[7569] Fix typo in spell damage/healing default bonus for staked spell

Signed-off-by: pasdVn <pasdVn@getmangos.com>
This commit is contained in:
pasdVn 2009-03-28 15:15:53 +03:00 committed by DiSlord
parent 2f7039f12d
commit 910d4c8155
2 changed files with 5 additions and 5 deletions

View file

@ -7692,8 +7692,8 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
DotTicks = DotDuration / spellProto->EffectAmplitude[x];
if(DotTicks)
{
DoneAdvertisedBenefit /= DotTicks*int32(stack);
TakenAdvertisedBenefit /= DotTicks*int32(stack);
DoneAdvertisedBenefit = DoneAdvertisedBenefit * int32(stack) / DotTicks;
TakenAdvertisedBenefit = TakenAdvertisedBenefit * int32(stack) / DotTicks;
}
}
}
@ -8110,8 +8110,8 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
DotTicks = DotDuration / spellProto->EffectAmplitude[x];
if(DotTicks)
{
DoneAdvertisedBenefit /= DotTicks*int32(stack);
TakenAdvertisedBenefit /= DotTicks*int32(stack);
DoneAdvertisedBenefit = DoneAdvertisedBenefit * int32(stack) / DotTicks;
TakenAdvertisedBenefit = TakenAdvertisedBenefit * int32(stack) / DotTicks;
}
}
}