[11241] Fix some renglish/denglish -> english in config files

For the "MaNGOS-Feeling" (c) I left most of the renglish and typos in there, so you will still be able to recognize it as a MaNGOS file ;)
This commit is contained in:
DasBlub 2011-03-11 23:22:39 +01:00
parent 98a5eb6f0e
commit 93da372dc5
3 changed files with 28 additions and 27 deletions

View file

@ -19,8 +19,8 @@ ConfVersion=2010100901
# LogsDir
# Logs directory setting.
# Important: Logs dir must exists, or all logs need to be disabled
# Default: "" - no log directory prefix, if used log names isn't absolute path
# then logs will be stored in current directory for run program.
# Default: "" - no log directory prefix. if used log names aren't absolute paths
# then logs will be stored in the current directory of the running program.
#
#
# LoginDatabaseInfo
@ -49,7 +49,7 @@ ConfVersion=2010100901
# Settings for maximum database-ping interval (minutes between pings)
#
# WorldServerPort
# Default WorldServerPort
# Port on which the server will listen
#
# BindIP
# Bind World Server to IP/hostname
@ -104,7 +104,7 @@ BindIP = "0.0.0.0"
# 0 (save creature/gameobject respawn time at grid unload)
#
# MaxOverspeedPings
# Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check)
# Maximum overspeed ping count before player kick (minimum is 2, 0 used to disable check)
# Default: 2
#
# GridUnload
@ -141,6 +141,7 @@ BindIP = "0.0.0.0"
# vmap.enableLOS
# vmap.enableHeight
# Enable/Disable VMaps support for line of sight and height calculation
# You need to extract the VMaps in order to enable those options
# Default: 0 (disable)
# 1 (enable)
#
@ -158,12 +159,12 @@ BindIP = "0.0.0.0"
# DetectPosCollision
# Check final move position, summon position, etc for visible collision with other objects or
# wall (wall only if vmaps are enabled)
# Default: 1 (enable, required more CPU power usage)
# 0 (disable, less nice position selection but will less CPU power usage)
# Default: 1 (enable, requires more CPU power)
# 0 (disable, not so nice position selection but will require less CPU power)
#
# TargetPosRecalculateRange
# Max distance from movement target point (+moving unit size) and targeted object (+size)
# after that new target movmeent point calculated. Max: melee attack range (5), min: contact range (0.5)
# after that new target movement point calculated. Max: melee attack range (5), min: contact range (0.5)
# More distance let have better performence, less distance let have more sensitive reaction at target move.
# Default: 1.5
#
@ -183,7 +184,7 @@ BindIP = "0.0.0.0"
# 0 (do not permit addon channel)
#
# CleanCharacterDB
# Perform character db clean ups on start up
# Perform character db cleanups on start up
# Default: 1 (Enable)
# 0 (Disabled)
#
@ -219,7 +220,7 @@ CleanCharacterDB = 1
# LogSQL
# Enable logging of GM commands - all SQL code will be written to a log file
# All commands are written to a file: YYYY-MM-DD_logSQL.sql
# If a new day starts (00:00:00) then a new file is created - the old file will not be deleted.
# If a new day starts (00:00:00), a new file is created - the old file will not be deleted.
# Default: 1 - Write SQL code to logfile
# 0 - Do not log
#
@ -416,7 +417,7 @@ LogColors = ""
# expansion 2 setting then allow visit expansion 2 maps, allow create new class character)
# 1 - check expansion 1 maps existence, and if client support expansion 1 and account have
# expansion 1 setting then allow visit expansion 1 maps, allow create new races character)
# 0 - not check expansion maps existence, not allow wisit its, not allow create new race or new class
# 0 - not check expansion maps existence, not allow visit its, not allow create new race or new class
# characters, ignore account expansion setting)
#
# DBC.Locale
@ -439,7 +440,7 @@ LogColors = ""
# 3 basic latin characters + server timezone specific
#
# StrictCharterNames
# Limit guild/arena team charter names to language specific symbols set, not allow create charters with allowed symbols in name
# Limit guild/arena team charter names to language specific symbols set, not allow create charters with not allowed symbols in name
# Default: 0 disable
# 1 basic latin characters (strict)
# 2 realm zone specific (strict). See RealmZone setting.
@ -477,7 +478,7 @@ LogColors = ""
#
# CharactersPerAccount
# Limit numbers of characters per account (at all realms).
# Note: this setting limit character creating at _current_ realm base at characters amount at all realms
# Note: this setting limits the character creating at the _current_ realm base at characters amount at all realms
# Default: 50
# The number must be >= CharactersPerRealm
#
@ -493,19 +494,19 @@ LogColors = ""
#
# MinLevelForHeroicCharacterCreating
# Limit creating heroic characters only for account with another character of specific level (ignored for GM accounts)
# 0 - not require any existed character
# 1 - require at least any character existed
# 0 - does not require any existing character
# 1 - require at least one other existing character
# Default: 55 - default requirement
#
#
# SkipCinematics
# Disable in-game script movie at first character's login(allows to prevent buggy intro in case of custom start location coordinates)
# Default: 0 - show intro for each new characrer
# Default: 0 - show intro for each new character
# 1 - show intro only for first character of selected race
# 2 - disable intro show in all cases
# 2 - disable intro in all cases
#
# MaxPlayerLevel
# Max level that can be reached by player for experience (in range from 1 to 100).
# Max level that can be reached by a player for experience (in range from 1 to 100).
# Change not recommended
# Default: 80
#
@ -519,7 +520,7 @@ LogColors = ""
#
# StartPlayerMoney
# Amount of money that new players will start with.
# If you want to start with silver, use for example 100 (100 copper = 1 silver)
# If you want to start with one silver, use for example 100 (100 copper = 1 silver)
# Default: 0
#
# MaxHonorPoints
@ -558,7 +559,7 @@ LogColors = ""
# 0 (false)
#
# CastUnstuck
# Allow cast or not Unstuck spell at .start or client Help option use
# Allow cast Unstuck spell at .start or client Help option use
# Default: 1 (true)
# 0 (false)
#
@ -801,7 +802,7 @@ Motd = "Welcome to the Massive Network Game Object Server."
# PLAYER INTERACTION
#
# AllowTwoSide.Accounts
# Allow or not accounts to create characters in the 2 teams in any game type.
# Allow accounts to create characters in both teams in any game type.
# 0 (Not allowed)
# Default: 1 (Allowed)
#
@ -817,12 +818,12 @@ Motd = "Welcome to the Massive Network Game Object Server."
# 1 (Allowed)
#
# AllowTwoSide.WhoList
# Allow or not show player from both team in who list.
# Allow show player from both team in who list.
# Default: 0 (Not allowed)
# 1 (Allowed)
#
# AllowTwoSide.AddFriend
# Allow or not adding friends from other team in friend list.
# Allow adding friends from other team in friend list.
# Default: 0 (Not allowed)
# 1 (Allowed)
#

View file

@ -19,14 +19,14 @@ ConfVersion=2010062001
# LogsDir
# Logs directory setting.
# Important: Logs dir must exists, or all logs be disable
# Default: "" - no log directory prefix, if used log names isn't absolute path then logs will be
# stored in current directory for run program.
# Default: "" - no log directory prefix. if used log names aren't absolute paths
# then logs will be stored in the current directory of the running program.
#
# MaxPingTime
# Settings for maximum database-ping interval (minutes between pings)
#
# RealmServerPort
# Default RealmServerPort
# Port on which the server will listen
#
# BindIP
# Bind Realm Server to IP/hostname

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "11240"
#define REVISION_NR "11241"
#endif // __REVISION_NR_H__