[7730] Some optimizantion and code style.

Signed-off-by: AlexDereka <dereka.alex@gmail.com>
This commit is contained in:
zhenya 2009-04-28 21:03:25 +04:00 committed by AlexDereka
parent a4373c887d
commit 8144f30199
69 changed files with 536 additions and 536 deletions

View file

@ -191,7 +191,7 @@ SpellSpecific GetSpellSpecific(uint32 spellId)
if ((spellInfo->SpellFamilyFlags & 0x00000820180400LL) && (spellInfo->AttributesEx3 & 0x200))
return SPELL_JUDGEMENT;
for (int i = 0; i < 3; i++)
for (int i = 0; i < 3; ++i)
{
// only paladin auras have this (for palaldin class family)
if (spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_RAID)
@ -485,7 +485,7 @@ bool IsPositiveSpell(uint32 spellId)
// spells with atleast one negative effect are considered negative
// some self-applied spells have negative effects but in self casting case negative check ignored.
for (int i = 0; i < 3; i++)
for (int i = 0; i < 3; ++i)
if (!IsPositiveEffect(spellId, i))
return false;
return true;
@ -541,7 +541,7 @@ bool IsAuraAddedBySpell(uint32 auraType, uint32 spellId)
SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
if (!spellproto) return false;
for (int i = 0; i < 3; i++)
for (int i = 0; i < 3; ++i)
if (spellproto->EffectApplyAuraName[i] == auraType)
return true;
return false;
@ -1078,7 +1078,7 @@ bool SpellMgr::canStackSpellRanks(SpellEntry const *spellInfo)
return false;
// All stance spells. if any better way, change it.
for (int i = 0; i < 3; i++)
for (int i = 0; i < 3; ++i)
{
switch(spellInfo->SpellFamilyName)
{
@ -1452,7 +1452,7 @@ bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2) cons
spellInfo_1->SpellIconID != 0 && spellInfo_2->SpellIconID != 0)
{
bool isModifier = false;
for (int i = 0; i < 3; i++)
for (int i = 0; i < 3; ++i)
{
if (spellInfo_1->EffectApplyAuraName[i] == SPELL_AURA_ADD_FLAT_MODIFIER ||
spellInfo_1->EffectApplyAuraName[i] == SPELL_AURA_ADD_PCT_MODIFIER ||
@ -1556,7 +1556,7 @@ SpellEntry const* SpellMgr::SelectAuraRankForPlayerLevel(SpellEntry const* spell
return spellInfo;
bool needRankSelection = false;
for(int i=0;i<3;i++)
for(int i=0;i<3;++i)
{
if( IsPositiveEffect(spellInfo->Id, i) && (
spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA ||
@ -1709,11 +1709,11 @@ void SpellMgr::LoadSpellChains()
delete result;
// additional integrity checks
for(SpellChainMap::iterator i = mSpellChains.begin(); i != mSpellChains.end(); ++i)
for(SpellChainMap::const_iterator i = mSpellChains.begin(); i != mSpellChains.end(); ++i)
{
if(i->second.prev)
{
SpellChainMap::iterator i_prev = mSpellChains.find(i->second.prev);
SpellChainMap::const_iterator i_prev = mSpellChains.find(i->second.prev);
if(i_prev == mSpellChains.end())
{
sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not found previous rank spell in table.",
@ -1735,7 +1735,7 @@ void SpellMgr::LoadSpellChains()
if(i->second.req)
{
SpellChainMap::iterator i_req = mSpellChains.find(i->second.req);
SpellChainMap::const_iterator i_req = mSpellChains.find(i->second.req);
if(i_req == mSpellChains.end())
{
sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not found required rank spell in table.",
@ -2591,7 +2591,7 @@ SpellCastResult SpellMgr::GetSpellAllowedInLocationError(SpellEntry const *spell
AreaGroupEntry const* groupEntry = sAreaGroupStore.LookupEntry(spellInfo->AreaGroupId);
while (groupEntry)
{
for (uint32 i=0; i<6; i++)
for (uint32 i=0; i<6; ++i)
if( groupEntry->AreaId[i] == zone_id || groupEntry->AreaId[i] == area_id )
found = true;
if (found || !groupEntry->nextGroup)
@ -2691,7 +2691,7 @@ void SpellMgr::LoadSkillLineAbilityMap()
barGoLink bar( sSkillLineAbilityStore.GetNumRows() );
uint32 count = 0;
for (uint32 i = 0; i < sSkillLineAbilityStore.GetNumRows(); i++)
for (uint32 i = 0; i < sSkillLineAbilityStore.GetNumRows(); ++i)
{
bar.step();
SkillLineAbilityEntry const *SkillInfo = sSkillLineAbilityStore.LookupEntry(i);