[7285] More code cleanups in static data structures use.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
zhenya 2009-02-16 17:09:19 +03:00 committed by VladimirMangos
parent b30d1e65a0
commit 8dc3586889
11 changed files with 50 additions and 89 deletions

View file

@ -403,8 +403,7 @@ class ObjectMgr
return false;
}
void AddGossipText(GossipText *pGText);
GossipText *GetGossipText(uint32 Text_ID);
GossipText const* GetGossipText(uint32 Text_ID) const;
WorldSafeLocsEntry const *GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team);
bool AddGraveYardLink(uint32 id, uint32 zone, uint32 team, bool inDB = true);
@ -748,7 +747,7 @@ class ObjectMgr
QuestMap mQuestTemplates;
typedef UNORDERED_MAP<uint32, GossipText*> GossipTextMap;
typedef UNORDERED_MAP<uint32, GossipText> GossipTextMap;
typedef UNORDERED_MAP<uint32, uint32> QuestAreaTriggerMap;
typedef UNORDERED_MAP<uint32, std::string> ItemTextMap;
typedef std::set<uint32> TavernAreaTriggerSet;
@ -758,8 +757,6 @@ class ObjectMgr
GuildMap mGuildMap;
ArenaTeamMap mArenaTeamMap;
ItemMap mItems;
ItemTextMap mItemTexts;
QuestAreaTriggerMap mQuestAreaTriggerMap;