[9411] More SpellEffectIndex using in apropriate cases

This commit is contained in:
VladimirMangos 2010-02-19 04:27:24 +03:00
parent 6469c21c41
commit 84080aaf60
26 changed files with 199 additions and 196 deletions

View file

@ -163,7 +163,7 @@ bool AchievementCriteriaRequirement::IsValid(AchievementCriteriaEntry const* cri
criteria->ID, criteria->requiredType,(requirementType==ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA?"ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA":"ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA"),requirementType,aura.spell_id);
return false;
}
if (aura.effect_idx >= 3)
if (aura.effect_idx >= MAX_EFFECT_INDEX)
{
sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement %s (%u) have wrong spell effect index in value2 (%u), ignore.",
criteria->ID, criteria->requiredType,(requirementType==ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA?"ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA":"ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA"),requirementType,aura.effect_idx);
@ -276,7 +276,7 @@ bool AchievementCriteriaRequirement::Meets(uint32 criteria_id, Player const* sou
// flag set == must be same team, not set == different team
return (((Player*)target)->GetTeam() == source->GetTeam()) == (player_dead.own_team_flag != 0);
case ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA:
return source->HasAura(aura.spell_id,aura.effect_idx);
return source->HasAura(aura.spell_id,SpellEffectIndex(aura.effect_idx));
case ACHIEVEMENT_CRITERIA_REQUIRE_S_AREA:
{
uint32 zone_id,area_id;
@ -284,7 +284,7 @@ bool AchievementCriteriaRequirement::Meets(uint32 criteria_id, Player const* sou
return area.id==zone_id || area.id==area_id;
}
case ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA:
return target && target->HasAura(aura.spell_id,aura.effect_idx);
return target && target->HasAura(aura.spell_id,SpellEffectIndex(aura.effect_idx));
case ACHIEVEMENT_CRITERIA_REQUIRE_VALUE:
return miscvalue1 >= value.minvalue;
case ACHIEVEMENT_CRITERIA_REQUIRE_T_LEVEL:

View file

@ -1358,7 +1358,7 @@ bool Creature::IsImmunedToSpell(SpellEntry const* spellInfo)
return Unit::IsImmunedToSpell(spellInfo);
}
bool Creature::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
bool Creature::IsImmunedToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const
{
if (GetCreatureInfo()->MechanicImmuneMask & (1 << (spellInfo->EffectMechanic[index] - 1)))
return true;

View file

@ -206,7 +206,7 @@ struct CreatureData
struct CreatureDataAddonAura
{
uint32 spell_id;
uint8 effect_idx;
SpellEffectIndex effect_idx;
};
// from `creature_addon` table
@ -413,7 +413,7 @@ class MANGOS_DLL_SPEC Creature : public Unit
bool IsOutOfThreatArea(Unit* pVictim) const;
bool IsImmunedToSpell(SpellEntry const* spellInfo);
// redefine Unit::IsImmunedToSpell
bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const;
bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const;
// redefine Unit::IsImmunedToSpellEffect
bool isElite() const
{

View file

@ -458,7 +458,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
if(action.cast.castFlags & CAST_AURA_NOT_PRESENT)
{
for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
if(target->HasAura(action.cast.spellId, i))
if(target->HasAura(action.cast.spellId, SpellEffectIndex(i)))
return;
}

View file

@ -1454,8 +1454,8 @@ struct SpellEntry
//uint32 SpellDifficultyId; // 239 3.3.0
// helpers
int32 CalculateSimpleValue(uint8 eff) const { return EffectBasePoints[eff]+int32(EffectBaseDice[eff]); }
uint32 const* GetEffectSpellClassMask(uint8 effect) const
int32 CalculateSimpleValue(SpellEffectIndex eff) const { return EffectBasePoints[eff]+int32(EffectBaseDice[eff]); }
uint32 const* GetEffectSpellClassMask(SpellEffectIndex effect) const
{
return EffectSpellClassMaskA + effect * 3;
}

View file

@ -55,7 +55,7 @@ void DynamicObject::RemoveFromWorld()
Object::RemoveFromWorld();
}
bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, uint32 effIndex, float x, float y, float z, int32 duration, float radius )
bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, SpellEffectIndex effIndex, float x, float y, float z, int32 duration, float radius )
{
WorldObject::_Create(guidlow, HIGHGUID_DYNAMICOBJECT, caster->GetPhaseMask());
SetMap(caster->GetMap());

View file

@ -33,11 +33,11 @@ class DynamicObject : public WorldObject
void AddToWorld();
void RemoveFromWorld();
bool Create(uint32 guidlow, Unit *caster, uint32 spellId, uint32 effIndex, float x, float y, float z, int32 duration, float radius);
bool Create(uint32 guidlow, Unit *caster, uint32 spellId, SpellEffectIndex effIndex, float x, float y, float z, int32 duration, float radius);
void Update(uint32 p_time);
void Delete();
uint32 GetSpellId() const { return m_spellId; }
uint32 GetEffIndex() const { return m_effIndex; }
SpellEffectIndex GetEffIndex() const { return m_effIndex; }
uint32 GetDuration() const { return m_aliveDuration; }
uint64 GetCasterGUID() const { return GetUInt64Value(DYNAMICOBJECT_CASTER); }
Unit* GetCaster() const;
@ -59,7 +59,7 @@ class DynamicObject : public WorldObject
bool isActiveObject() const { return m_isActiveObject; }
protected:
uint32 m_spellId;
uint32 m_effIndex;
SpellEffectIndex m_effIndex;
int32 m_aliveDuration;
float m_radius; // radius apply persistent effect, 0 = no persistent effect
AffectedSet m_affected;

View file

@ -172,7 +172,7 @@ inline void MaNGOS::DynamicObjectUpdater::VisitHelper(Unit* target)
return;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(i_dynobject.GetSpellId());
uint32 eff_index = i_dynobject.GetEffIndex();
SpellEffectIndex eff_index = i_dynobject.GetEffIndex();
// Check target immune to spell or aura
if (target->IsImmunedToSpell(spellInfo) || target->IsImmunedToSpellEffect(spellInfo, eff_index))
return;

View file

@ -3603,7 +3603,7 @@ bool ChatHandler::HandleAuraCommand(const char* args)
eff == SPELL_EFFECT_APPLY_AURA ||
eff == SPELL_EFFECT_PERSISTENT_AREA_AURA )
{
Aura *Aur = CreateAura(spellInfo, i, NULL, target);
Aura *Aur = CreateAura(spellInfo, SpellEffectIndex(i), NULL, target);
target->AddAura(Aur);
}
}

View file

@ -790,8 +790,8 @@ void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const*
for(uint32 j = 0; j < val.size()/2; ++j)
{
CreatureDataAddonAura& cAura = const_cast<CreatureDataAddonAura&>(addon->auras[i]);
cAura.spell_id = (uint32)val[2*j+0];
cAura.effect_idx = (uint32)val[2*j+1];
cAura.spell_id = uint32(val[2*j+0]);
cAura.effect_idx = SpellEffectIndex(val[2*j+1]);
if (cAura.effect_idx >= MAX_EFFECT_INDEX)
{
sLog.outErrorDb("Creature (%s: %u) has wrong effect %u for spell %u in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.effect_idx,cAura.spell_id,table);
@ -7386,7 +7386,7 @@ bool PlayerCondition::Meets(Player const * player) const
case CONDITION_NONE:
return true; // empty condition, always met
case CONDITION_AURA:
return player->HasAura(value1, value2);
return player->HasAura(value1, SpellEffectIndex(value2));
case CONDITION_ITEM:
return player->HasItemCount(value1, value2);
case CONDITION_ITEM_EQUIPPED:
@ -7418,7 +7418,7 @@ bool PlayerCondition::Meets(Player const * player) const
return false;
}
case CONDITION_NO_AURA:
return !player->HasAura(value1, value2);
return !player->HasAura(value1, SpellEffectIndex(value2));
case CONDITION_ACTIVE_EVENT:
return sGameEventMgr.IsActiveEvent(value1);
case CONDITION_AREA_FLAG:
@ -7467,9 +7467,9 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
sLog.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1);
return false;
}
if(value2 > EFFECT_INDEX_2)
if(value2 >= MAX_EFFECT_INDEX)
{
sLog.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..2), skipped", value2);
sLog.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..%u), skipped", value2, MAX_EFFECT_INDEX-1);
return false;
}
break;
@ -7571,9 +7571,9 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
sLog.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1);
return false;
}
if(value2 > EFFECT_INDEX_2)
if(value2 > MAX_EFFECT_INDEX)
{
sLog.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..2), skipped", value2);
sLog.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..%u), skipped", value2, MAX_EFFECT_INDEX-1);
return false;
}
break;

View file

@ -1152,7 +1152,7 @@ void Pet::_LoadAuras(uint32 timediff)
Field *fields = result->Fetch();
uint64 caster_guid = fields[0].GetUInt64();
uint32 spellid = fields[1].GetUInt32();
uint32 effindex = fields[2].GetUInt32();
SpellEffectIndex effindex = SpellEffectIndex(fields[2].GetUInt32());
uint32 stackcount= fields[3].GetUInt32();
int32 damage = (int32)fields[4].GetUInt32();
int32 maxduration = (int32)fields[5].GetUInt32();
@ -1194,7 +1194,7 @@ void Pet::_LoadAuras(uint32 timediff)
if (caster_guid != GetGUID() && IsSingleTargetSpell(spellproto))
continue;
for(uint32 i=0; i<stackcount; ++i)
for(uint32 i=0; i < stackcount; ++i)
{
Aura* aura = CreateAura(spellproto, effindex, NULL, this, NULL);

View file

@ -274,7 +274,7 @@ std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi)
return ss;
}
SpellModifier::SpellModifier( SpellModOp _op, SpellModType _type, int32 _value, SpellEntry const* spellEntry, uint8 eff, int16 _charges /*= 0*/ ) : op(_op), type(_type), charges(_charges), value(_value), spellId(spellEntry->Id), lastAffected(NULL)
SpellModifier::SpellModifier( SpellModOp _op, SpellModType _type, int32 _value, SpellEntry const* spellEntry, SpellEffectIndex eff, int16 _charges /*= 0*/ ) : op(_op), type(_type), charges(_charges), value(_value), spellId(spellEntry->Id), lastAffected(NULL)
{
uint32 const* ptr = spellEntry->GetEffectSpellClassMask(eff);
mask = uint64(ptr[0]) | (uint64(ptr[1]) << 32);
@ -3280,7 +3280,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank, bo
// remove pet auras
for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
if(PetAura const* petSpell = sSpellMgr.GetPetAura(spell_id, i))
if(PetAura const* petSpell = sSpellMgr.GetPetAura(spell_id, SpellEffectIndex(i)))
RemovePetAura(petSpell);
// free talent points
@ -4256,9 +4256,9 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
{
int32 delta = (int32(getLevel()) - startLevel + 1)*MINUTE;
for(int i =0; i < MAX_EFFECT_INDEX; ++i)
for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
{
if(Aura* Aur = GetAura(SPELL_ID_PASSIVE_RESURRECTION_SICKNESS,i))
if(Aura* Aur = GetAura(SPELL_ID_PASSIVE_RESURRECTION_SICKNESS,SpellEffectIndex(i)))
{
Aur->SetAuraDuration(delta*IN_MILISECONDS);
Aur->SendAuraUpdate(false);
@ -7080,7 +7080,7 @@ void Player::ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply
bool found = false;
for (int k=0; k < MAX_EFFECT_INDEX; ++k)
{
spellEffectPair spair = spellEffectPair(spellInfo->Id, k);
spellEffectPair spair = spellEffectPair(spellInfo->Id, SpellEffectIndex(k));
for (AuraMap::const_iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair); ++iter)
{
if(!item || iter->second->GetCastItemGUID() == item->GetGUID())
@ -15266,7 +15266,7 @@ void Player::_LoadAuras(QueryResult *result, uint32 timediff)
Field *fields = result->Fetch();
uint64 caster_guid = fields[0].GetUInt64();
uint32 spellid = fields[1].GetUInt32();
uint32 effindex = fields[2].GetUInt32();
SpellEffectIndex effindex = SpellEffectIndex(fields[2].GetUInt32());
uint32 stackcount = fields[3].GetUInt32();
int32 damage = fields[4].GetInt32();
int32 maxduration = fields[5].GetInt32();
@ -15274,13 +15274,13 @@ void Player::_LoadAuras(QueryResult *result, uint32 timediff)
int32 remaincharges = fields[7].GetInt32();
SpellEntry const* spellproto = sSpellStore.LookupEntry(spellid);
if(!spellproto)
if (!spellproto)
{
sLog.outError("Unknown aura (spellid %u, effindex %u), ignore.",spellid,effindex);
continue;
}
if(effindex >= 3)
if (effindex >= MAX_EFFECT_INDEX)
{
sLog.outError("Invalid effect index (spellid %u, effindex %u), ignore.",spellid,effindex);
continue;
@ -15296,19 +15296,19 @@ void Player::_LoadAuras(QueryResult *result, uint32 timediff)
}
// prevent wrong values of remaincharges
if(spellproto->procCharges)
if (spellproto->procCharges)
{
if(remaincharges <= 0 || remaincharges > (int32)spellproto->procCharges)
if (remaincharges <= 0 || remaincharges > (int32)spellproto->procCharges)
remaincharges = spellproto->procCharges;
}
else
remaincharges = 0;
for(uint32 i=0; i < stackcount; ++i)
for(uint32 i = 0; i < stackcount; ++i)
{
Aura* aura = CreateAura(spellproto, effindex, NULL, this, NULL);
if(!damage)
if (!damage)
damage = aura->GetModifier()->m_amount;
// reset stolen single target auras
@ -19242,7 +19242,7 @@ void Player::SendAurasForTarget(Unit *target)
{
for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
{
if(Aura *aura = target->GetAura(itr->second, j))
if(Aura *aura = target->GetAura(itr->second, SpellEffectIndex(j)))
{
data << uint8(aura->GetAuraSlot());
data << uint32(aura->GetId());
@ -21535,7 +21535,7 @@ void Player::SendDuelCountdown(uint32 counter)
GetSession()->SendPacket(&data);
}
bool Player::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
bool Player::IsImmunedToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const
{
switch(spellInfo->Effect[index])
{

View file

@ -104,7 +104,7 @@ struct SpellModifier
: op(_op), type(_type), charges(_charges), value(_value), mask(_mask), mask2(_mask2), spellId(_spellId), lastAffected(NULL)
{}
SpellModifier(SpellModOp _op, SpellModType _type, int32 _value, SpellEntry const* spellEntry, uint8 eff, int16 _charges = 0);
SpellModifier(SpellModOp _op, SpellModType _type, int32 _value, SpellEntry const* spellEntry, SpellEffectIndex eff, int16 _charges = 0);
SpellModifier(SpellModOp _op, SpellModType _type, int32 _value, Aura const* aura, int16 _charges = 0);
@ -1544,7 +1544,7 @@ class MANGOS_DLL_SPEC Player : public Unit
TrainerSpellState GetTrainerSpellState(TrainerSpell const* trainer_spell) const;
bool IsSpellFitByClassAndRace( uint32 spell_id ) const;
bool IsNeedCastPassiveSpellAtLearn(SpellEntry const* spellInfo) const;
bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const;
bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const;
void SendProficiency(uint8 pr1, uint32 pr2);
void SendInitialSpells();

View file

@ -467,7 +467,7 @@ void Spell::FillTargetMap()
{
// TODO: ADD the correct target FILLS!!!!!!
for(uint32 i = 0; i < MAX_EFFECT_INDEX; ++i)
for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
{
// not call for empty effect.
// Also some spells use not used effect targets for store targets for dummy effect in triggered spells
@ -486,7 +486,7 @@ void Spell::FillTargetMap()
// TODO: find a way so this is not needed?
// for area auras always add caster as target (needed for totems for example)
if(IsAreaAuraEffect(m_spellInfo->Effect[i]))
AddUnitTarget(m_caster, i);
AddUnitTarget(m_caster, SpellEffectIndex(i));
std::list<Unit*> tmpUnitMap;
@ -498,10 +498,10 @@ void Spell::FillTargetMap()
switch(m_spellInfo->EffectImplicitTargetB[i])
{
case 0:
SetTargetMap(i, TARGET_EFFECT_SELECT, tmpUnitMap);
SetTargetMap(SpellEffectIndex(i), TARGET_EFFECT_SELECT, tmpUnitMap);
break;
default:
SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
break;
}
break;
@ -510,19 +510,19 @@ void Spell::FillTargetMap()
{
case 0:
case TARGET_EFFECT_SELECT:
SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
break;
case TARGET_AREAEFFECT_INSTANT: // use B case that not dependent from from A in fact
if((m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) == 0)
m_targets.setDestination(m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ());
SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
break;
case TARGET_BEHIND_VICTIM: // use B case that not dependent from from A in fact
SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
break;
default:
SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
break;
}
break;
@ -531,7 +531,7 @@ void Spell::FillTargetMap()
{
case 0:
case TARGET_EFFECT_SELECT:
SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
break;
case TARGET_INNKEEPER_COORDINATES:
case TARGET_TABLE_X_Y_Z_COORDINATES:
@ -549,11 +549,11 @@ void Spell::FillTargetMap()
case TARGET_POINT_AT_SE:
case TARGET_POINT_AT_SW:
// need some target for processing
SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
break;
default:
SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
break;
}
break;
@ -571,17 +571,17 @@ void Spell::FillTargetMap()
}
else
{
SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
}
break;
case 0:
SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
tmpUnitMap.push_back(m_caster);
break;
default:
SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
break;
}
break;
@ -589,17 +589,17 @@ void Spell::FillTargetMap()
switch(m_spellInfo->EffectImplicitTargetB[i])
{
case 0:
SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
// need some target for processing
SetTargetMap(i, TARGET_EFFECT_SELECT, tmpUnitMap);
SetTargetMap(SpellEffectIndex(i), TARGET_EFFECT_SELECT, tmpUnitMap);
break;
case TARGET_AREAEFFECT_INSTANT: // All 17/7 pairs used for dest teleportation, A processed in effect code
SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
break;
default:
SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
break;
}
break;
@ -608,11 +608,11 @@ void Spell::FillTargetMap()
{
case 0:
case TARGET_EFFECT_SELECT:
SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
break;
// most A/B target pairs is self->negative and not expect adding caster to target list
default:
SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
break;
}
break;
@ -621,14 +621,14 @@ void Spell::FillTargetMap()
{
case 0:
case TARGET_EFFECT_SELECT:
SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
break;
case TARGET_SCRIPT_COORDINATES: // B case filled in CheckCast but we need fill unit list base at A case
SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
break;
default:
SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
break;
}
break;
@ -652,7 +652,7 @@ void Spell::FillTargetMap()
for (std::list<Unit*>::iterator itr = tmpUnitMap.begin(); itr != tmpUnitMap.end();)
{
if (!CheckTarget (*itr, i))
if (!CheckTarget (*itr, SpellEffectIndex(i)))
{
itr = tmpUnitMap.erase(itr);
continue;
@ -662,7 +662,7 @@ void Spell::FillTargetMap()
}
for(std::list<Unit*>::const_iterator iunit = tmpUnitMap.begin(); iunit != tmpUnitMap.end(); ++iunit)
AddUnitTarget((*iunit), i);
AddUnitTarget((*iunit), SpellEffectIndex(i));
}
}
@ -782,7 +782,7 @@ void Spell::CleanupTargetList()
m_delayMoment = 0;
}
void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
void Spell::AddUnitTarget(Unit* pVictim, SpellEffectIndex effIndex)
{
if( m_spellInfo->Effect[effIndex] == 0 )
return;
@ -848,14 +848,14 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
m_UniqueTargetInfo.push_back(target);
}
void Spell::AddUnitTarget(uint64 unitGUID, uint32 effIndex)
void Spell::AddUnitTarget(uint64 unitGUID, SpellEffectIndex effIndex)
{
Unit* unit = m_caster->GetGUID() == unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID);
if (unit)
AddUnitTarget(unit, effIndex);
}
void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
void Spell::AddGOTarget(GameObject* pVictim, SpellEffectIndex effIndex)
{
if( m_spellInfo->Effect[effIndex] == 0 )
return;
@ -897,14 +897,14 @@ void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
m_UniqueGOTargetInfo.push_back(target);
}
void Spell::AddGOTarget(uint64 goGUID, uint32 effIndex)
void Spell::AddGOTarget(uint64 goGUID, SpellEffectIndex effIndex)
{
GameObject* go = m_caster->GetMap()->GetGameObject(goGUID);
if (go)
AddGOTarget(go, effIndex);
}
void Spell::AddItemTarget(Item* pitem, uint32 effIndex)
void Spell::AddItemTarget(Item* pitem, SpellEffectIndex effIndex)
{
if( m_spellInfo->Effect[effIndex] == 0 )
return;
@ -1295,7 +1295,7 @@ struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit,
}
};
void Spell::SetTargetMap(uint32 effIndex, uint32 targetMode, UnitList& targetUnitMap)
void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList& targetUnitMap)
{
float radius;
if (m_spellInfo->EffectRadiusIndex[effIndex])
@ -2818,7 +2818,7 @@ void Spell::_handle_immediate_phase()
continue;
// apply Send Event effect to ground in case empty target lists
if( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(j) )
if( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(SpellEffectIndex(j)) )
{
HandleEffects(NULL, NULL, NULL, SpellEffectIndex(j));
continue;
@ -3036,7 +3036,7 @@ void Spell::finish(bool ok)
if (unit && unit->isAlive())
{
SpellEntry const *auraSpellInfo = (*i)->GetSpellProto();
uint32 auraSpellIdx = (*i)->GetEffIndex();
SpellEffectIndex auraSpellIdx = (*i)->GetEffIndex();
// Calculate chance at that moment (can be depend for example from combo points)
int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBasePoints(),unit);
if(roll_chance_i(chance))
@ -3903,7 +3903,7 @@ void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTar
uint8 eff = m_spellInfo->Effect[i];
damage = int32(CalculateDamage((uint8)i, unitTarget) * DamageMultiplier);
damage = int32(CalculateDamage(i, unitTarget) * DamageMultiplier);
sLog.outDebug( "Spell %u Effect%d : %u", m_spellInfo->Id, i, eff);
@ -4093,7 +4093,8 @@ SpellCastResult Spell::CheckCast(bool strict)
for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
{
// check only spell that apply positive auras
if (IsPositiveEffect(m_spellInfo->Id, i) && m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA &&
if (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA &&
IsPositiveEffect(m_spellInfo->Id, SpellEffectIndex(i)) &&
// at not self target
!IsCasterSourceTarget(m_spellInfo->EffectImplicitTargetA[i]) &&
// and target low level
@ -4387,14 +4388,14 @@ SpellCastResult Spell::CheckCast(bool strict)
m_targets.setDestination(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ());
if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->Effect[j] != SPELL_EFFECT_PERSISTENT_AREA_AURA)
AddUnitTarget(creatureScriptTarget, j);
AddUnitTarget(creatureScriptTarget, SpellEffectIndex(j));
}
// store explicit target for TARGET_SCRIPT
else
{
if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT ||
m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT)
AddUnitTarget(creatureScriptTarget, j);
AddUnitTarget(creatureScriptTarget, SpellEffectIndex(j));
}
}
else if (goScriptTarget)
@ -4406,14 +4407,14 @@ SpellCastResult Spell::CheckCast(bool strict)
m_targets.setDestination(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ());
if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->Effect[j] != SPELL_EFFECT_PERSISTENT_AREA_AURA)
AddGOTarget(goScriptTarget, j);
AddGOTarget(goScriptTarget, SpellEffectIndex(j));
}
// store explicit target for TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT
else
{
if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT ||
m_spellInfo->EffectImplicitTargetB[j] == TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT)
AddGOTarget(goScriptTarget, j);
AddGOTarget(goScriptTarget, SpellEffectIndex(j));
}
}
//Missing DB Entry or targets for this spellEffect.
@ -4732,7 +4733,7 @@ SpellCastResult Spell::CheckCast(bool strict)
int32 skillValue = 0;
// check lock compatibility
SpellCastResult res = CanOpenLock(i, lockId, skillId, reqSkillValue, skillValue);
SpellCastResult res = CanOpenLock(SpellEffectIndex(i), lockId, skillId, reqSkillValue, skillValue);
if(res != SPELL_CAST_OK)
return res;
@ -4906,7 +4907,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if(m_targets.getUnitTarget()->GetCharmerGUID())
return SPELL_FAILED_CHARMED;
if(int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(i,m_targets.getUnitTarget()))
if(int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(SpellEffectIndex(i),m_targets.getUnitTarget()))
return SPELL_FAILED_HIGHLEVEL;
break;
@ -4931,7 +4932,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if(m_targets.getUnitTarget()->GetCharmerGUID())
return SPELL_FAILED_CHARMED;
if(int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(i,m_targets.getUnitTarget()))
if(int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(SpellEffectIndex(i),m_targets.getUnitTarget()))
return SPELL_FAILED_HIGHLEVEL;
break;
@ -5217,19 +5218,19 @@ bool Spell::CanAutoCast(Unit* target)
{
if( m_spellInfo->StackAmount <= 1)
{
if( target->HasAura(m_spellInfo->Id, j) )
if( target->HasAura(m_spellInfo->Id, SpellEffectIndex(j)) )
return false;
}
else
{
if(Aura* aura = target->GetAura(m_spellInfo->Id, j))
if(Aura* aura = target->GetAura(m_spellInfo->Id, SpellEffectIndex(j)))
if(aura->GetStackAmount() >= m_spellInfo->StackAmount)
return false;
}
}
else if ( IsAreaAuraEffect( m_spellInfo->Effect[j] ))
{
if( target->HasAura(m_spellInfo->Id, j) )
if( target->HasAura(m_spellInfo->Id, SpellEffectIndex(j)) )
return false;
}
}
@ -5889,13 +5890,10 @@ void Spell::DelayedChannel()
{
if ((*ihit).missCondition == SPELL_MISS_NONE)
{
Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
if (unit)
{
if (Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID))
for (int j = 0; j < MAX_EFFECT_INDEX; ++j)
if( ihit->effectMask & (1 << j) )
unit->DelayAura(m_spellInfo->Id, j, delaytime);
}
if (ihit->effectMask & (1 << j))
unit->DelayAura(m_spellInfo->Id, SpellEffectIndex(j), delaytime);
}
}
@ -5903,8 +5901,7 @@ void Spell::DelayedChannel()
for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
{
// partially interrupt persistent area auras
DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id, j);
if(dynObj)
if (DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id, SpellEffectIndex(j)))
dynObj->Delay(delaytime);
}
@ -5981,7 +5978,7 @@ CurrentSpellTypes Spell::GetCurrentContainer()
return(CURRENT_GENERIC_SPELL);
}
bool Spell::CheckTarget( Unit* target, uint32 eff )
bool Spell::CheckTarget( Unit* target, SpellEffectIndex eff )
{
// Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
if(m_spellInfo->EffectImplicitTargetA[eff] != TARGET_SELF )
@ -6075,7 +6072,7 @@ bool Spell::IsTriggeredSpellWithRedundentData() const
return m_IsTriggeredSpell && (m_spellInfo->manaCost || m_spellInfo->ManaCostPercentage);
}
bool Spell::HaveTargetsForEffect( uint8 effect ) const
bool Spell::HaveTargetsForEffect(SpellEffectIndex effect) const
{
for(std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
if(itr->effectMask & (1 << effect))
@ -6211,7 +6208,7 @@ bool SpellEvent::IsDeletable() const
return m_Spell->IsDeletable();
}
SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& skillId, int32& reqSkillValue, int32& skillValue)
SpellCastResult Spell::CanOpenLock(SpellEffectIndex effIndex, uint32 lockId, SkillType& skillId, int32& reqSkillValue, int32& skillValue)
{
if(!lockId) // possible case for GO and maybe for items.
return SPELL_CAST_OK;

View file

@ -354,10 +354,10 @@ class Spell
SpellCastResult CheckOrTakeRunePower(bool take);
SpellCastResult CheckCasterAuras() const;
int32 CalculateDamage(uint8 i, Unit* target) { return m_caster->CalculateSpellDamage(m_spellInfo,i,m_currentBasePoints[i],target); }
int32 CalculateDamage(SpellEffectIndex i, Unit* target) { return m_caster->CalculateSpellDamage(m_spellInfo,i,m_currentBasePoints[i],target); }
int32 CalculatePowerCost();
bool HaveTargetsForEffect(uint8 effect) const;
bool HaveTargetsForEffect(SpellEffectIndex effect) const;
void Delayed();
void DelayedChannel();
uint32 getState() const { return m_spellState; }
@ -375,7 +375,7 @@ class Spell
typedef std::list<Unit*> UnitList;
void FillTargetMap();
void SetTargetMap(uint32 effIndex, uint32 targetMode, UnitList &targetUnitMap);
void SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList &targetUnitMap);
void FillAreaTargets(UnitList &targetUnitMap, float x, float y, float radius, SpellNotifyPushType pushType, SpellTargets spellTargets);
void FillRaidOrPartyTargets(UnitList &targetUnitMap, Unit* member, Unit* center, float radius, bool raid, bool withPets, bool withcaster);
@ -384,7 +384,7 @@ class Spell
template<typename T> WorldObject* FindCorpseUsing();
bool CheckTarget( Unit* target, uint32 eff );
bool CheckTarget( Unit* target, SpellEffectIndex eff );
bool CanAutoCast(Unit* target);
static void MANGOS_DLL_SPEC SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result);
@ -567,17 +567,17 @@ class Spell
};
std::list<ItemTargetInfo> m_UniqueItemInfo;
void AddUnitTarget(Unit* target, uint32 effIndex);
void AddUnitTarget(uint64 unitGUID, uint32 effIndex);
void AddGOTarget(GameObject* target, uint32 effIndex);
void AddGOTarget(uint64 goGUID, uint32 effIndex);
void AddItemTarget(Item* target, uint32 effIndex);
void AddUnitTarget(Unit* target, SpellEffectIndex effIndex);
void AddUnitTarget(uint64 unitGUID, SpellEffectIndex effIndex);
void AddGOTarget(GameObject* target, SpellEffectIndex effIndex);
void AddGOTarget(uint64 goGUID, SpellEffectIndex effIndex);
void AddItemTarget(Item* target, SpellEffectIndex effIndex);
void DoAllEffectOnTarget(TargetInfo *target);
void DoSpellHitOnUnit(Unit *unit, uint32 effectMask);
void DoAllEffectOnTarget(GOTargetInfo *target);
void DoAllEffectOnTarget(ItemTargetInfo *target);
bool IsAliveUnitPresentInTargetList();
SpellCastResult CanOpenLock(uint32 effIndex, uint32 lockid, SkillType& skillid, int32& reqSkillValue, int32& skillValue);
SpellCastResult CanOpenLock(SpellEffectIndex effIndex, uint32 lockid, SkillType& skillid, int32& reqSkillValue, int32& skillValue);
// -------------------------------------------
//List For Triggered Spells

View file

@ -371,7 +371,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
static AuraType const frozenAuraTypes[] = { SPELL_AURA_MOD_ROOT, SPELL_AURA_MOD_STUN, SPELL_AURA_NONE };
Aura::Aura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem) :
Aura::Aura(SpellEntry const* spellproto, SpellEffectIndex eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem) :
m_spellmod(NULL), m_caster_guid(0), m_target(target), m_castItemGuid(castItem?castItem->GetGUID():0),
m_timeCla(1000), m_periodicTimer(0), m_periodicTick(0), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE),
m_effIndex(eff), m_auraSlot(MAX_AURAS), m_auraFlags(AFLAG_NONE), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),
@ -449,7 +449,6 @@ m_isRemovedOnShapeLost(true), m_in_use(0), m_deleted(false)
sLog.outDebug("Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto->Id, m_spellProto->EffectApplyAuraName[eff], m_maxduration, m_spellProto->EffectImplicitTargetA[eff],damage);
m_effIndex = eff;
SetModifier(AuraType(m_spellProto->EffectApplyAuraName[eff]), damage, m_spellProto->EffectAmplitude[eff], m_spellProto->EffectMiscValue[eff]);
// Apply periodic time mod
@ -483,7 +482,7 @@ Aura::~Aura()
{
}
AreaAura::AreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
AreaAura::AreaAura(SpellEntry const* spellproto, SpellEffectIndex eff, int32 *currentBasePoints, Unit *target,
Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
{
m_isAreaAura = true;
@ -537,7 +536,7 @@ AreaAura::~AreaAura()
{
}
PersistentAreaAura::PersistentAreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
PersistentAreaAura::PersistentAreaAura(SpellEntry const* spellproto, SpellEffectIndex eff, int32 *currentBasePoints, Unit *target,
Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
{
m_isPersistent = true;
@ -547,7 +546,7 @@ PersistentAreaAura::~PersistentAreaAura()
{
}
SingleEnemyTargetAura::SingleEnemyTargetAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
SingleEnemyTargetAura::SingleEnemyTargetAura(SpellEntry const* spellproto, SpellEffectIndex eff, int32 *currentBasePoints, Unit *target,
Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
{
if (caster)
@ -565,7 +564,7 @@ Unit* SingleEnemyTargetAura::GetTriggerTarget() const
return ObjectAccessor::GetUnit(*m_target, m_casters_target_guid);
}
Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem)
Aura* CreateAura(SpellEntry const* spellproto, SpellEffectIndex eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem)
{
if (IsAreaAuraEffect(spellproto->Effect[eff]))
return new AreaAura(spellproto, eff, currentBasePoints, target, caster, castItem);
@ -982,7 +981,7 @@ void Aura::_AddAura()
// Lookup for some spell auras (and get slot from it)
for(uint8 i = 0; i < m_effIndex; ++i)
{
Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), SpellEffectIndex(i));
for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
{
// allow use single slot only by auras from same caster
@ -1119,7 +1118,7 @@ bool Aura::_RemoveAura()
// find other aura in same slot (current already removed from list)
for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
{
Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), SpellEffectIndex(i));
for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
{
if(itr->second->GetAuraSlot() == slot)
@ -4563,8 +4562,8 @@ void Aura::HandlePeriodicTriggerSpell(bool apply, bool /*Real*/)
return;
case 42783: //Wrath of the Astrom...
if (m_removeMode == AURA_REMOVE_BY_DEFAULT && GetEffIndex() + 1 < 3)
m_target->CastSpell(m_target, m_spellProto->CalculateSimpleValue(GetEffIndex()+1), true);
if (m_removeMode == AURA_REMOVE_BY_DEFAULT && GetEffIndex() + 1 < MAX_EFFECT_INDEX)
m_target->CastSpell(m_target, m_spellProto->CalculateSimpleValue(SpellEffectIndex(GetEffIndex()+1)), true);
return;
default:
break;
@ -6675,7 +6674,7 @@ void Aura::PeriodicTick()
{
uint32 percent =
GetEffIndex() < EFFECT_INDEX_2 && GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_DUMMY ?
pCaster->CalculateSpellDamage(GetSpellProto(), GetEffIndex() + 1, GetSpellProto()->EffectBasePoints[GetEffIndex() + 1], m_target) :
pCaster->CalculateSpellDamage(GetSpellProto(), SpellEffectIndex(GetEffIndex() + 1), GetSpellProto()->EffectBasePoints[GetEffIndex() + 1], m_target) :
100;
if(m_target->GetHealth() * 100 >= m_target->GetMaxHealth() * percent )
{

View file

@ -56,7 +56,7 @@ typedef void(Aura::*pAuraHandler)(bool Apply, bool Real);
class MANGOS_DLL_SPEC Aura
{
friend struct ReapplyAffectedPassiveAurasHelper;
friend Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem);
friend Aura* CreateAura(SpellEntry const* spellproto, SpellEffectIndex eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem);
public:
//aura handlers
@ -232,7 +232,7 @@ class MANGOS_DLL_SPEC Aura
SpellEntry const* GetSpellProto() const { return m_spellProto; }
uint32 GetId() const{ return m_spellProto->Id; }
uint64 GetCastItemGUID() const { return m_castItemGuid; }
uint32 GetEffIndex() const{ return m_effIndex; }
SpellEffectIndex GetEffIndex() const{ return m_effIndex; }
int32 GetBasePoints() const { return m_currentBasePoints; }
int32 GetAuraMaxDuration() const { return m_maxduration; }
@ -352,7 +352,7 @@ class MANGOS_DLL_SPEC Aura
uint32 const *getAuraSpellClassMask() const { return m_spellProto->GetEffectSpellClassMask(m_effIndex); }
bool isAffectedOnSpell(SpellEntry const *spell) const;
protected:
Aura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);
Aura(SpellEntry const* spellproto, SpellEffectIndex eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);
// must be called only from Aura::UpdateAura
virtual void Update(uint32 diff);
@ -383,7 +383,7 @@ class MANGOS_DLL_SPEC Aura
AuraRemoveMode m_removeMode:8; // Store info for know remove aura reason
DiminishingGroup m_AuraDRGroup:8; // Diminishing
uint8 m_effIndex; // Aura effect index in spell
SpellEffectIndex m_effIndex :8; // Aura effect index in spell
uint8 m_auraSlot; // Aura slot on unit (for show in client)
uint8 m_auraFlags; // Aura info flag (for send data to client)
uint8 m_auraLevel; // Aura level (store caster level for correct show level dep amount)
@ -411,7 +411,7 @@ class MANGOS_DLL_SPEC Aura
class MANGOS_DLL_SPEC AreaAura : public Aura
{
public:
AreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);
AreaAura(SpellEntry const* spellproto, SpellEffectIndex eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);
~AreaAura();
protected:
void Update(uint32 diff);
@ -423,7 +423,7 @@ class MANGOS_DLL_SPEC AreaAura : public Aura
class MANGOS_DLL_SPEC PersistentAreaAura : public Aura
{
public:
PersistentAreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);
PersistentAreaAura(SpellEntry const* spellproto, SpellEffectIndex eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);
~PersistentAreaAura();
protected:
void Update(uint32 diff);
@ -431,16 +431,16 @@ class MANGOS_DLL_SPEC PersistentAreaAura : public Aura
class MANGOS_DLL_SPEC SingleEnemyTargetAura : public Aura
{
friend Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem);
friend Aura* CreateAura(SpellEntry const* spellproto, SpellEffectIndex eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem);
public:
~SingleEnemyTargetAura();
Unit* GetTriggerTarget() const;
protected:
SingleEnemyTargetAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);
SingleEnemyTargetAura(SpellEntry const* spellproto, SpellEffectIndex eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);
uint64 m_casters_target_guid;
};
Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);
Aura* CreateAura(SpellEntry const* spellproto, SpellEffectIndex eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);
#endif

View file

@ -1899,7 +1899,7 @@ void Spell::EffectDummy(SpellEffectIndex eff_idx)
{
Unit::AttackerSet::iterator aItr = attackers.begin();
std::advance(aItr, rand() % attackers.size());
AddUnitTarget((*aItr), 1);
AddUnitTarget((*aItr), EFFECT_INDEX_1);
attackers.erase(aItr);
}
@ -4792,14 +4792,14 @@ void Spell::EffectWeaponDmg(SpellEffectIndex eff_idx)
{
case SPELL_EFFECT_WEAPON_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
fixed_bonus += CalculateDamage(j, unitTarget);
fixed_bonus += CalculateDamage(SpellEffectIndex(j), unitTarget);
break;
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
fixed_bonus += CalculateDamage(j, unitTarget);
fixed_bonus += CalculateDamage(SpellEffectIndex(j), unitTarget);
normalized = true;
break;
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
weaponDamagePercentMod *= float(CalculateDamage(j, unitTarget)) / 100.0f;
weaponDamagePercentMod *= float(CalculateDamage(SpellEffectIndex(j), unitTarget)) / 100.0f;
// applied only to prev.effects fixed damage
fixed_bonus = int32(fixed_bonus*weaponDamagePercentMod);

View file

@ -154,7 +154,7 @@ bool IsPassiveSpell(uint32 spellId)
return (spellInfo->Attributes & SPELL_ATTR_PASSIVE) != 0;
}
bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2)
bool IsNoStackAuraDueToAura(uint32 spellId_1, SpellEffectIndex effIndex_1, uint32 spellId_2, SpellEffectIndex effIndex_2)
{
SpellEntry const *spellInfo_1 = sSpellStore.LookupEntry(spellId_1);
SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
@ -170,7 +170,7 @@ bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_
return true;
}
int32 CompareAuraRanks(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2)
int32 CompareAuraRanks(uint32 spellId_1, SpellEffectIndex effIndex_1, uint32 spellId_2, SpellEffectIndex effIndex_2)
{
SpellEntry const*spellInfo_1 = sSpellStore.LookupEntry(spellId_1);
SpellEntry const*spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
@ -464,7 +464,7 @@ bool IsExplicitNegativeTarget(uint32 targetA)
return false;
}
bool IsPositiveEffect(uint32 spellId, uint32 effIndex)
bool IsPositiveEffect(uint32 spellId, SpellEffectIndex effIndex)
{
SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
if (!spellproto) return false;
@ -542,19 +542,20 @@ bool IsPositiveEffect(uint32 spellId, uint32 effIndex)
case SPELL_AURA_ADD_TARGET_TRIGGER:
return true;
case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
if(spellId != spellproto->EffectTriggerSpell[effIndex])
if (spellId != spellproto->EffectTriggerSpell[effIndex])
{
uint32 spellTriggeredId = spellproto->EffectTriggerSpell[effIndex];
SpellEntry const *spellTriggeredProto = sSpellStore.LookupEntry(spellTriggeredId);
if(spellTriggeredProto)
if (spellTriggeredProto)
{
// non-positive targets of main spell return early
for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
{
// if non-positive trigger cast targeted to positive target this main cast is non-positive
// this will place this spell auras as debuffs
if(IsPositiveTarget(spellTriggeredProto->EffectImplicitTargetA[effIndex],spellTriggeredProto->EffectImplicitTargetB[effIndex]) && !IsPositiveEffect(spellTriggeredId,i))
if (IsPositiveTarget(spellTriggeredProto->EffectImplicitTargetA[effIndex],spellTriggeredProto->EffectImplicitTargetB[effIndex]) &&
!IsPositiveEffect(spellTriggeredId,SpellEffectIndex(i)))
return false;
}
}
@ -681,12 +682,13 @@ bool IsPositiveEffect(uint32 spellId, uint32 effIndex)
bool IsPositiveSpell(uint32 spellId)
{
SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
if (!spellproto) return false;
if (!spellproto)
return false;
// spells with atleast one negative effect are considered negative
// some self-applied spells have negative effects but in self casting case negative check ignored.
for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
if (!IsPositiveEffect(spellId, i))
if (!IsPositiveEffect(spellId, SpellEffectIndex(i)))
return false;
return true;
}
@ -1872,11 +1874,10 @@ SpellEntry const* SpellMgr::SelectAuraRankForPlayerLevel(SpellEntry const* spell
bool needRankSelection = false;
for(int i=0;i<3;++i)
{
if( IsPositiveEffect(spellInfo->Id, i) && (
if (IsPositiveEffect(spellInfo->Id, SpellEffectIndex(i)) && (
spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA ||
spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PARTY ||
spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_RAID
) )
spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_RAID))
{
needRankSelection = true;
break;
@ -2098,8 +2099,8 @@ void SpellMgr::LoadSpellLearnSkills()
if ( dbc_node.skill != SKILL_RIDING )
dbc_node.value = 1;
else
dbc_node.value = entry->CalculateSimpleValue(i)*75;
dbc_node.maxvalue = entry->CalculateSimpleValue(i)*75;
dbc_node.value = entry->CalculateSimpleValue(SpellEffectIndex(i))*75;
dbc_node.maxvalue = entry->CalculateSimpleValue(SpellEffectIndex(i))*75;
mSpellLearnSkills[spell] = dbc_node;
++dbc_count;
@ -2388,10 +2389,16 @@ void SpellMgr::LoadSpellPetAuras()
bar.step();
uint32 spell = fields[0].GetUInt32();
uint8 eff = fields[1].GetUInt8();
SpellEffectIndex eff = SpellEffectIndex(fields[1].GetUInt32());
uint32 pet = fields[2].GetUInt32();
uint32 aura = fields[3].GetUInt32();
if (eff >= MAX_EFFECT_INDEX)
{
sLog.outErrorDb("Spell %u listed in `spell_pet_auras` with wrong spell effect index (%u)", spell, eff);
continue;
}
SpellPetAuraMap::iterator itr = mSpellPetAuraMap.find((spell<<8) + eff);
if(itr != mSpellPetAuraMap.end())
{

View file

@ -144,7 +144,7 @@ inline bool IsSpellHaveAura(SpellEntry const *spellInfo, AuraType aura)
return false;
}
inline bool IsSpellLastAuraEffect(SpellEntry const *spellInfo, int effecIdx)
inline bool IsSpellLastAuraEffect(SpellEntry const *spellInfo, SpellEffectIndex effecIdx)
{
for(int i = effecIdx+1; i < MAX_EFFECT_INDEX; ++i)
if(spellInfo->EffectApplyAuraName[i])
@ -152,7 +152,7 @@ inline bool IsSpellLastAuraEffect(SpellEntry const *spellInfo, int effecIdx)
return true;
}
bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2);
bool IsNoStackAuraDueToAura(uint32 spellId_1, SpellEffectIndex effIndex_1, uint32 spellId_2, SpellEffectIndex effIndex_2);
inline bool IsSealSpell(SpellEntry const *spellInfo)
{
@ -184,7 +184,7 @@ inline bool IsLootCraftingSpell(SpellEntry const *spellInfo)
(spellInfo->Effect[EFFECT_INDEX_0] == SPELL_EFFECT_CREATE_ITEM_2 && spellInfo->TotemCategory[0] != 0));
}
int32 CompareAuraRanks(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2);
int32 CompareAuraRanks(uint32 spellId_1, SpellEffectIndex effIndex_1, uint32 spellId_2, SpellEffectIndex effIndex_2);
// order from less to more strict
bool IsSingleFromSpellSpecificPerTargetPerCaster(SpellSpecific spellSpec1,SpellSpecific spellSpec2);
@ -218,7 +218,7 @@ inline bool IsNonCombatSpell(SpellEntry const *spellInfo)
}
bool IsPositiveSpell(uint32 spellId);
bool IsPositiveEffect(uint32 spellId, uint32 effIndex);
bool IsPositiveEffect(uint32 spellId, SpellEffectIndex effIndex);
bool IsPositiveTarget(uint32 targetA, uint32 targetB);
bool IsExplicitPositiveTarget(uint32 targetA);
@ -407,7 +407,7 @@ inline uint32 GetAllSpellMechanicMask(SpellEntry const* spellInfo)
return mask;
}
inline Mechanics GetEffectMechanic(SpellEntry const* spellInfo, int32 effect)
inline Mechanics GetEffectMechanic(SpellEntry const* spellInfo, SpellEffectIndex effect)
{
if (spellInfo->EffectMechanic[effect])
return Mechanics(spellInfo->EffectMechanic[effect]);
@ -932,7 +932,7 @@ class SpellMgr
return SkillLineAbilityMapBounds(mSkillLineAbilityMap.lower_bound(spell_id),mSkillLineAbilityMap.upper_bound(spell_id));
}
PetAura const* GetPetAura(uint32 spell_id, uint8 eff)
PetAura const* GetPetAura(uint32 spell_id, SpellEffectIndex eff)
{
SpellPetAuraMap::const_iterator itr = mSpellPetAuraMap.find((spell_id<<8) + eff);
if(itr != mSpellPetAuraMap.end())

View file

@ -305,7 +305,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged )
for(Unit::AuraList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
{
// Predatory Strikes (effect 0)
if ((*itr)->GetEffIndex()==0 && (*itr)->GetSpellProto()->SpellIconID == 1563)
if ((*itr)->GetEffIndex() == EFFECT_INDEX_0 && (*itr)->GetSpellProto()->SpellIconID == 1563)
{
mLevelMult = (*itr)->GetModifier()->m_amount / 100.0f;
break;

View file

@ -156,7 +156,7 @@ void Totem::SetTypeBySummonSpell(SpellEntry const * spellProto)
m_type = TOTEM_STATUE; //Jewelery statue
}
bool Totem::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
bool Totem::IsImmunedToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const
{
// TODO: possibly all negative auras immune?
switch(spellInfo->Effect[index])

View file

@ -53,7 +53,7 @@ class Totem : public Creature
void UpdateAttackPowerAndDamage(bool /*ranged*/ ) {}
void UpdateDamagePhysical(WeaponAttackType /*attType*/) {}
bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const;
bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const;
protected:
TotemType m_type;

View file

@ -2746,7 +2746,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
// Get effects mechanic and chance
for(int eff = 0; eff < MAX_EFFECT_INDEX; ++eff)
{
int32 effect_mech = GetEffectMechanic(spell, eff);
int32 effect_mech = GetEffectMechanic(spell, SpellEffectIndex(eff));
if (effect_mech)
{
int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
@ -2889,7 +2889,7 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
// Get effects mechanic and chance
for(int eff = 0; eff < MAX_EFFECT_INDEX; ++eff)
{
int32 effect_mech = GetEffectMechanic(spell, eff);
int32 effect_mech = GetEffectMechanic(spell, SpellEffectIndex(eff));
if (effect_mech)
{
int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
@ -3919,7 +3919,7 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
return false;
uint32 spellId = Aur->GetId();
uint32 effIndex = Aur->GetEffIndex();
SpellEffectIndex effIndex = Aur->GetEffIndex();
// passive spell special case (only non stackable with ranks)
if(IsPassiveSpell(spellId))
@ -3956,7 +3956,7 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
continue;
}
uint32 i_effIndex = (*i).second->GetEffIndex();
SpellEffectIndex i_effIndex = (*i).second->GetEffIndex();
if(i_spellId == spellId) continue;
@ -4068,7 +4068,7 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
return true;
}
void Unit::RemoveAura(uint32 spellId, uint32 effindex, Aura* except)
void Unit::RemoveAura(uint32 spellId, SpellEffectIndex effindex, Aura* except)
{
spellEffectPair spair = spellEffectPair(spellId, effindex);
for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
@ -4095,7 +4095,7 @@ void Unit::RemoveAurasByCasterSpell(uint32 spellId, uint64 casterGUID)
}
}
void Unit::RemoveAurasByCasterSpell(uint32 spellId, uint32 effindex, uint64 casterGUID)
void Unit::RemoveAurasByCasterSpell(uint32 spellId, SpellEffectIndex effindex, uint64 casterGUID)
{
spellEffectPair spair = spellEffectPair(spellId, effindex);
for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
@ -4265,7 +4265,7 @@ void Unit::RemoveSingleAuraFromStack(AuraMap::iterator &i, AuraRemoveMode mode)
}
void Unit::RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex, AuraRemoveMode mode)
void Unit::RemoveSingleAuraFromStack(uint32 spellId, SpellEffectIndex effindex, AuraRemoveMode mode)
{
AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
if(iter != m_Auras.end())
@ -4274,17 +4274,17 @@ void Unit::RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex, AuraRemove
void Unit::RemoveSingleSpellAurasFromStack(uint32 spellId, AuraRemoveMode mode)
{
for (int i=0; i<3; ++i)
RemoveSingleAuraFromStack(spellId, i, mode);
for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
RemoveSingleAuraFromStack(spellId, SpellEffectIndex(i), mode);
}
void Unit::RemoveSingleSpellAurasByCasterSpell(uint32 spellId, uint64 casterGUID, AuraRemoveMode mode)
{
for (int i=0; i<3; ++i)
RemoveSingleAuraByCasterSpell(spellId, i, casterGUID, mode);
for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
RemoveSingleAuraByCasterSpell(spellId, SpellEffectIndex(i), casterGUID, mode);
}
void Unit::RemoveSingleAuraByCasterSpell(uint32 spellId, uint32 effindex, uint64 casterGUID, AuraRemoveMode mode)
void Unit::RemoveSingleAuraByCasterSpell(uint32 spellId, SpellEffectIndex effindex, uint64 casterGUID, AuraRemoveMode mode)
{
spellEffectPair spair = spellEffectPair(spellId, effindex);
for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair); ++iter)
@ -4302,14 +4302,14 @@ void Unit::RemoveSingleAuraByCasterSpell(uint32 spellId, uint32 effindex, uint64
void Unit::RemoveAurasDueToSpell(uint32 spellId, Aura* except)
{
for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
RemoveAura(spellId,i,except);
RemoveAura(spellId,SpellEffectIndex(i),except);
}
void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
{
for (int k=0; k < MAX_EFFECT_INDEX; ++k)
{
spellEffectPair spair = spellEffectPair(spellId, k);
spellEffectPair spair = spellEffectPair(spellId, SpellEffectIndex(k));
for (AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
{
if (iter->second->GetCastItemGUID() == castItem->GetGUID())
@ -4491,7 +4491,7 @@ void Unit::RemoveAllAurasOnDeath()
}
}
void Unit::DelayAura(uint32 spellId, uint32 effindex, int32 delaytime)
void Unit::DelayAura(uint32 spellId, SpellEffectIndex effindex, int32 delaytime)
{
AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
if (iter != m_Auras.end())
@ -4521,7 +4521,7 @@ void Unit::_ApplyAllAuraMods()
}
}
Aura* Unit::GetAura(uint32 spellId, uint32 effindex)
Aura* Unit::GetAura(uint32 spellId, SpellEffectIndex effindex)
{
AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
if (iter != m_Auras.end())
@ -4549,7 +4549,7 @@ bool Unit::HasAura(uint32 spellId) const
{
for (int i = 0; i < MAX_EFFECT_INDEX ; ++i)
{
AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, i));
AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, SpellEffectIndex(i)));
if (iter != m_Auras.end())
return true;
}
@ -4593,7 +4593,7 @@ void Unit::RemoveAllDynObjects()
}
}
DynamicObject * Unit::GetDynObject(uint32 spellId, uint32 effIndex)
DynamicObject * Unit::GetDynObject(uint32 spellId, SpellEffectIndex effIndex)
{
for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
{
@ -5031,7 +5031,7 @@ bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, Aura*
bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
{
SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
uint32 effIndex = triggeredByAura->GetEffIndex();
SpellEffectIndex effIndex = triggeredByAura->GetEffIndex();
int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
@ -9695,7 +9695,7 @@ bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
return false;
}
bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const
{
//If m_immuneToEffect type contain this effect type, IMMUNE effect.
uint32 effect = spellInfo->Effect[index];
@ -11139,7 +11139,7 @@ bool Unit::SelectHostileTarget()
//======================================================================
//======================================================================
int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* target)
int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, SpellEffectIndex effect_index, int32 effBasePoints, Unit const* target)
{
Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
@ -11194,7 +11194,7 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde
return value;
}
int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target)
int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, SpellEffectIndex effect_index, Unit const* target)
{
Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
@ -13158,7 +13158,7 @@ bool Unit::HandleMendingAuraProc( Aura* triggeredByAura )
{
// aura can be deleted at casts
SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
uint32 effIdx = triggeredByAura->GetEffIndex();
SpellEffectIndex effIdx = triggeredByAura->GetEffIndex();
int32 heal = triggeredByAura->GetModifier()->m_amount;
uint64 caster_guid = triggeredByAura->GetCasterGUID();

View file

@ -1068,7 +1068,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
{
public:
typedef std::set<Unit*> AttackerSet;
typedef std::pair<uint32, uint8> spellEffectPair;
typedef std::pair<uint32, SpellEffectIndex> spellEffectPair;
typedef std::multimap< spellEffectPair, Aura*> AuraMap;
typedef std::list<Aura *> AuraList;
typedef std::list<DiminishingReturn> Diminishing;
@ -1311,7 +1311,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
uint32 GetCombatTimer() const { return m_CombatTimer; }
bool HasAuraType(AuraType auraType) const;
bool HasAura(uint32 spellId, uint32 effIndex) const
bool HasAura(uint32 spellId, SpellEffectIndex effIndex) const
{
return m_Auras.find(spellEffectPair(spellId, effIndex)) != m_Auras.end();
}
@ -1450,13 +1450,13 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
// removing specific aura stack
void RemoveAura(Aura* aura, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
void RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
void RemoveAura(uint32 spellId, uint32 effindex, Aura* except = NULL);
void RemoveAura(uint32 spellId, SpellEffectIndex effindex, Aura* except = NULL);
// removing specific aura stacks by diff reasons and selections
void RemoveAurasDueToSpell(uint32 spellId, Aura* except = NULL);
void RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId);
void RemoveAurasByCasterSpell(uint32 spellId, uint64 casterGUID);
void RemoveAurasByCasterSpell(uint32 spellId, uint32 effindex, uint64 casterGUID);
void RemoveAurasByCasterSpell(uint32 spellId, SpellEffectIndex effindex, uint64 casterGUID);
void RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer);
void RemoveAurasDueToSpellByCancel(uint32 spellId);
@ -1473,16 +1473,16 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
void RemoveAllAurasOnDeath();
// removing specific aura FROM stack
void RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
void RemoveSingleAuraFromStack(uint32 spellId, SpellEffectIndex effindex, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
void RemoveSingleAuraFromStack(AuraMap::iterator &i, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
// removing specific aura FROM stack by diff reasons and selections
void RemoveSingleSpellAurasFromStack(uint32 spellId, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
void RemoveSingleSpellAurasByCasterSpell(uint32 spellId, uint64 casterGUID, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
void RemoveSingleAuraByCasterSpell(uint32 spellId, uint32 effindex, uint64 casterGUID, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
void RemoveSingleAuraByCasterSpell(uint32 spellId, SpellEffectIndex effindex, uint64 casterGUID, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
void RemoveSingleAuraDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler);
void DelayAura(uint32 spellId, uint32 effindex, int32 delaytime);
void DelayAura(uint32 spellId, SpellEffectIndex effindex, int32 delaytime);
float GetResistanceBuffMods(SpellSchools school, bool positive) const { return GetFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school ); }
void SetResistanceBuffMods(SpellSchools school, bool positive, float val) { SetFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school,val); }
@ -1627,7 +1627,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
VisibleAuraMap const *GetVisibleAuras() { return &m_visibleAuras; }
uint8 GetVisibleAurasCount() { return m_visibleAuras.size(); }
Aura* GetAura(uint32 spellId, uint32 effindex);
Aura* GetAura(uint32 spellId, SpellEffectIndex effindex);
Aura* GetAura(AuraType type, uint32 family, uint64 familyFlag, uint32 familyFlag2 = 0, uint64 casterGUID = 0);
AuraMap & GetAuras() { return m_Auras; }
@ -1664,7 +1664,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
void setTransForm(uint32 spellid) { m_transform = spellid;}
uint32 getTransForm() const { return m_transform;}
DynamicObject* GetDynObject(uint32 spellId, uint32 effIndex);
DynamicObject* GetDynObject(uint32 spellId, SpellEffectIndex effIndex);
DynamicObject* GetDynObject(uint32 spellId);
void AddDynObject(DynamicObject* dynObj);
void RemoveDynObject(uint32 spellid);
@ -1716,7 +1716,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
virtual bool IsImmunedToSpell(SpellEntry const* spellInfo);
// redefined in Creature
bool IsImmunedToDamage(SpellSchoolMask meleeSchoolMask);
virtual bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const;
virtual bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const;
// redefined in Creature
uint32 CalcArmorReducedDamage(Unit* pVictim, const uint32 damage);
@ -1736,11 +1736,11 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
void _RemoveAllAuraMods();
void _ApplyAllAuraMods();
int32 CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 basePoints, Unit const* target);
int32 CalculateSpellDamage(SpellEntry const* spellProto, SpellEffectIndex effect_index, int32 basePoints, Unit const* target);
uint32 CalcNotIgnoreAbsorbDamage( uint32 damage, SpellSchoolMask damageSchoolMask, SpellEntry const* spellInfo = NULL);
uint32 CalcNotIgnoreDamageRedunction( uint32 damage, SpellSchoolMask damageSchoolMask);
int32 CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target);
int32 CalculateSpellDuration(SpellEntry const* spellProto, SpellEffectIndex effect_index, Unit const* target);
float CalculateLevelPenalty(SpellEntry const* spellProto) const;
void addFollower(FollowerReference* pRef) { m_FollowingRefManager.insertFirst(pRef); }

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "9410"
#define REVISION_NR "9411"
#endif // __REVISION_NR_H__