[9411] More SpellEffectIndex using in apropriate cases

This commit is contained in:
VladimirMangos 2010-02-19 04:27:24 +03:00
parent 6469c21c41
commit 84080aaf60
26 changed files with 199 additions and 196 deletions

View file

@ -458,7 +458,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
if(action.cast.castFlags & CAST_AURA_NOT_PRESENT)
{
for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
if(target->HasAura(action.cast.spellId, i))
if(target->HasAura(action.cast.spellId, SpellEffectIndex(i)))
return;
}