[7285] More code cleanups in static data structures use.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
zhenya 2009-02-16 17:09:19 +03:00 committed by VladimirMangos
parent b30d1e65a0
commit 8dc3586889
11 changed files with 50 additions and 89 deletions

View file

@ -273,7 +273,7 @@ void SocialMgr::BroadcastToFriendListers(Player *player, WorldPacket *packet)
for(SocialMap::iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr)
{
PlayerSocialMap::iterator itr2 = itr->second.m_playerSocialMap.find(guid);
PlayerSocialMap::const_iterator itr2 = itr->second.m_playerSocialMap.find(guid);
if(itr2 != itr->second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND))
{
Player *pFriend = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));