[7348] Remove hack code from IsDeathPersistentSpell.

Re-apply zone dependent auras at resurrection by triggering zone update for player.
This commit is contained in:
VladimirMangos 2009-02-27 07:34:05 +03:00
parent 19c513fc61
commit 9e7e374077
3 changed files with 5 additions and 13 deletions

View file

@ -3868,12 +3868,12 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
SetPower(POWER_ENERGY, uint32(GetMaxPower(POWER_ENERGY)*restore_percent));
}
// trigger update zone for alive state zone updates
UpdateZone(GetZoneId());
// update visibility
ObjectAccessor::UpdateVisibilityForPlayer(this);
// some items limited to specific map
DestroyZoneLimitedItem( true, GetZoneId());
if(!applySickness)
return;

View file

@ -338,14 +338,6 @@ inline bool IsPassiveSpellStackableWithRanks(SpellEntry const* spellProto)
inline bool IsDeathPersistentSpell(SpellEntry const *spellInfo)
{
switch(spellInfo->Id)
{
case 40214: // Dragonmaw Illusion
case 35480: case 35481: case 35482: // Human Illusion
case 35483: case 39824: // Human Illusion
return true;
}
return spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DEATH_PERSISTENT;
}
@ -1005,7 +997,7 @@ class SpellMgr
SpellBonusMap mSpellBonusMap;
SkillLineAbilityMap mSkillLineAbilityMap;
SpellPetAuraMap mSpellPetAuraMap;
PetLevelupSpellMap mPetLevelupSpellMap;
PetLevelupSpellMap mPetLevelupSpellMap;
};
#define spellmgr SpellMgr::Instance()

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7347"
#define REVISION_NR "7348"
#endif // __REVISION_NR_H__