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[8880] Some adjustments/additions for updateflag_living and flying creatures
Signed-off-by: NoFantasy <nofantasy@nf.no>
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parent
47cda41d93
commit
980a0d6a64
2 changed files with 22 additions and 2 deletions
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@ -261,7 +261,27 @@ void Object::BuildMovementUpdate(ByteBuffer * data, uint16 flags, uint32 flags2)
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{
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case TYPEID_UNIT:
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{
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flags2 = ((Creature*)this)->canFly() ? (MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_LEVITATING) : MOVEMENTFLAG_NONE;
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flags2 = MOVEMENTFLAG_NONE;
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if (!((Creature*)this)->IsStopped())
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flags2 |= MOVEMENTFLAG_FORWARD; // not set if not really moving
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if (((Creature*)this)->canFly())
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{
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flags2 |= MOVEMENTFLAG_LEVITATING; // (ok) most seem to have this
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if (((Creature*)this)->IsStopped())
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flags2 |= MOVEMENTFLAG_FLY_UNK1; // (ok) possibly some "hover" mode
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else
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{
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if (((Creature*)this)->IsMounted())
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flags2 |= MOVEMENTFLAG_FLYING; // seems to be often when mounted
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/* for further research
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else
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flags2 |= MOVEMENTFLAG_FLYING2; // not seen, but work on some, even if not "correct"
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*/
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}
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}
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}
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break;
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case TYPEID_PLAYER:
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