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[c12611] Implement virtual void HealedBy
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3 changed files with 11 additions and 3 deletions
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@ -102,8 +102,12 @@ class MANGOS_DLL_SPEC CreatureAI
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*/
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*/
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virtual void JustReachedHome() {}
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virtual void JustReachedHome() {}
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// Called at any heal cast/item used (call non implemented)
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/**
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// virtual void HealBy(Unit * /*healer*/, uint32 /*amount_healed*/) {}
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* Called at any Heal received from any Unit
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* @param pHealer Unit* which deals the heal
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* @param uiHealedAmount Amount of healing received
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*/
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virtual void HealedBy(Unit * /*pHealer*/, uint32& /*uiHealedAmount*/) {}
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/**
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/**
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* Called at any Damage to any victim (before damage apply)
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* Called at any Damage to any victim (before damage apply)
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@ -6472,6 +6472,10 @@ int32 Unit::DealHeal(Unit* pVictim, uint32 addhealth, SpellEntry const* spellPro
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((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, addhealth);
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((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, addhealth);
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}
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}
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// Script Event HealedBy
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if (pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->AI())
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((Creature*)pVictim)->AI()->HealedBy(this, addhealth);
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return gain;
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return gain;
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}
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}
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "12610"
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#define REVISION_NR "12611"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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