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[10367] Making sure CreaturesAddon are re-loaded after creature evade
Signed-off-by: NoFantasy <nofantasy@nf.no>
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3 changed files with 2 additions and 3 deletions
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@ -81,6 +81,7 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff
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}
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}
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owner.LoadCreaturesAddon(true);
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owner.AI()->JustReachedHome();
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return false;
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}
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