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[10367] Making sure CreaturesAddon are re-loaded after creature evade
Signed-off-by: NoFantasy <nofantasy@nf.no>
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3 changed files with 2 additions and 3 deletions
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@ -874,8 +874,6 @@ void CreatureEventAI::Reset()
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void CreatureEventAI::JustReachedHome()
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{
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m_creature->LoadCreaturesAddon();
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if (!m_bEmptyList)
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{
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for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i)
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