mirror of
https://github.com/mangosfour/server.git
synced 2025-12-13 13:37:05 +00:00
[11964] Implement new conditions system
Tree-like design idea by Faramir118, thanks for that! * Add `conditions` table to store conditions. * REPLACE current handling of conditions for the *_loot_template tables Convert the old conditions in *_loot_template to the new system by SQL-Queries * ADD support for new conditions to gossip_menu and gossip_menu_option. If for these tables no condition_id (new system) is provided, the old conditions will still be used * Add a small helper python script to contrib/convertConditions, see README there for details * Add new command to reload the `conditions` table (.reload conditions) * Add two Meta-Condition types CONDITION_AND (-1) and CONDITION_OR (-2) which are used as: value1 (as condition_entry) AND / OR value2 (as condition_entry) With these meta-conditions it is possible to create tree like and very complicated combined conditions (like HasAura && (HasItem || HasQuest)) NOTE about conversion: For easier convertion all the old table data is still preserved, but will be removed eventually (within a circle of the moon approximately) The python script will not create an optimal initial fill of the `conditions` table. You might want to tweak it manually or suggest some optimized algorithm :) Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
This commit is contained in:
parent
f3b5e1e4bc
commit
8c29893310
18 changed files with 729 additions and 132 deletions
|
|
@ -438,6 +438,14 @@ bool ChatHandler::HandleReloadCreatureQuestInvRelationsCommand(char* /*args*/)
|
|||
return true;
|
||||
}
|
||||
|
||||
bool ChatHandler::HandleReloadConditionsCommand(char* /*args*/)
|
||||
{
|
||||
sLog.outString( "Re-Loading `conditions`... " );
|
||||
sObjectMgr.LoadConditions();
|
||||
SendGlobalSysMessage("DB table `conditions` reloaded.");
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ChatHandler::HandleReloadGossipMenuCommand(char* /*args*/)
|
||||
{
|
||||
sObjectMgr.LoadGossipMenus();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue