Cache GM tickets on server startup.

This commit is contained in:
hunuza 2008-11-03 21:03:58 +01:00
parent 49307f6a13
commit 843a0d7d02
11 changed files with 435 additions and 260 deletions

80
src/game/GMTicketMgr.cpp Normal file
View file

@ -0,0 +1,80 @@
/*
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "Database/SQLStorage.h"
#include "GMTicketMgr.h"
#include "ObjectMgr.h"
#include "ProgressBar.h"
#include "Policies/SingletonImp.h"
#include "Player.h"
#include "ObjectDefines.h"
INSTANTIATE_SINGLETON_1(GMTicketMgr);
void GMTicketMgr::LoadGMTickets()
{
m_GMTicketMap.clear(); // For reload case
QueryResult *result = CharacterDatabase.Query(
// 0 1 2
"SELECT guid, ticket_text,UNIX_TIMESTAMP(ticket_lastchange) FROM character_ticket");
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded `character_ticket`, table is empty!");
return;
}
barGoLink bar( result->GetRowCount() );
uint32 count = 0;
do
{
bar.step();
Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
m_GMTicketMap[guid] = GMTicket(guid, fields[1].GetCppString(), time_t(fields[2].GetUInt64()));
++count;
} while (result->NextRow());
delete result;
sLog.outString();
sLog.outString( ">> Loaded %d GM tickets", count );
}
void GMTicketMgr::DeleteAll()
{
for(GMTicketMap::iterator itr = m_GMTicketMap.begin(); itr != m_GMTicketMap.end(); ++itr)
{
if(Player* owner = objmgr.GetPlayer(MAKE_NEW_GUID(itr->first,0,HIGHGUID_PLAYER)))
owner->GetSession()->SendGMTicketGetTicket(0x0A,0);
}
CharacterDatabase.PExecute("DELETE FROM character_ticket");
m_GMTicketMap.clear();
}