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[11241] Fix some renglish/denglish -> english in config files
For the "MaNGOS-Feeling" (c) I left most of the renglish and typos in there, so you will still be able to recognize it as a MaNGOS file ;)
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3 changed files with 28 additions and 27 deletions
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@ -19,8 +19,8 @@ ConfVersion=2010100901
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# LogsDir
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# Logs directory setting.
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# Important: Logs dir must exists, or all logs need to be disabled
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# Default: "" - no log directory prefix, if used log names isn't absolute path
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# then logs will be stored in current directory for run program.
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# Default: "" - no log directory prefix. if used log names aren't absolute paths
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# then logs will be stored in the current directory of the running program.
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#
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#
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# LoginDatabaseInfo
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@ -49,7 +49,7 @@ ConfVersion=2010100901
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# Settings for maximum database-ping interval (minutes between pings)
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#
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# WorldServerPort
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# Default WorldServerPort
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# Port on which the server will listen
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#
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# BindIP
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# Bind World Server to IP/hostname
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@ -104,7 +104,7 @@ BindIP = "0.0.0.0"
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# 0 (save creature/gameobject respawn time at grid unload)
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#
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# MaxOverspeedPings
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# Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check)
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# Maximum overspeed ping count before player kick (minimum is 2, 0 used to disable check)
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# Default: 2
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#
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# GridUnload
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@ -141,6 +141,7 @@ BindIP = "0.0.0.0"
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# vmap.enableLOS
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# vmap.enableHeight
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# Enable/Disable VMaps support for line of sight and height calculation
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# You need to extract the VMaps in order to enable those options
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# Default: 0 (disable)
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# 1 (enable)
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#
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@ -158,12 +159,12 @@ BindIP = "0.0.0.0"
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# DetectPosCollision
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# Check final move position, summon position, etc for visible collision with other objects or
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# wall (wall only if vmaps are enabled)
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# Default: 1 (enable, required more CPU power usage)
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# 0 (disable, less nice position selection but will less CPU power usage)
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# Default: 1 (enable, requires more CPU power)
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# 0 (disable, not so nice position selection but will require less CPU power)
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#
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# TargetPosRecalculateRange
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# Max distance from movement target point (+moving unit size) and targeted object (+size)
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# after that new target movmeent point calculated. Max: melee attack range (5), min: contact range (0.5)
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# after that new target movement point calculated. Max: melee attack range (5), min: contact range (0.5)
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# More distance let have better performence, less distance let have more sensitive reaction at target move.
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# Default: 1.5
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#
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@ -183,7 +184,7 @@ BindIP = "0.0.0.0"
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# 0 (do not permit addon channel)
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#
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# CleanCharacterDB
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# Perform character db clean ups on start up
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# Perform character db cleanups on start up
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# Default: 1 (Enable)
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# 0 (Disabled)
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#
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@ -219,7 +220,7 @@ CleanCharacterDB = 1
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# LogSQL
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# Enable logging of GM commands - all SQL code will be written to a log file
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# All commands are written to a file: YYYY-MM-DD_logSQL.sql
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# If a new day starts (00:00:00) then a new file is created - the old file will not be deleted.
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# If a new day starts (00:00:00), a new file is created - the old file will not be deleted.
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# Default: 1 - Write SQL code to logfile
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# 0 - Do not log
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#
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@ -416,7 +417,7 @@ LogColors = ""
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# expansion 2 setting then allow visit expansion 2 maps, allow create new class character)
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# 1 - check expansion 1 maps existence, and if client support expansion 1 and account have
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# expansion 1 setting then allow visit expansion 1 maps, allow create new races character)
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# 0 - not check expansion maps existence, not allow wisit its, not allow create new race or new class
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# 0 - not check expansion maps existence, not allow visit its, not allow create new race or new class
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# characters, ignore account expansion setting)
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#
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# DBC.Locale
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@ -427,7 +428,7 @@ LogColors = ""
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# DeclinedNames
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# Allow russian clients to set and use declined names
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# Default: 0 - do not use declined names, except when the Russian RealmZone is set
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# 1 - use declined names
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# 1 - use declined names
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#
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# StrictPlayerNames
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# Limit player name to language specific symbols set, not allow create characters, and set rename request and disconnect at not allowed symbols name
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@ -439,7 +440,7 @@ LogColors = ""
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# 3 basic latin characters + server timezone specific
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#
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# StrictCharterNames
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# Limit guild/arena team charter names to language specific symbols set, not allow create charters with allowed symbols in name
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# Limit guild/arena team charter names to language specific symbols set, not allow create charters with not allowed symbols in name
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# Default: 0 disable
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# 1 basic latin characters (strict)
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# 2 realm zone specific (strict). See RealmZone setting.
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@ -477,7 +478,7 @@ LogColors = ""
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#
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# CharactersPerAccount
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# Limit numbers of characters per account (at all realms).
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# Note: this setting limit character creating at _current_ realm base at characters amount at all realms
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# Note: this setting limits the character creating at the _current_ realm base at characters amount at all realms
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# Default: 50
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# The number must be >= CharactersPerRealm
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#
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@ -493,19 +494,19 @@ LogColors = ""
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#
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# MinLevelForHeroicCharacterCreating
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# Limit creating heroic characters only for account with another character of specific level (ignored for GM accounts)
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# 0 - not require any existed character
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# 1 - require at least any character existed
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# 0 - does not require any existing character
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# 1 - require at least one other existing character
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# Default: 55 - default requirement
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#
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#
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# SkipCinematics
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# Disable in-game script movie at first character's login(allows to prevent buggy intro in case of custom start location coordinates)
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# Default: 0 - show intro for each new characrer
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# Default: 0 - show intro for each new character
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# 1 - show intro only for first character of selected race
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# 2 - disable intro show in all cases
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# 2 - disable intro in all cases
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#
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# MaxPlayerLevel
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# Max level that can be reached by player for experience (in range from 1 to 100).
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# Max level that can be reached by a player for experience (in range from 1 to 100).
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# Change not recommended
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# Default: 80
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#
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@ -519,7 +520,7 @@ LogColors = ""
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#
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# StartPlayerMoney
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# Amount of money that new players will start with.
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# If you want to start with silver, use for example 100 (100 copper = 1 silver)
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# If you want to start with one silver, use for example 100 (100 copper = 1 silver)
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# Default: 0
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#
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# MaxHonorPoints
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@ -558,7 +559,7 @@ LogColors = ""
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# 0 (false)
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#
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# CastUnstuck
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# Allow cast or not Unstuck spell at .start or client Help option use
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# Allow cast Unstuck spell at .start or client Help option use
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# Default: 1 (true)
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# 0 (false)
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#
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@ -801,7 +802,7 @@ Motd = "Welcome to the Massive Network Game Object Server."
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# PLAYER INTERACTION
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#
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# AllowTwoSide.Accounts
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# Allow or not accounts to create characters in the 2 teams in any game type.
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# Allow accounts to create characters in both teams in any game type.
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# 0 (Not allowed)
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# Default: 1 (Allowed)
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#
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@ -817,12 +818,12 @@ Motd = "Welcome to the Massive Network Game Object Server."
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# 1 (Allowed)
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#
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# AllowTwoSide.WhoList
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# Allow or not show player from both team in who list.
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# Allow show player from both team in who list.
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# Default: 0 (Not allowed)
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# 1 (Allowed)
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#
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# AllowTwoSide.AddFriend
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# Allow or not adding friends from other team in friend list.
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# Allow adding friends from other team in friend list.
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# Default: 0 (Not allowed)
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# 1 (Allowed)
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#
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@ -19,14 +19,14 @@ ConfVersion=2010062001
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# LogsDir
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# Logs directory setting.
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# Important: Logs dir must exists, or all logs be disable
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# Default: "" - no log directory prefix, if used log names isn't absolute path then logs will be
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# stored in current directory for run program.
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# Default: "" - no log directory prefix. if used log names aren't absolute paths
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# then logs will be stored in the current directory of the running program.
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#
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# MaxPingTime
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# Settings for maximum database-ping interval (minutes between pings)
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#
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# RealmServerPort
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# Default RealmServerPort
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# Port on which the server will listen
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#
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# BindIP
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# Bind Realm Server to IP/hostname
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11240"
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#define REVISION_NR "11241"
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#endif // __REVISION_NR_H__
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