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[7285] More code cleanups in static data structures use.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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parent
b30d1e65a0
commit
8dc3586889
11 changed files with 50 additions and 89 deletions
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@ -140,24 +140,10 @@ ObjectMgr::ObjectMgr()
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ObjectMgr::~ObjectMgr()
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{
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for( QuestMap::iterator i = mQuestTemplates.begin( ); i != mQuestTemplates.end( ); ++i )
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{
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delete i->second;
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}
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mQuestTemplates.clear( );
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for( GossipTextMap::iterator i = mGossipText.begin( ); i != mGossipText.end( ); ++i )
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{
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delete i->second;
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}
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mGossipText.clear( );
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mAreaTriggers.clear();
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for(PetLevelInfoMap::iterator i = petInfo.begin( ); i != petInfo.end( ); ++i )
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{
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delete[] i->second;
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}
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petInfo.clear();
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// free only if loaded
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for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
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@ -4064,7 +4050,7 @@ void ObjectMgr::LoadInstanceTemplate()
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// entry->resetTimeHeroic store reset time for both heroic mode instance (raid and non-raid)
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// entry->resetTimeRaid store reset time for normal raid only
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// for current state entry->resetTimeRaid == entry->resetTimeHeroic in case raid instances with heroic mode.
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// but at some point wee need implement reset time dependen from raid insatance mode
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// but at some point wee need implement reset time dependent from raid instance mode
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if(temp->reset_delay == 0)
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{
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// use defaults from the DBC
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@ -4087,21 +4073,11 @@ void ObjectMgr::LoadInstanceTemplate()
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sLog.outString();
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}
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void ObjectMgr::AddGossipText(GossipText *pGText)
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GossipText const *ObjectMgr::GetGossipText(uint32 Text_ID) const
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{
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ASSERT( pGText->Text_ID );
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ASSERT( mGossipText.find(pGText->Text_ID) == mGossipText.end() );
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mGossipText[pGText->Text_ID] = pGText;
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}
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GossipText *ObjectMgr::GetGossipText(uint32 Text_ID)
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{
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GossipTextMap::const_iterator itr;
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for (itr = mGossipText.begin(); itr != mGossipText.end(); ++itr)
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{
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if(itr->second->Text_ID == Text_ID)
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return itr->second;
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}
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GossipTextMap::const_iterator itr = mGossipText.find(Text_ID);
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if(itr != mGossipText.end())
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return &itr->second;
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return NULL;
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}
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@ -4134,30 +4110,29 @@ void ObjectMgr::LoadGossipText()
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bar.step();
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pGText = new GossipText;
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pGText->Text_ID = fields[cic++].GetUInt32();
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uint32 Text_ID = fields[cic++].GetUInt32();
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if(!Text_ID)
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{
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sLog.outErrorDb("Table `npc_text` has record wit reserved id 0, ignore.");
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continue;
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}
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GossipText& gText = mGossipText[Text_ID];
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for (int i=0; i< 8; i++)
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{
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pGText->Options[i].Text_0 = fields[cic++].GetCppString();
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pGText->Options[i].Text_1 = fields[cic++].GetCppString();
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gText.Options[i].Text_0 = fields[cic++].GetCppString();
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gText.Options[i].Text_1 = fields[cic++].GetCppString();
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pGText->Options[i].Language = fields[cic++].GetUInt32();
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pGText->Options[i].Probability = fields[cic++].GetFloat();
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gText.Options[i].Language = fields[cic++].GetUInt32();
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gText.Options[i].Probability = fields[cic++].GetFloat();
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pGText->Options[i].Emotes[0]._Delay = fields[cic++].GetUInt32();
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pGText->Options[i].Emotes[0]._Emote = fields[cic++].GetUInt32();
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pGText->Options[i].Emotes[1]._Delay = fields[cic++].GetUInt32();
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pGText->Options[i].Emotes[1]._Emote = fields[cic++].GetUInt32();
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pGText->Options[i].Emotes[2]._Delay = fields[cic++].GetUInt32();
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pGText->Options[i].Emotes[2]._Emote = fields[cic++].GetUInt32();
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for(int j=0; j < 3; ++j)
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{
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gText.Options[i].Emotes[j]._Delay = fields[cic++].GetUInt32();
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gText.Options[i].Emotes[j]._Emote = fields[cic++].GetUInt32();
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}
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}
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if ( !pGText->Text_ID ) continue;
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AddGossipText( pGText );
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} while( result->NextRow() );
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sLog.outString();
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