_LEVEL 100
// gtOCTClassCombatRatingScalar.dbc stores data for 32 ratings, look at MAX_COMBAT_RATING for real used amount
#define GT_MAX_RATING 32
struct GtBarberShopCostBaseEntry
{
float cost;
};
struct GtCombatRatingsEntry
{
float ratio;
};
struct GtChanceToMeleeCritBaseEntry
{
float base;
};
struct GtChanceToMeleeCritEntry
{
float ratio;
};
struct GtChanceToSpellCritBaseEntry
{
float base;
};
struct GtChanceToSpellCritEntry
{
float ratio;
};
struct GtOCTClassCombatRatingScalarEntry
{
float ratio;
};
struct GtOCTRegenHPEntry
{
float ratio;
};
//struct GtOCTRegenMPEntry
//{
// float ratio;
//};
struct GtRegenHPPerSptEntry
{
float ratio;
};
struct GtRegenMPPerSptEntry
{
float ratio;
};
/*struct HolidayDescriptionsEntry
{
uint32 ID; // 0 m_ID this is NOT holiday id
//char* name[16] // 1-16 m_name_lang
// 17 string flags
};*/
/* no used
struct HolidayNamesEntry
{
uint32 ID; // 0 m_ID this is NOT holiday id
//char* name[16] // 1-16 m_name_lang
// 17 string flags
};
*/
struct HolidaysEntry
{
uint32 ID; // 0 m_ID
//uint32 duration[10]; // 1-10 m_duration
//uint32 date[26]; // 11-36 m_date (dates in unix time starting at January, 1, 2000)
//uint32 region; // 37 m_region (wow region)
//uint32 looping; // 38 m_looping
//uint32 calendarFlags[10]; // 39-48 m_calendarFlags
//uint32 holidayNameId; // 49 m_holidayNameID (HolidayNames.dbc)
//uint32 holidayDescriptionId; // 50 m_holidayDescriptionID (HolidayDescriptions.dbc)
//char *textureFilename; // 51 m_textureFilename
//uint32 priority; // 52 m_priority
//uint32 calendarFilterType; // 53 m_calendarFilterType (-1,0,1 or 2)
//uint32 flags; // 54 m_flags
};
struct ItemEntry
{
uint32 ID; // 0 m_ID
uint32 Class; // 1 m_classID
uint32 SubClass; // 2 m_subclassID (some items have strange subclasses)
int32 Unk0; // 3 m_sound_override_subclassid
int32 Material; // 4 m_material
uint32 DisplayId; // 5 m_displayInfoID
uint32 InventoryType; // 6 m_inventoryType
uint32 Sheath; // 7 m_sheatheType
};
struct ItemBagFamilyEntry
{
uint32 ID; // 0 m_ID
//char* name[16] // 1-16 m_name_lang
// // 17 name flags
};
struct ItemClassEntry
{
uint32 ID; // 0 m_ID
//uint32 unk1; // 1
//uint32 unk2; // 2 only weapon have 1 in field, other 0
char* name[16]; // 3-19 m_name_lang
// // 20 name flags
};
struct ItemDisplayInfoEntry
{
uint32 ID; // 0 m_ID
// 1 m_modelName[2]
// 2 m_modelTexture[2]
// 3 m_inventoryIcon
// 4 m_geosetGroup[3]
// 5 m_flags
// 6 m_spellVisualID
// 7 m_groupSoundIndex
// 8 m_helmetGeosetVis[2]
// 9 m_texture[2]
// 10 m_itemVisual[8]
// 11 m_particleColorID
};
//struct ItemCondExtCostsEntry
//{
// uint32 ID;
// uint32 condExtendedCost; // ItemPrototype::CondExtendedCost
// uint32 itemextendedcostentry; // ItemPrototype::ExtendedCost
// uint32 arenaseason; // arena season number(1-4)
//};
#define MAX_EXTENDED_COST_ITEMS 5
struct ItemExtendedCostEntry
{
uint32 ID; // 0 m_ID
uint32 reqhonorpoints; // 1 m_honorPoints
uint32 reqarenapoints; // 2 m_arenaPoints
uint32 reqarenaslot; // 4 m_arenaBracket
uint32 reqitem[MAX_EXTENDED_COST_ITEMS]; // 5-8 m_itemID
uint32 reqitemcount[MAX_EXTENDED_COST_ITEMS]; // 9-13 m_itemCount
uint32 reqpersonalarenarating; // 14 m_requiredArenaRating
// 15 m_itemPurchaseGroup
};
struct ItemLimitCategoryEntry
{
uint32 ID; // 0 Id m_ID
//char* name[16] // 1-16 m_name_lang
// 17 string flags
uint32 maxCount; // 18 m_quantity max allowed equipped as item or in gem slot
uint32 mode; // 19 m_flags 0 = have, 1 = equip (enum ItemLimitCategoryMode)
};
struct ItemRandomPropertiesEntry
{
uint32 ID; // 0 m_ID
//char* internalName // 1 m_Name
uint32 enchant_id[5]; // 2-6 m_Enchantment
char* nameSuffix[16]; // 7-22 m_name_lang
// 23 string flags
};
struct ItemRandomSuffixEntry
{
uint32 ID; // 0 m_ID
char* nameSuffix[16]; // 1-16 m_name_lang
// 17 string flags
// 18 m_internalName
uint32 enchant_id[5]; // 19-21 m_enchantment
uint32 prefix[5]; // 22-24 m_allocationPct
};
struct ItemSetEntry
{
//uint32 id // 0 m_ID
char* name[16]; // 1-16 m_name_lang
// 17 string flags
//uint32 itemId[17]; // 18-34 m_itemID
uint32 spells[8]; // 35-42 m_setSpellID
uint32 items_to_triggerspell[8]; // 43-50 m_setThreshold
uint32 required_skill_id; // 51 m_requiredSkill
uint32 required_skill_value; // 52 m_requiredSkillRank
};
/*struct LfgDungeonsEntry
{
m_ID
m_name_lang
m_minLevel
m_maxLevel
m_target_level
m_target_level_min
m_target_level_max
m_mapID
m_difficulty
m_flags
m_typeID
m_faction
m_textureFilename
m_expansionLevel
m_order_index
m_group_id
m_description_lang
};*/
/*struct LfgDungeonGroupEntry
{
m_ID
m_name_lang
m_order_index
m_parent_group_id
m_typeid
};*/
/*struct LfgDungeonExpansionEntry
{
m_ID
m_lfg_id
m_expansion_level
m_random_id
m_hard_level_min
m_hard_level_max
m_target_level_min
m_target_level_max
};*/
#define MAX_LOCK_CASE 8
struct LockEntry
{
uint32 ID; // 0 m_ID
uint32 Type[MAX_LOCK_CASE]; // 1-8 m_Type
uint32 Index[MAX_LOCK_CASE]; // 9-16 m_Index
uint32 Skill[MAX_LOCK_CASE]; // 17-24 m_Skill
//uint32 Action[MAX_LOCK_CASE]; // 25-32 m_Action
};
struct MailTemplateEntry
{
uint32 ID; // 0 m_ID
//char* subject[16]; // 1-16 m_subject_lang
// 17 string flags
char* content[16]; // 18-33 m_body_lang
};
struct MapEntry
{
uint32 MapID; // 0 m_ID
//char* internalname; // 1 m_Directory
uint32 map_type; // 2 m_InstanceType
//uint32 mapFlags; // 3 m_Flags (0x100 - CAN_CHANGE_PLAYER_DIFFICULTY)
//uint32 isPvP; // 4 m_PVP 0 or 1 for battlegrounds (not arenas)
char* name[16]; // 5-20 m_MapName_lang
// 21 string flags
uint32 linked_zone; // 22 m_areaTableID
//char* hordeIntro[16]; // 23-38 m_MapDescription0_lang
// 39 string flags
//char* allianceIntro[16]; // 40-55 m_MapDescription1_lang
// 56 string flags
uint32 multimap_id; // 57 m_LoadingScreenID (LoadingScreens.dbc)
//float BattlefieldMapIconScale; // 58 m_minimapIconScale
int32 ghost_entrance_map; // 59 m_corpseMapID map_id of entrance map in ghost mode (continent always and in most cases = normal entrance)
float ghost_entrance_x; // 60 m_corpseX entrance x coordinate in ghost mode (in most cases = normal entrance)
float ghost_entrance_y; // 61 m_corpseY entrance y coordinate in ghost mode (in most cases = normal entrance)
//uint32 timeOfDayOverride; // 62 m_timeOfDayOverride
uint32 addon; // 63 m_expansionID
// 64 m_raidOffset
//uint32 maxPlayers; // 65 m_maxPlayers
// Helpers
uint32 Expansion() const { return addon; }
bool IsDungeon() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID; }
bool IsNonRaidDungeon() const { return map_type == MAP_INSTANCE; }
bool Instanceable() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID || map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
bool IsRaid() const { return map_type == MAP_RAID; }
bool IsBattleGround() const { return map_type == MAP_BATTLEGROUND; }
bool IsBattleArena() const { return map_type == MAP_ARENA; }
bool IsBattleGroundOrArena() const { return map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
bool IsMountAllowed() const
{
return !IsDungeon() ||
MapID==209 || MapID==269 || MapID==309 || // TanarisInstance, CavernsOfTime, Zul'gurub
MapID==509 || MapID==534 || MapID==560 || // AhnQiraj, HyjalPast, HillsbradPast
MapID==568 || MapID==580 || MapID==595 || // ZulAman, Sunwell Plateau, Culling of Stratholme
MapID==603 || MapID==615 || MapID==616; // Ulduar, The Obsidian Sanctum, The Eye Of Eternity
}
bool IsContinent() const
{
return MapID == 0 || MapID == 1 || MapID == 530 || MapID == 571;
}
};
struct MapDifficultyEntry
{
//uint32 Id; // 0 m_ID
uint32 MapId; // 1 m_mapID
uint32 Difficulty; // 2 m_difficulty (for arenas: arena slot)
//char* areaTriggerText[16]; // 3-18 m_message_lang (text showed when transfer to map failed)
//uint32 textFlags; // 19
uint32 resetTime; // 20 m_raidDuration in secs, 0 if no fixed reset time
uint32 maxPlayers; // 21 m_maxPlayers some heroic versions have 0 when expected same amount as in normal version
//char* difficultyString; // 22 m_difficultystring
};
struct MovieEntry
{
uint32 Id; // 0 m_ID
//char* filename; // 1 m_filename
//uint32 unk2; // 2 m_volume
};
#define MAX_OVERRIDE_SPELLS 10
struct OverrideSpellDataEntry
{
uint32 Id; // 0 m_ID
uint32 Spells[MAX_OVERRIDE_SPELLS]; // 1-10 m_spells
//uint32 unk2; // 11 m_flags
};
struct PvPDifficultyEntry
{
//uint32 id; // 0 m_ID
uint32 mapId; // 1 m_mapID
uint32 bracketId; // 2 m_rangeIndex
uint32 minLevel; // 3 m_minLevel
uint32 maxLevel; // 4 m_maxLevel
uint32 difficulty; // 5 m_difficulty
// helpers
BattleGroundBracketId GetBracketId() const { return BattleGroundBracketId(bracketId); }
};
struct QuestFactionRewardEntry
{
uint32 id; // 0 m_ID
int32 rewardValue[10]; // 1-10 m_Difficulty
};
struct QuestSortEntry
{
uint32 id; // 0 m_ID
//char* name[16]; // 1-16 m_SortName_lang
// 17 string flags
};
struct QuestXPLevel
{
uint32 questLevel; // 0 m_ID
uint32 xpIndex[10]; // 1-10 m_difficulty[10]
};
struct RandomPropertiesPointsEntry
{
//uint32 Id; // 0 m_ID
uint32 itemLevel; // 1 m_ItemLevel
uint32 EpicPropertiesPoints[5]; // 2-6 m_Epic
uint32 RarePropertiesPoints[5]; // 7-11 m_Superior
uint32 UncommonPropertiesPoints[5]; // 12-16 m_Good
};
struct ScalingStatDistributionEntry
{
uint32 Id; // 0 m_ID
int32 StatMod[10]; // 1-10 m_statID
uint32 Modifier[10]; // 11-20 m_bonus
uint32 MaxLevel; // 21 m_maxlevel
};
struct ScalingStatValuesEntry
{
uint32 Id; // 0 m_ID
uint32 Level; // 1 m_charlevel
uint32 ssdMultiplier[4]; // 2-5 Multiplier for ScalingStatDistribution
uint32 armorMod[4]; // 6-9 Armor for level
uint32 dpsMod[6]; // 10-15 DPS mod for level
uint32 spellBonus; // 16 spell power for level
uint32 ssdMultiplier2; // 17 there's data from 3.1 dbc ssdMultiplier[3]
uint32 ssdMultiplier3; // 18 3.3
//uint32 unk2; // 19 unk, probably also Armor for level (flag 0x80000?)
uint32 armorMod2[4]; // 20-23 Armor for level
/*struct ScalingStatValuesEntry
{
m_ID
m_charlevel
m_shoulderBudget
m_trinketBudget
m_weaponBudget1H
m_rangedBudget
m_clothShoulderArmor
m_leatherShoulderArmor
m_mailShoulderArmor
m_plateShoulderArmor
m_weaponDPS1H
m_weaponDPS2H
m_spellcasterDPS1H
m_spellcasterDPS2H
m_rangedDPS
m_wandDPS
m_spellPower
m_primaryBudget
m_tertiaryBudget
m_clothCloakArmor
m_clothChestArmor
m_leatherChestArmor
m_mailChestArmor
m_plateChestArmor
};*/
uint32 getssdMultiplier(uint32 mask) const
{
if (mask & 0x4001F)
{
if(mask & 0x00000001) return ssdMultiplier[0];
if(mask & 0x00000002) return ssdMultiplier[1];
if(mask & 0x00000004) return ssdMultiplier[2];
if(mask & 0x00000008) return ssdMultiplier2;
if(mask & 0x00000010) return ssdMultiplier[3];
if(mask & 0x00040000) return ssdMultiplier3;
}
return 0;
}
uint32 getArmorMod(uint32 mask) const
{
if (mask & 0x00F001E0)
{
if(mask & 0x00000020) return armorMod[0];
if(mask & 0x00000040) return armorMod[1];
if(mask & 0x00000080) return armorMod[2];
if(mask & 0x00000100) return armorMod[3];
if(mask & 0x00100000) return armorMod2[0]; // cloth
if(mask & 0x00200000) return armorMod2[1]; // leather
if(mask & 0x00400000) return armorMod2[2]; // mail
if(mask & 0x00800000) return armorMod2[3]; // plate
}
return 0;
}
uint32 getDPSMod(uint32 mask) const
{
if (mask & 0x7E00)
{
if(mask & 0x00000200) return dpsMod[0];
if(mask & 0x00000400) return dpsMod[1];
if(mask & 0x00000800) return dpsMod[2];
if(mask & 0x00001000) return dpsMod[3];
if(mask & 0x00002000) return dpsMod[4];
if(mask & 0x00004000) return dpsMod[5]; // not used?
}
return 0;
}
uint32 getSpellBonus(uint32 mask) const
{
if (mask & 0x00008000)
return spellBonus;
return 0;
}
uint32 getFeralBonus(uint32 mask) const // removed in 3.2.x?
{
if (mask & 0x00010000) // not used?
return 0;
return 0;
}
};
/*struct SkillLineCategoryEntry
{
uint32 id; // 0 m_ID
char* name[16]; // 1-17 m_name_lang
// 18 string flags
uint32 displayOrder; // 19 m_sortIndex
};*/
struct SkillRaceClassInfoEntry
{
//uint32 id; // 0 m_ID
uint32 skillId; // 1 m_skillID
uint32 raceMask; // 2 m_raceMask
uint32 classMask; // 3 m_classMask
uint32 flags; // 4 m_flags
uint32 reqLevel; // 5 m_minLevel
//uint32 skillTierId; // 6 m_skillTierID
//uint32 skillCostID; // 7 m_skillCostIndex
};
/*struct SkillTiersEntry{
uint32 id; // 0 m_ID
uint32 skillValue[16]; // 1-17 m_cost
uint32 maxSkillValue[16]; // 18-3 m_valueMax
};*/
struct SkillLineEntry
{
uint32 id; // 0 m_ID
int32 categoryId; // 1 m_categoryID
//uint32 skillCostID; // 2 m_skillCostsID
char* name[16]; // 3-18 m_displayName_lang
// 19 string flags
//char* description[16]; // 20-35 m_description_lang
// 36 string flags
uint32 spellIcon; // 37 m_spellIconID
//char* alternateVerb[16]; // 38-53 m_alternateVerb_lang
// 54 string flags
uint32 canLink; // 55 m_canLink (prof. with recipes)
};
struct SkillLineAbilityEntry
{
uint32 id; // 0 m_ID
uint32 skillId; // 1 m_skillLine
uint32 spellId; // 2 m_spell
uint32 racemask; // 3 m_raceMask
uint32 classmask; // 4 m_classMask
//uint32 racemaskNot; // 5 m_excludeRace
//uint32 classmaskNot; // 6 m_excludeClass
uint32 req_skill_value; // 7 m_minSkillLineRank
uint32 forward_spellid; // 8 m_supercededBySpell
uint32 learnOnGetSkill; // 9 m_acquireMethod
uint32 max_value; // 10 m_trivialSkillLineRankHigh
uint32 min_value; // 11 m_trivialSkillLineRankLow
//uint32 characterPoints[2]; // 12-13 m_characterPoints[2]
};
struct SoundEntriesEntry
{
uint32 Id; // 0 m_ID
//uint32 Type; // 1 m_soundType
//char* InternalName; // 2 m_name
//char* FileName[10]; // 3-12 m_File[10]
//uint32 Unk13[10]; // 13-22 m_Freq[10]
//char* Path; // 23 m_DirectoryBase
// 24 m_volumeFloat
// 25 m_flags
// 26 m_minDistance
// 27 m_distanceCutoff
// 28 m_EAXDef
// 29 m_soundEntriesAdvancedID
};
struct ClassFamilyMask
{
uint64 Flags;
uint32 Flags2;
ClassFamilyMask() : Flags(0), Flags2(0) {}
explicit ClassFamilyMask(uint64 familyFlags, uint32 familyFlags2 = 0) : Flags(familyFlags), Flags2(familyFlags2) {}
bool Empty() const { return Flags == 0 && Flags2 == 0; }
bool operator! () const { return Empty(); }
operator void const* () const { return Empty() ? NULL : this; }// for allow normal use in if(mask)
bool IsFitToFamilyMask(uint64 familyFlags, uint32 familyFlags2 = 0) const
{
return (Flags & familyFlags) || (Flags2 & familyFlags2);
}
bool IsFitToFamilyMask(ClassFamilyMask const& mask) const
{
return (Flags & mask.Flags) || (Flags2 & mask.Flags2);
}
uint64 operator& (uint64 mask) const // possible will removed at finish convertion code use IsFitToFamilyMask
{
return Flags & mask;
}
ClassFamilyMask& operator|= (ClassFamilyMask const& mask)
{
Flags |= mask.Flags;
Flags2 |= mask.Flags2;
return *this;
}
};
#define MAX_SPELL_REAGENTS 8
#define MAX_SPELL_TOTEMS 2
#define MAX_SPELL_TOTEM_CATEGORIES 2
struct SpellEntry
{
uint32 Id; // 0 m_ID
uint32 Category; // 1 m_category
uint32 Dispel; // 2 m_dispelType
uint32 Mechanic; // 3 m_mechanic
uint32 Attributes; // 4 m_attributes
uint32 AttributesEx; // 5 m_attributesEx
uint32 AttributesEx2; // 6 m_attributesExB
uint32 AttributesEx3; // 7 m_attributesExC
uint32 AttributesEx4; // 8 m_attributesExD
uint32 AttributesEx5; // 9 m_attributesExE
uint32 AttributesEx6; // 10 m_attributesExF
uint32 AttributesEx7; // 11 m_attributesExG (0x20 - totems, 0x4 - paladin auras, etc...)
uint32 Stances; // 12 m_shapeshiftMask
// uint32 unk_320_1; // 13 3.2.0
uint32 StancesNot; // 14 m_shapeshiftExclude
// uint32 unk_320_2; // 15 3.2.0
uint32 Targets; // 16 m_targets
uint32 TargetCreatureType; // 17 m_targetCreatureType
uint32 RequiresSpellFocus; // 18 m_requiresSpellFocus
uint32 FacingCasterFlags; // 19 m_facingCasterFlags
uint32 CasterAuraState; // 20 m_casterAuraState
uint32 TargetAuraState; // 21 m_targetAuraState
uint32 CasterAuraStateNot; // 22 m_excludeCasterAuraState
uint32 TargetAuraStateNot; // 23 m_excludeTargetAuraState
uint32 casterAuraSpell; // 24 m_casterAuraSpell
uint32 targetAuraSpell; // 25 m_targetAuraSpell
uint32 excludeCasterAuraSpell; // 26 m_excludeCasterAuraSpell
uint32 excludeTargetAuraSpell; // 27 m_excludeTargetAuraSpell
uint32 CastingTimeIndex; // 28 m_castingTimeIndex
uint32 RecoveryTime; // 29 m_recoveryTime
uint32 CategoryRecoveryTime; // 30 m_categoryRecoveryTime
uint32 InterruptFlags; // 31 m_interruptFlags
uint32 AuraInterruptFlags; // 32 m_auraInterruptFlags
uint32 ChannelInterruptFlags; // 33 m_channelInterruptFlags
uint32 procFlags; // 34 m_procTypeMask
uint32 procChance; // 35 m_procChance
uint32 procCharges; // 36 m_procCharges
uint32 maxLevel; // 37 m_maxLevel
uint32 baseLevel; // 38 m_baseLevel
uint32 spellLevel; // 39 m_spellLevel
uint32 DurationIndex; // 40 m_durationIndex
uint32 powerType; // 41 m_powerType
uint32 manaCost; // 42 m_manaCost
uint32 manaCostPerlevel; // 43 m_manaCostPerLevel
uint32 manaPerSecond; // 44 m_manaPerSecond
uint32 manaPerSecondPerLevel; // 45 m_manaPerSecondPerLevel
uint32 rangeIndex; // 46 m_rangeIndex
float speed; // 47 m_speed
//uint32 modalNextSpell; // 48 m_modalNextSpell not used
uint32 StackAmount; // 49 m_cumulativeAura
uint32 Totem[MAX_SPELL_TOTEMS]; // 50-51 m_totem
int32 Reagent[MAX_SPELL_REAGENTS]; // 52-59 m_reagent
uint32 ReagentCount[MAX_SPELL_REAGENTS]; // 60-67 m_reagentCount
int32 EquippedItemClass; // 68 m_equippedItemClass (value)
int32 EquippedItemSubClassMask; // 69 m_equippedItemSubclass (mask)
int32 EquippedItemInventoryTypeMask; // 70 m_equippedItemInvTypes (mask)
uint32 Effect[MAX_EFFECT_INDEX]; // 71-73 m_effect
int32 EffectDieSides[MAX_EFFECT_INDEX]; // 74-76 m_effectDieSides
float EffectRealPointsPerLevel[MAX_EFFECT_INDEX]; // 77-79 m_effectRealPointsPerLevel
int32 EffectBasePoints[MAX_EFFECT_INDEX]; // 80-82 m_effectBasePoints (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)
uint32 EffectMechanic[MAX_EFFECT_INDEX]; // 83-85 m_effectMechanic
uint32 EffectImplicitTargetA[MAX_EFFECT_INDEX]; // 86-88 m_implicitTargetA
uint32 EffectImplicitTargetB[MAX_EFFECT_INDEX]; // 89-91 m_implicitTargetB
uint32 EffectRadiusIndex[MAX_EFFECT_INDEX]; // 92-94 m_effectRadiusIndex - spellradius.dbc
uint32 EffectApplyAuraName[MAX_EFFECT_INDEX]; // 95-97 m_effectAura
uint32 EffectAmplitude[MAX_EFFECT_INDEX]; // 98-100 m_effectAuraPeriod
float EffectMultipleValue[MAX_EFFECT_INDEX]; // 101-103 m_effectAmplitude
uint32 EffectChainTarget[MAX_EFFECT_INDEX]; // 104-106 m_effectChainTargets
uint32 EffectItemType[MAX_EFFECT_INDEX]; // 107-109 m_effectItemType
int32 EffectMiscValue[MAX_EFFECT_INDEX]; // 110-112 m_effectMiscValue
int32 EffectMiscValueB[MAX_EFFECT_INDEX]; // 113-115 m_effectMiscValueB
uint32 EffectTriggerSpell[MAX_EFFECT_INDEX]; // 116-118 m_effectTriggerSpell
float EffectPointsPerComboPoint[MAX_EFFECT_INDEX]; // 119-121 m_effectPointsPerCombo
ClassFamilyMask EffectSpellClassMask[MAX_EFFECT_INDEX]; // 122-130 m_effectSpellClassMaskA/B/C, effect 0/1/2
uint32 SpellVisual[2]; // 131-132 m_spellVisualID
uint32 SpellIconID; // 133 m_spellIconID
uint32 activeIconID; // 134 m_activeIconID
//uint32 spellPriority; // 135 m_spellPriority not used
char* SpellName[16]; // 136-151 m_name_lang
//uint32 SpellNameFlag; // 152 m_name_flag not used
char* Rank[16]; // 153-168 m_nameSubtext_lang
//uint32 RankFlags; // 169 m_nameSubtext_flag not used
//char* Description[16]; // 170-185 m_description_lang not used
//uint32 DescriptionFlags; // 186 m_description_flag not used
//char* ToolTip[16]; // 187-202 m_auraDescription_lang not used
//uint32 ToolTipFlags; // 203 m_auraDescription_flag not used
uint32 ManaCostPercentage; // 204 m_manaCostPct
uint32 StartRecoveryCategory; // 205 m_startRecoveryCategory
uint32 StartRecoveryTime; // 206 m_startRecoveryTime
uint32 MaxTargetLevel; // 207 m_maxTargetLevel
uint32 SpellFamilyName; // 208 m_spellClassSet
ClassFamilyMask SpellFamilyFlags; // 209-211 m_spellClassMask NOTE: size is 12 bytes!!!
uint32 MaxAffectedTargets; // 212 m_maxTargets
uint32 DmgClass; // 213 m_defenseType
uint32 PreventionType; // 214 m_preventionType
//uint32 StanceBarOrder; // 215 m_stanceBarOrder not used
float DmgMultiplier[MAX_EFFECT_INDEX]; // 216-218 m_effectChainAmplitude
//uint32 MinFactionId; // 219 m_minFactionID not used
//uint32 MinReputation; // 220 m_minReputation not used
//uint32 RequiredAuraVision; // 221 m_requiredAuraVision not used
uint32 TotemCategory[MAX_SPELL_TOTEM_CATEGORIES]; // 222-223 m_requiredTotemCategoryID
int32 AreaGroupId; // 224 m_requiredAreasId
uint32 SchoolMask; // 225 m_schoolMask
uint32 runeCostID; // 226 m_runeCostID
//uint32 spellMissileID; // 227 m_spellMissileID
//uint32 PowerDisplayId; // 228 m_powerDisplayID (PowerDisplay.dbc)
//float effectBonusCoefficient[3]; // 229-231 m_effectBonusCoefficient
//uint32 spellDescriptionVariableID; // 232 m_descriptionVariablesID
uint32 SpellDifficultyId; // 233 m_difficulty (SpellDifficulty.dbc)
// helpers
int32 CalculateSimpleValue(SpellEffectIndex eff) const { return EffectBasePoints[eff] + int32(1); }
ClassFamilyMask const& GetEffectSpellClassMask(SpellEffectIndex effect) const
{
return EffectSpellClassMask[effect];
}
bool IsFitToFamilyMask(uint64 familyFlags, uint32 familyFlags2 = 0) const
{
return SpellFamilyFlags.IsFitToFamilyMask(familyFlags, familyFlags2);
}
bool IsFitToFamily(SpellFamily family, uint64 familyFlags, uint32 familyFlags2 = 0) const
{
return SpellFamily(SpellFamilyName) == family && IsFitToFamilyMask(familyFlags, familyFlags2);
}
bool IsFitToFamilyMask(ClassFamilyMask const& mask) const
{
return SpellFamilyFlags.IsFitToFamilyMask(mask);
}
bool IsFitToFamily(SpellFamily family, ClassFamilyMask const& mask) const
{
return SpellFamily(SpellFamilyName) == family && IsFitToFamilyMask(mask);
}
inline bool HasAttribute(SpellAttributes attribute) const { return Attributes & attribute; }
inline bool HasAttribute(SpellAttributesEx attribute) const { return AttributesEx & attribute; }
inline bool HasAttribute(SpellAttributesEx2 attribute) const { return AttributesEx2 & attribute; }
inline bool HasAttribute(SpellAttributesEx3 attribute) const { return AttributesEx3 & attribute; }
inline bool HasAttribute(SpellAttributesEx4 attribute) const { return AttributesEx4 & attribute; }
inline bool HasAttribute(SpellAttributesEx5 attribute) const { return AttributesEx5 & attribute; }
inline bool HasAttribute(SpellAttributesEx6 attribute) const { return AttributesEx6 & attribute; }
inline bool HasAttribute(SpellAttributesEx7 attribute) const { return AttributesEx7 & attribute; }
private:
// prevent creating custom entries (copy data from original in fact)
SpellEntry(SpellEntry const&); // DON'T must have implementation
// catch wrong uses
template<typename T>
bool IsFitToFamilyMask(SpellFamily family, T t) const;
};
struct SpellCastTimesEntry
{
uint32 ID; // 0 m_ID
int32 CastTime; // 1 m_base
//float CastTimePerLevel; // 2 m_perLevel
//int32 MinCastTime; // 3 m_minimum
};
struct SpellFocusObjectEntry
{
uint32 ID; // 0 m_ID
//char* Name[16]; // 1-15 m_name_lang
// 16 string flags
};
struct SpellRadiusEntry
{
uint32 ID; // m_ID
float Radius; // m_radius
// m_radiusPerLevel
//float RadiusMax; // m_radiusMax
};
struct SpellRangeEntry
{
uint32 ID; // 0 m_ID
float minRange; // 1 m_rangeMin[2]
float minRangeFriendly; // 2
float maxRange; // 3 m_rangeMax[2]
float maxRangeFriendly; // 4
//uint32 Flags; // 5 m_flags
//char* Name[16]; // 6-21 m_displayName_lang
//uint32 NameFlags; // 22 string flags
//char* ShortName[16]; // 23-38 m_displayNameShort_lang
//uint32 NameFlags; // 39 string flags
};
struct SpellRuneCostEntry
{
uint32 ID; // 0 m_ID
uint32 RuneCost[3]; // 1-3 m_blood m_unholy m_frost (0=blood, 1=frost, 2=unholy)
uint32 runePowerGain; // 4 m_runicPower
bool NoRuneCost() const { return RuneCost[0] == 0 && RuneCost[1] == 0 && RuneCost[2] == 0; }
bool NoRunicPowerGain() const { return runePowerGain == 0; }
};
struct SpellShapeshiftFormEntry
{
uint32 ID; // 0 m_ID
//uint32 buttonPosition; // 1 m_bonusActionBar
//char* Name[16]; // 2-17 m_name_lang
//uint32 NameFlags; // 18 string flags
uint32 flags1; // 19 m_flags
int32 creatureType; // 20 m_creatureType <=0 humanoid, other normal creature types
//uint32 unk1; // 21 m_attackIconID
uint32 attackSpeed; // 22 m_combatRoundTime
uint32 modelID_A; // 23 m_creatureDisplayID[4]
uint32 modelID_H; // 24
//uint32 unk3; // 25
//uint32 unk4; // 26
uint32 spellId[8]; // 27-34 m_presetSpellID[8]
};
struct SpellDifficultyEntry
{
uint32 ID; // 0 m_ID
uint32 spellId[MAX_DIFFICULTY]; // 1-4 m_difficultySpellID[4]
};
struct SpellDurationEntry
{
uint32 ID; // m_ID
int32 Duration[3]; // m_duration, m_durationPerLevel, m_maxDuration
};
struct SpellItemEnchantmentEntry
{
uint32 ID; // 0 m_ID
//uint32 charges; // 1 m_charges
uint32 type[3]; // 2-4 m_effect[3]
uint32 amount[3]; // 5-7 m_effectPointsMin[3]
//uint32 amount2[3] // 8-10 m_effectPointsMax[3]
uint32 spellid[3]; // 11-13 m_effectArg[3]
char* description[16]; // 14-29 m_name_lang[16]
//uint32 descriptionFlags; // 30 string flags
uint32 aura_id; // 31 m_itemVisual
uint32 slot; // 32 m_flags
uint32 GemID; // 33 m_src_itemID
uint32 EnchantmentCondition; // 34 m_condition_id
//uint32 requiredSkill; // 35 m_requiredSkillID
//uint32 requiredSkillValue; // 36 m_requiredSkillRank
// 37 m_minLevel
};
struct SpellItemEnchantmentConditionEntry
{
uint32 ID; // 0 m_ID
uint8 Color[5]; // 1-5 m_lt_operandType[5]
//uint32 LT_Operand[5]; // 6-10 m_lt_operand[5]
uint8 Comparator[5]; // 11-15 m_operator[5]
uint8 CompareColor[5]; // 15-20 m_rt_operandType[5]
uint32 Value[5]; // 21-25 m_rt_operand[5]
//uint8 Logic[5] // 25-30 m_logic[5]
};
struct StableSlotPricesEntry
{
uint32 Slot; // m_ID
uint32 Price; // m_cost
};
struct SummonPropertiesEntry
{
uint32 Id; // 0 m_id
uint32 Group; // 1 m_control (enum SummonPropGroup)
uint32 FactionId; // 2 m_faction
uint32 Title; // 3 m_title (enum UnitNameSummonTitle)
uint32 Slot; // 4 m_slot if title = UNITNAME_SUMMON_TITLE_TOTEM, its actual slot (0-6).
// if title = UNITNAME_SUMMON_TITLE_COMPANION, slot=6 -> defensive guardian, in other cases criter/minipet
// Slot may have other uses, selection of pet type in some cases?
uint32 Flags; // 5 m_flags (enum SummonPropFlags)
};
#define MAX_TALENT_RANK 5
#define MAX_PET_TALENT_RANK 3 // use in calculations, expected <= MAX_TALENT_RANK
struct TalentEntry
{
uint32 TalentID; // 0 m_ID
uint32 TalentTab; // 1 m_tabID (TalentTab.dbc)
uint32 Row; // 2 m_tierID
uint32 Col; // 3 m_columnIndex
uint32 RankID[MAX_TALENT_RANK]; // 4-8 m_spellRank
// 9-12 part of prev field
uint32 DependsOn; // 13 m_prereqTalent (Talent.dbc)
// 14-15 part of prev field
uint32 DependsOnRank; // 16 m_prereqRank
// 17-18 part of prev field
//uint32 needAddInSpellBook; // 19 m_flags also need disable higest ranks on reset talent tree
//uint32 unk2; // 20 m_requiredSpellID
//uint64 allowForPet; // 21 m_categoryMask its a 64 bit mask for pet 1<<m_categoryEnumID in CreatureFamily.dbc
};
struct TalentTabEntry
{
uint32 TalentTabID; // 0 m_ID
//char* name[16]; // 1-16 m_name_lang
//uint32 nameFlags; // 17 string flags
//unit32 spellicon; // 18 m_spellIconID
// 19 m_raceMask
uint32 ClassMask; // 20 m_classMask
uint32 petTalentMask; // 21 m_petTalentMask
uint32 tabpage; // 22 m_orderIndex
//char* internalname; // 23 m_backgroundFile
};
struct TaxiNodesEntry
{
uint32 ID; // 0 m_ID
uint32 map_id; // 1 m_ContinentID
float x; // 2 m_x
float y; // 3 m_y
float z; // 4 m_z
char* name[16]; // 5-21 m_Name_lang
// 22 string flags
uint32 MountCreatureID[2]; // 23-24 m_MountCreatureID[2]
};
struct TaxiPathEntry
{
uint32 ID; // 0 m_ID
uint32 from; // 1 m_FromTaxiNode
uint32 to; // 2 m_ToTaxiNode
uint32 price; // 3 m_Cost
};
struct TaxiPathNodeEntry
{
// 0 m_ID
uint32 path; // 1 m_PathID
uint32 index; // 2 m_NodeIndex
uint32 mapid; // 3 m_ContinentID
float x; // 4 m_LocX
float y; // 5 m_LocY
float z; // 6 m_LocZ
uint32 actionFlag; // 7 m_flags
uint32 delay; // 8 m_delay
uint32 arrivalEventID; // 9 m_arrivalEventID
uint32 departureEventID; // 10 m_departureEventID
};
struct TeamContributionPoints
{
//uint32 Entry; // 0 m_ID
float Value; // 1 m_data
};
struct TotemCategoryEntry
{
uint32 ID; // 0 m_ID
//char* name[16]; // 1-16 m_name_lang
// 17 string flags
uint32 categoryType; // 18 m_totemCategoryType (one for specialization)
uint32 categoryMask; // 19 m_totemCategoryMask (compatibility mask for same type: different for totems, compatible from high to low for rods)
};
#define MAX_VEHICLE_SEAT 8
struct VehicleEntry
{
uint32 m_ID; // 0
uint32 m_flags; // 1
float m_turnSpeed; // 2
float m_pitchSpeed; // 3
float m_pitchMin; // 4
float m_pitchMax; // 5
uint32 m_seatID[MAX_VEHICLE_SEAT]; // 6-13
float m_mouseLookOffsetPitch; // 14
float m_cameraFadeDistScalarMin; // 15
float m_cameraFadeDistScalarMax; // 16
float m_cameraPitchOffset; // 17
float m_facingLimitRight; // 18
float m_facingLimitLeft; // 19
float m_msslTrgtTurnLingering; // 20
float m_msslTrgtPitchLingering; // 21
float m_msslTrgtMouseLingering; // 22
float m_msslTrgtEndOpacity; // 23
float m_msslTrgtArcSpeed; // 24
float m_msslTrgtArcRepeat; // 25
float m_msslTrgtArcWidth; // 26
float m_msslTrgtImpactRadius[2]; // 27-28
char* m_msslTrgtArcTexture; // 29
char* m_msslTrgtImpactTexture; // 30
char* m_msslTrgtImpactModel[2]; // 31-32
float m_cameraYawOffset; // 33
uint32 m_uiLocomotionType; // 34
float m_msslTrgtImpactTexRadius; // 35
uint32 m_uiSeatIndicatorType; // 36 m_vehicleUIIndicatorID
// 37 m_powerDisplayID
// 38 new in 3.1
// 39 new in 3.1
};
struct VehicleSeatEntry
{
uint32 m_ID; // 0
uint32 m_flags; // 1
int32 m_attachmentID; // 2
float m_attachmentOffsetX; // 3
float m_attachmentOffsetY; // 4
float m_attachmentOffsetZ; // 5
float m_enterPreDelay; // 6
float m_enterSpeed; // 7
float m_enterGravity; // 8
float m_enterMinDuration; // 9
float m_enterMaxDuration; // 10
float m_enterMinArcHeight; // 11
float m_enterMaxArcHeight; // 12
int32 m_enterAnimStart; // 13
int32 m_enterAnimLoop; // 14
int32 m_rideAnimStart; // 15
int32 m_rideAnimLoop; // 16
int32 m_rideUpperAnimStart; // 17
int32 m_rideUpperAnimLoop; // 18
float m_exitPreDelay; // 19
float m_exitSpeed; // 20
float m_exitGravity; // 21
float m_exitMinDuration; // 22
float m_exitMaxDuration; // 23
float m_exitMinArcHeight; // 24
float m_exitMaxArcHeight; // 25
int32 m_exitAnimStart; // 26
int32 m_exitAnimLoop; // 27
int32 m_exitAnimEnd; // 28
float m_passengerYaw; // 29
float m_passengerPitch; // 30
float m_passengerRoll; // 31
int32 m_passengerAttachmentID; // 32
int32 m_vehicleEnterAnim; // 33
int32 m_vehicleExitAnim; // 34
int32 m_vehicleRideAnimLoop; // 35
int32 m_vehicleEnterAnimBone; // 36
int32 m_vehicleExitAnimBone; // 37
int32 m_vehicleRideAnimLoopBone; // 38
float m_vehicleEnterAnimDelay; // 39
float m_vehicleExitAnimDelay; // 40
uint32 m_vehicleAbilityDisplay; // 41
uint32 m_enterUISoundID; // 42
uint32 m_exitUISoundID; // 43
int32 m_uiSkin; // 44
uint32 m_flagsB; // 45
// 46 m_cameraEnteringDelay
// 47 m_cameraEnteringDuration
// 48 m_cameraExitingDelay
// 49 m_cameraExitingDuration
// 50 m_cameraOffsetX
// 51 m_cameraOffsetY
// 52 m_cameraOffsetZ
// 53 m_cameraPosChaseRate
// 54 m_cameraFacingChaseRate
// 55 m_cameraEnteringZoom"
// 56 m_cameraSeatZoomMin
// 57 m_cameraSeatZoomMax
};
struct WMOAreaTableEntry
{
uint32 Id; // 0 m_ID index
int32 rootId; // 1 m_WMOID used in root WMO
int32 adtId; // 2 m_NameSetID used in adt file
int32 groupId; // 3 m_WMOGroupID used in group WMO
//uint32 field4; // 4 m_SoundProviderPref
//uint32 field5; // 5 m_SoundProviderPrefUnderwater
//uint32 field6; // 6 m_AmbienceID
//uint32 field7; // 7 m_ZoneMusic
//uint32 field8; // 8 m_IntroSound
uint32 Flags; // 9 m_flags (used for indoor/outdoor determination)
uint32 areaId; // 10 m_AreaTableID (AreaTable.dbc)
//char *Name[16]; // m_AreaName_lang
//uint32 nameFlags;
};
struct WorldMapAreaEntry
{
//uint32 ID; // 0 m_ID
uint32 map_id; // 1 m_mapID
uint32 area_id; // 2 m_areaID index (continent 0 areas ignored)
//char* internal_name // 3 m_areaName
float y1; // 4 m_locLeft
float y2; // 5 m_locRight
float x1; // 6 m_locTop
float x2; // 7 m_locBottom
int32 virtual_map_id; // 8 m_displayMapID -1 (map_id have correct map) other: virtual map where zone show (map_id - where zone in fact internally)
// int32 dungeonMap_id; // 9 m_defaultDungeonFloor (DungeonMap.dbc)
// uint32 someMapID; // 10 m_parentWorldMapID
};
#define MAX_WORLD_MAP_OVERLAY_AREA_IDX 4
struct WorldMapOverlayEntry
{
uint32 ID; // 0 m_ID
//uint32 worldMapAreaId; // 1 m_mapAreaID (WorldMapArea.dbc)
uint32 areatableID[MAX_WORLD_MAP_OVERLAY_AREA_IDX]; // 2-5 m_areaID
// 6 m_mapPointX
// 7 m_mapPointY
//char* internal_name // 8 m_textureName
// 9 m_textureWidth
// 10 m_textureHeight
// 11 m_offsetX
// 12 m_offsetY
// 13 m_hitRectTop
// 14 m_hitRectLeft
// 15 m_hitRectBottom
// 16 m_hitRectRight
};
struct WorldSafeLocsEntry
{
uint32 ID; // 0 m_ID
uint32 map_id; // 1 m_continent
float x; // 2 m_locX
float y; // 3 m_locY
float z; // 4 m_locZ
//char* name[16] // 5-20 m_AreaName_lang
// 21 string flags
};
// GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
#if defined( __GNUC__ )
#pragma pack()
#else
#pragma pack(pop)
#endif
typedef std::set<uint32> SpellCategorySet;
typedef std::map<uint32,SpellCategorySet > SpellCategoryStore;
typedef std::set<uint32> PetFamilySpellsSet;
typedef std::map<uint32,PetFamilySpellsSet > PetFamilySpellsStore;
// Structures not used for casting to loaded DBC data and not required then packing
struct MapDifficulty
{
MapDifficulty() : resetTime(0), maxPlayers(0) {}
MapDifficulty(uint32 _resetTime, uint32 _maxPlayers) : resetTime(_resetTime), maxPlayers(_maxPlayers) {}
uint32 resetTime; // in secs, 0 if no fixed reset time
uint32 maxPlayers; // some heroic dungeons have 0 when expect same value as in normal dificulty case
};
struct TalentSpellPos
{
TalentSpellPos() : talent_id(0), rank(0) {}
TalentSpellPos(uint16 _talent_id, uint8 _rank) : talent_id(_talent_id), rank(_rank) {}
uint16 talent_id;
uint8 rank;
};
typedef std::map<uint32,TalentSpellPos> TalentSpellPosMap;
struct TaxiPathBySourceAndDestination
{
TaxiPathBySourceAndDestination() : ID(0),price(0) {}
TaxiPathBySourceAndDestination(uint32 _id,uint32 _price) : ID(_id),price(_price) {}
uint32 ID;
uint32 price;
};
typedef std::map<uint32,TaxiPathBySourceAndDestination> TaxiPathSetForSource;
typedef std::map<uint32,TaxiPathSetForSource> TaxiPathSetBySource;
struct TaxiPathNodePtr
{
TaxiPathNodePtr() : i_ptr(NULL) {}
TaxiPathNodePtr(TaxiPathNodeEntry const* ptr) : i_ptr(ptr) {}
TaxiPathNodeEntry const* i_ptr;
operator TaxiPathNodeEntry const& () const { return *i_ptr; }
};
typedef Path<TaxiPathNodePtr,TaxiPathNodeEntry const> TaxiPathNodeList;
typedef std::vector<TaxiPathNodeList> TaxiPathNodesByPath;
#define TaxiMaskSize 14
typedef uint32 TaxiMask[TaxiMaskSize];
#endif