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[11964] Implement new conditions system
Tree-like design idea by Faramir118, thanks for that! * Add `conditions` table to store conditions. * REPLACE current handling of conditions for the *_loot_template tables Convert the old conditions in *_loot_template to the new system by SQL-Queries * ADD support for new conditions to gossip_menu and gossip_menu_option. If for these tables no condition_id (new system) is provided, the old conditions will still be used * Add a small helper python script to contrib/convertConditions, see README there for details * Add new command to reload the `conditions` table (.reload conditions) * Add two Meta-Condition types CONDITION_AND (-1) and CONDITION_OR (-2) which are used as: value1 (as condition_entry) AND / OR value2 (as condition_entry) With these meta-conditions it is possible to create tree like and very complicated combined conditions (like HasAura && (HasItem || HasQuest)) NOTE about conversion: For easier convertion all the old table data is still preserved, but will be removed eventually (within a circle of the moon approximately) The python script will not create an optimal initial fill of the `conditions` table. You might want to tweak it manually or suggest some optimized algorithm :) Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
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18 changed files with 729 additions and 132 deletions
332
contrib/convertConditions/ConvertConditions.py
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332
contrib/convertConditions/ConvertConditions.py
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#
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# Copyright (C) 2005-2012 MaNGOS <http://getmangos.com/>
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#
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import MySQLdb as mdb
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import sys
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#global Variables (change as required)
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host = "localhost"
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user = "mangos"
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passw = "mangos"
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# databases format: list of [name, expansion]
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databases = [ ["mangos", 2] ]
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#databases = [ ["zero_db", 0], ["tbcdb", 1], ["udb_clean", 2], ["ytdb", 2] ]
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# Should the current conditions table be loaded? (usefull for appending custom content)
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loadOldConditions = 0
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# database, from which the conditions table will be loaded
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database = databases[0][0]
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#database = "mangos_custom"
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# be very chatty with debug output
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debug = 0
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# global variables for internal use
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false = 0
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true = 1
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processNumConditions = 0
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fUpdates = 0
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# Some Helper functions, main code at the bottom
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def isSameCondition(c1, v11, v12, c2, v21, v22):
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return (c1 == c2) and (v11 == v21) and (v12 == v22)
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#
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def compareCondition(c1, v11, v12, c2, v21, v22):
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if (c1 > c2):
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return true
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if (c1 == c2):
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if (v11 > v21):
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return true
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if (v11 == v21):
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if (v12 > v22):
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return true
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return false
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#
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def insertCondition(c, v1, v2):
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global old_max
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old_max = old_max + 1
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linkedList.append( [old_max, c, v1, v2, database] )
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if (debug):
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print "Inserted: [%d, %d, %d, %d], (%s)" % (old_max, c, v1, v2, database)
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#
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def findCondition(c, v1, v2):
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for entry in linkedList:
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if (isSameCondition(c, v1, v2, entry[1], entry[2], entry[3])):
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return entry[0]
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return 0
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#
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# Function that processes table tableName for keys keyName1, keyName2, parses the conditions of conditionString, which must select numberOfConditions conditions
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def progressTable(tableName, keyName1, keyName2, conditionString, numberOfConditions):
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global old_max
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global processNumConditions
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global fUpdates
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try:
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con = mdb.connect(host, user, passw, database);
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cur = con.cursor()
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cur.execute('SELECT %s, %s, %s FROM %s; ' % (keyName1, keyName2, conditionString, tableName))
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result = cur.fetchall()
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if (debug):
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print 'ProgressTable %s in database %s' % (tableName, database)
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for row in result:
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key1 = row[0]
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key2 = row[1]
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c1 = v11 = v12 = c2 = v21 = v22 = c3= v31 =v32 = 0
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c1 = row[2]
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v11 = row[3]
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v12 = row[4]
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if (numberOfConditions >= 2):
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c2 = row[5]
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v21 = row[6]
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v22 = row[7]
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if (numberOfConditions >= 3):
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c3 = row[8]
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v31 = row[9]
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v32 = row[10]
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# Order the conditions of one row from big to slow
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if (numberOfConditions >= 2) and (compareCondition(c2, v21, v22, c1, v11, v12)):
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c1, v11, v12, c2, v21, v22 = c2, v21, v22, c1, v11, v12
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if (numberOfConditions >= 3):
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if (compareCondition(c3, v31, v32, c2, v21, v22)):
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c2, v21, v22, c3, v31, v32 = c3, v31, v32, c2, v21, v22
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if (compareCondition(c2, v21, v22, c1, v11, v12)):
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c1, v11, v12, c2, v21, v22 = c2, v21, v22, c1, v11, v12
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# How many conditions do we have?
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rowConditionNumber = 0
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if (c1 > 0):
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rowConditionNumber = rowConditionNumber + 1
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if (c2 > 0):
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rowConditionNumber = rowConditionNumber + 1
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if (c3 > 0):
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rowConditionNumber = rowConditionNumber + 1
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if (rowConditionNumber == 0): #nothing to do
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continue;
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if (debug):
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print "Condition(s) for Key (%d, %d): %d, %d, %d -- %d, %d, %d -- %d, %d, %d" % (key1, key2, c1, v11, v12, c2, v21, v22, c3, v31, v32)
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# Just insert
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if (processNumConditions == 0):
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if (rowConditionNumber >= 1 and findCondition(c1, v11, v12) == 0):
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insertCondition(c1, v11, v12)
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if (rowConditionNumber >= 2 and findCondition(c2, v21, v22) == 0):
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insertCondition(c2, v21, v22)
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if (rowConditionNumber >= 3 and findCondition(c3, v31, v32) == 0):
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insertCondition(c3, v31, v32)
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continue
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#
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# Currently processing?
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if (processNumConditions != rowConditionNumber):
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continue
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founds = [0, 0, 0]
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countFound = 0 # helper for error
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if (rowConditionNumber >= 1):
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founds[0] = findCondition(c1, v11, v12)
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if (founds[0] > 0):
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countFound = countFound + 1
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if (rowConditionNumber >= 2):
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founds[1] = findCondition(c2, v21, v22)
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if (founds[1] > 0):
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countFound = countFound + 1
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if (rowConditionNumber >= 3):
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founds[2] = findCondition(c3, v31, v32)
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if (founds[2] > 0):
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countFound = countFound + 1
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if (countFound != rowConditionNumber):
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print 'An error happened for: Condition(s) for Key (%d, %d): %d, %d, %d -- %d, %d, %d -- %d, %d, %d' % (key1, key2, c1, v11, v12, c2, v21, v22, c3, v31, v32)
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continue
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last_point = 0
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#3-vector condition
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if (rowConditionNumber == 3):
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# search for 2 match
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notSearched = [0, 0, 0]
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notSearched[2] = findCondition(-1, founds[0], founds[1])
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if (notSearched[2] == 0):
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notSearched[2] = findCondition(-1, founds[1], founds[0])
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notSearched[1] = findCondition(-1, founds[0], founds[2])
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if (notSearched[1] == 0):
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notSearched[1] = findCondition(-1, founds[2], founds[0])
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notSearched[0] = findCondition(-1, founds[1], founds[2])
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if (notSearched[0] == 0):
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notSearched[0] = findCondition(-1, founds[2], founds[1])
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if (notSearched == [0, 0, 0]): # nothing found
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insertCondition(-1, founds[1], founds[2])
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notSearched[0] = old_max
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for i in range(0, 3):
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if (notSearched[i] > 0):
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last_point = findCondition(-1, notSearched[i], founds[i])
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if (last_point == 0):
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last_point = findCondition(-1, founds[i], notSearched[i])
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if (last_point > 0):
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break
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if (last_point == 0):
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for i in range(0, 3):
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if (notSearched[i] > 0):
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insertCondition(-1, founds[i], notSearched[i])
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last_point = old_max
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break
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#2-vector condition
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if (rowConditionNumber == 2):
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# search for 2 match
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last_point = findCondition(-1, founds[1], founds[0])
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if (last_point == 0):
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last_point = findCondition(-1, founds[0], founds[1])
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if (last_point == 0):
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#Not found, insert list
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insertCondition(-1, founds[1], founds[0])
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last_point = old_max
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#1-vector condition
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if (rowConditionNumber == 1):
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last_point = founds[0]
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# Now we must have last_point > 0 (for a condition), and linking to proper place
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if (last_point > 0 and processNumConditions > 0):
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#cur.execute('UPDATE %s SET condition_id=%d WHERE %s=%d AND %s=%d; ' % (tableName, last_point, keyName1, key1, keyName2, key2))
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print >> fUpdates, 'UPDATE %s SET condition_id=%d WHERE %s=%d AND %s=%d;' % (tableName, last_point, keyName1, key1, keyName2, key2)
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except mdb.Error, e:
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print 'Error %d, %s' % (e.args[0], e.args[1])
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sys.exit(1)
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finally:
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if con:
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con.close()
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## End of Helper function
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linkedList = []
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old_max = 0
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linkedList.append( [0, 0, 0, 0, 'initial fill'] )
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# Extract old conditions
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if (loadOldConditions):
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try:
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con = mdb.connect(host, user, passw, database);
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cur = con.cursor()
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cur.execute('SELECT condition_entry, type, value1, value2 FROM conditions')
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for row in cur:
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linkedList.append( [row[0], row[1], row[2], row[3], 'reloaded from %s' % database ] )
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old_max = old_max + 1
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if (row[0] != old_max):
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print 'An error happened at old_max=%d, entry=%d' % (old_max, row[0])
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print 'Loaded %d values from %s conditions table' % (old_max, database)
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except mdb.Error, e:
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print 'Error %d, %s' % (e.args[0], e.args[1])
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sys.exit(1)
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finally:
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if con:
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con.close()
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#
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start_entry=old_max
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def doTables(db):
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global processNumConditions
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global fUpdates
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global database
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database = db[0]
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print 'Processing database %s (%d vector conditions)' % (database, processNumConditions)
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try:
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if (processNumConditions == 0):
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fUpdates = open("%s_updates.sql" % database, "w")
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else:
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fUpdates = open("%s_updates.sql" % database, "a")
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if (processNumConditions <= 1):
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progressTable("reference_loot_template", "entry", "item", "lootcondition, condition_value1, condition_value2", 1)
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progressTable("creature_loot_template", "entry", "item", "lootcondition, condition_value1, condition_value2", 1)
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progressTable("gameobject_loot_template", "entry", "item", "lootcondition, condition_value1, condition_value2", 1)
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progressTable("pickpocketing_loot_template", "entry", "item", "lootcondition, condition_value1, condition_value2", 1)
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progressTable("item_loot_template", "entry", "item", "lootcondition, condition_value1, condition_value2", 1)
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progressTable("fishing_loot_template", "entry", "item", "lootcondition, condition_value1, condition_value2", 1)
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progressTable("skinning_loot_template", "entry", "item", "lootcondition, condition_value1, condition_value2", 1)
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progressTable("disenchant_loot_template", "entry", "item", "lootcondition, condition_value1, condition_value2", 1)
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progressTable("mail_loot_template", "entry", "item", "lootcondition, condition_value1, condition_value2", 1)
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# Not all expansions have all tables
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if (db[1] >= 1):
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progressTable("prospecting_loot_template", "entry", "item", "lootcondition, condition_value1, condition_value2", 1)
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if (db[1] >= 2):
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progressTable("spell_loot_template", "entry", "item", "lootcondition, condition_value1, condition_value2", 1)
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progressTable("milling_loot_template", "entry", "item", "lootcondition, condition_value1, condition_value2", 1)
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if (processNumConditions < 3):
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progressTable("gossip_menu", "entry", "text_id", "cond_1, cond_1_val_1, cond_1_val_2, cond_2, cond_2_val_1, cond_2_val_2", 2)
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progressTable("gossip_menu_option", "menu_id", "id", "cond_1, cond_1_val_1, cond_1_val_2, cond_2, cond_2_val_1, cond_2_val_2, cond_3, cond_3_val_1, cond_3_val_2", 3)
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except:
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print "An error happened here"
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sys.exit(1)
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finally:
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fUpdates.close()
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# end of helper function doTables
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try:
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fConditions = open("conditions_dump.sql", "w")
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if (debug):
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print 'Opened conditions_dump.sql successfully'
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for i in range (0, 4):
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processNumConditions = i
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for db in databases:
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doTables(db)
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print 'Inserted %d rows for database %s' % (old_max - start_entry, database)
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start_entry = old_max
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print 'Processed database(s): %s' % databases
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#create dump
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print >> fConditions, 'TRUNCATE conditions;'
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print >> fConditions, 'INSERT INTO conditions VALUES'
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for i in range(1, old_max):
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if (linkedList[i][0] != i):
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print 'AN ERROR HAPPENED for i=%d, liLi[i].entry=%d' % (i, linkedList[i][0])
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print >> fConditions, '(%d, %d, %d, %d), -- %s' % (linkedList[i][0], linkedList[i][1], linkedList[i][2], linkedList[i][3], linkedList[i][4])
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i = old_max
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print >> fConditions, '(%d, %d, %d, %d); -- %s' % (linkedList[i][0], linkedList[i][1], linkedList[i][2], linkedList[i][3], linkedList[i][4])
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except:
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print "An error happened"
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sys.exit(1)
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finally:
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fConditions.close()
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33
contrib/convertConditions/README.txt
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33
contrib/convertConditions/README.txt
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#
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# Copyright (C) 2005-2012 MaNGOS <http://getmangos.com/>
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#
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This small Python script is intended to help with the convertion
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of the old condition-system to the new conditions system.
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Requirements:
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* Python 2.5 (at least tested with this version)
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* The MySQLdb module (found on http://sourceforge.net/projects/mysql-python/)
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You need to edit the ConvertConditions.py file for configure.
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First variables that must be set are related to the database connection (host, user, passw).
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Then you must specify which databases you want to convert (databases)
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For portability, you must provide the name of the database, and the client expansion for which it is.
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(2 == WotLK, 1 == TBC, 0 == classic)
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You can also provide a list of databases to process multiple in one run.
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With the next option, you can specify if you want to load a current `conditions` table (loadOldConditions)
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Setting = 1 will load old conditions (default = 0).
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In case you want to load from a database, which is not the first database you want the script to work on,
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you can provide its name with the database variable.
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The script will create (and overwrite existing!) sql-files:
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conditions_dump.sql <-- this file stores a possible dump for the conditions table for the old conditions of your databases. (including the loaded)
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<DB_NAME>_updates.sql <-- these files store the UPDATE statements to fill the condition_id fields for the tables.
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One file is created for each provided database.
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Backup your data, before you change anything!
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@ -24,7 +24,7 @@ CREATE TABLE `db_version` (
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`version` varchar(120) default NULL,
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`creature_ai_version` varchar(120) default NULL,
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`cache_id` int(10) default '0',
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`required_11958_01_mangos_mangos_string` bit(1) default NULL
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`required_11964_01_mangos_conditions` bit(1) default NULL
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
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--
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@ -818,6 +818,27 @@ INSERT INTO `command` VALUES
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/*!40000 ALTER TABLE `command` ENABLE KEYS */;
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UNLOCK TABLES;
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--
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-- Table structure for table `conditions`
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--
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DROP TABLE IF EXISTS `conditions`;
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CREATE TABLE `conditions` (
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`condition_entry` mediumint(8) unsigned NOT NULL auto_increment COMMENT 'Identifier',
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`type` tinyint(3) signed NOT NULL DEFAULT '0' COMMENT 'Type of the condition',
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`value1` mediumint(8) unsigned NOT NULL DEFAULT '0' COMMENT 'data field one for the condition',
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`value2` mediumint(8) unsigned NOT NULL DEFAULT '0' COMMENT 'data field two for the condition',
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PRIMARY KEY (`condition_entry`),
|
||||
CONSTRAINT unique_conditions UNIQUE (type,value1,value2)
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Condition System';
|
||||
|
||||
--
|
||||
-- Dumping data for table `conditions`
|
||||
--
|
||||
LOCK TABLES `conditions` WRITE;
|
||||
/*!40000 ALTER TABLE `conditions` DISABLE KEYS */;
|
||||
/*!40000 ALTER TABLE `conditions` ENABLE KEYS */;
|
||||
UNLOCK TABLES;
|
||||
|
||||
--
|
||||
-- Table structure for table `creature`
|
||||
--
|
||||
|
|
@ -983,6 +1004,7 @@ CREATE TABLE `creature_loot_template` (
|
|||
`lootcondition` tinyint(3) unsigned NOT NULL default '0',
|
||||
`condition_value1` mediumint(8) unsigned NOT NULL default '0',
|
||||
`condition_value2` mediumint(8) unsigned NOT NULL default '0',
|
||||
`condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
|
||||
PRIMARY KEY (`entry`,`item`)
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Loot System';
|
||||
|
||||
|
|
@ -1391,6 +1413,7 @@ CREATE TABLE `disenchant_loot_template` (
|
|||
`lootcondition` tinyint(3) unsigned NOT NULL default '0',
|
||||
`condition_value1` mediumint(8) unsigned NOT NULL default '0',
|
||||
`condition_value2` mediumint(8) unsigned NOT NULL default '0',
|
||||
`condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
|
||||
PRIMARY KEY (`entry`,`item`)
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Loot System';
|
||||
|
||||
|
|
@ -1643,6 +1666,7 @@ CREATE TABLE `fishing_loot_template` (
|
|||
`lootcondition` tinyint(3) unsigned NOT NULL default '0',
|
||||
`condition_value1` mediumint(8) unsigned NOT NULL default '0',
|
||||
`condition_value2` mediumint(8) unsigned NOT NULL default '0',
|
||||
`condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
|
||||
PRIMARY KEY (`entry`,`item`)
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Loot System';
|
||||
|
||||
|
|
@ -1980,6 +2004,7 @@ CREATE TABLE `gameobject_loot_template` (
|
|||
`lootcondition` tinyint(3) unsigned NOT NULL default '0',
|
||||
`condition_value1` mediumint(8) unsigned NOT NULL default '0',
|
||||
`condition_value2` mediumint(8) unsigned NOT NULL default '0',
|
||||
`condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
|
||||
PRIMARY KEY (`entry`,`item`)
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Loot System';
|
||||
|
||||
|
|
@ -2122,6 +2147,7 @@ CREATE TABLE gossip_menu (
|
|||
cond_2 tinyint(3) unsigned NOT NULL default '0',
|
||||
cond_2_val_1 mediumint(8) unsigned NOT NULL default '0',
|
||||
cond_2_val_2 mediumint(8) unsigned NOT NULL default '0',
|
||||
condition_id MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
|
||||
PRIMARY KEY (entry, text_id, script_id)
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
|
||||
|
||||
|
|
@ -2161,6 +2187,7 @@ CREATE TABLE gossip_menu_option (
|
|||
cond_3 tinyint(3) unsigned NOT NULL default '0',
|
||||
cond_3_val_1 mediumint(8) unsigned NOT NULL default '0',
|
||||
cond_3_val_2 mediumint(8) unsigned NOT NULL default '0',
|
||||
condition_id MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
|
||||
PRIMARY KEY (menu_id, id)
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
|
||||
|
||||
|
|
@ -2323,6 +2350,7 @@ CREATE TABLE `item_loot_template` (
|
|||
`lootcondition` tinyint(3) unsigned NOT NULL default '0',
|
||||
`condition_value1` mediumint(8) unsigned NOT NULL default '0',
|
||||
`condition_value2` mediumint(8) unsigned NOT NULL default '0',
|
||||
`condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
|
||||
PRIMARY KEY (`entry`,`item`)
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Loot System';
|
||||
|
||||
|
|
@ -3123,6 +3151,7 @@ CREATE TABLE `mail_loot_template` (
|
|||
`lootcondition` tinyint(3) unsigned NOT NULL default '0',
|
||||
`condition_value1` mediumint(8) unsigned NOT NULL default '0',
|
||||
`condition_value2` mediumint(8) unsigned NOT NULL default '0',
|
||||
`condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
|
||||
PRIMARY KEY (`entry`,`item`)
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Loot System';
|
||||
|
||||
|
|
@ -4003,6 +4032,7 @@ CREATE TABLE `milling_loot_template` (
|
|||
`lootcondition` tinyint(3) unsigned NOT NULL default '0',
|
||||
`condition_value1` mediumint(8) unsigned NOT NULL default '0',
|
||||
`condition_value2` mediumint(8) unsigned NOT NULL default '0',
|
||||
`condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
|
||||
PRIMARY KEY (`entry`,`item`)
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Loot System';
|
||||
|
||||
|
|
@ -4599,6 +4629,7 @@ CREATE TABLE `pickpocketing_loot_template` (
|
|||
`lootcondition` tinyint(3) unsigned NOT NULL default '0',
|
||||
`condition_value1` mediumint(8) unsigned NOT NULL default '0',
|
||||
`condition_value2` mediumint(8) unsigned NOT NULL default '0',
|
||||
`condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
|
||||
PRIMARY KEY (`entry`,`item`)
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Loot System';
|
||||
|
||||
|
|
@ -14063,6 +14094,7 @@ CREATE TABLE `prospecting_loot_template` (
|
|||
`lootcondition` tinyint(3) unsigned NOT NULL default '0',
|
||||
`condition_value1` mediumint(8) unsigned NOT NULL default '0',
|
||||
`condition_value2` mediumint(8) unsigned NOT NULL default '0',
|
||||
`condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
|
||||
PRIMARY KEY (`entry`,`item`)
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Loot System';
|
||||
|
||||
|
|
@ -14365,6 +14397,7 @@ CREATE TABLE `reference_loot_template` (
|
|||
`lootcondition` tinyint(3) unsigned NOT NULL default '0',
|
||||
`condition_value1` mediumint(8) unsigned NOT NULL default '0',
|
||||
`condition_value2` mediumint(8) unsigned NOT NULL default '0',
|
||||
`condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
|
||||
PRIMARY KEY (`entry`,`item`)
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Loot System';
|
||||
|
||||
|
|
@ -14568,6 +14601,7 @@ CREATE TABLE `skinning_loot_template` (
|
|||
`lootcondition` tinyint(3) unsigned NOT NULL default '0',
|
||||
`condition_value1` mediumint(8) unsigned NOT NULL default '0',
|
||||
`condition_value2` mediumint(8) unsigned NOT NULL default '0',
|
||||
`condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
|
||||
PRIMARY KEY (`entry`,`item`)
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Loot System';
|
||||
|
||||
|
|
@ -17003,6 +17037,7 @@ CREATE TABLE `spell_loot_template` (
|
|||
`lootcondition` tinyint(3) unsigned NOT NULL default '0',
|
||||
`condition_value1` mediumint(8) unsigned NOT NULL default '0',
|
||||
`condition_value2` mediumint(8) unsigned NOT NULL default '0',
|
||||
`condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
|
||||
PRIMARY KEY (`entry`,`item`)
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Loot System';
|
||||
|
||||
|
|
|
|||
54
sql/updates/11964_01_mangos_conditions.sql
Normal file
54
sql/updates/11964_01_mangos_conditions.sql
Normal file
|
|
@ -0,0 +1,54 @@
|
|||
ALTER TABLE db_version CHANGE COLUMN required_11958_01_mangos_mangos_string required_11964_01_mangos_conditions bit;
|
||||
|
||||
DROP TABLE IF EXISTS `conditions`;
|
||||
CREATE TABLE `conditions` (
|
||||
`condition_entry` mediumint(8) unsigned NOT NULL auto_increment COMMENT 'Identifier',
|
||||
`type` tinyint(3) signed NOT NULL DEFAULT '0' COMMENT 'Type of the condition',
|
||||
`value1` mediumint(8) unsigned NOT NULL DEFAULT '0' COMMENT 'data field one for the condition',
|
||||
`value2` mediumint(8) unsigned NOT NULL DEFAULT '0' COMMENT 'data field two for the condition',
|
||||
PRIMARY KEY (`condition_entry`),
|
||||
CONSTRAINT unique_conditions UNIQUE (type,value1,value2)
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Condition System';
|
||||
|
||||
ALTER TABLE gossip_menu_option ADD COLUMN `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0' AFTER cond_3_val_2;
|
||||
ALTER TABLE gossip_menu ADD COLUMN `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0' AFTER cond_2_val_2;
|
||||
|
||||
ALTER TABLE reference_loot_template ADD COLUMN `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0' AFTER condition_value2;
|
||||
ALTER TABLE creature_loot_template ADD COLUMN `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0' AFTER condition_value2;
|
||||
ALTER TABLE gameobject_loot_template ADD COLUMN `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0' AFTER condition_value2;
|
||||
ALTER TABLE pickpocketing_loot_template ADD COLUMN `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0' AFTER condition_value2;
|
||||
ALTER TABLE item_loot_template ADD COLUMN `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0' AFTER condition_value2;
|
||||
ALTER TABLE fishing_loot_template ADD COLUMN `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0' AFTER condition_value2;
|
||||
ALTER TABLE skinning_loot_template ADD COLUMN `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0' AFTER condition_value2;
|
||||
ALTER TABLE disenchant_loot_template ADD COLUMN `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0' AFTER condition_value2;
|
||||
ALTER TABLE mail_loot_template ADD COLUMN `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0' AFTER condition_value2;
|
||||
ALTER TABLE prospecting_loot_template ADD COLUMN `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0' AFTER condition_value2;
|
||||
ALTER TABLE spell_loot_template ADD COLUMN `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0' AFTER condition_value2;
|
||||
ALTER TABLE milling_loot_template ADD COLUMN `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0' AFTER condition_value2;
|
||||
|
||||
-- convert *_loot_template conditions -- Note to DB-devs If you create a dump for the new system in an updatepack, these queries are not required
|
||||
INSERT IGNORE INTO conditions (type, value1, value2) SELECT lootcondition, condition_value1, condition_value2 FROM reference_loot_template WHERE lootcondition>0;
|
||||
INSERT IGNORE INTO conditions (type, value1, value2) SELECT lootcondition, condition_value1, condition_value2 FROM creature_loot_template WHERE lootcondition>0;
|
||||
INSERT IGNORE INTO conditions (type, value1, value2) SELECT lootcondition, condition_value1, condition_value2 FROM gameobject_loot_template WHERE lootcondition>0;
|
||||
INSERT IGNORE INTO conditions (type, value1, value2) SELECT lootcondition, condition_value1, condition_value2 FROM pickpocketing_loot_template WHERE lootcondition>0;
|
||||
INSERT IGNORE INTO conditions (type, value1, value2) SELECT lootcondition, condition_value1, condition_value2 FROM item_loot_template WHERE lootcondition>0;
|
||||
INSERT IGNORE INTO conditions (type, value1, value2) SELECT lootcondition, condition_value1, condition_value2 FROM fishing_loot_template WHERE lootcondition>0;
|
||||
INSERT IGNORE INTO conditions (type, value1, value2) SELECT lootcondition, condition_value1, condition_value2 FROM skinning_loot_template WHERE lootcondition>0;
|
||||
INSERT IGNORE INTO conditions (type, value1, value2) SELECT lootcondition, condition_value1, condition_value2 FROM disenchant_loot_template WHERE lootcondition>0;
|
||||
INSERT IGNORE INTO conditions (type, value1, value2) SELECT lootcondition, condition_value1, condition_value2 FROM mail_loot_template WHERE lootcondition>0;
|
||||
INSERT IGNORE INTO conditions (type, value1, value2) SELECT lootcondition, condition_value1, condition_value2 FROM prospecting_loot_template WHERE lootcondition>0;
|
||||
INSERT IGNORE INTO conditions (type, value1, value2) SELECT lootcondition, condition_value1, condition_value2 FROM spell_loot_template WHERE lootcondition>0;
|
||||
INSERT IGNORE INTO conditions (type, value1, value2) SELECT lootcondition, condition_value1, condition_value2 FROM milling_loot_template WHERE lootcondition>0;
|
||||
|
||||
UPDATE reference_loot_template SET condition_id=(SELECT condition_entry FROM conditions WHERE type=lootcondition AND value1=condition_value1 AND value2=condition_value2 LIMIT 1) WHERE lootcondition>0;
|
||||
UPDATE creature_loot_template SET condition_id=(SELECT condition_entry FROM conditions WHERE type=lootcondition AND value1=condition_value1 AND value2=condition_value2 LIMIT 1) WHERE lootcondition>0;
|
||||
UPDATE gameobject_loot_template SET condition_id=(SELECT condition_entry FROM conditions WHERE type=lootcondition AND value1=condition_value1 AND value2=condition_value2 LIMIT 1) WHERE lootcondition>0;
|
||||
UPDATE pickpocketing_loot_template SET condition_id=(SELECT condition_entry FROM conditions WHERE type=lootcondition AND value1=condition_value1 AND value2=condition_value2 LIMIT 1) WHERE lootcondition>0;
|
||||
UPDATE item_loot_template SET condition_id=(SELECT condition_entry FROM conditions WHERE type=lootcondition AND value1=condition_value1 AND value2=condition_value2 LIMIT 1) WHERE lootcondition>0;
|
||||
UPDATE fishing_loot_template SET condition_id=(SELECT condition_entry FROM conditions WHERE type=lootcondition AND value1=condition_value1 AND value2=condition_value2 LIMIT 1) WHERE lootcondition>0;
|
||||
UPDATE skinning_loot_template SET condition_id=(SELECT condition_entry FROM conditions WHERE type=lootcondition AND value1=condition_value1 AND value2=condition_value2 LIMIT 1) WHERE lootcondition>0;
|
||||
UPDATE disenchant_loot_template SET condition_id=(SELECT condition_entry FROM conditions WHERE type=lootcondition AND value1=condition_value1 AND value2=condition_value2 LIMIT 1) WHERE lootcondition>0;
|
||||
UPDATE mail_loot_template SET condition_id=(SELECT condition_entry FROM conditions WHERE type=lootcondition AND value1=condition_value1 AND value2=condition_value2 LIMIT 1) WHERE lootcondition>0;
|
||||
UPDATE prospecting_loot_template SET condition_id=(SELECT condition_entry FROM conditions WHERE type=lootcondition AND value1=condition_value1 AND value2=condition_value2 LIMIT 1) WHERE lootcondition>0;
|
||||
UPDATE spell_loot_template SET condition_id=(SELECT condition_entry FROM conditions WHERE type=lootcondition AND value1=condition_value1 AND value2=condition_value2 LIMIT 1) WHERE lootcondition>0;
|
||||
UPDATE milling_loot_template SET condition_id=(SELECT condition_entry FROM conditions WHERE type=lootcondition AND value1=condition_value1 AND value2=condition_value2 LIMIT 1) WHERE lootcondition>0;
|
||||
|
|
@ -520,6 +520,7 @@ ChatCommand * ChatHandler::getCommandTable()
|
|||
{ "areatrigger_tavern", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAreaTriggerTavernCommand, "", NULL },
|
||||
{ "areatrigger_teleport", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAreaTriggerTeleportCommand, "", NULL },
|
||||
{ "command", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadCommandCommand, "", NULL },
|
||||
{ "conditions", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadConditionsCommand, "", NULL },
|
||||
{ "creature_ai_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadEventAIScriptsCommand, "", NULL },
|
||||
{ "creature_ai_summons", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadEventAISummonsCommand, "", NULL },
|
||||
{ "creature_ai_texts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadEventAITextsCommand, "", NULL },
|
||||
|
|
|
|||
|
|
@ -401,15 +401,16 @@ class MANGOS_DLL_SPEC ChatHandler
|
|||
bool HandleReloadAchievementRewardCommand(char* args);
|
||||
bool HandleReloadAreaTriggerTavernCommand(char* args);
|
||||
bool HandleReloadAreaTriggerTeleportCommand(char* args);
|
||||
bool HandleReloadBattleEventCommand(char* args);
|
||||
bool HandleReloadCommandCommand(char* args);
|
||||
bool HandleReloadConditionsCommand(char* args);
|
||||
bool HandleReloadCreatureQuestRelationsCommand(char* args);
|
||||
bool HandleReloadCreatureQuestInvRelationsCommand(char* args);
|
||||
bool HandleReloadDbScriptStringCommand(char* args);
|
||||
bool HandleReloadEventScriptsCommand(char* args);
|
||||
bool HandleReloadEventAITextsCommand(char* args);
|
||||
bool HandleReloadEventAISummonsCommand(char* args);
|
||||
bool HandleReloadEventAIScriptsCommand(char* args);
|
||||
bool HandleReloadCommandCommand(char* args);
|
||||
bool HandleReloadBattleEventCommand(char* args);
|
||||
bool HandleReloadCreatureQuestRelationsCommand(char* args);
|
||||
bool HandleReloadCreatureQuestInvRelationsCommand(char* args);
|
||||
bool HandleReloadDbScriptStringCommand(char* args);
|
||||
bool HandleReloadGameGraveyardZoneCommand(char* args);
|
||||
bool HandleReloadGameObjectScriptsCommand(char* args);
|
||||
bool HandleReloadGameTeleCommand(char* args);
|
||||
|
|
|
|||
|
|
@ -1405,7 +1405,7 @@ void CreatureEventAI::ReceiveEmote(Player* pPlayer, uint32 text_emote)
|
|||
if ((*itr).Event.receive_emote.emoteId != text_emote)
|
||||
return;
|
||||
|
||||
PlayerCondition pcon((*itr).Event.receive_emote.condition,(*itr).Event.receive_emote.conditionValue1,(*itr).Event.receive_emote.conditionValue2);
|
||||
PlayerCondition pcon(0, (*itr).Event.receive_emote.condition,(*itr).Event.receive_emote.conditionValue1,(*itr).Event.receive_emote.conditionValue2);
|
||||
if (pcon.Meets(pPlayer))
|
||||
{
|
||||
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "CreatureEventAI: ReceiveEmote CreatureEventAI: Condition ok, processing");
|
||||
|
|
|
|||
|
|
@ -445,7 +445,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
|
|||
continue;
|
||||
}
|
||||
|
||||
if (!PlayerCondition::IsValid(ConditionType(temp.receive_emote.condition), temp.receive_emote.conditionValue1, temp.receive_emote.conditionValue2))
|
||||
if (!PlayerCondition::IsValid(0, ConditionType(temp.receive_emote.condition), temp.receive_emote.conditionValue1, temp.receive_emote.conditionValue2))
|
||||
{
|
||||
sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: param2 (Condition: %u) are not valid.",temp.creature_id, i, temp.receive_emote.condition);
|
||||
continue;
|
||||
|
|
|
|||
|
|
@ -438,6 +438,14 @@ bool ChatHandler::HandleReloadCreatureQuestInvRelationsCommand(char* /*args*/)
|
|||
return true;
|
||||
}
|
||||
|
||||
bool ChatHandler::HandleReloadConditionsCommand(char* /*args*/)
|
||||
{
|
||||
sLog.outString( "Re-Loading `conditions`... " );
|
||||
sObjectMgr.LoadConditions();
|
||||
SendGlobalSysMessage("DB table `conditions` reloaded.");
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ChatHandler::HandleReloadGossipMenuCommand(char* /*args*/)
|
||||
{
|
||||
sObjectMgr.LoadGossipMenus();
|
||||
|
|
|
|||
|
|
@ -97,8 +97,8 @@ void LootStore::LoadLootTable()
|
|||
|
||||
sLog.outString( "%s :", GetName());
|
||||
|
||||
// 0 1 2 3 4 5 6 7 8
|
||||
QueryResult *result = WorldDatabase.PQuery("SELECT entry, item, ChanceOrQuestChance, groupid, mincountOrRef, maxcount, lootcondition, condition_value1, condition_value2 FROM %s",GetName());
|
||||
// 0 1 2 3 4 5 6
|
||||
QueryResult *result = WorldDatabase.PQuery("SELECT entry, item, ChanceOrQuestChance, groupid, mincountOrRef, maxcount, condition_id FROM %s",GetName());
|
||||
|
||||
if (result)
|
||||
{
|
||||
|
|
@ -115,9 +115,7 @@ void LootStore::LoadLootTable()
|
|||
uint8 group = fields[3].GetUInt8();
|
||||
int32 mincountOrRef = fields[4].GetInt32();
|
||||
uint32 maxcount = fields[5].GetUInt32();
|
||||
ConditionType condition = (ConditionType)fields[6].GetUInt8();
|
||||
uint32 cond_value1 = fields[7].GetUInt32();
|
||||
uint32 cond_value2 = fields[8].GetUInt32();
|
||||
uint16 conditionId = fields[6].GetUInt16();
|
||||
|
||||
if (maxcount > std::numeric_limits<uint8>::max())
|
||||
{
|
||||
|
|
@ -125,21 +123,22 @@ void LootStore::LoadLootTable()
|
|||
continue; // error already printed to log/console.
|
||||
}
|
||||
|
||||
if (mincountOrRef < 0 && condition != CONDITION_NONE)
|
||||
if (mincountOrRef < 0 && conditionId)
|
||||
{
|
||||
sLog.outErrorDb("Table '%s' entry %u mincountOrRef %i < 0 and not allowed has condition, skipped", GetName(), entry, mincountOrRef);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!PlayerCondition::IsValid(condition,cond_value1, cond_value2))
|
||||
if (conditionId)
|
||||
{
|
||||
sLog.outErrorDb("... in table '%s' entry %u item %u", GetName(), entry, item);
|
||||
continue; // error already printed to log/console.
|
||||
const PlayerCondition* condition = sConditionStorage.LookupEntry<PlayerCondition>(conditionId);
|
||||
if (!condition)
|
||||
{
|
||||
sLog.outErrorDb("Table `%s` for entry %u, item %u has condition_id %u that does not exist in `conditions`, ignoring", GetName(), entry,item, conditionId);
|
||||
conditionId = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// (condition + cond_value1/2) are converted into single conditionId
|
||||
uint16 conditionId = sObjectMgr.GetConditionId(condition, cond_value1, cond_value2);
|
||||
|
||||
LootStoreItem storeitem = LootStoreItem(item, chanceOrQuestChance, group, conditionId, mincountOrRef, maxcount);
|
||||
|
||||
if (!storeitem.IsValid(*this,entry)) // Validity checks
|
||||
|
|
@ -363,7 +362,7 @@ LootItem::LootItem(uint32 itemid_, uint32 count_, uint32 randomSuffix_, int32 ra
|
|||
bool LootItem::AllowedForPlayer(Player const * player) const
|
||||
{
|
||||
// DB conditions check
|
||||
if (!sObjectMgr.IsPlayerMeetToCondition(player,conditionId))
|
||||
if (conditionId && !sObjectMgr.IsPlayerMeetToNEWCondition(player, conditionId))
|
||||
return false;
|
||||
|
||||
ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(itemid);
|
||||
|
|
@ -396,7 +395,7 @@ bool LootItem::AllowedForPlayer(Player const * player) const
|
|||
LootSlotType LootItem::GetSlotTypeForSharedLoot(PermissionTypes permission, Player* viewer, bool condition_ok /*= false*/) const
|
||||
{
|
||||
// ignore looted, FFA (each player get own copy) and not allowed items
|
||||
if (is_looted || freeforall || conditionId && !condition_ok || !AllowedForPlayer(viewer))
|
||||
if (is_looted || freeforall || (conditionId && !condition_ok) || !AllowedForPlayer(viewer))
|
||||
return MAX_LOOT_SLOT_TYPE;
|
||||
|
||||
switch (permission)
|
||||
|
|
@ -697,7 +696,7 @@ LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem **qite
|
|||
}
|
||||
}
|
||||
}
|
||||
else if(item->conditionId)
|
||||
else if (item->conditionId)
|
||||
{
|
||||
QuestItemMap::const_iterator itr = m_playerNonQuestNonFFAConditionalItems.find(player->GetGUIDLow());
|
||||
if (itr != m_playerNonQuestNonFFAConditionalItems.end())
|
||||
|
|
|
|||
|
|
@ -2376,7 +2376,6 @@ void ObjectMgr::LoadItemPrototypes()
|
|||
sLog.outErrorDb("Item (Entry: %u) not exist in `item_template` but referenced in `CharStartOutfit.dbc`", *itr);
|
||||
}
|
||||
|
||||
|
||||
void ObjectMgr::LoadItemConverts()
|
||||
{
|
||||
m_ItemConvert.clear(); // needed for reload case
|
||||
|
|
@ -4703,7 +4702,7 @@ void ObjectMgr::LoadWorldTemplate()
|
|||
SQLWorldLoader loader;
|
||||
loader.Load(sWorldTemplate, false);
|
||||
|
||||
for(uint32 i = 0; i < sWorldTemplate.MaxEntry; i++)
|
||||
for (uint32 i = 0; i < sWorldTemplate.MaxEntry; ++i)
|
||||
{
|
||||
WorldTemplate const* temp = GetWorldTemplate(i);
|
||||
if (!temp)
|
||||
|
|
@ -4725,7 +4724,30 @@ void ObjectMgr::LoadWorldTemplate()
|
|||
}
|
||||
}
|
||||
|
||||
sLog.outString( ">> Loaded %u World Template definitions", sWorldTemplate.RecordCount );
|
||||
sLog.outString( ">> Loaded %u World Template definitions", sWorldTemplate.RecordCount);
|
||||
sLog.outString();
|
||||
}
|
||||
|
||||
void ObjectMgr::LoadConditions()
|
||||
{
|
||||
SQLWorldLoader loader;
|
||||
loader.Load(sConditionStorage, false);
|
||||
|
||||
for (uint32 i = 0; i < sConditionStorage.MaxEntry; ++i)
|
||||
{
|
||||
const PlayerCondition* condition = sConditionStorage.LookupEntry<PlayerCondition>(i);
|
||||
if (!condition)
|
||||
continue;
|
||||
|
||||
if (!condition->IsValid())
|
||||
{
|
||||
sLog.outErrorDb("ObjectMgr::LoadConditions: invalid condition_entry %u, skip", i);
|
||||
sConditionStorage.EraseEntry(i);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
sLog.outString( ">> Loaded %u Condition definitions", sConditionStorage.RecordCount);
|
||||
sLog.outString();
|
||||
}
|
||||
|
||||
|
|
@ -7425,7 +7447,7 @@ void ObjectMgr::LoadFishingBaseSkillLevel()
|
|||
// Returns Id if found, else adds it to Conditions and returns Id
|
||||
uint16 ObjectMgr::GetConditionId( ConditionType condition, uint32 value1, uint32 value2 )
|
||||
{
|
||||
PlayerCondition lc = PlayerCondition(condition, value1, value2);
|
||||
PlayerCondition lc = PlayerCondition(0, condition, value1, value2);
|
||||
for (uint16 i=0; i < mConditions.size(); ++i)
|
||||
{
|
||||
if (lc == mConditions[i])
|
||||
|
|
@ -7460,39 +7482,45 @@ bool ObjectMgr::CheckDeclinedNames( std::wstring mainpart, DeclinedName const& n
|
|||
// Checks if player meets the condition
|
||||
bool PlayerCondition::Meets(Player const * player) const
|
||||
{
|
||||
if( !player )
|
||||
if (!player)
|
||||
return false; // player not present, return false
|
||||
|
||||
switch (condition)
|
||||
switch (m_condition)
|
||||
{
|
||||
case CONDITION_OR:
|
||||
// Checked on load
|
||||
return sConditionStorage.LookupEntry<PlayerCondition>(m_value1)->Meets(player) || sConditionStorage.LookupEntry<PlayerCondition>(m_value2)->Meets(player);
|
||||
case CONDITION_AND:
|
||||
// Checked on load
|
||||
return sConditionStorage.LookupEntry<PlayerCondition>(m_value1)->Meets(player) && sConditionStorage.LookupEntry<PlayerCondition>(m_value2)->Meets(player);
|
||||
case CONDITION_NONE:
|
||||
return true; // empty condition, always met
|
||||
case CONDITION_AURA:
|
||||
return player->HasAura(value1, SpellEffectIndex(value2));
|
||||
return player->HasAura(m_value1, SpellEffectIndex(m_value2));
|
||||
case CONDITION_ITEM:
|
||||
return player->HasItemCount(value1, value2);
|
||||
return player->HasItemCount(m_value1, m_value2);
|
||||
case CONDITION_ITEM_EQUIPPED:
|
||||
return player->HasItemOrGemWithIdEquipped(value1,1);
|
||||
return player->HasItemOrGemWithIdEquipped(m_value1,1);
|
||||
case CONDITION_AREAID:
|
||||
{
|
||||
uint32 zone, area;
|
||||
player->GetZoneAndAreaId(zone,area);
|
||||
return (zone == value1 || area == value1) == (value2 == 0);
|
||||
return (zone == m_value1 || area == m_value1) == (m_value2 == 0);
|
||||
}
|
||||
case CONDITION_REPUTATION_RANK:
|
||||
{
|
||||
FactionEntry const* faction = sFactionStore.LookupEntry(value1);
|
||||
return faction && player->GetReputationMgr().GetRank(faction) >= ReputationRank(value2);
|
||||
FactionEntry const* faction = sFactionStore.LookupEntry(m_value1);
|
||||
return faction && player->GetReputationMgr().GetRank(faction) >= ReputationRank(m_value2);
|
||||
}
|
||||
case CONDITION_TEAM:
|
||||
return uint32(player->GetTeam()) == value1;
|
||||
return uint32(player->GetTeam()) == m_value1;
|
||||
case CONDITION_SKILL:
|
||||
return player->HasSkill(value1) && player->GetBaseSkillValue(value1) >= value2;
|
||||
return player->HasSkill(m_value1) && player->GetBaseSkillValue(m_value1) >= m_value2;
|
||||
case CONDITION_QUESTREWARDED:
|
||||
return player->GetQuestRewardStatus(value1);
|
||||
return player->GetQuestRewardStatus(m_value1);
|
||||
case CONDITION_QUESTTAKEN:
|
||||
{
|
||||
return player->IsCurrentQuest(value1, value2);
|
||||
return player->IsCurrentQuest(m_value1, m_value2);
|
||||
}
|
||||
case CONDITION_AD_COMMISSION_AURA:
|
||||
{
|
||||
|
|
@ -7503,72 +7531,72 @@ bool PlayerCondition::Meets(Player const * player) const
|
|||
return false;
|
||||
}
|
||||
case CONDITION_NO_AURA:
|
||||
return !player->HasAura(value1, SpellEffectIndex(value2));
|
||||
return !player->HasAura(m_value1, SpellEffectIndex(m_value2));
|
||||
case CONDITION_ACTIVE_GAME_EVENT:
|
||||
return sGameEventMgr.IsActiveEvent(value1);
|
||||
return sGameEventMgr.IsActiveEvent(m_value1);
|
||||
case CONDITION_AREA_FLAG:
|
||||
{
|
||||
if (AreaTableEntry const *pAreaEntry = GetAreaEntryByAreaID(player->GetAreaId()))
|
||||
{
|
||||
if ((!value1 || (pAreaEntry->flags & value1)) && (!value2 || !(pAreaEntry->flags & value2)))
|
||||
if ((!m_value1 || (pAreaEntry->flags & m_value1)) && (!m_value2 || !(pAreaEntry->flags & m_value2)))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
case CONDITION_RACE_CLASS:
|
||||
if ((!value1 || (player->getRaceMask() & value1)) && (!value2 || (player->getClassMask() & value2)))
|
||||
if ((!m_value1 || (player->getRaceMask() & m_value1)) && (!m_value2 || (player->getClassMask() & m_value2)))
|
||||
return true;
|
||||
return false;
|
||||
case CONDITION_LEVEL:
|
||||
{
|
||||
switch(value2)
|
||||
switch(m_value2)
|
||||
{
|
||||
case 0: return player->getLevel() == value1;
|
||||
case 1: return player->getLevel() >= value1;
|
||||
case 2: return player->getLevel() <= value1;
|
||||
case 0: return player->getLevel() == m_value1;
|
||||
case 1: return player->getLevel() >= m_value1;
|
||||
case 2: return player->getLevel() <= m_value1;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
case CONDITION_NOITEM:
|
||||
return !player->HasItemCount(value1, value2);
|
||||
return !player->HasItemCount(m_value1, m_value2);
|
||||
case CONDITION_SPELL:
|
||||
{
|
||||
switch(value2)
|
||||
switch(m_value2)
|
||||
{
|
||||
case 0: return player->HasSpell(value1);
|
||||
case 1: return !player->HasSpell(value1);
|
||||
case 0: return player->HasSpell(m_value1);
|
||||
case 1: return !player->HasSpell(m_value1);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
case CONDITION_INSTANCE_SCRIPT:
|
||||
{
|
||||
// have meaning only for specific map instance script so ignore other maps
|
||||
if (player->GetMapId() != value1)
|
||||
if (player->GetMapId() != m_value1)
|
||||
return false;
|
||||
if (InstanceData* data = player->GetInstanceData())
|
||||
return data->CheckConditionCriteriaMeet(player, value1, value2);
|
||||
return data->CheckConditionCriteriaMeet(player, m_value1, m_value2);
|
||||
return false;
|
||||
}
|
||||
case CONDITION_QUESTAVAILABLE:
|
||||
{
|
||||
if (Quest const* quest = sObjectMgr.GetQuestTemplate(value1))
|
||||
if (Quest const* quest = sObjectMgr.GetQuestTemplate(m_value1))
|
||||
return player->CanTakeQuest(quest, false);
|
||||
else
|
||||
return false;
|
||||
}
|
||||
case CONDITION_ACHIEVEMENT:
|
||||
{
|
||||
switch(value2)
|
||||
switch(m_value2)
|
||||
{
|
||||
case 0: return player->GetAchievementMgr().HasAchievement(value1);
|
||||
case 1: return !player->GetAchievementMgr().HasAchievement(value1);
|
||||
case 0: return player->GetAchievementMgr().HasAchievement(m_value1);
|
||||
case 1: return !player->GetAchievementMgr().HasAchievement(m_value1);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
case CONDITION_ACHIEVEMENT_REALM:
|
||||
{
|
||||
AchievementEntry const* ach = sAchievementStore.LookupEntry(value1);
|
||||
switch(value2)
|
||||
AchievementEntry const* ach = sAchievementStore.LookupEntry(m_value1);
|
||||
switch(m_value2)
|
||||
{
|
||||
case 0: return sAchievementMgr.IsRealmCompleted(ach);
|
||||
case 1: return !sAchievementMgr.IsRealmCompleted(ach);
|
||||
|
|
@ -7577,39 +7605,39 @@ bool PlayerCondition::Meets(Player const * player) const
|
|||
}
|
||||
case CONDITION_QUEST_NONE:
|
||||
{
|
||||
if (!player->IsCurrentQuest(value1) && !player->GetQuestRewardStatus(value1))
|
||||
if (!player->IsCurrentQuest(m_value1) && !player->GetQuestRewardStatus(m_value1))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
case CONDITION_ITEM_WITH_BANK:
|
||||
return player->HasItemCount(value1, value2, true);
|
||||
return player->HasItemCount(m_value1, m_value2, true);
|
||||
case CONDITION_NOITEM_WITH_BANK:
|
||||
return !player->HasItemCount(value1, value2, true);
|
||||
return !player->HasItemCount(m_value1, m_value2, true);
|
||||
case CONDITION_NOT_ACTIVE_GAME_EVENT:
|
||||
return !sGameEventMgr.IsActiveEvent(value1);
|
||||
return !sGameEventMgr.IsActiveEvent(m_value1);
|
||||
case CONDITION_ACTIVE_HOLIDAY:
|
||||
return sGameEventMgr.IsActiveHoliday(HolidayIds(value1));
|
||||
return sGameEventMgr.IsActiveHoliday(HolidayIds(m_value1));
|
||||
case CONDITION_NOT_ACTIVE_HOLIDAY:
|
||||
return !sGameEventMgr.IsActiveHoliday(HolidayIds(value1));
|
||||
return !sGameEventMgr.IsActiveHoliday(HolidayIds(m_value1));
|
||||
case CONDITION_LEARNABLE_ABILITY:
|
||||
{
|
||||
// Already know the spell
|
||||
if (player->HasSpell(value1))
|
||||
if (player->HasSpell(m_value1))
|
||||
return false;
|
||||
|
||||
// If item defined, check if player has the item already.
|
||||
if (value2)
|
||||
if (m_value2)
|
||||
{
|
||||
// Hard coded item count. This should be ok, since the intention with this condition is to have
|
||||
// a all-in-one check regarding items that learn some ability (primary/secondary tradeskills).
|
||||
// Commonly, items like this is unique and/or are not expected to be obtained more than once.
|
||||
if (player->HasItemCount(value2, 1, true))
|
||||
if (player->HasItemCount(m_value2, 1, true))
|
||||
return false;
|
||||
}
|
||||
|
||||
bool isSkillOk = false;
|
||||
|
||||
SkillLineAbilityMapBounds bounds = sSpellMgr.GetSkillLineAbilityMapBounds(value1);
|
||||
SkillLineAbilityMapBounds bounds = sSpellMgr.GetSkillLineAbilityMapBounds(m_value1);
|
||||
|
||||
for(SkillLineAbilityMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
|
||||
{
|
||||
|
|
@ -7644,31 +7672,57 @@ bool PlayerCondition::Meets(Player const * player) const
|
|||
return false;
|
||||
}
|
||||
case CONDITION_SKILL_BELOW:
|
||||
if (value2 == 1)
|
||||
return !player->HasSkill(value1);
|
||||
if (m_value2 == 1)
|
||||
return !player->HasSkill(m_value1);
|
||||
else
|
||||
return player->HasSkill(value1) && player->GetBaseSkillValue(value1) < value2;
|
||||
return player->HasSkill(m_value1) && player->GetBaseSkillValue(m_value1) < m_value2;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Verification of condition values validity
|
||||
bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 value2)
|
||||
bool PlayerCondition::IsValid(uint16 entry, ConditionType condition, uint32 value1, uint32 value2)
|
||||
{
|
||||
switch(condition)
|
||||
switch (condition)
|
||||
{
|
||||
case CONDITION_OR:
|
||||
case CONDITION_AND:
|
||||
{
|
||||
if (value1 >= entry)
|
||||
{
|
||||
sLog.outErrorDb("And or Or condition (entry %u, type %d) has invalid value1 %u, must be lower than entry, skipped", entry, condition, value1);
|
||||
return false;
|
||||
}
|
||||
if (value2 >= entry)
|
||||
{
|
||||
sLog.outErrorDb("And or Or condition (entry %u, type %d) has invalid value2 %u, must be lower than entry, skipped", entry, condition, value2);
|
||||
return false;
|
||||
}
|
||||
const PlayerCondition* condition1 = sConditionStorage.LookupEntry<PlayerCondition>(value1);
|
||||
if (!condition1)
|
||||
{
|
||||
sLog.outErrorDb("And or Or condition (entry %u, type %d) has value1 %u without proper condition, skipped", entry, condition, value1);
|
||||
return false;
|
||||
}
|
||||
const PlayerCondition* condition2 = sConditionStorage.LookupEntry<PlayerCondition>(value2);
|
||||
if (!condition2)
|
||||
{
|
||||
sLog.outErrorDb("And or Or condition (entry %u, type %d) has value2 %u without proper condition, skipped", entry, condition, value2);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CONDITION_AURA:
|
||||
{
|
||||
if (!sSpellStore.LookupEntry(value1))
|
||||
{
|
||||
sLog.outErrorDb("Aura condition (%u) requires to have non existing spell (Id: %d), skipped", condition, value1);
|
||||
sLog.outErrorDb("Aura condition (entry %u, type %u) requires to have non existing spell (Id: %d), skipped", entry, condition, value1);
|
||||
return false;
|
||||
}
|
||||
if (value2 >= MAX_EFFECT_INDEX)
|
||||
{
|
||||
sLog.outErrorDb("Aura condition (%u) requires to have non existing effect index (%u) (must be 0..%u), skipped",
|
||||
condition, value2, MAX_EFFECT_INDEX-1);
|
||||
sLog.outErrorDb("Aura condition (entry %u, type %u) requires to have non existing effect index (%u) (must be 0..%u), skipped", entry, condition, value2, MAX_EFFECT_INDEX-1);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
|
@ -7681,13 +7735,13 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
|
|||
ItemPrototype const *proto = ObjectMgr::GetItemPrototype(value1);
|
||||
if (!proto)
|
||||
{
|
||||
sLog.outErrorDb("Item condition (%u) requires to have non existing item (%u), skipped", condition, value1);
|
||||
sLog.outErrorDb("Item condition (entry %u, type %u) requires to have non existing item (%u), skipped", entry, condition, value1);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (value2 < 1)
|
||||
{
|
||||
sLog.outErrorDb("Item condition (%u) useless with count < 1, skipped", condition);
|
||||
sLog.outErrorDb("Item condition (entry %u, type %u) useless with count < 1, skipped", entry, condition);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
|
@ -7697,7 +7751,7 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
|
|||
ItemPrototype const *proto = ObjectMgr::GetItemPrototype(value1);
|
||||
if (!proto)
|
||||
{
|
||||
sLog.outErrorDb("ItemEquipped condition (%u) requires to have non existing item (%u) equipped, skipped", condition, value1);
|
||||
sLog.outErrorDb("ItemEquipped condition (entry %u, type %u) requires to have non existing item (%u) equipped, skipped", entry, condition, value1);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
|
@ -7707,13 +7761,13 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
|
|||
AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(value1);
|
||||
if (!areaEntry)
|
||||
{
|
||||
sLog.outErrorDb("Zone condition (%u) requires to be in non existing area (%u), skipped", condition, value1);
|
||||
sLog.outErrorDb("Zone condition (entry %u, type %u) requires to be in non existing area (%u), skipped", entry, condition, value1);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (value2 > 1)
|
||||
{
|
||||
sLog.outErrorDb("Zone condition (%u) has invalid argument %u (must be 0..1), skipped", condition, value2);
|
||||
sLog.outErrorDb("Zone condition (entry %u, type %u) has invalid argument %u (must be 0..1), skipped", entry, condition, value2);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
|
@ -7723,7 +7777,7 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
|
|||
FactionEntry const* factionEntry = sFactionStore.LookupEntry(value1);
|
||||
if (!factionEntry)
|
||||
{
|
||||
sLog.outErrorDb("Reputation condition (%u) requires to have reputation non existing faction (%u), skipped", condition, value1);
|
||||
sLog.outErrorDb("Reputation condition (entry %u, type %u) requires to have reputation non existing faction (%u), skipped", entry, condition, value1);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
|
@ -7732,7 +7786,7 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
|
|||
{
|
||||
if (value1 != ALLIANCE && value1 != HORDE)
|
||||
{
|
||||
sLog.outErrorDb("Team condition (%u) specifies unknown team (%u), skipped", condition, value1);
|
||||
sLog.outErrorDb("Team condition (entry %u, type %u) specifies unknown team (%u), skipped", entry, condition, value1);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
|
@ -7743,12 +7797,12 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
|
|||
SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(value1);
|
||||
if (!pSkill)
|
||||
{
|
||||
sLog.outErrorDb("Skill condition (%u) specifies non-existing skill (%u), skipped", condition, value1);
|
||||
sLog.outErrorDb("Skill condition (entry %u, type %u) specifies non-existing skill (%u), skipped", entry, condition, value1);
|
||||
return false;
|
||||
}
|
||||
if (value2 < 1 || value2 > sWorld.GetConfigMaxSkillValue() )
|
||||
{
|
||||
sLog.outErrorDb("Skill condition (%u) specifies invalid skill value (%u), skipped", condition, value2);
|
||||
sLog.outErrorDb("Skill condition (entry %u, type %u) specifies invalid skill value (%u), skipped", entry, condition, value2);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
|
@ -7761,32 +7815,32 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
|
|||
Quest const *Quest = sObjectMgr.GetQuestTemplate(value1);
|
||||
if (!Quest)
|
||||
{
|
||||
sLog.outErrorDb("Quest condition (%u) specifies non-existing quest (%u), skipped", condition, value1);
|
||||
sLog.outErrorDb("Quest condition (entry %u, type %u) specifies non-existing quest (%u), skipped", entry, condition, value1);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (value2 && condition != CONDITION_QUESTTAKEN)
|
||||
sLog.outErrorDb("Quest condition (%u) has useless data in value2 (%u)!", condition, value2);
|
||||
sLog.outErrorDb("Quest condition (entry %u, type %u) has useless data in value2 (%u)!", entry, condition, value2);
|
||||
break;
|
||||
}
|
||||
case CONDITION_AD_COMMISSION_AURA:
|
||||
{
|
||||
if (value1)
|
||||
sLog.outErrorDb("Quest condition (%u) has useless data in value1 (%u)!", condition, value1);
|
||||
sLog.outErrorDb("Quest condition (entry %u, type %u) has useless data in value1 (%u)!", entry, condition, value1);
|
||||
if (value2)
|
||||
sLog.outErrorDb("Quest condition (%u) has useless data in value2 (%u)!", condition, value2);
|
||||
sLog.outErrorDb("Quest condition (entry %u, type %u) has useless data in value2 (%u)!", entry, condition, value2);
|
||||
break;
|
||||
}
|
||||
case CONDITION_NO_AURA:
|
||||
{
|
||||
if (!sSpellStore.LookupEntry(value1))
|
||||
{
|
||||
sLog.outErrorDb("Aura condition (%u) requires to have non existing spell (Id: %d), skipped", condition, value1);
|
||||
sLog.outErrorDb("Aura condition (entry %u, type %u) requires to have non existing spell (Id: %d), skipped", entry, condition, value1);
|
||||
return false;
|
||||
}
|
||||
if (value2 > MAX_EFFECT_INDEX)
|
||||
{
|
||||
sLog.outErrorDb("Aura condition (%u) requires to have non existing effect index (%u) (must be 0..%u), skipped", condition, value2, MAX_EFFECT_INDEX-1);
|
||||
sLog.outErrorDb("Aura condition (entry %u, type %u) requires to have non existing effect index (%u) (must be 0..%u), skipped", entry, condition, value2, MAX_EFFECT_INDEX-1);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
|
@ -7796,7 +7850,7 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
|
|||
{
|
||||
if (!sGameEventMgr.IsValidEvent(value1))
|
||||
{
|
||||
sLog.outErrorDb("Active event (%u) condition requires existing event id (%u), skipped", condition, value1);
|
||||
sLog.outErrorDb("(Not)Active event condition (entry %u, type %u) requires existing event id (%u), skipped", entry, condition, value1);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
|
@ -7805,7 +7859,7 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
|
|||
{
|
||||
if (!value1 && !value2)
|
||||
{
|
||||
sLog.outErrorDb("Area flag (%u) condition has both values like 0, skipped", condition);
|
||||
sLog.outErrorDb("Area flag condition (entry %u, type %u) has both values like 0, skipped", entry, condition);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
|
@ -7814,19 +7868,19 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
|
|||
{
|
||||
if (!value1 && !value2)
|
||||
{
|
||||
sLog.outErrorDb("Race_class condition (%u) has both values like 0, skipped", condition);
|
||||
sLog.outErrorDb("Race_class condition (entry %u, type %u) has both values like 0, skipped", entry, condition);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (value1 && !(value1 & RACEMASK_ALL_PLAYABLE))
|
||||
{
|
||||
sLog.outErrorDb("Race_class condition (%u) has invalid player class %u, skipped", condition, value1);
|
||||
sLog.outErrorDb("Race_class condition (entry %u, type %u) has invalid player class %u, skipped", entry, condition, value1);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (value2 && !(value2 & CLASSMASK_ALL_PLAYABLE))
|
||||
{
|
||||
sLog.outErrorDb("Race_class condition (%u) has invalid race mask %u, skipped", condition, value2);
|
||||
sLog.outErrorDb("Race_class condition (entry %u, type %u) has invalid race mask %u, skipped", entry, condition, value2);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
|
@ -7835,13 +7889,13 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
|
|||
{
|
||||
if (!value1 || value1 > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
|
||||
{
|
||||
sLog.outErrorDb("Level condition (%u) has invalid level %u, skipped", condition, value1);
|
||||
sLog.outErrorDb("Level condition (entry %u, type %u)has invalid level %u, skipped", entry, condition, value1);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (value2 > 2)
|
||||
{
|
||||
sLog.outErrorDb("Level condition (%u) has invalid argument %u (must be 0..2), skipped", condition, value2);
|
||||
sLog.outErrorDb("Level condition (entry %u, type %u) has invalid argument %u (must be 0..2), skipped", entry, condition, value2);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
@ -7851,13 +7905,13 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
|
|||
{
|
||||
if (!sSpellStore.LookupEntry(value1))
|
||||
{
|
||||
sLog.outErrorDb("Spell condition (%u) requires to have non existing spell (Id: %d), skipped", condition, value1);
|
||||
sLog.outErrorDb("Spell condition (entry %u, type %u) requires to have non existing spell (Id: %d), skipped", entry, condition, value1);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (value2 > 1)
|
||||
{
|
||||
sLog.outErrorDb("Spell condition (%u) has invalid argument %u (must be 0..1), skipped", condition, value2);
|
||||
sLog.outErrorDb("Spell condition (entry %u, type %u) has invalid argument %u (must be 0..1), skipped", entry, condition, value2);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
@ -7868,7 +7922,7 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
|
|||
MapEntry const* mapEntry = sMapStore.LookupEntry(value1);
|
||||
if (!mapEntry || !mapEntry->IsDungeon())
|
||||
{
|
||||
sLog.outErrorDb("Instance script condition (%u) has nonexistent map id %u as first arg, skipped", condition, value1);
|
||||
sLog.outErrorDb("Instance script condition (entry %u, type %u) has nonexistent map id %u as first arg, skipped", entry, condition, value1);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
@ -7879,13 +7933,13 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
|
|||
{
|
||||
if (!sAchievementStore.LookupEntry(value1))
|
||||
{
|
||||
sLog.outErrorDb("Achievement condition (%u) requires to have non existing achievement (Id: %d), skipped", condition, value1);
|
||||
sLog.outErrorDb("Achievement condition (entry %u, type %u) requires to have non existing achievement (Id: %d), skipped", entry, condition, value1);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (value2 > 1)
|
||||
{
|
||||
sLog.outErrorDb("Achievement condition (%u) has invalid argument %u (must be 0..1), skipped", condition, value2);
|
||||
sLog.outErrorDb("Achievement condition (entry %u, type %u) has invalid argument %u (must be 0..1), skipped", entry, condition, value2);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
@ -7896,7 +7950,7 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
|
|||
{
|
||||
if (!sHolidaysStore.LookupEntry(value1))
|
||||
{
|
||||
sLog.outErrorDb("Active holiday (%u) condition requires existing holiday id (%u), skipped", condition, value1);
|
||||
sLog.outErrorDb("(Not)Active holiday condition (entry %u, type %u) requires existing holiday id (%u), skipped", entry, condition, value1);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
|
@ -7907,7 +7961,7 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
|
|||
|
||||
if (bounds.first == bounds.second)
|
||||
{
|
||||
sLog.outErrorDb("CONDITION_LEARNABLE_ABILITY (%u) has spell id %u defined, but this spell is not listed in SkillLineAbility and can not be used, skipping.", condition, value1);
|
||||
sLog.outErrorDb("Learnable ability conditon (entry %u, type %u) has spell id %u defined, but this spell is not listed in SkillLineAbility and can not be used, skipping.", entry, condition, value1);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
@ -7916,7 +7970,7 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
|
|||
ItemPrototype const *proto = ObjectMgr::GetItemPrototype(value2);
|
||||
if (!proto)
|
||||
{
|
||||
sLog.outErrorDb("CONDITION_LEARNABLE_ABILITY (%u) has item entry %u defined but item does not exist, skipping.", condition, value2);
|
||||
sLog.outErrorDb("Learnable ability conditon (entry %u, type %u) has item entry %u defined but item does not exist, skipping.", entry, condition, value2);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
@ -7926,7 +7980,7 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
|
|||
case CONDITION_NONE:
|
||||
break;
|
||||
default:
|
||||
sLog.outErrorDb("Condition has bad type of %u, skipped ", condition);
|
||||
sLog.outErrorDb("Condition entry %u has bad type of %d, skipped ", entry, condition);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
|
@ -8488,8 +8542,8 @@ void ObjectMgr::LoadGossipMenu(std::set<uint32>& gossipScriptSet)
|
|||
m_mGossipMenusMap.clear();
|
||||
// 0 1 2
|
||||
QueryResult* result = WorldDatabase.Query("SELECT entry, text_id, script_id, "
|
||||
// 3 4 5 6 7 8
|
||||
"cond_1, cond_1_val_1, cond_1_val_2, cond_2, cond_2_val_1, cond_2_val_2 FROM gossip_menu");
|
||||
// 3 4 5 6 7 8 9
|
||||
"cond_1, cond_1_val_1, cond_1_val_2, cond_2, cond_2_val_1, cond_2_val_2, condition_id FROM gossip_menu");
|
||||
|
||||
if (!result)
|
||||
{
|
||||
|
|
@ -8525,6 +8579,8 @@ void ObjectMgr::LoadGossipMenu(std::set<uint32>& gossipScriptSet)
|
|||
uint32 cond_2_val_1 = fields[7].GetUInt32();
|
||||
uint32 cond_2_val_2 = fields[8].GetUInt32();
|
||||
|
||||
gMenu.conditionId = fields[9].GetUInt16();
|
||||
|
||||
if (!GetGossipText(gMenu.text_id))
|
||||
{
|
||||
sLog.outErrorDb("Table gossip_menu entry %u are using non-existing text_id %u", gMenu.entry, gMenu.text_id);
|
||||
|
|
@ -8544,13 +8600,13 @@ void ObjectMgr::LoadGossipMenu(std::set<uint32>& gossipScriptSet)
|
|||
gossipScriptSet.erase(gMenu.script_id);
|
||||
}
|
||||
|
||||
if (!PlayerCondition::IsValid(cond_1, cond_1_val_1, cond_1_val_2))
|
||||
if (!PlayerCondition::IsValid(0, cond_1, cond_1_val_1, cond_1_val_2))
|
||||
{
|
||||
sLog.outErrorDb("Table gossip_menu entry %u, invalid condition 1 for id %u", gMenu.entry, gMenu.text_id);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!PlayerCondition::IsValid(cond_2, cond_2_val_1, cond_2_val_2))
|
||||
if (!PlayerCondition::IsValid(0, cond_2, cond_2_val_1, cond_2_val_2))
|
||||
{
|
||||
sLog.outErrorDb("Table gossip_menu entry %u, invalid condition 2 for id %u", gMenu.entry, gMenu.text_id);
|
||||
continue;
|
||||
|
|
@ -8559,6 +8615,16 @@ void ObjectMgr::LoadGossipMenu(std::set<uint32>& gossipScriptSet)
|
|||
gMenu.cond_1 = GetConditionId(cond_1, cond_1_val_1, cond_1_val_2);
|
||||
gMenu.cond_2 = GetConditionId(cond_2, cond_2_val_1, cond_2_val_2);
|
||||
|
||||
if (gMenu.conditionId)
|
||||
{
|
||||
const PlayerCondition* condition = sConditionStorage.LookupEntry<PlayerCondition>(gMenu.conditionId);
|
||||
if (!condition)
|
||||
{
|
||||
sLog.outErrorDb("Table gossip_menu for menu %u, text-id %u has condition_id %u that does not exist in `conditions`, ignoring", gMenu.entry, gMenu.text_id, gMenu.conditionId);
|
||||
gMenu.conditionId = 0;
|
||||
}
|
||||
}
|
||||
|
||||
m_mGossipMenusMap.insert(GossipMenusMap::value_type(gMenu.entry, gMenu));
|
||||
|
||||
++count;
|
||||
|
|
@ -8593,7 +8659,7 @@ void ObjectMgr::LoadGossipMenuItems(std::set<uint32>& gossipScriptSet)
|
|||
"action_menu_id, action_poi_id, action_script_id, box_coded, box_money, box_text, "
|
||||
"cond_1, cond_1_val_1, cond_1_val_2, "
|
||||
"cond_2, cond_2_val_1, cond_2_val_2, "
|
||||
"cond_3, cond_3_val_1, cond_3_val_2 "
|
||||
"cond_3, cond_3_val_1, cond_3_val_2, condition_id "
|
||||
"FROM gossip_menu_option");
|
||||
|
||||
if (!result)
|
||||
|
|
@ -8664,6 +8730,7 @@ void ObjectMgr::LoadGossipMenuItems(std::set<uint32>& gossipScriptSet)
|
|||
ConditionType cond_3 = (ConditionType)fields[18].GetUInt32();
|
||||
uint32 cond_3_val_1 = fields[19].GetUInt32();
|
||||
uint32 cond_3_val_2 = fields[20].GetUInt32();
|
||||
gMenuItem.conditionId = fields[21].GetUInt16();
|
||||
|
||||
if (gMenuItem.menu_id) // == 0 id is special and not have menu_id data
|
||||
{
|
||||
|
|
@ -8674,17 +8741,17 @@ void ObjectMgr::LoadGossipMenuItems(std::set<uint32>& gossipScriptSet)
|
|||
}
|
||||
}
|
||||
|
||||
if (!PlayerCondition::IsValid(cond_1, cond_1_val_1, cond_1_val_2))
|
||||
if (!PlayerCondition::IsValid(0, cond_1, cond_1_val_1, cond_1_val_2))
|
||||
{
|
||||
sLog.outErrorDb("Table gossip_menu_option menu %u, invalid condition 1 for id %u", gMenuItem.menu_id, gMenuItem.id);
|
||||
continue;
|
||||
}
|
||||
if (!PlayerCondition::IsValid(cond_2, cond_2_val_1, cond_2_val_2))
|
||||
if (!PlayerCondition::IsValid(0, cond_2, cond_2_val_1, cond_2_val_2))
|
||||
{
|
||||
sLog.outErrorDb("Table gossip_menu_option menu %u, invalid condition 2 for id %u", gMenuItem.menu_id, gMenuItem.id);
|
||||
continue;
|
||||
}
|
||||
if (!PlayerCondition::IsValid(cond_3, cond_3_val_1, cond_3_val_2))
|
||||
if (!PlayerCondition::IsValid(0, cond_3, cond_3_val_1, cond_3_val_2))
|
||||
{
|
||||
sLog.outErrorDb("Table gossip_menu_option menu %u, invalid condition 3 for id %u", gMenuItem.menu_id, gMenuItem.id);
|
||||
continue;
|
||||
|
|
@ -8757,6 +8824,16 @@ void ObjectMgr::LoadGossipMenuItems(std::set<uint32>& gossipScriptSet)
|
|||
gMenuItem.cond_2 = GetConditionId(cond_2, cond_2_val_1, cond_2_val_2);
|
||||
gMenuItem.cond_3 = GetConditionId(cond_3, cond_3_val_1, cond_3_val_2);
|
||||
|
||||
if (gMenuItem.conditionId)
|
||||
{
|
||||
const PlayerCondition* condition = sConditionStorage.LookupEntry<PlayerCondition>(gMenuItem.conditionId);
|
||||
if (!condition)
|
||||
{
|
||||
sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u has condition_id %u that does not exist in `conditions`, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.conditionId);
|
||||
gMenuItem.conditionId = 0;
|
||||
}
|
||||
}
|
||||
|
||||
m_mGossipMenuItemsMap.insert(GossipMenuItemsMap::value_type(gMenuItem.menu_id, gMenuItem));
|
||||
|
||||
++count;
|
||||
|
|
|
|||
|
|
@ -257,6 +257,7 @@ struct GossipMenuItems
|
|||
uint16 cond_1;
|
||||
uint16 cond_2;
|
||||
uint16 cond_3;
|
||||
uint16 conditionId;
|
||||
};
|
||||
|
||||
struct GossipMenus
|
||||
|
|
@ -266,6 +267,7 @@ struct GossipMenus
|
|||
uint32 script_id;
|
||||
uint16 cond_1;
|
||||
uint16 cond_2;
|
||||
uint16 conditionId;
|
||||
};
|
||||
|
||||
typedef std::multimap<uint32,GossipMenus> GossipMenusMap;
|
||||
|
|
@ -336,6 +338,8 @@ typedef std::pair<GraveYardMap::const_iterator, GraveYardMap::const_iterator> Gr
|
|||
|
||||
enum ConditionType
|
||||
{ // value1 value2 for the Condition enumed
|
||||
CONDITION_OR = -2, // cond-id-1 cond-id-2 returns cond-id-1 OR cond-id-2
|
||||
CONDITION_AND = -1, // cond-id-1 cond-id-2 returns cond-id-1 AND cond-id-2
|
||||
CONDITION_NONE = 0, // 0 0
|
||||
CONDITION_AURA = 1, // spell_id effindex
|
||||
CONDITION_ITEM = 2, // item_id count check present req. amount items in inventory
|
||||
|
|
@ -373,22 +377,32 @@ enum ConditionType
|
|||
// If skill_value == 1, then true if player has not skill skill_id
|
||||
};
|
||||
|
||||
struct PlayerCondition
|
||||
class PlayerCondition
|
||||
{
|
||||
ConditionType condition; // additional condition type
|
||||
uint32 value1; // data for the condition - see ConditionType definition
|
||||
uint32 value2;
|
||||
public:
|
||||
// Default constructor, required for SQL Storage (Will give errors if used elsewise)
|
||||
PlayerCondition() : m_entry(0), m_condition(CONDITION_AND), m_value1(0), m_value2(0) {}
|
||||
|
||||
PlayerCondition(uint8 _condition = 0, uint32 _value1 = 0, uint32 _value2 = 0)
|
||||
: condition(ConditionType(_condition)), value1(_value1), value2(_value2) {}
|
||||
PlayerCondition(uint16 _entry, int16 _condition, uint32 _value1, uint32 _value2)
|
||||
: m_entry(_entry), m_condition(ConditionType(_condition)), m_value1(_value1), m_value2(_value2) {}
|
||||
|
||||
static bool IsValid(ConditionType condition, uint32 value1, uint32 value2);
|
||||
// Checks correctness of values
|
||||
bool Meets(Player const * APlayer) const; // Checks if the player meets the condition
|
||||
bool operator == (PlayerCondition const& lc) const
|
||||
{
|
||||
return (lc.condition == condition && lc.value1 == value1 && lc.value2 == value2);
|
||||
}
|
||||
// Checks correctness of values
|
||||
bool IsValid() const { return IsValid(m_entry, m_condition, m_value1, m_value2); }
|
||||
static bool IsValid(uint16 entry, ConditionType condition, uint32 value1, uint32 value2);
|
||||
|
||||
bool Meets(Player const* pPlayer) const; // Checks if the player meets the condition
|
||||
|
||||
// TODO: old system, remove soon!
|
||||
bool operator == (PlayerCondition const& lc) const
|
||||
{
|
||||
return (lc.m_condition == m_condition && lc.m_value1 == m_value1 && lc.m_value2 == m_value2);
|
||||
}
|
||||
|
||||
private:
|
||||
uint16 m_entry; // entry of the condition
|
||||
ConditionType m_condition; // additional condition type
|
||||
uint32 m_value1; // data for the condition - see ConditionType definition
|
||||
uint32 m_value2;
|
||||
};
|
||||
|
||||
// NPC gossip text id
|
||||
|
|
@ -673,6 +687,7 @@ class ObjectMgr
|
|||
void LoadInstanceEncounters();
|
||||
void LoadInstanceTemplate();
|
||||
void LoadWorldTemplate();
|
||||
void LoadConditions();
|
||||
void LoadMailLevelRewards();
|
||||
|
||||
void LoadGossipText();
|
||||
|
|
@ -927,6 +942,7 @@ class ObjectMgr
|
|||
int GetIndexForLocale(LocaleConstant loc);
|
||||
LocaleConstant GetLocaleForIndex(int i);
|
||||
|
||||
// TODO: Outdated version, rename NEW and remove soon
|
||||
uint16 GetConditionId(ConditionType condition, uint32 value1, uint32 value2);
|
||||
bool IsPlayerMeetToCondition(Player const* player, uint16 condition_id) const
|
||||
{
|
||||
|
|
@ -936,6 +952,18 @@ class ObjectMgr
|
|||
return mConditions[condition_id].Meets(player);
|
||||
}
|
||||
|
||||
// Check if a player meets condition conditionId
|
||||
bool IsPlayerMeetToNEWCondition(Player const* pPlayer, uint16 conditionId) const
|
||||
{
|
||||
if (!pPlayer)
|
||||
return false; // player not present, return false
|
||||
|
||||
if (const PlayerCondition* condition = sConditionStorage.LookupEntry<PlayerCondition>(conditionId))
|
||||
return condition->Meets(pPlayer);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
GameTele const* GetGameTele(uint32 id) const
|
||||
{
|
||||
GameTeleMap::const_iterator itr = m_GameTeleMap.find(id);
|
||||
|
|
|
|||
|
|
@ -12969,6 +12969,14 @@ void Player::PrepareGossipMenu(WorldObject *pSource, uint32 menuId)
|
|||
bool hasMenuItem = true;
|
||||
|
||||
if (!isGameMaster()) // Let GM always see menu items regardless of conditions
|
||||
{
|
||||
if (itr->second.conditionId && !sObjectMgr.IsPlayerMeetToNEWCondition(this, itr->second.conditionId))
|
||||
{
|
||||
if (itr->second.option_id == GOSSIP_OPTION_QUESTGIVER)
|
||||
canSeeQuests = false;
|
||||
continue;
|
||||
}
|
||||
else if (!itr->second.conditionId)
|
||||
{
|
||||
if (itr->second.cond_1 && !sObjectMgr.IsPlayerMeetToCondition(this, itr->second.cond_1))
|
||||
{
|
||||
|
|
@ -12991,6 +12999,7 @@ void Player::PrepareGossipMenu(WorldObject *pSource, uint32 menuId)
|
|||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (pSource->GetTypeId() == TYPEID_UNIT)
|
||||
{
|
||||
|
|
@ -13340,7 +13349,18 @@ uint32 Player::GetGossipTextId(uint32 menuId, WorldObject* pSource)
|
|||
|
||||
GossipMenusMapBounds pMenuBounds = sObjectMgr.GetGossipMenusMapBounds(menuId);
|
||||
|
||||
for(GossipMenusMap::const_iterator itr = pMenuBounds.first; itr != pMenuBounds.second; ++itr)
|
||||
for (GossipMenusMap::const_iterator itr = pMenuBounds.first; itr != pMenuBounds.second; ++itr)
|
||||
{
|
||||
if (itr->second.conditionId && sObjectMgr.IsPlayerMeetToNEWCondition(this, itr->second.conditionId))
|
||||
{
|
||||
textId = itr->second.text_id;
|
||||
|
||||
// Start related script
|
||||
if (itr->second.script_id)
|
||||
GetMap()->ScriptsStart(sGossipScripts, itr->second.script_id, this, pSource);
|
||||
break;
|
||||
}
|
||||
else if (!itr->second.conditionId)
|
||||
{
|
||||
if (sObjectMgr.IsPlayerMeetToCondition(this, itr->second.cond_1) && sObjectMgr.IsPlayerMeetToCondition(this, itr->second.cond_2))
|
||||
{
|
||||
|
|
@ -13352,6 +13372,7 @@ uint32 Player::GetGossipTextId(uint32 menuId, WorldObject* pSource)
|
|||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return textId;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -37,6 +37,8 @@ const char InstanceTemplatesrcfmt[]="iiiis";
|
|||
const char InstanceTemplatedstfmt[]="iiiii";
|
||||
const char WorldTemplatesrcfmt[]="is";
|
||||
const char WorldTemplatedstfmt[]="ii";
|
||||
const char ConditionsSrcFmt[]="iiii";
|
||||
const char ConditionsDstFmt[]="iiii";
|
||||
|
||||
SQLStorage sCreatureStorage(CreatureInfosrcfmt, CreatureInfodstfmt, "entry","creature_template");
|
||||
SQLStorage sCreatureDataAddonStorage(CreatureDataAddonInfofmt,"guid","creature_addon");
|
||||
|
|
@ -49,3 +51,4 @@ SQLStorage sItemStorage(ItemPrototypesrcfmt, ItemPrototypedstfmt, "entry","item_
|
|||
SQLStorage sPageTextStore(PageTextfmt,"entry","page_text");
|
||||
SQLStorage sInstanceTemplate(InstanceTemplatesrcfmt, InstanceTemplatedstfmt, "map","instance_template");
|
||||
SQLStorage sWorldTemplate(WorldTemplatesrcfmt, WorldTemplatedstfmt, "map","world_template");
|
||||
SQLStorage sConditionStorage(ConditionsSrcFmt, ConditionsDstFmt, "condition_entry", "conditions");
|
||||
|
|
|
|||
|
|
@ -33,5 +33,6 @@ extern SQLStorage sPageTextStore;
|
|||
extern SQLStorage sItemStorage;
|
||||
extern SQLStorage sInstanceTemplate;
|
||||
extern SQLStorage sWorldTemplate;
|
||||
extern SQLStorage sConditionStorage;
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -1105,6 +1105,10 @@ void World::SetInitialWorldSettings()
|
|||
sLog.outString( ">>> Game Event Data loaded" );
|
||||
sLog.outString();
|
||||
|
||||
// Load Conditions
|
||||
sLog.outString( "Loading Conditions..." );
|
||||
sObjectMgr.LoadConditions();
|
||||
|
||||
sLog.outString( "Creating map persistent states for non-instanceable maps..." ); // must be after PackInstances(), LoadCreatures(), sPoolMgr.LoadFromDB(), sGameEventMgr.LoadFromDB();
|
||||
sMapPersistentStateMgr.InitWorldMaps();
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "11963"
|
||||
#define REVISION_NR "11964"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
#ifndef __REVISION_SQL_H__
|
||||
#define __REVISION_SQL_H__
|
||||
#define REVISION_DB_CHARACTERS "required_11785_02_characters_instance"
|
||||
#define REVISION_DB_MANGOS "required_11958_01_mangos_mangos_string"
|
||||
#define REVISION_DB_MANGOS "required_11964_01_mangos_conditions"
|
||||
#define REVISION_DB_REALMD "required_10008_01_realmd_realmd_db_version"
|
||||
#endif // __REVISION_SQL_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue