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[9411] More SpellEffectIndex using in apropriate cases
This commit is contained in:
parent
6469c21c41
commit
84080aaf60
26 changed files with 199 additions and 196 deletions
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@ -163,7 +163,7 @@ bool AchievementCriteriaRequirement::IsValid(AchievementCriteriaEntry const* cri
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criteria->ID, criteria->requiredType,(requirementType==ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA?"ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA":"ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA"),requirementType,aura.spell_id);
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return false;
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}
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if (aura.effect_idx >= 3)
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if (aura.effect_idx >= MAX_EFFECT_INDEX)
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{
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sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement %s (%u) have wrong spell effect index in value2 (%u), ignore.",
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criteria->ID, criteria->requiredType,(requirementType==ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA?"ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA":"ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA"),requirementType,aura.effect_idx);
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@ -276,7 +276,7 @@ bool AchievementCriteriaRequirement::Meets(uint32 criteria_id, Player const* sou
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// flag set == must be same team, not set == different team
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return (((Player*)target)->GetTeam() == source->GetTeam()) == (player_dead.own_team_flag != 0);
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case ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA:
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return source->HasAura(aura.spell_id,aura.effect_idx);
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return source->HasAura(aura.spell_id,SpellEffectIndex(aura.effect_idx));
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case ACHIEVEMENT_CRITERIA_REQUIRE_S_AREA:
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{
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uint32 zone_id,area_id;
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@ -284,7 +284,7 @@ bool AchievementCriteriaRequirement::Meets(uint32 criteria_id, Player const* sou
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return area.id==zone_id || area.id==area_id;
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}
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case ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA:
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return target && target->HasAura(aura.spell_id,aura.effect_idx);
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return target && target->HasAura(aura.spell_id,SpellEffectIndex(aura.effect_idx));
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case ACHIEVEMENT_CRITERIA_REQUIRE_VALUE:
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return miscvalue1 >= value.minvalue;
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case ACHIEVEMENT_CRITERIA_REQUIRE_T_LEVEL:
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@ -1358,7 +1358,7 @@ bool Creature::IsImmunedToSpell(SpellEntry const* spellInfo)
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return Unit::IsImmunedToSpell(spellInfo);
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}
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bool Creature::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
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bool Creature::IsImmunedToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const
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{
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if (GetCreatureInfo()->MechanicImmuneMask & (1 << (spellInfo->EffectMechanic[index] - 1)))
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return true;
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@ -206,7 +206,7 @@ struct CreatureData
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struct CreatureDataAddonAura
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{
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uint32 spell_id;
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uint8 effect_idx;
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SpellEffectIndex effect_idx;
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};
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// from `creature_addon` table
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@ -413,7 +413,7 @@ class MANGOS_DLL_SPEC Creature : public Unit
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bool IsOutOfThreatArea(Unit* pVictim) const;
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bool IsImmunedToSpell(SpellEntry const* spellInfo);
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// redefine Unit::IsImmunedToSpell
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bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const;
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bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const;
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// redefine Unit::IsImmunedToSpellEffect
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bool isElite() const
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{
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@ -458,7 +458,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
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if(action.cast.castFlags & CAST_AURA_NOT_PRESENT)
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{
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for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
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if(target->HasAura(action.cast.spellId, i))
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if(target->HasAura(action.cast.spellId, SpellEffectIndex(i)))
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return;
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}
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@ -1454,8 +1454,8 @@ struct SpellEntry
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//uint32 SpellDifficultyId; // 239 3.3.0
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// helpers
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int32 CalculateSimpleValue(uint8 eff) const { return EffectBasePoints[eff]+int32(EffectBaseDice[eff]); }
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uint32 const* GetEffectSpellClassMask(uint8 effect) const
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int32 CalculateSimpleValue(SpellEffectIndex eff) const { return EffectBasePoints[eff]+int32(EffectBaseDice[eff]); }
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uint32 const* GetEffectSpellClassMask(SpellEffectIndex effect) const
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{
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return EffectSpellClassMaskA + effect * 3;
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}
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@ -55,7 +55,7 @@ void DynamicObject::RemoveFromWorld()
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Object::RemoveFromWorld();
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}
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bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, uint32 effIndex, float x, float y, float z, int32 duration, float radius )
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bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, SpellEffectIndex effIndex, float x, float y, float z, int32 duration, float radius )
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{
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WorldObject::_Create(guidlow, HIGHGUID_DYNAMICOBJECT, caster->GetPhaseMask());
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SetMap(caster->GetMap());
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@ -33,11 +33,11 @@ class DynamicObject : public WorldObject
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void AddToWorld();
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void RemoveFromWorld();
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bool Create(uint32 guidlow, Unit *caster, uint32 spellId, uint32 effIndex, float x, float y, float z, int32 duration, float radius);
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bool Create(uint32 guidlow, Unit *caster, uint32 spellId, SpellEffectIndex effIndex, float x, float y, float z, int32 duration, float radius);
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void Update(uint32 p_time);
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void Delete();
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uint32 GetSpellId() const { return m_spellId; }
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uint32 GetEffIndex() const { return m_effIndex; }
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SpellEffectIndex GetEffIndex() const { return m_effIndex; }
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uint32 GetDuration() const { return m_aliveDuration; }
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uint64 GetCasterGUID() const { return GetUInt64Value(DYNAMICOBJECT_CASTER); }
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Unit* GetCaster() const;
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@ -59,7 +59,7 @@ class DynamicObject : public WorldObject
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bool isActiveObject() const { return m_isActiveObject; }
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protected:
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uint32 m_spellId;
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uint32 m_effIndex;
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SpellEffectIndex m_effIndex;
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int32 m_aliveDuration;
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float m_radius; // radius apply persistent effect, 0 = no persistent effect
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AffectedSet m_affected;
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@ -172,7 +172,7 @@ inline void MaNGOS::DynamicObjectUpdater::VisitHelper(Unit* target)
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return;
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(i_dynobject.GetSpellId());
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uint32 eff_index = i_dynobject.GetEffIndex();
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SpellEffectIndex eff_index = i_dynobject.GetEffIndex();
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// Check target immune to spell or aura
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if (target->IsImmunedToSpell(spellInfo) || target->IsImmunedToSpellEffect(spellInfo, eff_index))
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return;
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@ -3603,7 +3603,7 @@ bool ChatHandler::HandleAuraCommand(const char* args)
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eff == SPELL_EFFECT_APPLY_AURA ||
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eff == SPELL_EFFECT_PERSISTENT_AREA_AURA )
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{
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Aura *Aur = CreateAura(spellInfo, i, NULL, target);
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Aura *Aur = CreateAura(spellInfo, SpellEffectIndex(i), NULL, target);
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target->AddAura(Aur);
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}
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}
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@ -790,8 +790,8 @@ void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const*
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for(uint32 j = 0; j < val.size()/2; ++j)
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{
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CreatureDataAddonAura& cAura = const_cast<CreatureDataAddonAura&>(addon->auras[i]);
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cAura.spell_id = (uint32)val[2*j+0];
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cAura.effect_idx = (uint32)val[2*j+1];
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cAura.spell_id = uint32(val[2*j+0]);
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cAura.effect_idx = SpellEffectIndex(val[2*j+1]);
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if (cAura.effect_idx >= MAX_EFFECT_INDEX)
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{
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sLog.outErrorDb("Creature (%s: %u) has wrong effect %u for spell %u in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.effect_idx,cAura.spell_id,table);
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@ -7386,7 +7386,7 @@ bool PlayerCondition::Meets(Player const * player) const
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case CONDITION_NONE:
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return true; // empty condition, always met
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case CONDITION_AURA:
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return player->HasAura(value1, value2);
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return player->HasAura(value1, SpellEffectIndex(value2));
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case CONDITION_ITEM:
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return player->HasItemCount(value1, value2);
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case CONDITION_ITEM_EQUIPPED:
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@ -7418,7 +7418,7 @@ bool PlayerCondition::Meets(Player const * player) const
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return false;
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}
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case CONDITION_NO_AURA:
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return !player->HasAura(value1, value2);
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return !player->HasAura(value1, SpellEffectIndex(value2));
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case CONDITION_ACTIVE_EVENT:
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return sGameEventMgr.IsActiveEvent(value1);
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case CONDITION_AREA_FLAG:
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@ -7467,9 +7467,9 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
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sLog.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1);
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return false;
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}
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if(value2 > EFFECT_INDEX_2)
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if(value2 >= MAX_EFFECT_INDEX)
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{
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sLog.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..2), skipped", value2);
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sLog.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..%u), skipped", value2, MAX_EFFECT_INDEX-1);
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return false;
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}
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break;
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@ -7571,9 +7571,9 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
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sLog.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1);
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return false;
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}
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if(value2 > EFFECT_INDEX_2)
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if(value2 > MAX_EFFECT_INDEX)
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{
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sLog.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..2), skipped", value2);
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sLog.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..%u), skipped", value2, MAX_EFFECT_INDEX-1);
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return false;
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}
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break;
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@ -1152,7 +1152,7 @@ void Pet::_LoadAuras(uint32 timediff)
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Field *fields = result->Fetch();
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uint64 caster_guid = fields[0].GetUInt64();
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uint32 spellid = fields[1].GetUInt32();
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uint32 effindex = fields[2].GetUInt32();
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SpellEffectIndex effindex = SpellEffectIndex(fields[2].GetUInt32());
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uint32 stackcount= fields[3].GetUInt32();
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int32 damage = (int32)fields[4].GetUInt32();
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int32 maxduration = (int32)fields[5].GetUInt32();
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@ -1194,7 +1194,7 @@ void Pet::_LoadAuras(uint32 timediff)
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if (caster_guid != GetGUID() && IsSingleTargetSpell(spellproto))
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continue;
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for(uint32 i=0; i<stackcount; ++i)
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for(uint32 i=0; i < stackcount; ++i)
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{
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Aura* aura = CreateAura(spellproto, effindex, NULL, this, NULL);
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@ -274,7 +274,7 @@ std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi)
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return ss;
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}
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SpellModifier::SpellModifier( SpellModOp _op, SpellModType _type, int32 _value, SpellEntry const* spellEntry, uint8 eff, int16 _charges /*= 0*/ ) : op(_op), type(_type), charges(_charges), value(_value), spellId(spellEntry->Id), lastAffected(NULL)
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SpellModifier::SpellModifier( SpellModOp _op, SpellModType _type, int32 _value, SpellEntry const* spellEntry, SpellEffectIndex eff, int16 _charges /*= 0*/ ) : op(_op), type(_type), charges(_charges), value(_value), spellId(spellEntry->Id), lastAffected(NULL)
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{
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uint32 const* ptr = spellEntry->GetEffectSpellClassMask(eff);
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mask = uint64(ptr[0]) | (uint64(ptr[1]) << 32);
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@ -3280,7 +3280,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank, bo
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// remove pet auras
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for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
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if(PetAura const* petSpell = sSpellMgr.GetPetAura(spell_id, i))
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if(PetAura const* petSpell = sSpellMgr.GetPetAura(spell_id, SpellEffectIndex(i)))
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RemovePetAura(petSpell);
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// free talent points
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@ -4256,9 +4256,9 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
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{
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int32 delta = (int32(getLevel()) - startLevel + 1)*MINUTE;
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for(int i =0; i < MAX_EFFECT_INDEX; ++i)
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for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
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{
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if(Aura* Aur = GetAura(SPELL_ID_PASSIVE_RESURRECTION_SICKNESS,i))
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if(Aura* Aur = GetAura(SPELL_ID_PASSIVE_RESURRECTION_SICKNESS,SpellEffectIndex(i)))
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{
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Aur->SetAuraDuration(delta*IN_MILISECONDS);
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Aur->SendAuraUpdate(false);
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@ -7080,7 +7080,7 @@ void Player::ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply
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bool found = false;
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for (int k=0; k < MAX_EFFECT_INDEX; ++k)
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{
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spellEffectPair spair = spellEffectPair(spellInfo->Id, k);
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spellEffectPair spair = spellEffectPair(spellInfo->Id, SpellEffectIndex(k));
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for (AuraMap::const_iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair); ++iter)
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{
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if(!item || iter->second->GetCastItemGUID() == item->GetGUID())
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@ -15266,7 +15266,7 @@ void Player::_LoadAuras(QueryResult *result, uint32 timediff)
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Field *fields = result->Fetch();
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uint64 caster_guid = fields[0].GetUInt64();
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uint32 spellid = fields[1].GetUInt32();
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uint32 effindex = fields[2].GetUInt32();
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SpellEffectIndex effindex = SpellEffectIndex(fields[2].GetUInt32());
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uint32 stackcount = fields[3].GetUInt32();
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int32 damage = fields[4].GetInt32();
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int32 maxduration = fields[5].GetInt32();
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@ -15274,13 +15274,13 @@ void Player::_LoadAuras(QueryResult *result, uint32 timediff)
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int32 remaincharges = fields[7].GetInt32();
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SpellEntry const* spellproto = sSpellStore.LookupEntry(spellid);
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if(!spellproto)
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if (!spellproto)
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{
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sLog.outError("Unknown aura (spellid %u, effindex %u), ignore.",spellid,effindex);
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continue;
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}
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if(effindex >= 3)
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if (effindex >= MAX_EFFECT_INDEX)
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{
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sLog.outError("Invalid effect index (spellid %u, effindex %u), ignore.",spellid,effindex);
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continue;
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@ -15296,19 +15296,19 @@ void Player::_LoadAuras(QueryResult *result, uint32 timediff)
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}
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// prevent wrong values of remaincharges
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if(spellproto->procCharges)
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if (spellproto->procCharges)
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{
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if(remaincharges <= 0 || remaincharges > (int32)spellproto->procCharges)
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if (remaincharges <= 0 || remaincharges > (int32)spellproto->procCharges)
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remaincharges = spellproto->procCharges;
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}
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else
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remaincharges = 0;
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for(uint32 i=0; i < stackcount; ++i)
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for(uint32 i = 0; i < stackcount; ++i)
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{
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Aura* aura = CreateAura(spellproto, effindex, NULL, this, NULL);
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if(!damage)
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if (!damage)
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damage = aura->GetModifier()->m_amount;
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// reset stolen single target auras
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@ -19242,7 +19242,7 @@ void Player::SendAurasForTarget(Unit *target)
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{
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for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
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{
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if(Aura *aura = target->GetAura(itr->second, j))
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if(Aura *aura = target->GetAura(itr->second, SpellEffectIndex(j)))
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{
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data << uint8(aura->GetAuraSlot());
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data << uint32(aura->GetId());
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@ -21535,7 +21535,7 @@ void Player::SendDuelCountdown(uint32 counter)
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GetSession()->SendPacket(&data);
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}
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bool Player::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
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bool Player::IsImmunedToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const
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{
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switch(spellInfo->Effect[index])
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{
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@ -104,7 +104,7 @@ struct SpellModifier
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: op(_op), type(_type), charges(_charges), value(_value), mask(_mask), mask2(_mask2), spellId(_spellId), lastAffected(NULL)
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{}
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SpellModifier(SpellModOp _op, SpellModType _type, int32 _value, SpellEntry const* spellEntry, uint8 eff, int16 _charges = 0);
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SpellModifier(SpellModOp _op, SpellModType _type, int32 _value, SpellEntry const* spellEntry, SpellEffectIndex eff, int16 _charges = 0);
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SpellModifier(SpellModOp _op, SpellModType _type, int32 _value, Aura const* aura, int16 _charges = 0);
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@ -1544,7 +1544,7 @@ class MANGOS_DLL_SPEC Player : public Unit
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TrainerSpellState GetTrainerSpellState(TrainerSpell const* trainer_spell) const;
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bool IsSpellFitByClassAndRace( uint32 spell_id ) const;
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bool IsNeedCastPassiveSpellAtLearn(SpellEntry const* spellInfo) const;
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bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const;
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bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const;
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void SendProficiency(uint8 pr1, uint32 pr2);
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void SendInitialSpells();
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@ -467,7 +467,7 @@ void Spell::FillTargetMap()
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{
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// TODO: ADD the correct target FILLS!!!!!!
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for(uint32 i = 0; i < MAX_EFFECT_INDEX; ++i)
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for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
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{
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// not call for empty effect.
|
||||
// Also some spells use not used effect targets for store targets for dummy effect in triggered spells
|
||||
|
|
@ -486,7 +486,7 @@ void Spell::FillTargetMap()
|
|||
// TODO: find a way so this is not needed?
|
||||
// for area auras always add caster as target (needed for totems for example)
|
||||
if(IsAreaAuraEffect(m_spellInfo->Effect[i]))
|
||||
AddUnitTarget(m_caster, i);
|
||||
AddUnitTarget(m_caster, SpellEffectIndex(i));
|
||||
|
||||
std::list<Unit*> tmpUnitMap;
|
||||
|
||||
|
|
@ -498,10 +498,10 @@ void Spell::FillTargetMap()
|
|||
switch(m_spellInfo->EffectImplicitTargetB[i])
|
||||
{
|
||||
case 0:
|
||||
SetTargetMap(i, TARGET_EFFECT_SELECT, tmpUnitMap);
|
||||
SetTargetMap(SpellEffectIndex(i), TARGET_EFFECT_SELECT, tmpUnitMap);
|
||||
break;
|
||||
default:
|
||||
SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
|
||||
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
|
@ -510,19 +510,19 @@ void Spell::FillTargetMap()
|
|||
{
|
||||
case 0:
|
||||
case TARGET_EFFECT_SELECT:
|
||||
SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
||||
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
||||
break;
|
||||
case TARGET_AREAEFFECT_INSTANT: // use B case that not dependent from from A in fact
|
||||
if((m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) == 0)
|
||||
m_targets.setDestination(m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ());
|
||||
SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
|
||||
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
|
||||
break;
|
||||
case TARGET_BEHIND_VICTIM: // use B case that not dependent from from A in fact
|
||||
SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
|
||||
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
|
||||
break;
|
||||
default:
|
||||
SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
||||
SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
|
||||
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
||||
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
|
@ -531,7 +531,7 @@ void Spell::FillTargetMap()
|
|||
{
|
||||
case 0:
|
||||
case TARGET_EFFECT_SELECT:
|
||||
SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
||||
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
||||
break;
|
||||
case TARGET_INNKEEPER_COORDINATES:
|
||||
case TARGET_TABLE_X_Y_Z_COORDINATES:
|
||||
|
|
@ -549,11 +549,11 @@ void Spell::FillTargetMap()
|
|||
case TARGET_POINT_AT_SE:
|
||||
case TARGET_POINT_AT_SW:
|
||||
// need some target for processing
|
||||
SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
||||
SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
|
||||
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
||||
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
|
||||
break;
|
||||
default:
|
||||
SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
|
||||
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
|
@ -571,17 +571,17 @@ void Spell::FillTargetMap()
|
|||
}
|
||||
else
|
||||
{
|
||||
SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
||||
SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
|
||||
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
||||
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
|
||||
}
|
||||
break;
|
||||
case 0:
|
||||
SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
||||
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
||||
tmpUnitMap.push_back(m_caster);
|
||||
break;
|
||||
default:
|
||||
SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
||||
SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
|
||||
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
||||
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
|
@ -589,17 +589,17 @@ void Spell::FillTargetMap()
|
|||
switch(m_spellInfo->EffectImplicitTargetB[i])
|
||||
{
|
||||
case 0:
|
||||
SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
||||
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
||||
|
||||
// need some target for processing
|
||||
SetTargetMap(i, TARGET_EFFECT_SELECT, tmpUnitMap);
|
||||
SetTargetMap(SpellEffectIndex(i), TARGET_EFFECT_SELECT, tmpUnitMap);
|
||||
break;
|
||||
case TARGET_AREAEFFECT_INSTANT: // All 17/7 pairs used for dest teleportation, A processed in effect code
|
||||
SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
|
||||
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
|
||||
break;
|
||||
default:
|
||||
SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
||||
SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
|
||||
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
||||
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
|
@ -608,11 +608,11 @@ void Spell::FillTargetMap()
|
|||
{
|
||||
case 0:
|
||||
case TARGET_EFFECT_SELECT:
|
||||
SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
||||
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
||||
break;
|
||||
// most A/B target pairs is self->negative and not expect adding caster to target list
|
||||
default:
|
||||
SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
|
||||
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
|
@ -621,14 +621,14 @@ void Spell::FillTargetMap()
|
|||
{
|
||||
case 0:
|
||||
case TARGET_EFFECT_SELECT:
|
||||
SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
||||
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
||||
break;
|
||||
case TARGET_SCRIPT_COORDINATES: // B case filled in CheckCast but we need fill unit list base at A case
|
||||
SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
||||
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
||||
break;
|
||||
default:
|
||||
SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
||||
SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
|
||||
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
||||
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
|
@ -652,7 +652,7 @@ void Spell::FillTargetMap()
|
|||
|
||||
for (std::list<Unit*>::iterator itr = tmpUnitMap.begin(); itr != tmpUnitMap.end();)
|
||||
{
|
||||
if (!CheckTarget (*itr, i))
|
||||
if (!CheckTarget (*itr, SpellEffectIndex(i)))
|
||||
{
|
||||
itr = tmpUnitMap.erase(itr);
|
||||
continue;
|
||||
|
|
@ -662,7 +662,7 @@ void Spell::FillTargetMap()
|
|||
}
|
||||
|
||||
for(std::list<Unit*>::const_iterator iunit = tmpUnitMap.begin(); iunit != tmpUnitMap.end(); ++iunit)
|
||||
AddUnitTarget((*iunit), i);
|
||||
AddUnitTarget((*iunit), SpellEffectIndex(i));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -782,7 +782,7 @@ void Spell::CleanupTargetList()
|
|||
m_delayMoment = 0;
|
||||
}
|
||||
|
||||
void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
|
||||
void Spell::AddUnitTarget(Unit* pVictim, SpellEffectIndex effIndex)
|
||||
{
|
||||
if( m_spellInfo->Effect[effIndex] == 0 )
|
||||
return;
|
||||
|
|
@ -848,14 +848,14 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
|
|||
m_UniqueTargetInfo.push_back(target);
|
||||
}
|
||||
|
||||
void Spell::AddUnitTarget(uint64 unitGUID, uint32 effIndex)
|
||||
void Spell::AddUnitTarget(uint64 unitGUID, SpellEffectIndex effIndex)
|
||||
{
|
||||
Unit* unit = m_caster->GetGUID() == unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID);
|
||||
if (unit)
|
||||
AddUnitTarget(unit, effIndex);
|
||||
}
|
||||
|
||||
void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
|
||||
void Spell::AddGOTarget(GameObject* pVictim, SpellEffectIndex effIndex)
|
||||
{
|
||||
if( m_spellInfo->Effect[effIndex] == 0 )
|
||||
return;
|
||||
|
|
@ -897,14 +897,14 @@ void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
|
|||
m_UniqueGOTargetInfo.push_back(target);
|
||||
}
|
||||
|
||||
void Spell::AddGOTarget(uint64 goGUID, uint32 effIndex)
|
||||
void Spell::AddGOTarget(uint64 goGUID, SpellEffectIndex effIndex)
|
||||
{
|
||||
GameObject* go = m_caster->GetMap()->GetGameObject(goGUID);
|
||||
if (go)
|
||||
AddGOTarget(go, effIndex);
|
||||
}
|
||||
|
||||
void Spell::AddItemTarget(Item* pitem, uint32 effIndex)
|
||||
void Spell::AddItemTarget(Item* pitem, SpellEffectIndex effIndex)
|
||||
{
|
||||
if( m_spellInfo->Effect[effIndex] == 0 )
|
||||
return;
|
||||
|
|
@ -1295,7 +1295,7 @@ struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit,
|
|||
}
|
||||
};
|
||||
|
||||
void Spell::SetTargetMap(uint32 effIndex, uint32 targetMode, UnitList& targetUnitMap)
|
||||
void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList& targetUnitMap)
|
||||
{
|
||||
float radius;
|
||||
if (m_spellInfo->EffectRadiusIndex[effIndex])
|
||||
|
|
@ -2818,7 +2818,7 @@ void Spell::_handle_immediate_phase()
|
|||
continue;
|
||||
|
||||
// apply Send Event effect to ground in case empty target lists
|
||||
if( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(j) )
|
||||
if( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(SpellEffectIndex(j)) )
|
||||
{
|
||||
HandleEffects(NULL, NULL, NULL, SpellEffectIndex(j));
|
||||
continue;
|
||||
|
|
@ -3036,7 +3036,7 @@ void Spell::finish(bool ok)
|
|||
if (unit && unit->isAlive())
|
||||
{
|
||||
SpellEntry const *auraSpellInfo = (*i)->GetSpellProto();
|
||||
uint32 auraSpellIdx = (*i)->GetEffIndex();
|
||||
SpellEffectIndex auraSpellIdx = (*i)->GetEffIndex();
|
||||
// Calculate chance at that moment (can be depend for example from combo points)
|
||||
int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBasePoints(),unit);
|
||||
if(roll_chance_i(chance))
|
||||
|
|
@ -3903,7 +3903,7 @@ void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTar
|
|||
|
||||
uint8 eff = m_spellInfo->Effect[i];
|
||||
|
||||
damage = int32(CalculateDamage((uint8)i, unitTarget) * DamageMultiplier);
|
||||
damage = int32(CalculateDamage(i, unitTarget) * DamageMultiplier);
|
||||
|
||||
sLog.outDebug( "Spell %u Effect%d : %u", m_spellInfo->Id, i, eff);
|
||||
|
||||
|
|
@ -4093,7 +4093,8 @@ SpellCastResult Spell::CheckCast(bool strict)
|
|||
for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
|
||||
{
|
||||
// check only spell that apply positive auras
|
||||
if (IsPositiveEffect(m_spellInfo->Id, i) && m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA &&
|
||||
if (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA &&
|
||||
IsPositiveEffect(m_spellInfo->Id, SpellEffectIndex(i)) &&
|
||||
// at not self target
|
||||
!IsCasterSourceTarget(m_spellInfo->EffectImplicitTargetA[i]) &&
|
||||
// and target low level
|
||||
|
|
@ -4387,14 +4388,14 @@ SpellCastResult Spell::CheckCast(bool strict)
|
|||
m_targets.setDestination(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ());
|
||||
|
||||
if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->Effect[j] != SPELL_EFFECT_PERSISTENT_AREA_AURA)
|
||||
AddUnitTarget(creatureScriptTarget, j);
|
||||
AddUnitTarget(creatureScriptTarget, SpellEffectIndex(j));
|
||||
}
|
||||
// store explicit target for TARGET_SCRIPT
|
||||
else
|
||||
{
|
||||
if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT ||
|
||||
m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT)
|
||||
AddUnitTarget(creatureScriptTarget, j);
|
||||
AddUnitTarget(creatureScriptTarget, SpellEffectIndex(j));
|
||||
}
|
||||
}
|
||||
else if (goScriptTarget)
|
||||
|
|
@ -4406,14 +4407,14 @@ SpellCastResult Spell::CheckCast(bool strict)
|
|||
m_targets.setDestination(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ());
|
||||
|
||||
if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->Effect[j] != SPELL_EFFECT_PERSISTENT_AREA_AURA)
|
||||
AddGOTarget(goScriptTarget, j);
|
||||
AddGOTarget(goScriptTarget, SpellEffectIndex(j));
|
||||
}
|
||||
// store explicit target for TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT
|
||||
else
|
||||
{
|
||||
if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT ||
|
||||
m_spellInfo->EffectImplicitTargetB[j] == TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT)
|
||||
AddGOTarget(goScriptTarget, j);
|
||||
AddGOTarget(goScriptTarget, SpellEffectIndex(j));
|
||||
}
|
||||
}
|
||||
//Missing DB Entry or targets for this spellEffect.
|
||||
|
|
@ -4732,7 +4733,7 @@ SpellCastResult Spell::CheckCast(bool strict)
|
|||
int32 skillValue = 0;
|
||||
|
||||
// check lock compatibility
|
||||
SpellCastResult res = CanOpenLock(i, lockId, skillId, reqSkillValue, skillValue);
|
||||
SpellCastResult res = CanOpenLock(SpellEffectIndex(i), lockId, skillId, reqSkillValue, skillValue);
|
||||
if(res != SPELL_CAST_OK)
|
||||
return res;
|
||||
|
||||
|
|
@ -4906,7 +4907,7 @@ SpellCastResult Spell::CheckCast(bool strict)
|
|||
if(m_targets.getUnitTarget()->GetCharmerGUID())
|
||||
return SPELL_FAILED_CHARMED;
|
||||
|
||||
if(int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(i,m_targets.getUnitTarget()))
|
||||
if(int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(SpellEffectIndex(i),m_targets.getUnitTarget()))
|
||||
return SPELL_FAILED_HIGHLEVEL;
|
||||
|
||||
break;
|
||||
|
|
@ -4931,7 +4932,7 @@ SpellCastResult Spell::CheckCast(bool strict)
|
|||
if(m_targets.getUnitTarget()->GetCharmerGUID())
|
||||
return SPELL_FAILED_CHARMED;
|
||||
|
||||
if(int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(i,m_targets.getUnitTarget()))
|
||||
if(int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(SpellEffectIndex(i),m_targets.getUnitTarget()))
|
||||
return SPELL_FAILED_HIGHLEVEL;
|
||||
|
||||
break;
|
||||
|
|
@ -5217,19 +5218,19 @@ bool Spell::CanAutoCast(Unit* target)
|
|||
{
|
||||
if( m_spellInfo->StackAmount <= 1)
|
||||
{
|
||||
if( target->HasAura(m_spellInfo->Id, j) )
|
||||
if( target->HasAura(m_spellInfo->Id, SpellEffectIndex(j)) )
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(Aura* aura = target->GetAura(m_spellInfo->Id, j))
|
||||
if(Aura* aura = target->GetAura(m_spellInfo->Id, SpellEffectIndex(j)))
|
||||
if(aura->GetStackAmount() >= m_spellInfo->StackAmount)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if ( IsAreaAuraEffect( m_spellInfo->Effect[j] ))
|
||||
{
|
||||
if( target->HasAura(m_spellInfo->Id, j) )
|
||||
if( target->HasAura(m_spellInfo->Id, SpellEffectIndex(j)) )
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
@ -5889,13 +5890,10 @@ void Spell::DelayedChannel()
|
|||
{
|
||||
if ((*ihit).missCondition == SPELL_MISS_NONE)
|
||||
{
|
||||
Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
|
||||
if (unit)
|
||||
{
|
||||
if (Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID))
|
||||
for (int j = 0; j < MAX_EFFECT_INDEX; ++j)
|
||||
if( ihit->effectMask & (1 << j) )
|
||||
unit->DelayAura(m_spellInfo->Id, j, delaytime);
|
||||
}
|
||||
if (ihit->effectMask & (1 << j))
|
||||
unit->DelayAura(m_spellInfo->Id, SpellEffectIndex(j), delaytime);
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -5903,8 +5901,7 @@ void Spell::DelayedChannel()
|
|||
for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
|
||||
{
|
||||
// partially interrupt persistent area auras
|
||||
DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id, j);
|
||||
if(dynObj)
|
||||
if (DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id, SpellEffectIndex(j)))
|
||||
dynObj->Delay(delaytime);
|
||||
}
|
||||
|
||||
|
|
@ -5981,7 +5978,7 @@ CurrentSpellTypes Spell::GetCurrentContainer()
|
|||
return(CURRENT_GENERIC_SPELL);
|
||||
}
|
||||
|
||||
bool Spell::CheckTarget( Unit* target, uint32 eff )
|
||||
bool Spell::CheckTarget( Unit* target, SpellEffectIndex eff )
|
||||
{
|
||||
// Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
|
||||
if(m_spellInfo->EffectImplicitTargetA[eff] != TARGET_SELF )
|
||||
|
|
@ -6075,7 +6072,7 @@ bool Spell::IsTriggeredSpellWithRedundentData() const
|
|||
return m_IsTriggeredSpell && (m_spellInfo->manaCost || m_spellInfo->ManaCostPercentage);
|
||||
}
|
||||
|
||||
bool Spell::HaveTargetsForEffect( uint8 effect ) const
|
||||
bool Spell::HaveTargetsForEffect(SpellEffectIndex effect) const
|
||||
{
|
||||
for(std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
|
||||
if(itr->effectMask & (1 << effect))
|
||||
|
|
@ -6211,7 +6208,7 @@ bool SpellEvent::IsDeletable() const
|
|||
return m_Spell->IsDeletable();
|
||||
}
|
||||
|
||||
SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& skillId, int32& reqSkillValue, int32& skillValue)
|
||||
SpellCastResult Spell::CanOpenLock(SpellEffectIndex effIndex, uint32 lockId, SkillType& skillId, int32& reqSkillValue, int32& skillValue)
|
||||
{
|
||||
if(!lockId) // possible case for GO and maybe for items.
|
||||
return SPELL_CAST_OK;
|
||||
|
|
|
|||
|
|
@ -354,10 +354,10 @@ class Spell
|
|||
SpellCastResult CheckOrTakeRunePower(bool take);
|
||||
SpellCastResult CheckCasterAuras() const;
|
||||
|
||||
int32 CalculateDamage(uint8 i, Unit* target) { return m_caster->CalculateSpellDamage(m_spellInfo,i,m_currentBasePoints[i],target); }
|
||||
int32 CalculateDamage(SpellEffectIndex i, Unit* target) { return m_caster->CalculateSpellDamage(m_spellInfo,i,m_currentBasePoints[i],target); }
|
||||
int32 CalculatePowerCost();
|
||||
|
||||
bool HaveTargetsForEffect(uint8 effect) const;
|
||||
bool HaveTargetsForEffect(SpellEffectIndex effect) const;
|
||||
void Delayed();
|
||||
void DelayedChannel();
|
||||
uint32 getState() const { return m_spellState; }
|
||||
|
|
@ -375,7 +375,7 @@ class Spell
|
|||
|
||||
typedef std::list<Unit*> UnitList;
|
||||
void FillTargetMap();
|
||||
void SetTargetMap(uint32 effIndex, uint32 targetMode, UnitList &targetUnitMap);
|
||||
void SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList &targetUnitMap);
|
||||
|
||||
void FillAreaTargets(UnitList &targetUnitMap, float x, float y, float radius, SpellNotifyPushType pushType, SpellTargets spellTargets);
|
||||
void FillRaidOrPartyTargets(UnitList &targetUnitMap, Unit* member, Unit* center, float radius, bool raid, bool withPets, bool withcaster);
|
||||
|
|
@ -384,7 +384,7 @@ class Spell
|
|||
|
||||
template<typename T> WorldObject* FindCorpseUsing();
|
||||
|
||||
bool CheckTarget( Unit* target, uint32 eff );
|
||||
bool CheckTarget( Unit* target, SpellEffectIndex eff );
|
||||
bool CanAutoCast(Unit* target);
|
||||
|
||||
static void MANGOS_DLL_SPEC SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result);
|
||||
|
|
@ -567,17 +567,17 @@ class Spell
|
|||
};
|
||||
std::list<ItemTargetInfo> m_UniqueItemInfo;
|
||||
|
||||
void AddUnitTarget(Unit* target, uint32 effIndex);
|
||||
void AddUnitTarget(uint64 unitGUID, uint32 effIndex);
|
||||
void AddGOTarget(GameObject* target, uint32 effIndex);
|
||||
void AddGOTarget(uint64 goGUID, uint32 effIndex);
|
||||
void AddItemTarget(Item* target, uint32 effIndex);
|
||||
void AddUnitTarget(Unit* target, SpellEffectIndex effIndex);
|
||||
void AddUnitTarget(uint64 unitGUID, SpellEffectIndex effIndex);
|
||||
void AddGOTarget(GameObject* target, SpellEffectIndex effIndex);
|
||||
void AddGOTarget(uint64 goGUID, SpellEffectIndex effIndex);
|
||||
void AddItemTarget(Item* target, SpellEffectIndex effIndex);
|
||||
void DoAllEffectOnTarget(TargetInfo *target);
|
||||
void DoSpellHitOnUnit(Unit *unit, uint32 effectMask);
|
||||
void DoAllEffectOnTarget(GOTargetInfo *target);
|
||||
void DoAllEffectOnTarget(ItemTargetInfo *target);
|
||||
bool IsAliveUnitPresentInTargetList();
|
||||
SpellCastResult CanOpenLock(uint32 effIndex, uint32 lockid, SkillType& skillid, int32& reqSkillValue, int32& skillValue);
|
||||
SpellCastResult CanOpenLock(SpellEffectIndex effIndex, uint32 lockid, SkillType& skillid, int32& reqSkillValue, int32& skillValue);
|
||||
// -------------------------------------------
|
||||
|
||||
//List For Triggered Spells
|
||||
|
|
|
|||
|
|
@ -371,7 +371,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
|
|||
|
||||
static AuraType const frozenAuraTypes[] = { SPELL_AURA_MOD_ROOT, SPELL_AURA_MOD_STUN, SPELL_AURA_NONE };
|
||||
|
||||
Aura::Aura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem) :
|
||||
Aura::Aura(SpellEntry const* spellproto, SpellEffectIndex eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem) :
|
||||
m_spellmod(NULL), m_caster_guid(0), m_target(target), m_castItemGuid(castItem?castItem->GetGUID():0),
|
||||
m_timeCla(1000), m_periodicTimer(0), m_periodicTick(0), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE),
|
||||
m_effIndex(eff), m_auraSlot(MAX_AURAS), m_auraFlags(AFLAG_NONE), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),
|
||||
|
|
@ -449,7 +449,6 @@ m_isRemovedOnShapeLost(true), m_in_use(0), m_deleted(false)
|
|||
|
||||
sLog.outDebug("Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto->Id, m_spellProto->EffectApplyAuraName[eff], m_maxduration, m_spellProto->EffectImplicitTargetA[eff],damage);
|
||||
|
||||
m_effIndex = eff;
|
||||
SetModifier(AuraType(m_spellProto->EffectApplyAuraName[eff]), damage, m_spellProto->EffectAmplitude[eff], m_spellProto->EffectMiscValue[eff]);
|
||||
|
||||
// Apply periodic time mod
|
||||
|
|
@ -483,7 +482,7 @@ Aura::~Aura()
|
|||
{
|
||||
}
|
||||
|
||||
AreaAura::AreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
|
||||
AreaAura::AreaAura(SpellEntry const* spellproto, SpellEffectIndex eff, int32 *currentBasePoints, Unit *target,
|
||||
Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
|
||||
{
|
||||
m_isAreaAura = true;
|
||||
|
|
@ -537,7 +536,7 @@ AreaAura::~AreaAura()
|
|||
{
|
||||
}
|
||||
|
||||
PersistentAreaAura::PersistentAreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
|
||||
PersistentAreaAura::PersistentAreaAura(SpellEntry const* spellproto, SpellEffectIndex eff, int32 *currentBasePoints, Unit *target,
|
||||
Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
|
||||
{
|
||||
m_isPersistent = true;
|
||||
|
|
@ -547,7 +546,7 @@ PersistentAreaAura::~PersistentAreaAura()
|
|||
{
|
||||
}
|
||||
|
||||
SingleEnemyTargetAura::SingleEnemyTargetAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
|
||||
SingleEnemyTargetAura::SingleEnemyTargetAura(SpellEntry const* spellproto, SpellEffectIndex eff, int32 *currentBasePoints, Unit *target,
|
||||
Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
|
||||
{
|
||||
if (caster)
|
||||
|
|
@ -565,7 +564,7 @@ Unit* SingleEnemyTargetAura::GetTriggerTarget() const
|
|||
return ObjectAccessor::GetUnit(*m_target, m_casters_target_guid);
|
||||
}
|
||||
|
||||
Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem)
|
||||
Aura* CreateAura(SpellEntry const* spellproto, SpellEffectIndex eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem)
|
||||
{
|
||||
if (IsAreaAuraEffect(spellproto->Effect[eff]))
|
||||
return new AreaAura(spellproto, eff, currentBasePoints, target, caster, castItem);
|
||||
|
|
@ -982,7 +981,7 @@ void Aura::_AddAura()
|
|||
// Lookup for some spell auras (and get slot from it)
|
||||
for(uint8 i = 0; i < m_effIndex; ++i)
|
||||
{
|
||||
Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
|
||||
Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), SpellEffectIndex(i));
|
||||
for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
|
||||
{
|
||||
// allow use single slot only by auras from same caster
|
||||
|
|
@ -1119,7 +1118,7 @@ bool Aura::_RemoveAura()
|
|||
// find other aura in same slot (current already removed from list)
|
||||
for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
|
||||
{
|
||||
Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
|
||||
Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), SpellEffectIndex(i));
|
||||
for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
|
||||
{
|
||||
if(itr->second->GetAuraSlot() == slot)
|
||||
|
|
@ -4563,8 +4562,8 @@ void Aura::HandlePeriodicTriggerSpell(bool apply, bool /*Real*/)
|
|||
|
||||
return;
|
||||
case 42783: //Wrath of the Astrom...
|
||||
if (m_removeMode == AURA_REMOVE_BY_DEFAULT && GetEffIndex() + 1 < 3)
|
||||
m_target->CastSpell(m_target, m_spellProto->CalculateSimpleValue(GetEffIndex()+1), true);
|
||||
if (m_removeMode == AURA_REMOVE_BY_DEFAULT && GetEffIndex() + 1 < MAX_EFFECT_INDEX)
|
||||
m_target->CastSpell(m_target, m_spellProto->CalculateSimpleValue(SpellEffectIndex(GetEffIndex()+1)), true);
|
||||
return;
|
||||
default:
|
||||
break;
|
||||
|
|
@ -6675,7 +6674,7 @@ void Aura::PeriodicTick()
|
|||
{
|
||||
uint32 percent =
|
||||
GetEffIndex() < EFFECT_INDEX_2 && GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_DUMMY ?
|
||||
pCaster->CalculateSpellDamage(GetSpellProto(), GetEffIndex() + 1, GetSpellProto()->EffectBasePoints[GetEffIndex() + 1], m_target) :
|
||||
pCaster->CalculateSpellDamage(GetSpellProto(), SpellEffectIndex(GetEffIndex() + 1), GetSpellProto()->EffectBasePoints[GetEffIndex() + 1], m_target) :
|
||||
100;
|
||||
if(m_target->GetHealth() * 100 >= m_target->GetMaxHealth() * percent )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -56,7 +56,7 @@ typedef void(Aura::*pAuraHandler)(bool Apply, bool Real);
|
|||
class MANGOS_DLL_SPEC Aura
|
||||
{
|
||||
friend struct ReapplyAffectedPassiveAurasHelper;
|
||||
friend Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem);
|
||||
friend Aura* CreateAura(SpellEntry const* spellproto, SpellEffectIndex eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem);
|
||||
|
||||
public:
|
||||
//aura handlers
|
||||
|
|
@ -232,7 +232,7 @@ class MANGOS_DLL_SPEC Aura
|
|||
SpellEntry const* GetSpellProto() const { return m_spellProto; }
|
||||
uint32 GetId() const{ return m_spellProto->Id; }
|
||||
uint64 GetCastItemGUID() const { return m_castItemGuid; }
|
||||
uint32 GetEffIndex() const{ return m_effIndex; }
|
||||
SpellEffectIndex GetEffIndex() const{ return m_effIndex; }
|
||||
int32 GetBasePoints() const { return m_currentBasePoints; }
|
||||
|
||||
int32 GetAuraMaxDuration() const { return m_maxduration; }
|
||||
|
|
@ -352,7 +352,7 @@ class MANGOS_DLL_SPEC Aura
|
|||
uint32 const *getAuraSpellClassMask() const { return m_spellProto->GetEffectSpellClassMask(m_effIndex); }
|
||||
bool isAffectedOnSpell(SpellEntry const *spell) const;
|
||||
protected:
|
||||
Aura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);
|
||||
Aura(SpellEntry const* spellproto, SpellEffectIndex eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);
|
||||
|
||||
// must be called only from Aura::UpdateAura
|
||||
virtual void Update(uint32 diff);
|
||||
|
|
@ -383,7 +383,7 @@ class MANGOS_DLL_SPEC Aura
|
|||
AuraRemoveMode m_removeMode:8; // Store info for know remove aura reason
|
||||
DiminishingGroup m_AuraDRGroup:8; // Diminishing
|
||||
|
||||
uint8 m_effIndex; // Aura effect index in spell
|
||||
SpellEffectIndex m_effIndex :8; // Aura effect index in spell
|
||||
uint8 m_auraSlot; // Aura slot on unit (for show in client)
|
||||
uint8 m_auraFlags; // Aura info flag (for send data to client)
|
||||
uint8 m_auraLevel; // Aura level (store caster level for correct show level dep amount)
|
||||
|
|
@ -411,7 +411,7 @@ class MANGOS_DLL_SPEC Aura
|
|||
class MANGOS_DLL_SPEC AreaAura : public Aura
|
||||
{
|
||||
public:
|
||||
AreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);
|
||||
AreaAura(SpellEntry const* spellproto, SpellEffectIndex eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);
|
||||
~AreaAura();
|
||||
protected:
|
||||
void Update(uint32 diff);
|
||||
|
|
@ -423,7 +423,7 @@ class MANGOS_DLL_SPEC AreaAura : public Aura
|
|||
class MANGOS_DLL_SPEC PersistentAreaAura : public Aura
|
||||
{
|
||||
public:
|
||||
PersistentAreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);
|
||||
PersistentAreaAura(SpellEntry const* spellproto, SpellEffectIndex eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);
|
||||
~PersistentAreaAura();
|
||||
protected:
|
||||
void Update(uint32 diff);
|
||||
|
|
@ -431,16 +431,16 @@ class MANGOS_DLL_SPEC PersistentAreaAura : public Aura
|
|||
|
||||
class MANGOS_DLL_SPEC SingleEnemyTargetAura : public Aura
|
||||
{
|
||||
friend Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem);
|
||||
friend Aura* CreateAura(SpellEntry const* spellproto, SpellEffectIndex eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem);
|
||||
|
||||
public:
|
||||
~SingleEnemyTargetAura();
|
||||
Unit* GetTriggerTarget() const;
|
||||
|
||||
protected:
|
||||
SingleEnemyTargetAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);
|
||||
SingleEnemyTargetAura(SpellEntry const* spellproto, SpellEffectIndex eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);
|
||||
uint64 m_casters_target_guid;
|
||||
};
|
||||
|
||||
Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);
|
||||
Aura* CreateAura(SpellEntry const* spellproto, SpellEffectIndex eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -1899,7 +1899,7 @@ void Spell::EffectDummy(SpellEffectIndex eff_idx)
|
|||
{
|
||||
Unit::AttackerSet::iterator aItr = attackers.begin();
|
||||
std::advance(aItr, rand() % attackers.size());
|
||||
AddUnitTarget((*aItr), 1);
|
||||
AddUnitTarget((*aItr), EFFECT_INDEX_1);
|
||||
attackers.erase(aItr);
|
||||
}
|
||||
|
||||
|
|
@ -4792,14 +4792,14 @@ void Spell::EffectWeaponDmg(SpellEffectIndex eff_idx)
|
|||
{
|
||||
case SPELL_EFFECT_WEAPON_DAMAGE:
|
||||
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
|
||||
fixed_bonus += CalculateDamage(j, unitTarget);
|
||||
fixed_bonus += CalculateDamage(SpellEffectIndex(j), unitTarget);
|
||||
break;
|
||||
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
|
||||
fixed_bonus += CalculateDamage(j, unitTarget);
|
||||
fixed_bonus += CalculateDamage(SpellEffectIndex(j), unitTarget);
|
||||
normalized = true;
|
||||
break;
|
||||
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
|
||||
weaponDamagePercentMod *= float(CalculateDamage(j, unitTarget)) / 100.0f;
|
||||
weaponDamagePercentMod *= float(CalculateDamage(SpellEffectIndex(j), unitTarget)) / 100.0f;
|
||||
|
||||
// applied only to prev.effects fixed damage
|
||||
fixed_bonus = int32(fixed_bonus*weaponDamagePercentMod);
|
||||
|
|
|
|||
|
|
@ -154,7 +154,7 @@ bool IsPassiveSpell(uint32 spellId)
|
|||
return (spellInfo->Attributes & SPELL_ATTR_PASSIVE) != 0;
|
||||
}
|
||||
|
||||
bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2)
|
||||
bool IsNoStackAuraDueToAura(uint32 spellId_1, SpellEffectIndex effIndex_1, uint32 spellId_2, SpellEffectIndex effIndex_2)
|
||||
{
|
||||
SpellEntry const *spellInfo_1 = sSpellStore.LookupEntry(spellId_1);
|
||||
SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
|
||||
|
|
@ -170,7 +170,7 @@ bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_
|
|||
return true;
|
||||
}
|
||||
|
||||
int32 CompareAuraRanks(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2)
|
||||
int32 CompareAuraRanks(uint32 spellId_1, SpellEffectIndex effIndex_1, uint32 spellId_2, SpellEffectIndex effIndex_2)
|
||||
{
|
||||
SpellEntry const*spellInfo_1 = sSpellStore.LookupEntry(spellId_1);
|
||||
SpellEntry const*spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
|
||||
|
|
@ -464,7 +464,7 @@ bool IsExplicitNegativeTarget(uint32 targetA)
|
|||
return false;
|
||||
}
|
||||
|
||||
bool IsPositiveEffect(uint32 spellId, uint32 effIndex)
|
||||
bool IsPositiveEffect(uint32 spellId, SpellEffectIndex effIndex)
|
||||
{
|
||||
SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
|
||||
if (!spellproto) return false;
|
||||
|
|
@ -542,19 +542,20 @@ bool IsPositiveEffect(uint32 spellId, uint32 effIndex)
|
|||
case SPELL_AURA_ADD_TARGET_TRIGGER:
|
||||
return true;
|
||||
case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
|
||||
if(spellId != spellproto->EffectTriggerSpell[effIndex])
|
||||
if (spellId != spellproto->EffectTriggerSpell[effIndex])
|
||||
{
|
||||
uint32 spellTriggeredId = spellproto->EffectTriggerSpell[effIndex];
|
||||
SpellEntry const *spellTriggeredProto = sSpellStore.LookupEntry(spellTriggeredId);
|
||||
|
||||
if(spellTriggeredProto)
|
||||
if (spellTriggeredProto)
|
||||
{
|
||||
// non-positive targets of main spell return early
|
||||
for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
|
||||
{
|
||||
// if non-positive trigger cast targeted to positive target this main cast is non-positive
|
||||
// this will place this spell auras as debuffs
|
||||
if(IsPositiveTarget(spellTriggeredProto->EffectImplicitTargetA[effIndex],spellTriggeredProto->EffectImplicitTargetB[effIndex]) && !IsPositiveEffect(spellTriggeredId,i))
|
||||
if (IsPositiveTarget(spellTriggeredProto->EffectImplicitTargetA[effIndex],spellTriggeredProto->EffectImplicitTargetB[effIndex]) &&
|
||||
!IsPositiveEffect(spellTriggeredId,SpellEffectIndex(i)))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
@ -681,12 +682,13 @@ bool IsPositiveEffect(uint32 spellId, uint32 effIndex)
|
|||
bool IsPositiveSpell(uint32 spellId)
|
||||
{
|
||||
SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
|
||||
if (!spellproto) return false;
|
||||
if (!spellproto)
|
||||
return false;
|
||||
|
||||
// spells with atleast one negative effect are considered negative
|
||||
// some self-applied spells have negative effects but in self casting case negative check ignored.
|
||||
for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
|
||||
if (!IsPositiveEffect(spellId, i))
|
||||
if (!IsPositiveEffect(spellId, SpellEffectIndex(i)))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
|
@ -1872,11 +1874,10 @@ SpellEntry const* SpellMgr::SelectAuraRankForPlayerLevel(SpellEntry const* spell
|
|||
bool needRankSelection = false;
|
||||
for(int i=0;i<3;++i)
|
||||
{
|
||||
if( IsPositiveEffect(spellInfo->Id, i) && (
|
||||
if (IsPositiveEffect(spellInfo->Id, SpellEffectIndex(i)) && (
|
||||
spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA ||
|
||||
spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PARTY ||
|
||||
spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_RAID
|
||||
) )
|
||||
spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_RAID))
|
||||
{
|
||||
needRankSelection = true;
|
||||
break;
|
||||
|
|
@ -2098,8 +2099,8 @@ void SpellMgr::LoadSpellLearnSkills()
|
|||
if ( dbc_node.skill != SKILL_RIDING )
|
||||
dbc_node.value = 1;
|
||||
else
|
||||
dbc_node.value = entry->CalculateSimpleValue(i)*75;
|
||||
dbc_node.maxvalue = entry->CalculateSimpleValue(i)*75;
|
||||
dbc_node.value = entry->CalculateSimpleValue(SpellEffectIndex(i))*75;
|
||||
dbc_node.maxvalue = entry->CalculateSimpleValue(SpellEffectIndex(i))*75;
|
||||
|
||||
mSpellLearnSkills[spell] = dbc_node;
|
||||
++dbc_count;
|
||||
|
|
@ -2388,10 +2389,16 @@ void SpellMgr::LoadSpellPetAuras()
|
|||
bar.step();
|
||||
|
||||
uint32 spell = fields[0].GetUInt32();
|
||||
uint8 eff = fields[1].GetUInt8();
|
||||
SpellEffectIndex eff = SpellEffectIndex(fields[1].GetUInt32());
|
||||
uint32 pet = fields[2].GetUInt32();
|
||||
uint32 aura = fields[3].GetUInt32();
|
||||
|
||||
if (eff >= MAX_EFFECT_INDEX)
|
||||
{
|
||||
sLog.outErrorDb("Spell %u listed in `spell_pet_auras` with wrong spell effect index (%u)", spell, eff);
|
||||
continue;
|
||||
}
|
||||
|
||||
SpellPetAuraMap::iterator itr = mSpellPetAuraMap.find((spell<<8) + eff);
|
||||
if(itr != mSpellPetAuraMap.end())
|
||||
{
|
||||
|
|
|
|||
|
|
@ -144,7 +144,7 @@ inline bool IsSpellHaveAura(SpellEntry const *spellInfo, AuraType aura)
|
|||
return false;
|
||||
}
|
||||
|
||||
inline bool IsSpellLastAuraEffect(SpellEntry const *spellInfo, int effecIdx)
|
||||
inline bool IsSpellLastAuraEffect(SpellEntry const *spellInfo, SpellEffectIndex effecIdx)
|
||||
{
|
||||
for(int i = effecIdx+1; i < MAX_EFFECT_INDEX; ++i)
|
||||
if(spellInfo->EffectApplyAuraName[i])
|
||||
|
|
@ -152,7 +152,7 @@ inline bool IsSpellLastAuraEffect(SpellEntry const *spellInfo, int effecIdx)
|
|||
return true;
|
||||
}
|
||||
|
||||
bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2);
|
||||
bool IsNoStackAuraDueToAura(uint32 spellId_1, SpellEffectIndex effIndex_1, uint32 spellId_2, SpellEffectIndex effIndex_2);
|
||||
|
||||
inline bool IsSealSpell(SpellEntry const *spellInfo)
|
||||
{
|
||||
|
|
@ -184,7 +184,7 @@ inline bool IsLootCraftingSpell(SpellEntry const *spellInfo)
|
|||
(spellInfo->Effect[EFFECT_INDEX_0] == SPELL_EFFECT_CREATE_ITEM_2 && spellInfo->TotemCategory[0] != 0));
|
||||
}
|
||||
|
||||
int32 CompareAuraRanks(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2);
|
||||
int32 CompareAuraRanks(uint32 spellId_1, SpellEffectIndex effIndex_1, uint32 spellId_2, SpellEffectIndex effIndex_2);
|
||||
|
||||
// order from less to more strict
|
||||
bool IsSingleFromSpellSpecificPerTargetPerCaster(SpellSpecific spellSpec1,SpellSpecific spellSpec2);
|
||||
|
|
@ -218,7 +218,7 @@ inline bool IsNonCombatSpell(SpellEntry const *spellInfo)
|
|||
}
|
||||
|
||||
bool IsPositiveSpell(uint32 spellId);
|
||||
bool IsPositiveEffect(uint32 spellId, uint32 effIndex);
|
||||
bool IsPositiveEffect(uint32 spellId, SpellEffectIndex effIndex);
|
||||
bool IsPositiveTarget(uint32 targetA, uint32 targetB);
|
||||
|
||||
bool IsExplicitPositiveTarget(uint32 targetA);
|
||||
|
|
@ -407,7 +407,7 @@ inline uint32 GetAllSpellMechanicMask(SpellEntry const* spellInfo)
|
|||
return mask;
|
||||
}
|
||||
|
||||
inline Mechanics GetEffectMechanic(SpellEntry const* spellInfo, int32 effect)
|
||||
inline Mechanics GetEffectMechanic(SpellEntry const* spellInfo, SpellEffectIndex effect)
|
||||
{
|
||||
if (spellInfo->EffectMechanic[effect])
|
||||
return Mechanics(spellInfo->EffectMechanic[effect]);
|
||||
|
|
@ -932,7 +932,7 @@ class SpellMgr
|
|||
return SkillLineAbilityMapBounds(mSkillLineAbilityMap.lower_bound(spell_id),mSkillLineAbilityMap.upper_bound(spell_id));
|
||||
}
|
||||
|
||||
PetAura const* GetPetAura(uint32 spell_id, uint8 eff)
|
||||
PetAura const* GetPetAura(uint32 spell_id, SpellEffectIndex eff)
|
||||
{
|
||||
SpellPetAuraMap::const_iterator itr = mSpellPetAuraMap.find((spell_id<<8) + eff);
|
||||
if(itr != mSpellPetAuraMap.end())
|
||||
|
|
|
|||
|
|
@ -305,7 +305,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged )
|
|||
for(Unit::AuraList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
|
||||
{
|
||||
// Predatory Strikes (effect 0)
|
||||
if ((*itr)->GetEffIndex()==0 && (*itr)->GetSpellProto()->SpellIconID == 1563)
|
||||
if ((*itr)->GetEffIndex() == EFFECT_INDEX_0 && (*itr)->GetSpellProto()->SpellIconID == 1563)
|
||||
{
|
||||
mLevelMult = (*itr)->GetModifier()->m_amount / 100.0f;
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -156,7 +156,7 @@ void Totem::SetTypeBySummonSpell(SpellEntry const * spellProto)
|
|||
m_type = TOTEM_STATUE; //Jewelery statue
|
||||
}
|
||||
|
||||
bool Totem::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
|
||||
bool Totem::IsImmunedToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const
|
||||
{
|
||||
// TODO: possibly all negative auras immune?
|
||||
switch(spellInfo->Effect[index])
|
||||
|
|
|
|||
|
|
@ -53,7 +53,7 @@ class Totem : public Creature
|
|||
void UpdateAttackPowerAndDamage(bool /*ranged*/ ) {}
|
||||
void UpdateDamagePhysical(WeaponAttackType /*attType*/) {}
|
||||
|
||||
bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const;
|
||||
bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const;
|
||||
|
||||
protected:
|
||||
TotemType m_type;
|
||||
|
|
|
|||
|
|
@ -2746,7 +2746,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
|
|||
// Get effects mechanic and chance
|
||||
for(int eff = 0; eff < MAX_EFFECT_INDEX; ++eff)
|
||||
{
|
||||
int32 effect_mech = GetEffectMechanic(spell, eff);
|
||||
int32 effect_mech = GetEffectMechanic(spell, SpellEffectIndex(eff));
|
||||
if (effect_mech)
|
||||
{
|
||||
int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
|
||||
|
|
@ -2889,7 +2889,7 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
|
|||
// Get effects mechanic and chance
|
||||
for(int eff = 0; eff < MAX_EFFECT_INDEX; ++eff)
|
||||
{
|
||||
int32 effect_mech = GetEffectMechanic(spell, eff);
|
||||
int32 effect_mech = GetEffectMechanic(spell, SpellEffectIndex(eff));
|
||||
if (effect_mech)
|
||||
{
|
||||
int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
|
||||
|
|
@ -3919,7 +3919,7 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
|
|||
return false;
|
||||
|
||||
uint32 spellId = Aur->GetId();
|
||||
uint32 effIndex = Aur->GetEffIndex();
|
||||
SpellEffectIndex effIndex = Aur->GetEffIndex();
|
||||
|
||||
// passive spell special case (only non stackable with ranks)
|
||||
if(IsPassiveSpell(spellId))
|
||||
|
|
@ -3956,7 +3956,7 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
|
|||
continue;
|
||||
}
|
||||
|
||||
uint32 i_effIndex = (*i).second->GetEffIndex();
|
||||
SpellEffectIndex i_effIndex = (*i).second->GetEffIndex();
|
||||
|
||||
if(i_spellId == spellId) continue;
|
||||
|
||||
|
|
@ -4068,7 +4068,7 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
|
|||
return true;
|
||||
}
|
||||
|
||||
void Unit::RemoveAura(uint32 spellId, uint32 effindex, Aura* except)
|
||||
void Unit::RemoveAura(uint32 spellId, SpellEffectIndex effindex, Aura* except)
|
||||
{
|
||||
spellEffectPair spair = spellEffectPair(spellId, effindex);
|
||||
for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
|
||||
|
|
@ -4095,7 +4095,7 @@ void Unit::RemoveAurasByCasterSpell(uint32 spellId, uint64 casterGUID)
|
|||
}
|
||||
}
|
||||
|
||||
void Unit::RemoveAurasByCasterSpell(uint32 spellId, uint32 effindex, uint64 casterGUID)
|
||||
void Unit::RemoveAurasByCasterSpell(uint32 spellId, SpellEffectIndex effindex, uint64 casterGUID)
|
||||
{
|
||||
spellEffectPair spair = spellEffectPair(spellId, effindex);
|
||||
for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
|
||||
|
|
@ -4265,7 +4265,7 @@ void Unit::RemoveSingleAuraFromStack(AuraMap::iterator &i, AuraRemoveMode mode)
|
|||
}
|
||||
|
||||
|
||||
void Unit::RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex, AuraRemoveMode mode)
|
||||
void Unit::RemoveSingleAuraFromStack(uint32 spellId, SpellEffectIndex effindex, AuraRemoveMode mode)
|
||||
{
|
||||
AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
|
||||
if(iter != m_Auras.end())
|
||||
|
|
@ -4274,17 +4274,17 @@ void Unit::RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex, AuraRemove
|
|||
|
||||
void Unit::RemoveSingleSpellAurasFromStack(uint32 spellId, AuraRemoveMode mode)
|
||||
{
|
||||
for (int i=0; i<3; ++i)
|
||||
RemoveSingleAuraFromStack(spellId, i, mode);
|
||||
for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
|
||||
RemoveSingleAuraFromStack(spellId, SpellEffectIndex(i), mode);
|
||||
}
|
||||
|
||||
void Unit::RemoveSingleSpellAurasByCasterSpell(uint32 spellId, uint64 casterGUID, AuraRemoveMode mode)
|
||||
{
|
||||
for (int i=0; i<3; ++i)
|
||||
RemoveSingleAuraByCasterSpell(spellId, i, casterGUID, mode);
|
||||
for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
|
||||
RemoveSingleAuraByCasterSpell(spellId, SpellEffectIndex(i), casterGUID, mode);
|
||||
}
|
||||
|
||||
void Unit::RemoveSingleAuraByCasterSpell(uint32 spellId, uint32 effindex, uint64 casterGUID, AuraRemoveMode mode)
|
||||
void Unit::RemoveSingleAuraByCasterSpell(uint32 spellId, SpellEffectIndex effindex, uint64 casterGUID, AuraRemoveMode mode)
|
||||
{
|
||||
spellEffectPair spair = spellEffectPair(spellId, effindex);
|
||||
for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair); ++iter)
|
||||
|
|
@ -4302,14 +4302,14 @@ void Unit::RemoveSingleAuraByCasterSpell(uint32 spellId, uint32 effindex, uint64
|
|||
void Unit::RemoveAurasDueToSpell(uint32 spellId, Aura* except)
|
||||
{
|
||||
for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
|
||||
RemoveAura(spellId,i,except);
|
||||
RemoveAura(spellId,SpellEffectIndex(i),except);
|
||||
}
|
||||
|
||||
void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
|
||||
{
|
||||
for (int k=0; k < MAX_EFFECT_INDEX; ++k)
|
||||
{
|
||||
spellEffectPair spair = spellEffectPair(spellId, k);
|
||||
spellEffectPair spair = spellEffectPair(spellId, SpellEffectIndex(k));
|
||||
for (AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
|
||||
{
|
||||
if (iter->second->GetCastItemGUID() == castItem->GetGUID())
|
||||
|
|
@ -4491,7 +4491,7 @@ void Unit::RemoveAllAurasOnDeath()
|
|||
}
|
||||
}
|
||||
|
||||
void Unit::DelayAura(uint32 spellId, uint32 effindex, int32 delaytime)
|
||||
void Unit::DelayAura(uint32 spellId, SpellEffectIndex effindex, int32 delaytime)
|
||||
{
|
||||
AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
|
||||
if (iter != m_Auras.end())
|
||||
|
|
@ -4521,7 +4521,7 @@ void Unit::_ApplyAllAuraMods()
|
|||
}
|
||||
}
|
||||
|
||||
Aura* Unit::GetAura(uint32 spellId, uint32 effindex)
|
||||
Aura* Unit::GetAura(uint32 spellId, SpellEffectIndex effindex)
|
||||
{
|
||||
AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
|
||||
if (iter != m_Auras.end())
|
||||
|
|
@ -4549,7 +4549,7 @@ bool Unit::HasAura(uint32 spellId) const
|
|||
{
|
||||
for (int i = 0; i < MAX_EFFECT_INDEX ; ++i)
|
||||
{
|
||||
AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, i));
|
||||
AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, SpellEffectIndex(i)));
|
||||
if (iter != m_Auras.end())
|
||||
return true;
|
||||
}
|
||||
|
|
@ -4593,7 +4593,7 @@ void Unit::RemoveAllDynObjects()
|
|||
}
|
||||
}
|
||||
|
||||
DynamicObject * Unit::GetDynObject(uint32 spellId, uint32 effIndex)
|
||||
DynamicObject * Unit::GetDynObject(uint32 spellId, SpellEffectIndex effIndex)
|
||||
{
|
||||
for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
|
||||
{
|
||||
|
|
@ -5031,7 +5031,7 @@ bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, Aura*
|
|||
bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
|
||||
{
|
||||
SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
|
||||
uint32 effIndex = triggeredByAura->GetEffIndex();
|
||||
SpellEffectIndex effIndex = triggeredByAura->GetEffIndex();
|
||||
int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
|
||||
|
||||
Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
|
||||
|
|
@ -9695,7 +9695,7 @@ bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
|
|||
return false;
|
||||
}
|
||||
|
||||
bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
|
||||
bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const
|
||||
{
|
||||
//If m_immuneToEffect type contain this effect type, IMMUNE effect.
|
||||
uint32 effect = spellInfo->Effect[index];
|
||||
|
|
@ -11139,7 +11139,7 @@ bool Unit::SelectHostileTarget()
|
|||
//======================================================================
|
||||
//======================================================================
|
||||
|
||||
int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* target)
|
||||
int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, SpellEffectIndex effect_index, int32 effBasePoints, Unit const* target)
|
||||
{
|
||||
Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
|
||||
|
||||
|
|
@ -11194,7 +11194,7 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde
|
|||
return value;
|
||||
}
|
||||
|
||||
int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target)
|
||||
int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, SpellEffectIndex effect_index, Unit const* target)
|
||||
{
|
||||
Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
|
||||
|
||||
|
|
@ -13158,7 +13158,7 @@ bool Unit::HandleMendingAuraProc( Aura* triggeredByAura )
|
|||
{
|
||||
// aura can be deleted at casts
|
||||
SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
|
||||
uint32 effIdx = triggeredByAura->GetEffIndex();
|
||||
SpellEffectIndex effIdx = triggeredByAura->GetEffIndex();
|
||||
int32 heal = triggeredByAura->GetModifier()->m_amount;
|
||||
uint64 caster_guid = triggeredByAura->GetCasterGUID();
|
||||
|
||||
|
|
|
|||
|
|
@ -1068,7 +1068,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
|
|||
{
|
||||
public:
|
||||
typedef std::set<Unit*> AttackerSet;
|
||||
typedef std::pair<uint32, uint8> spellEffectPair;
|
||||
typedef std::pair<uint32, SpellEffectIndex> spellEffectPair;
|
||||
typedef std::multimap< spellEffectPair, Aura*> AuraMap;
|
||||
typedef std::list<Aura *> AuraList;
|
||||
typedef std::list<DiminishingReturn> Diminishing;
|
||||
|
|
@ -1311,7 +1311,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
|
|||
uint32 GetCombatTimer() const { return m_CombatTimer; }
|
||||
|
||||
bool HasAuraType(AuraType auraType) const;
|
||||
bool HasAura(uint32 spellId, uint32 effIndex) const
|
||||
bool HasAura(uint32 spellId, SpellEffectIndex effIndex) const
|
||||
{
|
||||
return m_Auras.find(spellEffectPair(spellId, effIndex)) != m_Auras.end();
|
||||
}
|
||||
|
|
@ -1450,13 +1450,13 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
|
|||
// removing specific aura stack
|
||||
void RemoveAura(Aura* aura, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
|
||||
void RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
|
||||
void RemoveAura(uint32 spellId, uint32 effindex, Aura* except = NULL);
|
||||
void RemoveAura(uint32 spellId, SpellEffectIndex effindex, Aura* except = NULL);
|
||||
|
||||
// removing specific aura stacks by diff reasons and selections
|
||||
void RemoveAurasDueToSpell(uint32 spellId, Aura* except = NULL);
|
||||
void RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId);
|
||||
void RemoveAurasByCasterSpell(uint32 spellId, uint64 casterGUID);
|
||||
void RemoveAurasByCasterSpell(uint32 spellId, uint32 effindex, uint64 casterGUID);
|
||||
void RemoveAurasByCasterSpell(uint32 spellId, SpellEffectIndex effindex, uint64 casterGUID);
|
||||
void RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer);
|
||||
void RemoveAurasDueToSpellByCancel(uint32 spellId);
|
||||
|
||||
|
|
@ -1473,16 +1473,16 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
|
|||
void RemoveAllAurasOnDeath();
|
||||
|
||||
// removing specific aura FROM stack
|
||||
void RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
|
||||
void RemoveSingleAuraFromStack(uint32 spellId, SpellEffectIndex effindex, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
|
||||
void RemoveSingleAuraFromStack(AuraMap::iterator &i, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
|
||||
|
||||
// removing specific aura FROM stack by diff reasons and selections
|
||||
void RemoveSingleSpellAurasFromStack(uint32 spellId, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
|
||||
void RemoveSingleSpellAurasByCasterSpell(uint32 spellId, uint64 casterGUID, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
|
||||
void RemoveSingleAuraByCasterSpell(uint32 spellId, uint32 effindex, uint64 casterGUID, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
|
||||
void RemoveSingleAuraByCasterSpell(uint32 spellId, SpellEffectIndex effindex, uint64 casterGUID, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
|
||||
void RemoveSingleAuraDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler);
|
||||
|
||||
void DelayAura(uint32 spellId, uint32 effindex, int32 delaytime);
|
||||
void DelayAura(uint32 spellId, SpellEffectIndex effindex, int32 delaytime);
|
||||
|
||||
float GetResistanceBuffMods(SpellSchools school, bool positive) const { return GetFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school ); }
|
||||
void SetResistanceBuffMods(SpellSchools school, bool positive, float val) { SetFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school,val); }
|
||||
|
|
@ -1627,7 +1627,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
|
|||
VisibleAuraMap const *GetVisibleAuras() { return &m_visibleAuras; }
|
||||
uint8 GetVisibleAurasCount() { return m_visibleAuras.size(); }
|
||||
|
||||
Aura* GetAura(uint32 spellId, uint32 effindex);
|
||||
Aura* GetAura(uint32 spellId, SpellEffectIndex effindex);
|
||||
Aura* GetAura(AuraType type, uint32 family, uint64 familyFlag, uint32 familyFlag2 = 0, uint64 casterGUID = 0);
|
||||
|
||||
AuraMap & GetAuras() { return m_Auras; }
|
||||
|
|
@ -1664,7 +1664,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
|
|||
void setTransForm(uint32 spellid) { m_transform = spellid;}
|
||||
uint32 getTransForm() const { return m_transform;}
|
||||
|
||||
DynamicObject* GetDynObject(uint32 spellId, uint32 effIndex);
|
||||
DynamicObject* GetDynObject(uint32 spellId, SpellEffectIndex effIndex);
|
||||
DynamicObject* GetDynObject(uint32 spellId);
|
||||
void AddDynObject(DynamicObject* dynObj);
|
||||
void RemoveDynObject(uint32 spellid);
|
||||
|
|
@ -1716,7 +1716,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
|
|||
virtual bool IsImmunedToSpell(SpellEntry const* spellInfo);
|
||||
// redefined in Creature
|
||||
bool IsImmunedToDamage(SpellSchoolMask meleeSchoolMask);
|
||||
virtual bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const;
|
||||
virtual bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const;
|
||||
// redefined in Creature
|
||||
|
||||
uint32 CalcArmorReducedDamage(Unit* pVictim, const uint32 damage);
|
||||
|
|
@ -1736,11 +1736,11 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
|
|||
void _RemoveAllAuraMods();
|
||||
void _ApplyAllAuraMods();
|
||||
|
||||
int32 CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 basePoints, Unit const* target);
|
||||
int32 CalculateSpellDamage(SpellEntry const* spellProto, SpellEffectIndex effect_index, int32 basePoints, Unit const* target);
|
||||
|
||||
uint32 CalcNotIgnoreAbsorbDamage( uint32 damage, SpellSchoolMask damageSchoolMask, SpellEntry const* spellInfo = NULL);
|
||||
uint32 CalcNotIgnoreDamageRedunction( uint32 damage, SpellSchoolMask damageSchoolMask);
|
||||
int32 CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target);
|
||||
int32 CalculateSpellDuration(SpellEntry const* spellProto, SpellEffectIndex effect_index, Unit const* target);
|
||||
float CalculateLevelPenalty(SpellEntry const* spellProto) const;
|
||||
|
||||
void addFollower(FollowerReference* pRef) { m_FollowingRefManager.insertFirst(pRef); }
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "9410"
|
||||
#define REVISION_NR "9411"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue