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[7285] More code cleanups in static data structures use.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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11 changed files with 50 additions and 89 deletions
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@ -12299,7 +12299,7 @@ void Player::SendPreparedQuest( uint64 guid )
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if( pCreature )
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{
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uint32 textid = pCreature->GetNpcTextId();
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GossipText * gossiptext = objmgr.GetGossipText(textid);
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GossipText const* gossiptext = objmgr.GetGossipText(textid);
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if( !gossiptext )
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{
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qe._Delay = 0; //TEXTEMOTE_MESSAGE; //zyg: player emote
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