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Cache GM tickets on server startup.
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parent
49307f6a13
commit
843a0d7d02
11 changed files with 435 additions and 260 deletions
80
src/game/GMTicketMgr.cpp
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80
src/game/GMTicketMgr.cpp
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "Database/DatabaseEnv.h"
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#include "Database/SQLStorage.h"
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#include "GMTicketMgr.h"
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#include "ObjectMgr.h"
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#include "ProgressBar.h"
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#include "Policies/SingletonImp.h"
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#include "Player.h"
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#include "ObjectDefines.h"
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INSTANTIATE_SINGLETON_1(GMTicketMgr);
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void GMTicketMgr::LoadGMTickets()
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{
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m_GMTicketMap.clear(); // For reload case
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QueryResult *result = CharacterDatabase.Query(
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// 0 1 2
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"SELECT guid, ticket_text,UNIX_TIMESTAMP(ticket_lastchange) FROM character_ticket");
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if( !result )
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{
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barGoLink bar( 1 );
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bar.step();
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sLog.outString();
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sLog.outErrorDb(">> Loaded `character_ticket`, table is empty!");
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return;
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}
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barGoLink bar( result->GetRowCount() );
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uint32 count = 0;
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do
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{
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bar.step();
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Field* fields = result->Fetch();
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uint32 guid = fields[0].GetUInt32();
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m_GMTicketMap[guid] = GMTicket(guid, fields[1].GetCppString(), time_t(fields[2].GetUInt64()));
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++count;
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} while (result->NextRow());
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delete result;
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sLog.outString();
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sLog.outString( ">> Loaded %d GM tickets", count );
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}
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void GMTicketMgr::DeleteAll()
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{
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for(GMTicketMap::iterator itr = m_GMTicketMap.begin(); itr != m_GMTicketMap.end(); ++itr)
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{
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if(Player* owner = objmgr.GetPlayer(MAKE_NEW_GUID(itr->first,0,HIGHGUID_PLAYER)))
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owner->GetSession()->SendGMTicketGetTicket(0x0A,0);
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}
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CharacterDatabase.PExecute("DELETE FROM character_ticket");
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m_GMTicketMap.clear();
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}
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