[7285] More code cleanups in static data structures use.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
zhenya 2009-02-16 17:09:19 +03:00 committed by VladimirMangos
parent b30d1e65a0
commit 8dc3586889
11 changed files with 50 additions and 89 deletions

View file

@ -95,7 +95,7 @@ Unit::Unit()
m_addDmgOnce = 0;
for(int i = 0; i < MAX_TOTEM; ++i)
m_TotemSlot[i] = 0;
m_TotemSlot[i] = 0;
m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
//m_Aura = NULL;
@ -111,9 +111,9 @@ Unit::Unit()
m_ShapeShiftFormSpellId = 0;
m_canModifyStats = false;
for (int i = 0; i < MAX_SPELL_IMMUNITY; i++)
for (int i = 0; i < MAX_SPELL_IMMUNITY; ++i)
m_spellImmune[i].clear();
for (int i = 0; i < UNIT_MOD_END; i++)
for (int i = 0; i < UNIT_MOD_END; ++i)
{
m_auraModifiersGroup[i][BASE_VALUE] = 0.0f;
m_auraModifiersGroup[i][BASE_PCT] = 1.0f;
@ -123,12 +123,12 @@ Unit::Unit()
// implement 50% base damage from offhand
m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
for (int i = 0; i < 3; i++)
for (int i = 0; i < MAX_ATTACK; ++i)
{
m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE;
m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE;
}
for (int i = 0; i < MAX_STATS; i++)
for (int i = 0; i < MAX_STATS; ++i)
m_createStats[i] = 0.0f;
m_attacking = NULL;