[7330] Code warnings and style cleanups. Some bugs fixes.

1) comparison singed and unsigned values
2) redundent includes
3) wrong constructor :-part field initilization
4) unused not-/*name*/-guarded args in template/virtual functions that not required like args.
5) explicitly list not implemented achievement types.

Also bugs fixed:
1) Drop wrong phase mask 0 check in WorldObject::InSamePhase.
2) ArenaTeamMember::ModifyPersonalRating incorrect work with move points in negative with infinity values in result.
3) ArenaTeam::SaveToDB code send uint64 value to string with arg format %u.
This commit is contained in:
VladimirMangos 2009-02-23 22:25:41 +03:00
parent 373af9905d
commit 9b3daf3933
26 changed files with 211 additions and 141 deletions

View file

@ -293,7 +293,7 @@ void AchievementMgr::LoadFromDB(QueryResult *achievementResult, QueryResult *cri
time_t date = time_t(fields[2].GetUInt64());
AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(id);
if(!criteria || criteria->timeLimit && date + criteria->timeLimit < time(NULL))
if (!criteria || (criteria->timeLimit && time_t(date + criteria->timeLimit) < time(NULL)))
continue;
CriteriaProgress& progress = m_criteriaProgress[id];
@ -401,8 +401,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if(!achievement)
continue;
if(achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_HORDE && GetPlayer()->GetTeam() != HORDE ||
achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_ALLIANCE && GetPlayer()->GetTeam() != ALLIANCE)
if ((achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_HORDE && GetPlayer()->GetTeam() != HORDE) ||
(achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_ALLIANCE && GetPlayer()->GetTeam() != ALLIANCE))
continue;
switch (type)
@ -440,7 +440,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
for(QuestStatusMap::iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++)
{
Quest const* quest = objmgr.GetQuestTemplate(itr->first);
if(itr->second.m_rewarded && quest->GetZoneOrSort() == achievementCriteria->complete_quests_in_zone.zoneID)
if(itr->second.m_rewarded && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID)
counter++;
}
SetCriteriaProgress(achievementCriteria, counter);
@ -650,6 +650,77 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
SetCriteriaProgress(achievementCriteria, 1, true);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID:
case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA:
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
case ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING:
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK:
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE:
case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED:
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL:
break; // Not implemented yet :(
}
if(IsCompletedCriteria(achievementCriteria))
CompletedCriteria(achievementCriteria);
@ -682,27 +753,27 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
switch(achievementCriteria->requiredType)
{
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
if(achievement->ID == 467 && GetPlayer()->getClass() != CLASS_SHAMAN ||
achievement->ID == 466 && GetPlayer()->getClass() != CLASS_DRUID ||
achievement->ID == 465 && GetPlayer()->getClass() != CLASS_PALADIN ||
achievement->ID == 464 && GetPlayer()->getClass() != CLASS_PRIEST ||
achievement->ID == 463 && GetPlayer()->getClass() != CLASS_WARLOCK ||
achievement->ID == 462 && GetPlayer()->getClass() != CLASS_HUNTER ||
achievement->ID == 461 && GetPlayer()->getClass() != CLASS_DEATH_KNIGHT ||
achievement->ID == 460 && GetPlayer()->getClass() != CLASS_MAGE ||
achievement->ID == 459 && GetPlayer()->getClass() != CLASS_WARRIOR ||
achievement->ID == 458 && GetPlayer()->getClass() != CLASS_ROGUE ||
if ((achievement->ID == 467 && GetPlayer()->getClass() != CLASS_SHAMAN ) ||
(achievement->ID == 466 && GetPlayer()->getClass() != CLASS_DRUID ) ||
(achievement->ID == 465 && GetPlayer()->getClass() != CLASS_PALADIN ) ||
(achievement->ID == 464 && GetPlayer()->getClass() != CLASS_PRIEST ) ||
(achievement->ID == 463 && GetPlayer()->getClass() != CLASS_WARLOCK ) ||
(achievement->ID == 462 && GetPlayer()->getClass() != CLASS_HUNTER ) ||
(achievement->ID == 461 && GetPlayer()->getClass() != CLASS_DEATH_KNIGHT)||
(achievement->ID == 460 && GetPlayer()->getClass() != CLASS_MAGE ) ||
(achievement->ID == 459 && GetPlayer()->getClass() != CLASS_WARRIOR ) ||
(achievement->ID == 458 && GetPlayer()->getClass() != CLASS_ROGUE ) ||
achievement->ID == 1404 && GetPlayer()->getRace() != RACE_GNOME ||
achievement->ID == 1405 && GetPlayer()->getRace() != RACE_BLOODELF ||
achievement->ID == 1406 && GetPlayer()->getRace() != RACE_DRAENEI ||
achievement->ID == 1407 && GetPlayer()->getRace() != RACE_DWARF ||
achievement->ID == 1408 && GetPlayer()->getRace() != RACE_HUMAN ||
achievement->ID == 1409 && GetPlayer()->getRace() != RACE_NIGHTELF ||
achievement->ID == 1410 && GetPlayer()->getRace() != RACE_ORC ||
achievement->ID == 1411 && GetPlayer()->getRace() != RACE_TAUREN ||
achievement->ID == 1412 && GetPlayer()->getRace() != RACE_TROLL ||
achievement->ID == 1413 && GetPlayer()->getRace() != RACE_UNDEAD_PLAYER )
(achievement->ID == 1404 && GetPlayer()->getRace() != RACE_GNOME ) ||
(achievement->ID == 1405 && GetPlayer()->getRace() != RACE_BLOODELF ) ||
(achievement->ID == 1406 && GetPlayer()->getRace() != RACE_DRAENEI ) ||
(achievement->ID == 1407 && GetPlayer()->getRace() != RACE_DWARF ) ||
(achievement->ID == 1408 && GetPlayer()->getRace() != RACE_HUMAN ) ||
(achievement->ID == 1409 && GetPlayer()->getRace() != RACE_NIGHTELF ) ||
(achievement->ID == 1410 && GetPlayer()->getRace() != RACE_ORC ) ||
(achievement->ID == 1411 && GetPlayer()->getRace() != RACE_TAUREN ) ||
(achievement->ID == 1412 && GetPlayer()->getRace() != RACE_TROLL ) ||
(achievement->ID == 1413 && GetPlayer()->getRace() != RACE_UNDEAD_PLAYER) )
return false;
return progress->counter >= achievementCriteria->reach_level.level;
case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
@ -837,10 +908,9 @@ void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry,
if(entry->timeLimit)
{
time_t now = time(NULL);
if(progress->date + entry->timeLimit < now)
{
if(time_t(progress->date + entry->timeLimit) < now)
progress->counter = 1;
}
// also it seems illogical, the timeframe will be extended at every criteria update
progress->date = now;
}
@ -972,7 +1042,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaList()
barGoLink bar(1);
bar.step();
sLog.outString("");
sLog.outString();
sLog.outErrorDb(">> Loaded 0 achievement criteria.");
return;
}
@ -1003,7 +1073,7 @@ void AchievementGlobalMgr::LoadCompletedAchievements()
barGoLink bar(1);
bar.step();
sLog.outString("");
sLog.outString();
sLog.outString(">> Loaded 0 realm completed achievements . DB table `character_achievement` is empty.");
return;
}
@ -1018,7 +1088,7 @@ void AchievementGlobalMgr::LoadCompletedAchievements()
delete result;
sLog.outString("");
sLog.outString();
sLog.outString(">> Loaded %u realm completed achievements.",m_allCompletedAchievements.size());
}
@ -1035,7 +1105,7 @@ void AchievementGlobalMgr::LoadRewards()
bar.step();
sLog.outString("");
sLog.outString();
sLog.outErrorDb(">> Loaded 0 achievement rewards. DB table `achievement_reward` is empty.");
return;
}
@ -1144,7 +1214,7 @@ void AchievementGlobalMgr::LoadRewardLocales()
bar.step();
sLog.outString("");
sLog.outString();
sLog.outString(">> Loaded 0 achievement reward locale strings. DB table `locales_achievement_reward` is empty.");
return;
}
@ -1174,7 +1244,7 @@ void AchievementGlobalMgr::LoadRewardLocales()
int idx = objmgr.GetOrNewIndexForLocale(LocaleConstant(i));
if(idx >= 0)
{
if(data.subject.size() <= idx)
if(data.subject.size() <= size_t(idx))
data.subject.resize(idx+1);
data.subject[idx] = str;
@ -1186,7 +1256,7 @@ void AchievementGlobalMgr::LoadRewardLocales()
int idx = objmgr.GetOrNewIndexForLocale(LocaleConstant(i));
if(idx >= 0)
{
if(data.text.size() <= idx)
if(data.text.size() <= size_t(idx))
data.text.resize(idx+1);
data.text[idx] = str;