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Added missing call to LoadDB2Stores( )
The core was not loading the DB2 files.
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1 changed files with 3 additions and 2 deletions
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@ -1018,12 +1018,13 @@ void World::SetInitialWorldSettings()
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///- Remove the bones (they should not exist in DB though) and old corpses after a restart
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///- Remove the bones (they should not exist in DB though) and old corpses after a restart
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CharacterDatabase.PExecute("DELETE FROM corpse WHERE corpse_type = '0' OR time < (UNIX_TIMESTAMP()-'%u')", 3 * DAY);
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CharacterDatabase.PExecute("DELETE FROM corpse WHERE corpse_type = '0' OR time < (UNIX_TIMESTAMP()-'%u')", 3 * DAY);
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///- Load the DBC files
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///- Load the DBC and DB2 files
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sLog.outString("Initialize data stores...");
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sLog.outString("Initialize data stores...");
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LoadDBCStores(m_dataPath);
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LoadDBCStores(m_dataPath);
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DetectDBCLang();
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DetectDBCLang();
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sObjectMgr.SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
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sObjectMgr.SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
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LoadDB2Stores(m_dataPath);
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sLog.outString("Loading SpellTemplate...");
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sLog.outString("Loading SpellTemplate...");
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sObjectMgr.LoadSpellTemplate();
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sObjectMgr.LoadSpellTemplate();
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