mirror of
https://github.com/mangosfour/server.git
synced 2025-12-12 10:37:03 +00:00
[7330] Code warnings and style cleanups. Some bugs fixes.
1) comparison singed and unsigned values 2) redundent includes 3) wrong constructor :-part field initilization 4) unused not-/*name*/-guarded args in template/virtual functions that not required like args. 5) explicitly list not implemented achievement types. Also bugs fixed: 1) Drop wrong phase mask 0 check in WorldObject::InSamePhase. 2) ArenaTeamMember::ModifyPersonalRating incorrect work with move points in negative with infinity values in result. 3) ArenaTeam::SaveToDB code send uint64 value to string with arg format %u.
This commit is contained in:
parent
373af9905d
commit
9b3daf3933
26 changed files with 211 additions and 141 deletions
|
|
@ -238,7 +238,7 @@ inline void MTRand::seed( uint32 *const bigSeed, const uint32 seedLength )
|
|||
initialize(19650218UL);
|
||||
register int i = 1;
|
||||
register uint32 j = 0;
|
||||
register int k = ( N > seedLength ? N : seedLength );
|
||||
register int k = ( N > int(seedLength) ? N : int(seedLength) );
|
||||
for( ; k; --k )
|
||||
{
|
||||
state[i] =
|
||||
|
|
|
|||
|
|
@ -65,8 +65,8 @@ class MANGOS_DLL_DECL NGrid
|
|||
public:
|
||||
|
||||
typedef Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES, ThreadModel> GridType;
|
||||
NGrid(uint32 id, int32 x, int32 y, time_t expiry, bool unload = true) :
|
||||
i_gridId(id), i_cellstate(GRID_STATE_INVALID), i_x(x), i_y(y), i_GridObjectDataLoaded(false)
|
||||
NGrid(uint32 id, int32 x, int32 y, time_t expiry, bool unload = true)
|
||||
: i_gridId(id), i_x(x), i_y(y), i_cellstate(GRID_STATE_INVALID), i_GridObjectDataLoaded(false)
|
||||
{
|
||||
i_GridInfo = GridInfo(expiry, unload);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -293,7 +293,7 @@ void AchievementMgr::LoadFromDB(QueryResult *achievementResult, QueryResult *cri
|
|||
time_t date = time_t(fields[2].GetUInt64());
|
||||
|
||||
AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(id);
|
||||
if(!criteria || criteria->timeLimit && date + criteria->timeLimit < time(NULL))
|
||||
if (!criteria || (criteria->timeLimit && time_t(date + criteria->timeLimit) < time(NULL)))
|
||||
continue;
|
||||
|
||||
CriteriaProgress& progress = m_criteriaProgress[id];
|
||||
|
|
@ -401,8 +401,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
|
|||
if(!achievement)
|
||||
continue;
|
||||
|
||||
if(achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_HORDE && GetPlayer()->GetTeam() != HORDE ||
|
||||
achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_ALLIANCE && GetPlayer()->GetTeam() != ALLIANCE)
|
||||
if ((achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_HORDE && GetPlayer()->GetTeam() != HORDE) ||
|
||||
(achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_ALLIANCE && GetPlayer()->GetTeam() != ALLIANCE))
|
||||
continue;
|
||||
|
||||
switch (type)
|
||||
|
|
@ -440,7 +440,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
|
|||
for(QuestStatusMap::iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++)
|
||||
{
|
||||
Quest const* quest = objmgr.GetQuestTemplate(itr->first);
|
||||
if(itr->second.m_rewarded && quest->GetZoneOrSort() == achievementCriteria->complete_quests_in_zone.zoneID)
|
||||
if(itr->second.m_rewarded && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID)
|
||||
counter++;
|
||||
}
|
||||
SetCriteriaProgress(achievementCriteria, counter);
|
||||
|
|
@ -650,6 +650,77 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
|
|||
SetCriteriaProgress(achievementCriteria, 1, true);
|
||||
break;
|
||||
}
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL:
|
||||
break; // Not implemented yet :(
|
||||
}
|
||||
if(IsCompletedCriteria(achievementCriteria))
|
||||
CompletedCriteria(achievementCriteria);
|
||||
|
|
@ -682,27 +753,27 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
|
|||
switch(achievementCriteria->requiredType)
|
||||
{
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
|
||||
if(achievement->ID == 467 && GetPlayer()->getClass() != CLASS_SHAMAN ||
|
||||
achievement->ID == 466 && GetPlayer()->getClass() != CLASS_DRUID ||
|
||||
achievement->ID == 465 && GetPlayer()->getClass() != CLASS_PALADIN ||
|
||||
achievement->ID == 464 && GetPlayer()->getClass() != CLASS_PRIEST ||
|
||||
achievement->ID == 463 && GetPlayer()->getClass() != CLASS_WARLOCK ||
|
||||
achievement->ID == 462 && GetPlayer()->getClass() != CLASS_HUNTER ||
|
||||
achievement->ID == 461 && GetPlayer()->getClass() != CLASS_DEATH_KNIGHT ||
|
||||
achievement->ID == 460 && GetPlayer()->getClass() != CLASS_MAGE ||
|
||||
achievement->ID == 459 && GetPlayer()->getClass() != CLASS_WARRIOR ||
|
||||
achievement->ID == 458 && GetPlayer()->getClass() != CLASS_ROGUE ||
|
||||
if ((achievement->ID == 467 && GetPlayer()->getClass() != CLASS_SHAMAN ) ||
|
||||
(achievement->ID == 466 && GetPlayer()->getClass() != CLASS_DRUID ) ||
|
||||
(achievement->ID == 465 && GetPlayer()->getClass() != CLASS_PALADIN ) ||
|
||||
(achievement->ID == 464 && GetPlayer()->getClass() != CLASS_PRIEST ) ||
|
||||
(achievement->ID == 463 && GetPlayer()->getClass() != CLASS_WARLOCK ) ||
|
||||
(achievement->ID == 462 && GetPlayer()->getClass() != CLASS_HUNTER ) ||
|
||||
(achievement->ID == 461 && GetPlayer()->getClass() != CLASS_DEATH_KNIGHT)||
|
||||
(achievement->ID == 460 && GetPlayer()->getClass() != CLASS_MAGE ) ||
|
||||
(achievement->ID == 459 && GetPlayer()->getClass() != CLASS_WARRIOR ) ||
|
||||
(achievement->ID == 458 && GetPlayer()->getClass() != CLASS_ROGUE ) ||
|
||||
|
||||
achievement->ID == 1404 && GetPlayer()->getRace() != RACE_GNOME ||
|
||||
achievement->ID == 1405 && GetPlayer()->getRace() != RACE_BLOODELF ||
|
||||
achievement->ID == 1406 && GetPlayer()->getRace() != RACE_DRAENEI ||
|
||||
achievement->ID == 1407 && GetPlayer()->getRace() != RACE_DWARF ||
|
||||
achievement->ID == 1408 && GetPlayer()->getRace() != RACE_HUMAN ||
|
||||
achievement->ID == 1409 && GetPlayer()->getRace() != RACE_NIGHTELF ||
|
||||
achievement->ID == 1410 && GetPlayer()->getRace() != RACE_ORC ||
|
||||
achievement->ID == 1411 && GetPlayer()->getRace() != RACE_TAUREN ||
|
||||
achievement->ID == 1412 && GetPlayer()->getRace() != RACE_TROLL ||
|
||||
achievement->ID == 1413 && GetPlayer()->getRace() != RACE_UNDEAD_PLAYER )
|
||||
(achievement->ID == 1404 && GetPlayer()->getRace() != RACE_GNOME ) ||
|
||||
(achievement->ID == 1405 && GetPlayer()->getRace() != RACE_BLOODELF ) ||
|
||||
(achievement->ID == 1406 && GetPlayer()->getRace() != RACE_DRAENEI ) ||
|
||||
(achievement->ID == 1407 && GetPlayer()->getRace() != RACE_DWARF ) ||
|
||||
(achievement->ID == 1408 && GetPlayer()->getRace() != RACE_HUMAN ) ||
|
||||
(achievement->ID == 1409 && GetPlayer()->getRace() != RACE_NIGHTELF ) ||
|
||||
(achievement->ID == 1410 && GetPlayer()->getRace() != RACE_ORC ) ||
|
||||
(achievement->ID == 1411 && GetPlayer()->getRace() != RACE_TAUREN ) ||
|
||||
(achievement->ID == 1412 && GetPlayer()->getRace() != RACE_TROLL ) ||
|
||||
(achievement->ID == 1413 && GetPlayer()->getRace() != RACE_UNDEAD_PLAYER) )
|
||||
return false;
|
||||
return progress->counter >= achievementCriteria->reach_level.level;
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
|
||||
|
|
@ -837,10 +908,9 @@ void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry,
|
|||
if(entry->timeLimit)
|
||||
{
|
||||
time_t now = time(NULL);
|
||||
if(progress->date + entry->timeLimit < now)
|
||||
{
|
||||
if(time_t(progress->date + entry->timeLimit) < now)
|
||||
progress->counter = 1;
|
||||
}
|
||||
|
||||
// also it seems illogical, the timeframe will be extended at every criteria update
|
||||
progress->date = now;
|
||||
}
|
||||
|
|
@ -972,7 +1042,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaList()
|
|||
barGoLink bar(1);
|
||||
bar.step();
|
||||
|
||||
sLog.outString("");
|
||||
sLog.outString();
|
||||
sLog.outErrorDb(">> Loaded 0 achievement criteria.");
|
||||
return;
|
||||
}
|
||||
|
|
@ -1003,7 +1073,7 @@ void AchievementGlobalMgr::LoadCompletedAchievements()
|
|||
barGoLink bar(1);
|
||||
bar.step();
|
||||
|
||||
sLog.outString("");
|
||||
sLog.outString();
|
||||
sLog.outString(">> Loaded 0 realm completed achievements . DB table `character_achievement` is empty.");
|
||||
return;
|
||||
}
|
||||
|
|
@ -1018,7 +1088,7 @@ void AchievementGlobalMgr::LoadCompletedAchievements()
|
|||
|
||||
delete result;
|
||||
|
||||
sLog.outString("");
|
||||
sLog.outString();
|
||||
sLog.outString(">> Loaded %u realm completed achievements.",m_allCompletedAchievements.size());
|
||||
}
|
||||
|
||||
|
|
@ -1035,7 +1105,7 @@ void AchievementGlobalMgr::LoadRewards()
|
|||
|
||||
bar.step();
|
||||
|
||||
sLog.outString("");
|
||||
sLog.outString();
|
||||
sLog.outErrorDb(">> Loaded 0 achievement rewards. DB table `achievement_reward` is empty.");
|
||||
return;
|
||||
}
|
||||
|
|
@ -1144,7 +1214,7 @@ void AchievementGlobalMgr::LoadRewardLocales()
|
|||
|
||||
bar.step();
|
||||
|
||||
sLog.outString("");
|
||||
sLog.outString();
|
||||
sLog.outString(">> Loaded 0 achievement reward locale strings. DB table `locales_achievement_reward` is empty.");
|
||||
return;
|
||||
}
|
||||
|
|
@ -1174,7 +1244,7 @@ void AchievementGlobalMgr::LoadRewardLocales()
|
|||
int idx = objmgr.GetOrNewIndexForLocale(LocaleConstant(i));
|
||||
if(idx >= 0)
|
||||
{
|
||||
if(data.subject.size() <= idx)
|
||||
if(data.subject.size() <= size_t(idx))
|
||||
data.subject.resize(idx+1);
|
||||
|
||||
data.subject[idx] = str;
|
||||
|
|
@ -1186,7 +1256,7 @@ void AchievementGlobalMgr::LoadRewardLocales()
|
|||
int idx = objmgr.GetOrNewIndexForLocale(LocaleConstant(i));
|
||||
if(idx >= 0)
|
||||
{
|
||||
if(data.text.size() <= idx)
|
||||
if(data.text.size() <= size_t(idx))
|
||||
data.text.resize(idx+1);
|
||||
|
||||
data.text[idx] = str;
|
||||
|
|
|
|||
|
|
@ -632,11 +632,13 @@ void ArenaTeam::SaveToDB()
|
|||
{
|
||||
// save team and member stats to db
|
||||
// called after a match has ended, or when calculating arena_points
|
||||
CharacterDatabase.BeginTransaction();
|
||||
CharacterDatabase.PExecute("UPDATE arena_team_stats SET rating = '%u',games = '%u',played = '%u',rank = '%u',wins = '%u',wins2 = '%u' WHERE arenateamid = '%u'", stats.rating, stats.games_week, stats.games_season, stats.rank, stats.wins_week, stats.wins_season, GetId());
|
||||
for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
|
||||
{
|
||||
CharacterDatabase.PExecute("UPDATE arena_team_member SET played_week = '%u', wons_week = '%u', played_season = '%u', wons_season = '%u', personal_rating = '%u' WHERE arenateamid = '%u' AND guid = '%u'", itr->games_week, itr->wins_week, itr->games_season, itr->wins_season, itr->personal_rating, Id, itr->guid);
|
||||
CharacterDatabase.PExecute("UPDATE arena_team_member SET played_week = '%u', wons_week = '%u', played_season = '%u', wons_season = '%u', personal_rating = '%u' WHERE arenateamid = '%u' AND guid = '%u'", itr->games_week, itr->wins_week, itr->games_season, itr->wins_season, itr->personal_rating, Id, GUID_LOPART(itr->guid));
|
||||
}
|
||||
CharacterDatabase.CommitTransaction();
|
||||
}
|
||||
|
||||
void ArenaTeam::FinishWeek()
|
||||
|
|
|
|||
|
|
@ -96,7 +96,7 @@ struct ArenaTeamMember
|
|||
|
||||
void ModifyPersonalRating(Player* plr, int32 mod, uint32 slot)
|
||||
{
|
||||
if (personal_rating + mod < 0)
|
||||
if (int32(personal_rating) + mod < 0)
|
||||
personal_rating = 0;
|
||||
else
|
||||
personal_rating += mod;
|
||||
|
|
|
|||
|
|
@ -280,7 +280,7 @@ void AuctionHouseMgr::LoadAuctionItems()
|
|||
{
|
||||
barGoLink bar(1);
|
||||
bar.step();
|
||||
sLog.outString("");
|
||||
sLog.outString();
|
||||
sLog.outString(">> Loaded 0 auction items");
|
||||
return;
|
||||
}
|
||||
|
|
@ -331,7 +331,7 @@ void AuctionHouseMgr::LoadAuctions()
|
|||
{
|
||||
barGoLink bar(1);
|
||||
bar.step();
|
||||
sLog.outString("");
|
||||
sLog.outString();
|
||||
sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
|
||||
return;
|
||||
}
|
||||
|
|
@ -344,7 +344,7 @@ void AuctionHouseMgr::LoadAuctions()
|
|||
{
|
||||
barGoLink bar(1);
|
||||
bar.step();
|
||||
sLog.outString("");
|
||||
sLog.outString();
|
||||
sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
|
||||
return;
|
||||
}
|
||||
|
|
@ -354,7 +354,7 @@ void AuctionHouseMgr::LoadAuctions()
|
|||
{
|
||||
barGoLink bar(1);
|
||||
bar.step();
|
||||
sLog.outString("");
|
||||
sLog.outString();
|
||||
sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
|
||||
return;
|
||||
}
|
||||
|
|
@ -573,22 +573,22 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
|
|||
|
||||
ItemPrototype const *proto = item->GetProto();
|
||||
|
||||
if (itemClass != (0xffffffff) && proto->Class != itemClass)
|
||||
if (itemClass != 0xffffffff && proto->Class != itemClass)
|
||||
continue;
|
||||
|
||||
if (itemSubClass != (0xffffffff) && proto->SubClass != itemSubClass)
|
||||
if (itemSubClass != 0xffffffff && proto->SubClass != itemSubClass)
|
||||
continue;
|
||||
|
||||
if (inventoryType != (0xffffffff) && proto->InventoryType != inventoryType)
|
||||
if (inventoryType != 0xffffffff && proto->InventoryType != inventoryType)
|
||||
continue;
|
||||
|
||||
if (quality != (0xffffffff) && proto->Quality != quality)
|
||||
if (quality != 0xffffffff && proto->Quality != quality)
|
||||
continue;
|
||||
|
||||
if( levelmin != (0x00) && (proto->RequiredLevel < levelmin || levelmax != (0x00) && proto->RequiredLevel > levelmax ) )
|
||||
if (levelmin != 0x00 && (proto->RequiredLevel < levelmin || (levelmax != 0x00 && proto->RequiredLevel > levelmax)))
|
||||
continue;
|
||||
|
||||
if( usable != (0x00) && player->CanUseItem( item ) != EQUIP_ERR_OK )
|
||||
if (usable != 0x00 && player->CanUseItem( item ) != EQUIP_ERR_OK)
|
||||
continue;
|
||||
|
||||
std::string name = proto->Name1;
|
||||
|
|
@ -606,10 +606,10 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
|
|||
}
|
||||
}
|
||||
|
||||
if( !wsearchedname.empty() && !Utf8FitTo(name, wsearchedname) )
|
||||
if (!wsearchedname.empty() && !Utf8FitTo(name, wsearchedname) )
|
||||
continue;
|
||||
|
||||
if ((count < 50) && (totalcount >= listfrom))
|
||||
if (count < 50 && totalcount >= listfrom)
|
||||
{
|
||||
++count;
|
||||
Aentry->BuildAuctionInfo(data);
|
||||
|
|
|
|||
|
|
@ -22,10 +22,7 @@
|
|||
// Maximum 36 Slots ( (CONTAINER_END - CONTAINER_FIELD_SLOT_1)/2
|
||||
#define MAX_BAG_SIZE 36 // 2.0.12
|
||||
|
||||
#include "Object.h"
|
||||
#include "ItemPrototype.h"
|
||||
#include "Unit.h"
|
||||
#include "Creature.h"
|
||||
#include "Item.h"
|
||||
|
||||
class Bag : public Item
|
||||
|
|
|
|||
|
|
@ -215,10 +215,11 @@ enum BattleGroundJoinError
|
|||
class BattleGroundScore
|
||||
{
|
||||
public:
|
||||
BattleGroundScore() : KillingBlows(0), HonorableKills(0), Deaths(0), DamageDone(0), HealingDone(0), BonusHonor(0) {};
|
||||
virtual ~BattleGroundScore() //virtual destructor is used when deleting score from scores map
|
||||
{
|
||||
};
|
||||
BattleGroundScore() : KillingBlows(0), Deaths(0), HonorableKills(0),
|
||||
BonusHonor(0), DamageDone(0), HealingDone(0)
|
||||
{}
|
||||
virtual ~BattleGroundScore() {} //virtual destructor is used when deleting score from scores map
|
||||
|
||||
uint32 KillingBlows;
|
||||
uint32 Deaths;
|
||||
uint32 HonorableKills;
|
||||
|
|
@ -432,7 +433,7 @@ class BattleGround
|
|||
void DoorClose(uint32 type);
|
||||
const char *GetMangosString(int32 entry);
|
||||
|
||||
virtual bool HandlePlayerUnderMap(Player * plr) {return false;}
|
||||
virtual bool HandlePlayerUnderMap(Player * /*plr*/) { return false; }
|
||||
|
||||
// since arenas can be AvA or Hvh, we have to get the "temporary" team of a player
|
||||
uint32 GetPlayerTeam(uint64 guid);
|
||||
|
|
|
|||
|
|
@ -22,7 +22,7 @@
|
|||
#include "SocialMgr.h"
|
||||
|
||||
Channel::Channel(const std::string& name, uint32 channel_id)
|
||||
: m_name(name), m_announce(true), m_moderate(false), m_channelId(channel_id), m_ownerGUID(0), m_password(""), m_flags(0)
|
||||
: m_announce(true), m_moderate(false), m_name(name), m_flags(0), m_channelId(channel_id), m_ownerGUID(0)
|
||||
{
|
||||
// set special flags if built-in channel
|
||||
ChatChannelsEntry const* ch = GetChannelEntryFor(channel_id);
|
||||
|
|
@ -453,7 +453,7 @@ void Channel::List(Player* player)
|
|||
|
||||
// PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
|
||||
// MODERATOR, GAME MASTER, ADMINISTRATOR can see all
|
||||
if( plr && ( plr->GetSession()->GetSecurity() == SEC_PLAYER || gmInWhoList && plr->IsVisibleGloballyFor(player) ) )
|
||||
if (plr && ( plr->GetSession()->GetSecurity() == SEC_PLAYER || (gmInWhoList && plr->IsVisibleGloballyFor(player))))
|
||||
{
|
||||
data << uint64(i->first);
|
||||
data << uint8(i->second.flags); // flags seems to be changed...
|
||||
|
|
@ -691,12 +691,12 @@ void Channel::SendToOne(WorldPacket *data, uint64 who)
|
|||
plr->GetSession()->SendPacket(data);
|
||||
}
|
||||
|
||||
void Channel::Voice(uint64 guid1, uint64 guid2)
|
||||
void Channel::Voice(uint64 /*guid1*/, uint64 /*guid2*/)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Channel::DeVoice(uint64 guid1, uint64 guid2)
|
||||
void Channel::DeVoice(uint64 /*guid1*/, uint64 /*guid2*/)
|
||||
{
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -453,7 +453,7 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
|
|||
return;
|
||||
}
|
||||
|
||||
if(have_same_race && skipCinematics == 1 || skipCinematics == 2)
|
||||
if ((have_same_race && skipCinematics == 1) || skipCinematics == 2)
|
||||
pNewChar->setCinematic(1); // not show intro
|
||||
|
||||
// Player created, save it now
|
||||
|
|
|
|||
|
|
@ -111,10 +111,10 @@ Unit(), i_AI(NULL),
|
|||
lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLeaderGUID(0),
|
||||
m_lootMoney(0), m_lootRecipient(0),
|
||||
m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_respawnradius(0.0f),
|
||||
m_gossipOptionLoaded(false), m_emoteState(0), m_isPet(false), m_isTotem(false), m_isVehicle(false),
|
||||
m_defaultMovementType(IDLE_MOTION_TYPE), m_equipmentId(0),
|
||||
m_AlreadyCallAssistance(false), m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false),
|
||||
m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),m_creatureInfo(NULL), m_DBTableGuid(0)
|
||||
m_gossipOptionLoaded(false), m_emoteState(0), m_isPet(false), m_isVehicle(false), m_isTotem(false),
|
||||
m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_AlreadyCallAssistance(false),
|
||||
m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),
|
||||
m_creatureInfo(NULL)
|
||||
{
|
||||
m_regenTimer = 200;
|
||||
m_valuesCount = UNIT_END;
|
||||
|
|
|
|||
|
|
@ -198,7 +198,7 @@ void PlayerMenu::SendPointOfInterest( uint32 poi_id )
|
|||
PointOfInterest const* poi = objmgr.GetPointOfInterest(poi_id);
|
||||
if(!poi)
|
||||
{
|
||||
sLog.outErrorDb("Requested send not existed POI (Id: %u), ignore.");
|
||||
sLog.outErrorDb("Requested send not existed POI (Id: %u), ignore.",poi_id);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -114,7 +114,9 @@ namespace MaNGOS
|
|||
bool i_toSelf;
|
||||
bool i_ownTeamOnly;
|
||||
float i_dist;
|
||||
MessageDistDeliverer(Player &pl, WorldPacket *msg, float dist, bool to_self, bool ownTeamOnly) : i_player(pl), i_message(msg), i_dist(dist), i_toSelf(to_self), i_ownTeamOnly(ownTeamOnly) {}
|
||||
|
||||
MessageDistDeliverer(Player &pl, WorldPacket *msg, float dist, bool to_self, bool ownTeamOnly)
|
||||
: i_player(pl), i_message(msg), i_toSelf(to_self), i_ownTeamOnly(ownTeamOnly), i_dist(dist) {}
|
||||
void Visit(PlayerMapType &m);
|
||||
template<class SKIP> void Visit(GridRefManager<SKIP> &) {}
|
||||
};
|
||||
|
|
@ -850,7 +852,7 @@ namespace MaNGOS
|
|||
|
||||
~LocalizedPacketDo()
|
||||
{
|
||||
for(int i = 0; i < i_data_cache.size(); ++i)
|
||||
for(size_t i = 0; i < i_data_cache.size(); ++i)
|
||||
delete i_data_cache[i];
|
||||
}
|
||||
void operator()( Player* p );
|
||||
|
|
|
|||
|
|
@ -139,9 +139,8 @@ void InstanceSaveManager::RemoveInstanceSave(uint32 InstanceId)
|
|||
}
|
||||
}
|
||||
|
||||
InstanceSave::InstanceSave(uint16 MapId, uint32 InstanceId, uint8 difficulty,
|
||||
time_t resetTime, bool canReset)
|
||||
: m_mapid(MapId), m_instanceid(InstanceId), m_resetTime(resetTime),
|
||||
InstanceSave::InstanceSave(uint16 MapId, uint32 InstanceId, uint8 difficulty, time_t resetTime, bool canReset)
|
||||
: m_resetTime(resetTime), m_instanceid(InstanceId), m_mapid(MapId),
|
||||
m_difficulty(difficulty), m_canReset(canReset)
|
||||
{
|
||||
}
|
||||
|
|
@ -370,14 +369,14 @@ void InstanceSaveManager::LoadResetTimes()
|
|||
// get the current reset times for normal instances (these may need to be updated)
|
||||
// these are only kept in memory for InstanceSaves that are loaded later
|
||||
// resettime = 0 in the DB for raid/heroic instances so those are skipped
|
||||
typedef std::map<uint32, std::pair<uint32, uint64> > ResetTimeMapType;
|
||||
typedef std::map<uint32, std::pair<uint32, time_t> > ResetTimeMapType;
|
||||
ResetTimeMapType InstResetTime;
|
||||
QueryResult *result = CharacterDatabase.Query("SELECT id, map, resettime FROM instance WHERE resettime > 0");
|
||||
if( result )
|
||||
{
|
||||
do
|
||||
{
|
||||
if(uint64 resettime = (*result)[2].GetUInt64())
|
||||
if(time_t resettime = time_t((*result)[2].GetUInt64()))
|
||||
{
|
||||
uint32 id = (*result)[0].GetUInt32();
|
||||
uint32 mapid = (*result)[1].GetUInt32();
|
||||
|
|
@ -395,11 +394,11 @@ void InstanceSaveManager::LoadResetTimes()
|
|||
{
|
||||
Field *fields = result->Fetch();
|
||||
uint32 instance = fields[1].GetUInt32();
|
||||
uint64 resettime = fields[0].GetUInt64() + 2 * HOUR;
|
||||
time_t resettime = time_t(fields[0].GetUInt64() + 2 * HOUR);
|
||||
ResetTimeMapType::iterator itr = InstResetTime.find(instance);
|
||||
if(itr != InstResetTime.end() && itr->second.second != resettime)
|
||||
{
|
||||
CharacterDatabase.DirectPExecute("UPDATE instance SET resettime = '"I64FMTD"' WHERE id = '%u'", resettime, instance);
|
||||
CharacterDatabase.DirectPExecute("UPDATE instance SET resettime = '"I64FMTD"' WHERE id = '%u'", uint64(resettime), instance);
|
||||
itr->second.second = resettime;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -348,14 +348,14 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data )
|
|||
data << int32(pProto->Stackable);
|
||||
data << pProto->ContainerSlots;
|
||||
data << pProto->StatsCount; // item stats count
|
||||
for(int i = 0; i < pProto->StatsCount; i++)
|
||||
for(uint32 i = 0; i < pProto->StatsCount; ++i)
|
||||
{
|
||||
data << pProto->ItemStat[i].ItemStatType;
|
||||
data << pProto->ItemStat[i].ItemStatValue;
|
||||
}
|
||||
data << pProto->ScalingStatDistribution; // scaling stats distribution
|
||||
data << pProto->ScalingStatValue; // some kind of flags used to determine stat values column
|
||||
for(int i = 0; i < 5; i++)
|
||||
for(int i = 0; i < 5; ++i)
|
||||
{
|
||||
data << pProto->Damage[i].DamageMin;
|
||||
data << pProto->Damage[i].DamageMax;
|
||||
|
|
@ -1135,7 +1135,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
|
|||
return;
|
||||
|
||||
//this slot is excepted when applying / removing meta gem bonus
|
||||
uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : NULL_SLOT;
|
||||
uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : uint8(NULL_SLOT);
|
||||
|
||||
Item *Gems[MAX_GEM_SOCKETS];
|
||||
for(int i = 0; i < MAX_GEM_SOCKETS; ++i)
|
||||
|
|
|
|||
|
|
@ -3099,7 +3099,7 @@ bool ChatHandler::HandleGuildInviteCommand(const char *args)
|
|||
plGuid = objmgr.GetPlayerGUIDByName (plName);
|
||||
|
||||
if (!plGuid)
|
||||
false;
|
||||
return false;
|
||||
|
||||
// player's guild membership checked in AddMember before add
|
||||
if (!targetGuild->AddMember (plGuid,targetGuild->GetLowestRank ()))
|
||||
|
|
@ -6524,8 +6524,6 @@ bool ChatHandler::HandleSendMoneyCommand(const char* args)
|
|||
return false;
|
||||
}
|
||||
|
||||
uint32 mailId = objmgr.GenerateMailID();
|
||||
|
||||
// from console show not existed sender
|
||||
uint32 sender_guidlo = m_session ? m_session->GetPlayer()->GetGUIDLow() : 0;
|
||||
|
||||
|
|
|
|||
|
|
@ -208,8 +208,8 @@ void Map::DeleteStateMachine()
|
|||
}
|
||||
|
||||
Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode)
|
||||
: i_id(id), i_gridExpiry(expiry), i_mapEntry (sMapStore.LookupEntry(id)),
|
||||
i_InstanceId(InstanceId), i_spawnMode(SpawnMode), m_unloadTimer(0)
|
||||
: i_mapEntry (sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode),
|
||||
i_id(id), i_InstanceId(InstanceId), m_unloadTimer(0), i_gridExpiry(expiry)
|
||||
{
|
||||
for(unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
|
||||
{
|
||||
|
|
@ -1548,8 +1548,9 @@ template void Map::Remove(DynamicObject *, bool);
|
|||
/* ******* Dungeon Instance Maps ******* */
|
||||
|
||||
InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode)
|
||||
: Map(id, expiry, InstanceId, SpawnMode), i_data(NULL),
|
||||
m_resetAfterUnload(false), m_unloadWhenEmpty(false)
|
||||
: Map(id, expiry, InstanceId, SpawnMode),
|
||||
m_resetAfterUnload(false), m_unloadWhenEmpty(false),
|
||||
i_data(NULL), i_script_id(0)
|
||||
{
|
||||
// the timer is started by default, and stopped when the first player joins
|
||||
// this make sure it gets unloaded if for some reason no player joins
|
||||
|
|
|
|||
|
|
@ -410,7 +410,7 @@ class MANGOS_DLL_SPEC WorldObject : public Object
|
|||
virtual void SetPhaseMask(uint32 newPhaseMask, bool update);
|
||||
uint32 GetPhaseMask() const { return m_phaseMask; }
|
||||
bool InSamePhase(WorldObject const* obj) const { return InSamePhase(obj->GetPhaseMask()); }
|
||||
bool InSamePhase(uint32 phasemask) const { return GetPhaseMask()==0 && phasemask==0 || (GetPhaseMask() & phasemask); }
|
||||
bool InSamePhase(uint32 phasemask) const { return (GetPhaseMask() & phasemask); }
|
||||
|
||||
uint32 GetZoneId() const;
|
||||
uint32 GetAreaId() const;
|
||||
|
|
|
|||
|
|
@ -276,7 +276,7 @@ void ObjectMgr::LoadCreatureLocales()
|
|||
|
||||
bar.step();
|
||||
|
||||
sLog.outString("");
|
||||
sLog.outString();
|
||||
sLog.outString(">> Loaded 0 creature locale strings. DB table `locales_creature` is empty.");
|
||||
return;
|
||||
}
|
||||
|
|
@ -344,7 +344,7 @@ void ObjectMgr::LoadNpcOptionLocales()
|
|||
|
||||
bar.step();
|
||||
|
||||
sLog.outString("");
|
||||
sLog.outString();
|
||||
sLog.outString(">> Loaded 0 npc_option locale strings. DB table `locales_npc_option` is empty.");
|
||||
return;
|
||||
}
|
||||
|
|
@ -407,7 +407,7 @@ void ObjectMgr::LoadPointOfInterestLocales()
|
|||
|
||||
bar.step();
|
||||
|
||||
sLog.outString("");
|
||||
sLog.outString();
|
||||
sLog.outString(">> Loaded 0 points_of_interest locale strings. DB table `locales_points_of_interest` is empty.");
|
||||
return;
|
||||
}
|
||||
|
|
@ -860,7 +860,7 @@ void ObjectMgr::LoadCreatures()
|
|||
|
||||
bar.step();
|
||||
|
||||
sLog.outString("");
|
||||
sLog.outString();
|
||||
sLog.outErrorDb(">> Loaded 0 creature. DB table `creature` is empty.");
|
||||
return;
|
||||
}
|
||||
|
|
@ -1296,7 +1296,7 @@ void ObjectMgr::LoadItemLocales()
|
|||
|
||||
bar.step();
|
||||
|
||||
sLog.outString("");
|
||||
sLog.outString();
|
||||
sLog.outString(">> Loaded 0 Item locale strings. DB table `locales_item` is empty.");
|
||||
return;
|
||||
}
|
||||
|
|
@ -3406,7 +3406,7 @@ void ObjectMgr::LoadQuestLocales()
|
|||
|
||||
bar.step();
|
||||
|
||||
sLog.outString("");
|
||||
sLog.outString();
|
||||
sLog.outString(">> Loaded 0 Quest locale strings. DB table `locales_quest` is empty.");
|
||||
return;
|
||||
}
|
||||
|
|
@ -4030,7 +4030,7 @@ void ObjectMgr::LoadPageTextLocales()
|
|||
|
||||
bar.step();
|
||||
|
||||
sLog.outString("");
|
||||
sLog.outString();
|
||||
sLog.outString(">> Loaded 0 PageText locale strings. DB table `locales_page_text` is empty.");
|
||||
return;
|
||||
}
|
||||
|
|
@ -4211,7 +4211,7 @@ void ObjectMgr::LoadNpcTextLocales()
|
|||
|
||||
bar.step();
|
||||
|
||||
sLog.outString("");
|
||||
sLog.outString();
|
||||
sLog.outString(">> Loaded 0 Quest locale strings. DB table `locales_npc_text` is empty.");
|
||||
return;
|
||||
}
|
||||
|
|
@ -4279,7 +4279,7 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
|
|||
{
|
||||
barGoLink bar(1);
|
||||
bar.step();
|
||||
sLog.outString("");
|
||||
sLog.outString();
|
||||
sLog.outString(">> Only expired mails (need to be return or delete) or DB table `mail` is empty.");
|
||||
return; // any mails need to be returned or deleted
|
||||
}
|
||||
|
|
@ -5266,7 +5266,7 @@ void ObjectMgr::LoadGameObjectLocales()
|
|||
|
||||
bar.step();
|
||||
|
||||
sLog.outString("");
|
||||
sLog.outString();
|
||||
sLog.outString(">> Loaded 0 gameobject locale strings. DB table `locales_gameobject` is empty.");
|
||||
return;
|
||||
}
|
||||
|
|
@ -5856,19 +5856,19 @@ void ObjectMgr::LoadWeatherZoneChances()
|
|||
if(wzc.data[season].rainChance > 100)
|
||||
{
|
||||
wzc.data[season].rainChance = 25;
|
||||
sLog.outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%",zone_id,season);
|
||||
sLog.outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%%",zone_id,season);
|
||||
}
|
||||
|
||||
if(wzc.data[season].snowChance > 100)
|
||||
{
|
||||
wzc.data[season].snowChance = 25;
|
||||
sLog.outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%",zone_id,season);
|
||||
sLog.outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%%",zone_id,season);
|
||||
}
|
||||
|
||||
if(wzc.data[season].stormChance > 100)
|
||||
{
|
||||
wzc.data[season].stormChance = 25;
|
||||
sLog.outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%",zone_id,season);
|
||||
sLog.outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%%",zone_id,season);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -6344,7 +6344,7 @@ bool ObjectMgr::LoadMangosStrings(DatabaseType& db, char const* table, int32 min
|
|||
|
||||
bar.step();
|
||||
|
||||
sLog.outString("");
|
||||
sLog.outString();
|
||||
if(min_value == MIN_MANGOS_STRING_ID) // error only in case internal strings
|
||||
sLog.outErrorDb(">> Loaded 0 mangos strings. DB table `%s` is empty. Cannot continue.",table);
|
||||
else
|
||||
|
|
|
|||
|
|
@ -292,7 +292,7 @@ int32 GetSpellMaxDuration(SpellEntry const *spellInfo);
|
|||
inline bool IsSpellHaveEffect(SpellEntry const *spellInfo, SpellEffects effect)
|
||||
{
|
||||
for(int i= 0; i < 3; ++i)
|
||||
if(spellInfo->Effect[i]==effect)
|
||||
if(SpellEffects(spellInfo->Effect[i])==effect)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -605,7 +605,9 @@ enum DiminishingLevels
|
|||
|
||||
struct DiminishingReturn
|
||||
{
|
||||
DiminishingReturn(DiminishingGroup group, uint32 t, uint32 count) : DRGroup(group), hitTime(t), hitCount(count), stack(0) {}
|
||||
DiminishingReturn(DiminishingGroup group, uint32 t, uint32 count)
|
||||
: DRGroup(group), stack(0), hitTime(t), hitCount(count)
|
||||
{}
|
||||
|
||||
DiminishingGroup DRGroup:16;
|
||||
uint16 stack:16;
|
||||
|
|
@ -653,9 +655,11 @@ struct CalcDamageInfo
|
|||
|
||||
// Spell damage info structure based on structure sending in SMSG_SPELLNONMELEEDAMAGELOG opcode
|
||||
struct SpellNonMeleeDamage{
|
||||
SpellNonMeleeDamage(Unit *_attacker, Unit *_target, uint32 _SpellID, uint32 _schoolMask) :
|
||||
attacker(_attacker), target(_target), SpellID(_SpellID), damage(0), schoolMask(_schoolMask),
|
||||
absorb(0), resist(0), phusicalLog(false), unused(false), blocked(0), HitInfo(0), cleanDamage(0) {}
|
||||
SpellNonMeleeDamage(Unit *_attacker, Unit *_target, uint32 _SpellID, uint32 _schoolMask)
|
||||
: target(_target), attacker(_attacker), SpellID(_SpellID), damage(0), schoolMask(_schoolMask),
|
||||
absorb(0), resist(0), phusicalLog(false), unused(false), blocked(0), HitInfo(0), cleanDamage(0)
|
||||
{}
|
||||
|
||||
Unit *target;
|
||||
Unit *attacker;
|
||||
uint32 SpellID;
|
||||
|
|
|
|||
|
|
@ -405,7 +405,8 @@ void World::LoadConfigSettings(bool reload)
|
|||
sLog.outError(" Your configuration file may be out of date!");
|
||||
sLog.outError("*****************************************************************************");
|
||||
clock_t pause = 3000 + clock();
|
||||
while (pause > clock());
|
||||
while (pause > clock())
|
||||
; // empty body
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -417,7 +418,8 @@ void World::LoadConfigSettings(bool reload)
|
|||
sLog.outError(" unexpected behavior.");
|
||||
sLog.outError("*****************************************************************************");
|
||||
clock_t pause = 3000 + clock();
|
||||
while (pause > clock());
|
||||
while (pause > clock())
|
||||
; // empty body
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -585,7 +587,7 @@ void World::LoadConfigSettings(bool reload)
|
|||
{
|
||||
uint32 val = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME);
|
||||
if(val!=m_configs[CONFIG_SOCKET_SELECTTIME])
|
||||
sLog.outError("SocketSelectTime option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[DEFAULT_SOCKET_SELECT_TIME]);
|
||||
sLog.outError("SocketSelectTime option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[CONFIG_SOCKET_SELECTTIME]);
|
||||
}
|
||||
else
|
||||
m_configs[CONFIG_SOCKET_SELECTTIME] = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME);
|
||||
|
|
@ -644,7 +646,7 @@ void World::LoadConfigSettings(bool reload)
|
|||
}
|
||||
|
||||
m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = sConfig.GetIntDefault("HeroicCharactersPerRealm", 1);
|
||||
if(m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] < 0 || m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] > 10)
|
||||
if(int32(m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM]) < 0 || m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] > 10)
|
||||
{
|
||||
sLog.outError("HeroicCharactersPerRealm (%i) must be in range 0..10. Set to 1.",m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM]);
|
||||
m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = 1;
|
||||
|
|
@ -653,7 +655,7 @@ void World::LoadConfigSettings(bool reload)
|
|||
m_configs[CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING] = sConfig.GetIntDefault("MinLevelForHeroicCharacterCreating", 55);
|
||||
|
||||
m_configs[CONFIG_SKIP_CINEMATICS] = sConfig.GetIntDefault("SkipCinematics", 0);
|
||||
if(m_configs[CONFIG_SKIP_CINEMATICS] < 0 || m_configs[CONFIG_SKIP_CINEMATICS] > 2)
|
||||
if(int32(m_configs[CONFIG_SKIP_CINEMATICS]) < 0 || m_configs[CONFIG_SKIP_CINEMATICS] > 2)
|
||||
{
|
||||
sLog.outError("SkipCinematics (%i) must be in range 0..2. Set to 0.",m_configs[CONFIG_SKIP_CINEMATICS]);
|
||||
m_configs[CONFIG_SKIP_CINEMATICS] = 0;
|
||||
|
|
@ -701,7 +703,7 @@ void World::LoadConfigSettings(bool reload)
|
|||
}
|
||||
|
||||
m_configs[CONFIG_START_PLAYER_MONEY] = sConfig.GetIntDefault("StartPlayerMoney", 0);
|
||||
if(m_configs[CONFIG_START_PLAYER_MONEY] < 0)
|
||||
if(int32(m_configs[CONFIG_START_PLAYER_MONEY]) < 0)
|
||||
{
|
||||
sLog.outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",m_configs[CONFIG_START_PLAYER_MONEY],MAX_MONEY_AMOUNT,0);
|
||||
m_configs[CONFIG_START_PLAYER_MONEY] = 0;
|
||||
|
|
@ -714,14 +716,14 @@ void World::LoadConfigSettings(bool reload)
|
|||
}
|
||||
|
||||
m_configs[CONFIG_MAX_HONOR_POINTS] = sConfig.GetIntDefault("MaxHonorPoints", 75000);
|
||||
if(m_configs[CONFIG_MAX_HONOR_POINTS] < 0)
|
||||
if(int32(m_configs[CONFIG_MAX_HONOR_POINTS]) < 0)
|
||||
{
|
||||
sLog.outError("MaxHonorPoints (%i) can't be negative. Set to 0.",m_configs[CONFIG_MAX_HONOR_POINTS]);
|
||||
m_configs[CONFIG_MAX_HONOR_POINTS] = 0;
|
||||
}
|
||||
|
||||
m_configs[CONFIG_START_HONOR_POINTS] = sConfig.GetIntDefault("StartHonorPoints", 0);
|
||||
if(m_configs[CONFIG_START_HONOR_POINTS] < 0)
|
||||
if(int32(m_configs[CONFIG_START_HONOR_POINTS]) < 0)
|
||||
{
|
||||
sLog.outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
|
||||
m_configs[CONFIG_START_HONOR_POINTS],m_configs[CONFIG_MAX_HONOR_POINTS],0);
|
||||
|
|
@ -735,14 +737,14 @@ void World::LoadConfigSettings(bool reload)
|
|||
}
|
||||
|
||||
m_configs[CONFIG_MAX_ARENA_POINTS] = sConfig.GetIntDefault("MaxArenaPoints", 5000);
|
||||
if(m_configs[CONFIG_MAX_ARENA_POINTS] < 0)
|
||||
if(int32(m_configs[CONFIG_MAX_ARENA_POINTS]) < 0)
|
||||
{
|
||||
sLog.outError("MaxArenaPoints (%i) can't be negative. Set to 0.",m_configs[CONFIG_MAX_ARENA_POINTS]);
|
||||
m_configs[CONFIG_MAX_ARENA_POINTS] = 0;
|
||||
}
|
||||
|
||||
m_configs[CONFIG_START_ARENA_POINTS] = sConfig.GetIntDefault("StartArenaPoints", 0);
|
||||
if(m_configs[CONFIG_START_ARENA_POINTS] < 0)
|
||||
if(int32(m_configs[CONFIG_START_ARENA_POINTS]) < 0)
|
||||
{
|
||||
sLog.outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
|
||||
m_configs[CONFIG_START_ARENA_POINTS],m_configs[CONFIG_MAX_ARENA_POINTS],0);
|
||||
|
|
@ -809,7 +811,7 @@ void World::LoadConfigSettings(bool reload)
|
|||
m_configs[CONFIG_MAIL_DELIVERY_DELAY] = sConfig.GetIntDefault("MailDeliveryDelay",HOUR);
|
||||
|
||||
m_configs[CONFIG_UPTIME_UPDATE] = sConfig.GetIntDefault("UpdateUptimeInterval", 10);
|
||||
if(m_configs[CONFIG_UPTIME_UPDATE]<=0)
|
||||
if(int32(m_configs[CONFIG_UPTIME_UPDATE])<=0)
|
||||
{
|
||||
sLog.outError("UpdateUptimeInterval (%i) must be > 0, set to default 10.",m_configs[CONFIG_UPTIME_UPDATE]);
|
||||
m_configs[CONFIG_UPTIME_UPDATE] = 10;
|
||||
|
|
@ -1049,8 +1051,8 @@ void World::SetInitialWorldSettings()
|
|||
}
|
||||
|
||||
///- Loading strings. Getting no records means core load has to be canceled because no error message can be output.
|
||||
sLog.outString( "" );
|
||||
sLog.outString( "Loading MaNGOS strings..." );
|
||||
sLog.outString();
|
||||
sLog.outString("Loading MaNGOS strings...");
|
||||
if (!objmgr.LoadMangosStrings())
|
||||
exit(1); // Error message displayed in function already
|
||||
|
||||
|
|
|
|||
|
|
@ -487,8 +487,7 @@ int WorldSocket::handle_input_header (void)
|
|||
EndianConvertReverse(header.size);
|
||||
EndianConvert(header.cmd);
|
||||
|
||||
if ((header.size < 4) || (header.size > 10240) ||
|
||||
(header.cmd < 0) || (header.cmd > 10240) )
|
||||
if ((header.size < 4) || (header.size > 10240) || (header.cmd > 10240))
|
||||
{
|
||||
sLog.outError ("WorldSocket::handle_input_header: client sent mailformed packet size = %d , cmd = %d",
|
||||
header.size, header.cmd);
|
||||
|
|
@ -732,7 +731,7 @@ int WorldSocket::ProcessIncoming (WorldPacket* new_pct)
|
|||
}
|
||||
else
|
||||
{
|
||||
sLog.outError ("WorldSocket::ProcessIncoming: Client not authed opcode = ", opcode);
|
||||
sLog.outError ("WorldSocket::ProcessIncoming: Client not authed opcode = %u", uint32(opcode));
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -88,9 +88,6 @@ bool ChatHandler::HandleSetPoiCommand(const char* args)
|
|||
return false;
|
||||
|
||||
uint32 icon = atol(icon_text);
|
||||
if ( icon < 0 )
|
||||
icon = 0;
|
||||
|
||||
uint32 flags = atol(flags_text);
|
||||
|
||||
sLog.outDetail("Command : POI, NPC = %u, icon = %u flags = %u", target->GetGUIDLow(), icon,flags);
|
||||
|
|
@ -264,7 +261,6 @@ bool ChatHandler::HandleSendChatMsgCommand(const char* args)
|
|||
bool ChatHandler::HandleSendQuestPartyMsgCommand(const char* args)
|
||||
{
|
||||
uint32 msg = atol((char*)args);
|
||||
if (msg >= 0)
|
||||
m_session->GetPlayer()->SendPushToPartyResponse(m_session->GetPlayer(), msg);
|
||||
return true;
|
||||
}
|
||||
|
|
@ -282,7 +278,6 @@ bool ChatHandler::HandleGetLootRecipient(const char* /*args*/)
|
|||
bool ChatHandler::HandleSendQuestInvalidMsgCommand(const char* args)
|
||||
{
|
||||
uint32 msg = atol((char*)args);
|
||||
if (msg >= 0)
|
||||
m_session->GetPlayer()->SendCanTakeQuestResponse(msg);
|
||||
return true;
|
||||
}
|
||||
|
|
@ -583,11 +578,11 @@ bool ChatHandler::HandleSpawnVehicle(const char* args)
|
|||
return true;
|
||||
}
|
||||
|
||||
bool ChatHandler::HandleSendLargePacketCommand(const char* args)
|
||||
bool ChatHandler::HandleSendLargePacketCommand(const char* /*args*/)
|
||||
{
|
||||
const char* stuffingString = "This is a dummy string to push the packet's size beyond 128000 bytes. ";
|
||||
std::ostringstream ss;
|
||||
while(strlen(ss.str().c_str()) < 128000)
|
||||
while(ss.str().size() < 128000)
|
||||
ss << stuffingString;
|
||||
SendSysMessage(ss.str().c_str());
|
||||
return true;
|
||||
|
|
|
|||
|
|
@ -22,13 +22,13 @@
|
|||
|
||||
template<class T>
|
||||
template<class S, class D>
|
||||
void SQLStorageLoaderBase<T>::convert(uint32 field_pos, S src, D &dst)
|
||||
void SQLStorageLoaderBase<T>::convert(uint32 /*field_pos*/, S src, D &dst)
|
||||
{
|
||||
dst = D(src);
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void SQLStorageLoaderBase<T>::convert_str_to_str(uint32 field_pos, char *src, char *&dst)
|
||||
void SQLStorageLoaderBase<T>::convert_str_to_str(uint32 /*field_pos*/, char *src, char *&dst)
|
||||
{
|
||||
if(!src)
|
||||
{
|
||||
|
|
@ -45,7 +45,7 @@ void SQLStorageLoaderBase<T>::convert_str_to_str(uint32 field_pos, char *src, ch
|
|||
|
||||
template<class T>
|
||||
template<class S>
|
||||
void SQLStorageLoaderBase<T>::convert_to_str(uint32 field_pos, S src, char * & dst)
|
||||
void SQLStorageLoaderBase<T>::convert_to_str(uint32 /*field_pos*/, S /*src*/, char * & dst)
|
||||
{
|
||||
dst = new char[1];
|
||||
*dst = 0;
|
||||
|
|
@ -53,7 +53,7 @@ void SQLStorageLoaderBase<T>::convert_to_str(uint32 field_pos, S src, char * & d
|
|||
|
||||
template<class T>
|
||||
template<class D>
|
||||
void SQLStorageLoaderBase<T>::convert_from_str(uint32 field_pos, char * src, D& dst)
|
||||
void SQLStorageLoaderBase<T>::convert_from_str(uint32 /*field_pos*/, char * /*src*/, D& dst)
|
||||
{
|
||||
dst = 0;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "7329"
|
||||
#define REVISION_NR "7330"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue