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Fixed warnings, unused code and typos.
Including fix _SCallback for 3 params, triggred mode correct call for .cast back and .cast target. Remove outdated code for support old 19421 (and ranks) implementation in client data.
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46 changed files with 92 additions and 159 deletions
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@ -209,7 +209,6 @@ World::AddSession_ (WorldSession* s)
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uint32 Sessions = GetActiveAndQueuedSessionCount ();
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uint32 pLimit = GetPlayerAmountLimit ();
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uint32 QueueSize = GetQueueSize (); //number of players in the queue
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bool inQueue = false;
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//so we don't count the user trying to
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//login as a session and queue the socket that we are using
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--Sessions;
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